Is there any way to embed google drive video without using iframes?
Just like you can do with youtube video:
<object width="320" height="180">
<param name="movie" value="http://www.youtube.com/v/UHk6wFNDA5s&showinfo=0">
<param name="wmode" value="transparent">
<embed src="http://www.youtube.com/v/UHk6wFNDA5s&showinfo=0" type="application/x-shockwave-flash" wmode="transparent" width="320" height="180">
</object>
The suggested embed code from google docs (using iframe) is:
<iframe src="https://docs.google.com/file/d/0B7CQ5XvLuIGrQlJUNUhpQVltZ0U/preview" width="640" height="385"></iframe>
It's possible but not officially supported.
After some study of the result generated by the iframe embed from Google Drive and the iframe from YouTube I've digged into the YouTube JS Player API and found out that it's possible using SWFObject embed
Here is the code that I use to add the player object:
function YT_createPlayer(divId, videoId) {
var params = {
allowScriptAccess: "always"
};
var atts = {
id: videoId
};
//Build the player URL SIMILAR to the one specified by the YouTube JS Player API
var videoURL = '';
videoURL += 'https://video.google.com/get_player?wmode=opaque&ps=docs&partnerid=30'; //Basic URL to the Player
videoURL += '&docid=' + videoId; //Specify the fileID ofthe file to show
videoURL += '&enablejsapi=1'; //Enable Youtube Js API to interact with the video editor
videoURL += '&playerapiid=' + videoId; //Give the video player the same name as the video for future reference
videoURL += '&cc_load_policy=0'; //No caption on this video (not supported for Google Drive Videos)
swfobject.embedSWF(videoURL,divId, widthVideo, heightVideo, "8", null, null, null, null);
}
You need to fetch the fileId from Google Drive some how (JS or server side, you can use a GAS Servlet if you want to host the site on Google Drive).
Most of the YouTube Player Parameters works, and events to control the playing status from JS are fired; so basically anything from the Youtube Documentation works.
Do you mean like this:
<object width="420" height="315" data="https://docs.google.com/file/d/0B7CQ5XvLuIGrQlJUNUhpQVltZ0U/preview">
<embed width="420" height="315" src="https://docs.google.com/file/d/0B7CQ5XvLuIGrQlJUNUhpQVltZ0U/preview">
I have tested the code and it works.
I used the example code from W3Schools, but cannot paste the code here as it is their copyright, just follow the link to see it.
The second part is to get the link to the images correct. I found using the link directly from Drive didn't work, so I created a new page in my site and added all the images I wanted. I disabled the page from navigation so it wouldn't be found unless they use search. After publishing, I opened the page and used Inspect on the browser to find the tag for each image. I then copied the element which looked like this.
<img src="https://lh3.googleusercontent.com/qt ... 4jM=w1175" class="CENy8b" role="img" style="width: 100%; margin: 0%">
I added the title attribute to this, so it is possible to see which images are included. I also removed the class="CENy8b" attribute as it doesn't seem to be required.
<img src="https://lh3.googleusercontent.com/qt ... 4jM=w1175" role="img" style="width: 100%; margin: 0%" title = "image 1">
I then pasted this over the tag in the code from W3Schools, repeating for each of the images. The W3Schools code has a where they have dots under the images to show which image from the set is being displayed. The number of dots needs to match the number of images.
Having done all the above I copied the code from the editor and used Embed code on Sites to paste it in. You can see the images ticking over in the Sites editor and after publishing it works fine on the live page.
The W3Schools code uses a 2 s delay between images. It is fairly easy to find where this is set in the code to change it to an appropriate value for your site.
Related
I'm trying to hide the "title" in my embed dailymotion video which is connected on the https://
Does anybody has a code solution...
The code I have is:
By the way, Dailymotion had change the "rel=0" from (related videos) to "queue=0" which is 100% working
but now I'm struggling with the title... Hope someone can help!
I think ui-start-screen-info is the parameter you are looking for.
Here is an example of how to use it with our Js SDK:
let player = DM.player(document.getElementById("player"), {
video: "x7xpiey",
params: {
'autoplay': false,
'queue-enable': false,
'ui-start-screen-info': false
}
});
or directly using an embed code:
<div style="position:relative;padding-bottom:56.25%;height:0;overflow:hidden;">
<iframe style="width:100%;height:100%;position:absolute;left:0px;top:0px;overflow:hidden" frameborder="0" type="text/html" src="https://www.dailymotion.com/embed/video/x7xpiey?queue-enable=false&ui-start-screen-info=false" width="100%" height="100%" allow="autoplay" allowfullscreen></iframe>
</div>
You can find all the others parameters available on the player in the documentation
I am stuck at last point of my application, i am supposed to display user form in PDF which works fine on desktop browsers as they has pdf viewer built in, but for Android / iOS its not working as pdf viewer is missing.
So i was trying to use PDF.js to display it, (to be honest, this is very widely used but documentation is lacking), only catch is i am getting data in base64 format. PDF.js has example on site which shows how to render the base64 data but its not PDF, for that displaying PDF as "PDF" i need to user their "viewer.html" but that does not take base64 data?
closest i have come to Pdf.js: rendering a pdf file using base64... on stack overflow, but i dont know how to use it after PDFJS.getDocument(pdfAsArray)?.
Other link that came across was other link
I dont want to rely on Google / Third party PDF viewer as i dont know how long they will support this.
There are no end-to-end answers on this topic in community so here is my attempt to put something here. (maybe it will help others)
Okay, PDF.js is one way of showing PDF in browser, specially when you don't want to rely on PDF plugin to be installed. In my case, my application generates report in PDF and that can be viewed before downloading but on handheld devices it was not working because of missing PDF viewer plugin.
In my case PDF was sent to browse in base64 string, that I can use to display PDF with <object src="base64-data"...></object>. This works like charm on Chrome / FF but switch to mobile view and it stops working.
<object type="application/pdf" id="pdfbin" width="100%" height="100%" title="Report.pdf">
<p class="text-center">Looks like there is no PDF viewer plugin installed, try one of the below approach...</p>
</object>
In above code it will try to show the PDF or fall back to <p> and show error message. And I Was planning to add the PDF viewer at this point, PDF.js was the choice but was not able to display it. One example on PDF.js with Base64 data shows how to do this but that renders it as an Image not PDF, and I was not able to find solution for that and hence the question, here is what I did,
First add the JavaScript code to convert base64 to array
convert to blob and use viewer.html file packaged with PDF.js to display it as PDF
In case if you are wondering why base64 data, then answer is simple I can create the PDF, read it, send the data to client and delete the file, I don't have to run any cleaner service/cron job to delete generated PDF files
Few Things To Note
Below code is using Flask + Jinja2, change the way base64 is read in html if you are using something else
viewer.html needs to be changed to have required js & css files in proper location (by default their location is relative; you need them to be referred from static folder)
viewer.js looks for pdf.worker.js in predefined location, change that in case its throwing error as above file not found.
viewer.js might throw file origin does not match viewer error in that case as a quick fix comment the code which throws this error and see if that solves the issue (look for that error in viewer.js)
I am not the author of below code, I have just put it together from different places.
Now to the code (so PDF will be displayed when user clicks on button with id="open_id")
Jquery
var pdfDataX = '{{ base64Pdf }}';
var BASE64_MARKER = ';base64,';
PDFJS.workerSrc = "{{ url_for('static', filename='js/pdf.worker.js') }}";
$('#open_id').click(function() {
PDFJS.disableWorker = true;
var pdfAsDataUri = "data:application/pdf;base64," + pdfDataX ;
PDFJS.workerSrc = "{{ url_for('static', filename='js/pdf.worker.js') }}";
// Try to show in the viewer.html
var blob = base64toBlob(pdfDataX, 'application/pdf');
var url = URL.createObjectURL(blob);
var viewerUrl = "{{ url_for('static', filename='viewer.html') }}" + '?file=' + encodeURIComponent(url);
$('#pdfViewer').attr('src', viewerUrl);
// Finish
var mdObj = $('#pdfbin');
mdObj.hide();
mdObj.attr('data', pdfAsDataUri);
mdObj.show();
$('#myModal').modal();
});
var base64toBlob = function(b64Data, contentType, sliceSize) {
contentType = contentType || '';
sliceSize = sliceSize || 512;
var byteCharacters = atob(b64Data);
var byteArrays = [];
for (var offset = 0; offset < byteCharacters.length; offset += sliceSize) {
var slice = byteCharacters.slice(offset, offset + sliceSize);
var byteNumbers = new Array(slice.length);
for (var i=0; i<slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
var byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
var blob = new Blob(byteArrays, {type: contentType});
return blob;
}
$('.save').click(function(e) {
e.preventDefault();
var blob = base64toBlob(pdfDataX, 'application/pdf');
saveAs(blob, 'abcd.pdf'); // requires https://github.com/eligrey/FileSaver.js/
return false;
});
HTML
<object type="application/pdf" id="pdfbin" width="100%" height="100%" title="Resume.pdf">
<p class="text-center">Looks like there is no PDF viewer plugin installed, try one of the below approach...</p>
<iframe id="pdfViewer" style="width: 100%; height: 100%;" allowfullscreen="" webkitallowfullscreen=""></iframe>
</object>
Hope this will be useful for others in future.
I'm having this one my page
<video>
<source type="video/mp4; codecs='avc1.4d0028, mp4a.40.5';" src="xxxxx.m3u8">
</source>
</video>
since I'm using m3u8, the closed captioning button will automatically show up by default.
Below link is exactly the issue
https://developer.apple.com/library/ios/qa/qa1801/_index.html
and according to this:
iOS 7 also supports a CLOSED-CAPTIONS attribute for the EXT-X-STREAM-INF tag. You can declare the absence of closed caption content in the playlist by specifying CLOSED-CAPTIONS=NONE on the EXT-X-STREAM-INF tag. The "Unknown CC" option as shown in Figure 1 will not be displayed in the selection when the absence of closed caption content is declared.
I need to set CLOSED-CAPTIONS to none, but the problem is I'm not sure where to set it from my html, I've tried something like
<video>
<source type="video/mp4; codecs='avc1.4d0028, mp4a.40.5'; closed-captions=none" src="xxxxx.m3u8">
</source>
</video>
didn't work though.
Any thoughts?
using Javascript you can control the captions
in the sample below I'm using jQuery (because my page was already using it) but you can do the same without that. I also target a specific ID for my <video> element, imaginatively called "video", and I also include controls on there to pause/seek the video <video id="video" controls>.
<script type="text/javascript">
$(document).ready(function() {
var video = document.querySelector('#video'); // get the video element
var tracks = video.textTracks; // one for each track element
var track = tracks[0]; // corresponds to the first track element
track.mode = 'hidden';
});
We are creating an HTML5 website for mobile and need to get camera access through the web browser without being a native app. We are having trouble making this work in iOS. Is anyone aware of a solution for this?
You could try this:
<input type="file" capture="camera" accept="image/*" id="cameraInput" name="cameraInput">
but it has to be iOS 6+ to work. That will give you a nice dialogue for you to choose either to take a picture or to upload one from your album i.e.
An example can be found here:
Capturing camera/picture data without PhoneGap
As of 2015, it now just works.
<input type="file">
This will ask user for the upload of any file. On iOS 8.x this can be a camera video, camera photo, or a photo/video from Photo Library.
<input type="file" accept="image/*">
This is as above, but limits the uploads to photos only from camera or library, no videos.
In iOS6, Apple supports this via the <input type="file"> tag. I couldn't find a useful link in Apple's developer documentation, but there's an example here.
It looks like overlays and more advanced functionality is not yet available, but this should work for a lot of use cases.
EDIT: The w3c has a spec that iOS6 Safari seems to implement a subset of. The capture attribute is notably missing.
I think this one is working.
Recording a video or audio;
<input type="file" accept="video/*;capture=camcorder">
<input type="file" accept="audio/*;capture=microphone">
or (new method)
<device type="media" onchange="update(this.data)"></device>
<video autoplay></video>
<script>
function update(stream) {
document.querySelector('video').src = stream.url;
}
</script>
If it is not, probably will work on ios6, more detail can be found at get user media
Update 11/2020: The Google Developer link is (currently) dead. The original article with a LOT more explanations can still be found at web.archive.org.
This question is already a few years old but in that time some additional possibilities have evolved, like accessing the camera directly, displaying a preview and capturing snapshots (e.g. for QR code scanning).
This Google Developers article provides an in-depth explaination of all (?) the ways how to get image/camera data into a web application, from "work everywhere" (even in desktop browsers) to "work only on modern, up-to-date mobile devices with camera". Along with many useful tips.
Explained methods:
Ask for a URL: Easiest but least satisfying.
File input (covered by most other posts here): The data can then be attached to a or manipulated with JavaScript by listening for an onchange event on the input element and then reading the files property of the event target.
<input type="file" accept="image/*" id="file-input">
<script>
const fileInput = document.getElementById('file-input');
fileInput.addEventListener('change', (e) => doSomethingWithFiles(e.target.files));
</script>
The files property is a FileList object.
Drag and drop (useful for desktop browsers):
<div id="target">You can drag an image file here</div>
<script>
const target = document.getElementById('target');
target.addEventListener('drop', (e) => {
e.stopPropagation();
e.preventDefault();
doSomethingWithFiles(e.dataTransfer.files);
});
target.addEventListener('dragover', (e) => {
e.stopPropagation();
e.preventDefault();
e.dataTransfer.dropEffect = 'copy';
});
</script>
You can get a FileList object from the dataTransfer.files property of the drop event.
Paste from clipboard
<textarea id="target">Paste an image here</textarea>
<script>
const target = document.getElementById('target');
target.addEventListener('paste', (e) => {
e.preventDefault();
doSomethingWithFiles(e.clipboardData.files);
});
</script>
e.clipboardData.files is a FileList object again.
Access the camera interactively (necessary if application needs to give instant feedback on what it "sees", like QR codes): Detect camera support with const supported = 'mediaDevices' in navigator; and prompt the user for consent. Then show a realtime preview and copy snapshots to a canvas.
<video id="player" controls autoplay></video>
<button id="capture">Capture</button>
<canvas id="canvas" width=320 height=240></canvas>
<script>
const player = document.getElementById('player');
const canvas = document.getElementById('canvas');
const context = canvas.getContext('2d');
const captureButton = document.getElementById('capture');
const constraints = {
video: true,
};
captureButton.addEventListener('click', () => {
// Draw the video frame to the canvas.
context.drawImage(player, 0, 0, canvas.width, canvas.height);
});
// Attach the video stream to the video element and autoplay.
navigator.mediaDevices.getUserMedia(constraints)
.then((stream) => {
player.srcObject = stream;
});
</script>
Don't forget to stop the video stream with
player.srcObject.getVideoTracks().forEach(track => track.stop());
Update 11/2020: The Google Developer link is (currently) dead. The original article with a LOT more explanations can still be found at web.archive.org.
The Picup app is a way to take pictures from an HTML5 page and upload them to your server. It requires some extra programming on the server, but apart from PhoneGap, I have not found another way.
I'm using the object tag to render PDF in HTML, but I'm doing it in MVC like this:
<object data="/JDLCustomer/GetPDFData?projID=<%=ViewData["ProjectID"]%>&folder=<%=ViewData["Folder"] %>"
type="application/pdf" width="960" height="900">
</object>
and Controller/Action is
public void GetPDFData(string projID, Project_Thin.Folders folder)
{
Highmark.BLL.Models.Project proj = GetProject(projID);
List<File> ff = proj.GetFiles(folder, false);
if (ff != null && ff.Count > 0 && ff.Where(p => p.FileExtension == "pdf").Count() > 0)
{
ff = ff.Where(p => p.FileExtension == "pdf").ToList();
Response.ClearHeaders();
Highmark.BLL.PDF.JDLCustomerPDF pdfObj = new JDLCustomerPDF(ff, proj.SimpleDbID);
byte[] bArr = pdfObj.GetPDF(Response.OutputStream);
pdfObj = null;
Response.ContentType = "application/" + System.IO.Path.GetExtension("TakeOffPlans").Replace(".", "");
Response.AddHeader("Content-disposition", "attachment; filename=\"TakeOffPlans\"");
Response.BinaryWrite(bArr);
Response.Flush();
}
}
The problem is, as I'm downloading data first from server and then return the byte data, it is taking some time in downloading, so I want to show some kind of progress to show processing.
Please help me on this.
You may try the following (not tested under all browsers):
<div style="background: transparent url(progress.gif) no-repeat">
<object
data="<%= Url.Action("GetPDFData, new { projID = ViewData["ProjectID"], folder = ViewData["Folder"] }") %>"
type="application/pdf"
width="640"
height="480">
<param value="transparent" name="wmode"/>
</object>
</div>
Unfortunatly, there is no way (afaik) to interact with the Acrobat plugin and see when it's ready to display your PDF document.
There are components available that replace Acrobat and provide a proper Javascript interface.
I work for TallComponents on their PDFWebViewer.NET product which will display PDF without any plugins and works with ASP.NET MVC.
You do have some other options though. If you need the progress indicator because the PDF generation is taking longer than you would like you can poll the server for progress using AJAX calls.
On the server you would need to have some sort of progress information available that you can return as the result of the ajax call. In the browser you'd use the result to provide progress info to the user. There are several good examples available online (this blog for example). There are also other questions here on SO (for example here) with good pointers to more info.
If the generation process only takes a couple of seconds can you probably get way with showing a busy indicator. That could be as simple as showing a div in your page when you trigger the download from the server.
By the way, if I'm not mistaken you should replace the attachment keyword with inline in the Content-Disposition header. Setting that to attachment will cause the entire PDF to be downloaded before any content is displayed. If you set it to inline, Acrobat will start showing the first page as soon as it has downloaded enough data to do so.