Image is jumping before animating - ios

I currently have an image animating on the click of a button, but the problem is that the image is jumping from it's position on the storyboard before it starts the animation. I cannot figure out why it's doing this - all I would like to do it move it from its current position off the screen to the right.
Am I doing something wrong, or just missing something?
Original position:
Beginning of animation:
moveImage trigger:
[self moveImage:_cornerCloud duration:3.0
curve:UIViewAnimationOptionCurveLinear x:200.0 y:0];
moveImage function:
- (void)moveImage:(UIImageView *)image duration:(NSTimeInterval)duration
curve:(int)curve x:(CGFloat)x y:(CGFloat)y
{
// Setup the animation
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:duration];
[UIView setAnimationCurve:curve];
[UIView setAnimationBeginsFromCurrentState:YES];
// The transform matrix
CGAffineTransform transform = CGAffineTransformMakeTranslation(x, y);
image.transform = transform;
// Commit the changes
[UIView commitAnimations];
}

[UIView animateWithDuration:3.0f
delay:0.0f
options:UIViewAnimationOptionCurveLinear
animations:^{
// just set the center to off-screen
}
completion:^(BOOL finished){}];
That should be a bit easier.

Related

Animation shows unwanted shadow

I'm animating an image to move up 50px, but as it moves, it leaves a shadow. How do I remove this shadow? I'd like the image to move smoothly. The shadow is only really present at the beginning of the animation.
Method used:
- (void)moveImage:(UIImageView *)image duration:(NSTimeInterval)duration
curve:(int)curve x:(CGFloat)x y:(CGFloat)y
{
// Setup the animation
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:duration];
[UIView setAnimationCurve:curve];
[UIView setAnimationBeginsFromCurrentState:YES];
// The transform matrix
CGAffineTransform transform = CGAffineTransformMakeTranslation(x, y);
image.transform = transform;
// Commit the changes
[UIView commitAnimations];
}
Calling the method:
[self moveImage:imageToMove duration:1.0
curve:UIViewAnimationCurveLinear x:0.0 y:-70.0];
Image:

iOS how to animate view scaling from the center of the view?

I'm using an affine transform within a repeating/reversing animation to create a "pulsing" effect. However, I noticed that the button gets shifted right when the animation begins. The anchor point for the button is at (0.5,0.5):
[UIView animateWithDuration:0.5
delay:0
options:UIViewAnimationOptionRepeat|
UIViewAnimationOptionAutoreverse|
UIViewAnimationOptionAllowUserInteraction|
UIViewAnimationCurveEaseInOut
animations:^{
self.recordButton.transform = CGAffineTransformMakeScale(1.2, 1.2);
} completion:^(BOOL finished) {
}];
It appears that when the transform is applied, the origin of the button's frame stays at the same spot.
How can I animate scale transform so the center of the button remains in the same spot once the transform is applied?
I usually play with the frame and CGRect utility functions
[UIView animateWithDuration:0.5
delay:0
options:UIViewAnimationOptionRepeat|
UIViewAnimationOptionAutoreverse|
UIViewAnimationOptionAllowUserInteraction|
UIViewAnimationCurveEaseInOut
animations:^{
self.recordButton.frame = CGRectInset(self.recordButton.frame, -1.2, -1.2);
} completion:^(BOOL finished) {
}];

Resize an image but never came back to original size

I'm trying to resize an image (tiny and return to original size). This code is working for resize the image but never go back to the original size. I thin I miss something in the endItem1Animation code. Any suggestions? Thanks
if (CGRectIntersectsRect(image.frame, item1.frame)) {
item1.hidden = YES;
// Item 1 Animation (Go Tiny)
[UIView beginAnimations:NULL context:NULL];
[UIView setAnimationsEnabled:YES];
[UIView setAnimationDelay:0];
[UIView setAnimationDuration:0];
[UIView setAnimationRepeatCount:0];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationRepeatAutoreverses:NO];
CGRect newRect = image.frame;
newRect.size = CGSizeMake(25,25);
image.frame = newRect;
[UIView commitAnimations];
[self endItem1Animation];
This is the endItem1Animation code:
// Item 1 End Animation (Return to Original Size)
[UIView beginAnimations:NULL context:NULL];
[UIView setAnimationsEnabled:YES];
[UIView setAnimationDelay:0];
[UIView setAnimationDuration:5.0];
[UIView setAnimationRepeatCount:0];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationRepeatAutoreverses:NO];
CGRect newRect = image.frame;
newRect.size = CGSizeMake(50,50);
image.frame = newRect;
[UIView commitAnimations];
The problem is that when you call beginAnimations / endAnimation, this does not block the main thread from running, so calling [self endItem1Animation] sets the second animation which will prevent the first animation from running.
You'll want to use the UIView animation block method instead, which lets you supply a completion handler when the animation completes.
[UIView animateWithDuration:0.5 animations:^{
CGRect newRect = image.frame;
newRect.size = CGSizeMake(25,25);
image.frame = newRect;
} completion:^(BOOL finished) {
[self endItem1Animation];
}];
Another, more straightforward issue, is that the duration for the first animation is zero.
I fix this issue running a selector at the end of the code. Now my code is working. Here is my final code, I Hope to help someone. Thank you for your suggestions.
if (CGRectIntersectsRect(image.frame, item1.frame)) {
item1.hidden = YES;
// Item 1 Animation (Go Tiny)
[UIView beginAnimations:NULL context:NULL];
[UIView setAnimationsEnabled:YES];
[UIView setAnimationDelay:0];
[UIView setAnimationDuration:0];
[UIView setAnimationRepeatCount:0];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationRepeatAutoreverses:NO];
CGRect newRect = image.frame;
newRect.size = CGSizeMake(25,25);
image.frame = newRect;
[UIView commitAnimations];
[self performSelector:#selector(endItem1Animation) withObject:nil afterDelay:8.0];

animateWithDuration:delay:options:animations:completion: not working (strangely)

I'm trying to translate a UIView for a distance using the following code:
CGAffineTransform transform = CGAffineTransformMakeTranslation(-100, -100);
[self.exposureHintView setTransform:transform];
[UIView animateWithDuration:2.0
delay:0.0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^{
NSLog(#"Begin!");
CGAffineTransform newTrans = CGAffineTransformMakeTranslation(0, 0);
[self.exposureHintView setTransform:newTrans];
}
completion:^(BOOL finished) {
NSLog(#"End %d", finished);
}];
So basically, I'm justing trying to move the view from some point say (-100, -100) to where it should be (0, 0) relative to itself.
Since I wanted to animate it once the view appeared, so I put the code in viewDidAppear:. But when I run the code, nothing happened.
The self.exposureHintView here is a custom subclass of UIView, does it matter?
Why?
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[_AboutView setFrame:CGRectMake(0, 0, 320, 510)];
[UIView commitAnimations];
Use this code to change the position of your view
I think the problem here is you are create exposureHintView in storyboard or XIB file without code programmatically.
Try to do as the follows:
- (void)viewDidLoad
{
//Init exposureHintView
UIView* exposureHintView = [[UIView alloc]initWithFrame(sampleFrame)];
[self addSubView: exposureHintView];
//Set transform
CGAffineTransform transform = CGAffineTransformMakeTranslation(-100, -100);
[self.exposureHintView setTransform:transform];
//Commit animation
[UIView animateWithDuration:2.0 delay:0.0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^{
NSLog(#"Begin!");
CGAffineTransform newTrans = CGAffineTransformMakeTranslation(0, 0);
[self.exposureHintView setTransform:newTrans];
}
completion:^(BOOL finished) {
NSLog(#"End %d", finished);
}];
The reason here is your could not set Frame or Transform or some another attribute of this UIView in >>ViewDidLoad when you using storyboard or XIB

ImageView Animation Repeatition

I am working on an application which needs animations with imageView.
At starting the position of image is at CGPoint(735,112),on clicking the animation button it has to move to the left of the screen ie to point CGPoint(20,112) and hast to repeat the animation from left to right i.e to point CGPoint(735,112),has to stop after this. i am using the following Code.
CGRect newRect=cleanStrip.frame;
[UIView beginAnimations:#"animation1" context:nil];
[UIView setAnimationDuration:3.0];
[UIView setAnimationDelegate:self];
[UIView setAnimationRepeatAutoreverses:YES];
newRect.origin.x=20;
cleanStrip.frame=newRect;
[UIView commitAnimations];
After repeating the animation the image view has to stop at it original position CGPoint(735,112).But the above code stops the image at CGPoint(20,112).
How can i stop the image at its original position after animation.
Thanks,
you can use block to start your animation
__block CGRect newRect=cleanStrip.frame;
__block int originx = newRect.origin.x;
[UIView animateWithDuration:2.0
animations:^{
newRect.origin.x=20;
cleanStrip.frame=newRect;
}
completion:^(BOOL finished){
[UIView animateWithDuration:2.0
animations:^{
newRect.origin.x=originx ;
cleanStrip.frame=newRect;
}];
}];

Resources