how to run my unit test target automatically - ios

i have build a new target on XCODE for my IOS app that contains code for UNIT TESTING, it works great when i am running the test when i am selecting the scheme and run a TEST. now i want this test to happen every time a build is happen. and every time i am pulling new code from git.
up until now iv'e understand that this is actually possible when working with a GIT and want to have control every time a new code is checked in.
anyone have some knowledge ?

Related

Jenkins Pipeline to test iOS app on multiple simulators and sdk versions

I've build Jenkinsfile for multibranch-pipeline as on this gist: https://gist.github.com/nysander/0911f439bca7e046c765c0dc79e35e9f
My problem is that I want to automate testing on multiple simulators and multiple iOS SDK versions. To make this work I make a lot of duplication in attached code.
Is there any way to make this work in loop and pull list of simulators / SDK's to test from some library, array, etc?
The other thing is that testing as in gist is made in sequence (when I made it parallel it broke - something like Xcode database locked)
Other issue is that tests on tests results summary are shown now 3 times every test, and if some fail on one simulator/SDK I have no idea how to know on which SDK it failed.
Any comments and help appreciated, also if such workflow is bad from the beginning.
I used to develop unit tests on Jenkins, running on multiple simulators. I came up with this https://github.com/plu/pxctest allow me to run testing in parallel, saving time as well. In your case it should be multiple simulators with different SDKs.
Regarding the summary, maybe you can export environment variables to tag every test.
Hope it helps!

TFS 2017 gets stuck when the Visual Studio Test task tries to publish results

We have a TFS 2017 build agent executing a Visual Studio Test task to execute our unit tests. This has worked fine for several years, but all of a sudden - without any code changes - the task gets stuck.
All the tests have finished running, we see summary information, and it will sit at what appears to be the place where it would normally publish the results... but then nothing happens. We've waited 12+ hours for it to finish. This step normally takes about 90 minutes.
I've confirmed that the TRX file is being created. It's about 4MB in size. We're running a bit over 3000 unit tests.
I've also tried disabling code coverage and attachments upload inside the test task, but it doesn't appear to make a difference.
Below is a screen cap of the log output when the step is stuck.
Lastly, we have lots of other projects on this server whose tests run / publish fine, as well as TFS Releases for this same build that also run tests (integration/system tests) which work without issue.
UPDATE: We ran this build on a different build server, and it published tests correctly. So this means there is something wrong with this specific build server...
UPDATE 2: So I'm not longer sure what is happening here. The original build server we were having issues on is now working fine with no changes whatsoever. Just started working again. The other build server was working, and then stopped. Same issue. I broke up the 3000+ tests into two steps, roughly 50/50, and that worked a couple of times, but now does not. So this does not appear to be server specific, nor does it appear to be related to the quantity of tests. Debug logging offers nothing useful, as everything seems fine right up until it just stops doing anything after generating the TRX file.
UPDATE 3: Well, it's happening again. I'm not sure how to proceed. I even tried Fiddler on the build box to see if I could catch funky looking traffic, but most of the traffic I'd expect to see I don't. It's like a good chunk of the work isn't being captured (such as source downloads, reporting progress, or test result publishing) by Fiddler. Is it not over HTTP/HTTPS?
This was difficult to figure out due to the quantity of tests we're running, but I was able to narrow it down to a test that launched ping.exe:
[ExpectedException(typeof(TimeoutException))]
[TestMethod]
public void ProcessWillTimeout()
{
const string command = "cmd";
const string args = "/C ping 127.0.0.1 /t";
var externalProcessService = new ExternalProcessService();
externalProcessService.Execute(command, args, TimeSpan.FromMilliseconds(500));
}
For whatever reason, this test was leaving both conhost.exe and ping.exe "orphaned". The fact these processes were not terminating was, for an unknown reason, preventing the tests from publishing their results back to TFS. There is probably something somewhere that waits for the a process to finish and that was never happening.
Indeed, we would see a bunch of conhost.exe and ping.exe processes in both Task Manager and Process Explorer:
You'll notice the tool tip there... "[Error opening process]". I couldn't even use Process Explorer to kill these processes - although Task Manager could. Sure enough, when I killed them, the TFS build task would immediately resume and finish publishing results.
So there is clearly some kind of bug in that ExternalProcessService code we were testing (despite carefully having a finally block that terminated the process), but we are at least able to have our build tests run again without issue.
Suggest you abandon this build and trigger it again. To narrow down if this issue could be reproduced stably.
According to your description, all other builds work properly. And it worked fine for several years. All tests pass, the test report is written, but just the task hangs. Please double check if some other processes might possibly not be properly closing down.
Besides use another build agent to test again. Also try to create a newly build definition with the same settings, trigger that definition, this may do the trick.
Moreover, you could enable verbose logging for trouble shooting. To do this simply adding a build variable named system.debug and setting its value to 'true', this will contain a more detail log info.

Continuous Integration with Automated Functional Testing for iPhone Application

What I need Actually?
We create the iPhone application for Mobile & iPad and the code is always checked in to the repository.
1) When ever the code is checked in to the code repository, that has to under go the automation testing and confirm the build does not failed or the app itself will works as per teh functional test scripts.
2) If there is any Build failure, mail has to be triggered to the developers.
3) The build is sucess and automation scripts are executed and that is also passed, next step is to deploy to the apple store and submit for review, necessary information for apple store is made available in configuration files.
Existing reference in stack overflow:
Continuous Integration for Xcode projects?
**Reference**: http://stackoverflow.com/questions/212999/continuous-integration-for-xcode-projects/17097018#17097018
Continuous integration for iphone xcode
**Reference**: http://stackoverflow.com/questions/1544119/continous-integration-for-iphone-xcode
Some of other references also was checked, which just give me the idea of how to execute functional script during code checkin, which is actual works like any CI tools likes Jenkins etc.
Above said reference are also discussed during 2009/2013, which are evry old.
What is available when researched?
I came to know about using using Hudson on the mac, which is very old version and not much supportive and also found Xcode OS X Server which is a product of apple itself where the reviews are not good and implementation is not feasible for my requirement.
Please share me the the approach of how to achieve this, also is that is possible to do CI process a one touch go for IOS, I found something similar to android with few confirmation from user.
At-least execution of Tests and creating an .ipa file in ios will be great.

Triggering breakpoints from an Xcode 5 CI bot

I have an Xcode 5 CI server running my XCTest unit tests.
My test cases rely on breakpoints to trigger specific actions. These actions are essential to the running of the tests.
Everything passes if I run the tests locally. The problem is: when a bot runs the tests on the server it seems as though breakpoints are ignored.
I tried a sample breakpoint, with an alert sound, just for testing. I shared the breakpoint and committed the shared breakpoint to the project's git repository. The bot correctly checks out the project with the breakpoint included (I can verify this by examining the project in /Library/Server/Xcode/Data/BotRuns/Cache/...).
However, when the bot runs the breakpoint is NOT triggered. I don't hear the sound and execution does not pause.
This behaviour obviously makes sense for most cases, but in my specific case - is there any way to configure the bot so that breakpoints are not ignored?
Whether you can enable this or not having your tests rely on something external to the system under test, like a breakpoint, to ensure that your tests pass seems like a broken design to me.
Ideally your tests should be able to run on any machine either in an interactive or non interactive way. As you cant guarantee that Breakpoints have the "Automatically continue after evaluating" flag set then they would seem to definitely not be suited to a non interactive run.
Using breakpoints for testing also then adds a dependency on Xcode for running the tests as other build systems like xcodebuild and xctool might not even understand breakpoints in the project file.
I would refactor your tests to remove this dependency on breakpoints. If you need help with that it sounds like a great stack overflow question ;)

How to run Simperium unit tests on iOS

The Simperium Android Github tells how to run the Android tests, but I can't find how to run the iOS tests. I tried opening Simperium.xcodeproj but Product->Test is grayed out.
Eventually I'd like to write my own unit tests that use Simperium, but I thought I'd start by looking into how Simperium structures their tests.
Thanks.
The process you describe adds Simperium's Integration Tests target to your own app's schema.
Normally, you would want to switch to the 3rd party library scheme first, and run the tests right there. To do so, please, click the Scheme picker (right by the Play / Stop buttons), and select 'Simperium'.
Make sure to select a simulator as well, since Tests are not supported in the real device.
Regarding failures, the Integration Tests simulate real interaction with the backend, and have several Timeouts.
Would it be possible you're running them on a slow internet connection?.
Thanks!
I figured out how to run the tests. In Xcode, I selected the Integration Tests scheme and edited that scheme. I selected 'Test' on the left side, then clicked the little plus at the bottom of the main pane. I added the 'Integration Tests' target. The list of tests to run appeared in the pane, and Product->Test could then be used to run the tests.
Unfortunately, 9 of the integration tests failed when I ran them.

Resources