Dart isolate call or send - dart

I have a couple questions about how isolate works :
1) What is the difference between call and send and when I should use call over send?
2) Just curiosity, is there any way to chain isolate like we chain Future ?
3)
import 'dart:isolate';
echo() {
port.receive((msg, reply) {
print('I received: $msg');
});
}
main() {
var sendPort = spawnFunction(echo);
sendPort.call('Hello from main');
}
It displays : I received: Hello from main
but when I use send, it prints nothing, why?

Use the call() method on SendPort as a simple way to send a message and receive a reply. The call() method returns a Future for the reply. If you don't bother of the reply and simply want to send a message, use send().
Have a look at dart:isolate - Concurrency with Isolates for more informations.
For 3) it's explained in the above link :
In the standalone VM, the main() function runs in the first isolate (also known as the root isolate). When the root isolate terminates, it terminates the whole VM, regardless of whether other isolates are still running. For more information, see the section called “Keeping the root isolate alive”.

Related

How to create three infinity loop inside isolate?

I am learning Dart and working with Isolate. I wrote next code, and expected that it will create three isolate process that will work infinity:
main() {
Isolate.spawn(echo, "Hello");
Isolate.spawn(echo, "Hello2");
Isolate.spawn(echo, "Hello3");
}
void echo(var message)
{
while(true)
{
print(message);
}
}
But I am getting very strange output like (every time different):
$ dart app.dart
Hello
Hello
Hello
Hello
HelloHello2
Hello
Hello3
Hello2
Hello
The VM will terminate the entire program as soon as the main isolate ends. For you, that happens after you have spawned all three isolates. There is nothing keeping the main isolate alive, so the entire program just ends ... eventually, when the isolate is done shutting down. When that is depends on timing, so it can vary quite a lot.
To keep an isolate alive forever, you can create a ReceivePort. Try addig:
var keepalive = ReceivePort();
to your program, then it should keep running forever.
Also, the printing is not just a list of lines containing hello's, they are intermixed.
The three isolates are running concurrently. They all write to the same output (stdout), so the outputs get intermixed. There is no promise that a print call is atomic, and it isn't, so a print call in one isolate can happen in the middle of a print call in another isolate.
What happens here is that print doesn't just print the argument, it also prints a newline afterwards. Those are two different writes to stdout, so it is possible for another isolate to print its message between the "Hello" and the "\n" following it.

How to parallelize HTTP requests within an Apache Beam step?

I have an Apache Beam pipeline running on Google Dataflow whose job is rather simple:
It reads individual JSON objects from Pub/Sub
Parses them
And sends them via HTTP to some API
This API requires me to send the items in batches of 75. So I built a DoFn that accumulates events in a list and publish them via this API once they I get 75. This results to be too slow, so I thought instead of executing those HTTP requests in different threads using a thread pool.
The implementation of what I have right now looks like this:
private class WriteFn : DoFn<TheEvent, Void>() {
#Transient var api: TheApi
#Transient var currentBatch: MutableList<TheEvent>
#Transient var executor: ExecutorService
#Setup
fun setup() {
api = buildApi()
executor = Executors.newCachedThreadPool()
}
#StartBundle
fun startBundle() {
currentBatch = mutableListOf()
}
#ProcessElement
fun processElement(processContext: ProcessContext) {
val record = processContext.element()
currentBatch.add(record)
if (currentBatch.size >= 75) {
flush()
}
}
private fun flush() {
val payloadTrack = currentBatch.toList()
executor.submit {
api.sendToApi(payloadTrack)
}
currentBatch.clear()
}
#FinishBundle
fun finishBundle() {
if (currentBatch.isNotEmpty()) {
flush()
}
}
#Teardown
fun teardown() {
executor.shutdown()
executor.awaitTermination(30, TimeUnit.SECONDS)
}
}
This seems to work "fine" in the sense that data is making it to the API. But I don't know if this is the right approach and I have the sense that this is very slow.
The reason I think it's slow is that when load testing (by sending a few million events to Pub/Sub), it takes it up to 8 times more time for the pipeline to forward those messages to the API (which has response times of under 8ms) than for my laptop to feed them into Pub/Sub.
Is there any problem with my implementation? Is this the way I should be doing this?
Also... am I required to wait for all the requests to finish in my #FinishBundle method (i.e. by getting the futures returned by the executor and waiting on them)?
You have two interrelated questions here:
Are you doing this right / do you need to change anything?
Do you need to wait in #FinishBundle?
The second answer: yes. But actually you need to flush more thoroughly, as will become clear.
Once your #FinishBundle method succeeds, a Beam runner will assume the bundle has completed successfully. But your #FinishBundle only sends the requests - it does not ensure they have succeeded. So you could lose data that way if the requests subsequently fail. Your #FinishBundle method should actually be blocking and waiting for confirmation of success from the TheApi. Incidentally, all of the above should be idempotent, since after finishing the bundle, an earthquake could strike and cause a retry ;-)
So to answer the first question: should you change anything? Just the above. The practice of batching requests this way can work as long as you are sure the results are committed before the bundle is committed.
You may find that doing so will cause your pipeline to slow down, because #FinishBundle happens more frequently than #Setup. To batch up requests across bundles you need to use the lower-level features of state and timers. I wrote up a contrived version of your use case at https://beam.apache.org/blog/2017/08/28/timely-processing.html. I would be quite interested in how this works for you.
It may simply be that the extremely low latency you are expecting, in the low millisecond range, is not available when there is a durable shuffle in your pipeline.

Console application - StringDecoder stdin

The following or similar was shown for terminal input, however terminating input with ctl-d is not good. Is there another way to exit from this "loop"?
import "dart:io";
void main() {
stdout.write("Enter Data : ");
new StringDecoder().bind(stdin).listen((String sInput){});
//// Do something with sInput ............
}
You can terminate a dart program by running the exit method when using dart:io
void exit(int status)
Exit the Dart VM process immediately with the given status code.
This does not wait for any asynchronous operations to terminate.
Using exit is therefore very likely to lose data.
From the docs
That code would go inside a check in the event handler in listen
A few options come to mind. First, you could use takeWhile() to set a 'done' condition:
new StringDecoder().bind(stdin)
.takeWhile((s) => s.trim() != 'exit')
.listen((sInput) {
That will use the same onDone handler (if one is set) when the user inputs the EOF character or types exit followed by the enter key. You can have more flexibility by cancelling the subscription with cancel():
void main() {
stdout.write("Enter Data : ");
var sub;
sub = new StringDecoder().bind(stdin).listen((String sInput) {
if (sInput.trim() == 'exit' || sInput.trim() == 'bye')
sub.cancel();
// Do something with sInput ............
});
Cancelling the subscription doesn't close the Stream, so any onDone handler isn't called.
Of course, if you've got nothing left to do, you can always terminate with exit(0) [1].

How do you run an interactive process in Dart?

The test below attempts to run the less pager command and return once
the user quits. The problem is that it doesn't wait for user input, it
just lists the entire file and exits. Platform: xubuntu 12.04, Dart
Editor build: 13049.
import 'dart:io';
void main() {
shell('less', ['/etc/mime.types'], (exitCode) => exit(exitCode));
}
void shell(String cmd, List<String> opts, void onExit(int exitCode)) {
var p = Process.start(cmd, opts);
p.stdout.pipe(stdout); // Process output to stdout.
stdin.pipe(p.stdin); // stdin to process input.
p.onExit = (exitCode) {
p.close();
onExit(exitCode);
};
}
The following CoffeeScript function (using nodejs I/O) works:
shell = (cmd, opts, callback) ->
process.stdin.pause()
child = spawn cmd, opts, customFds: [0, 1, 2]
child.on 'exit', (code) ->
process.stdin.resume()
callback code
How can I make this work in Dart?
John has a good example about how to look at user input. But doesn't answer your original question. Unfortunately your question doesn't fit with how Dart operates. The two examples you have, the Dart version and CoffeeScript/Node.js version, do two completely different things.
In your CoffeeScript version, the spawn command is actually creating a new process and then passing execution over to that new process. Basically you're program is not interactively communicating with the process, rather your user is interacting with the spawned process.
In Dart it is different, your program is interacting with the spawned process. It is not passing off execution to the new process. Basically what you are doing is piping the input/output to and from the new process to your program itself. Since your program doesn't have a 'window height' from the terminal, it passes all the information at once. What you're doing in dart is almost equivalent to:
less /etc/mime.types | cat
You can use Process.start() to interactively communicate with processes. But it is your program which is interactively communicating with the process, not the user. Thus you can write a dart program which will launch and automatically play 'zork' or 'adventure' for instance, or log into a remote server by looking at the prompts from process's output.
However, at current there is no way to simply pass execution to the spawned process. If you want to communicate the process output to a user, and then also take user input and send it back to a process it involves an additional layer. And even then, not all programs (such as less) behave the same as they do when launched from a shell environment.
Here's a basic structure for reading console input from the user. This example reads lines of text from the user, and exits on 'q':
import 'dart:io';
import 'dart:isolate';
final StringInputStream textStream = new StringInputStream(stdin);
void main() {
textStream.onLine = checkBuffer;
}
void checkBuffer(){
final line = textStream.readLine();
if (line == null) return;
if (line.trim().toLowerCase() == 'q'){
exit(0);
}
print('You wrote "$line". Now write something else!');
}

Is it possible to pass command-line arguments to a new isolate from spawnUri()

When starting a new isolate with spawnUri(), is it possible to pass command line args into that new isolate?
eg: Command line:
dart.exe app.dart "Hello World"
In app.dart
#import("dart:isolate");
main() {
var options = new Options();
print(options.arguments); // prints ["Hello World"]
spawnUri("other.dart");
}
In other.dart
main() {
var options = new Options();
print(options.arguments); // prints [] when spawned from app.dart.
// Is it possible to supply
// Options from another isolate?
}
Although I can pass data into other.dart through its SendPort, the specific use I want is to use another dart app that hasn't been created with a recievePort callback (such as pub.dart, or any other command-line app).
As far as I can tell the answer is currently no, and it would be hard to simulate via message passing because the options would not be available in main().
I think there are two good feature requests here. One is to be able to pass options on spawn() so that a script can run the same from the root isolate or a spawned isolate.
The other feature, which could be used to implement the first, is a way to pass messages that are handled by libraries before main() is invoked so that objects that main() depends on can be initialized with data from the spawning isolate.
Your example doesn't call print(options.arguments); in other.dart using the current stable SDK.
However
spanUri("other.dart");
spawns an Uri. So how about spawnUri("other.dart?param=value#orViaHash"); and try if you can find the param/value pair via
print(options.executable);
print(options.script);

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