Game Center Leaderboard View wrong orientation on iOS 6 iPhone - ios

My application only supports landscape, and I'm having an issue only on the iPhone in iOS6 where the Game Center Leaderboard is the wrong orientation and partially off the screen. See attached:
I'm calling a modal UITableView from my view controller using an FPPopover like this:
HighScoresController *controller = [[HighScoresController alloc] init];
FPPopoverController *popover = [[FPPopoverController alloc] initWithViewController:controller];
popover.arrowDirection = FPPopoverNoArrow;
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
popover.contentSize = CGSizeMake(350,450);
else
popover.contentSize = CGSizeMake(350,350);
popover.delegate = self;
popover.title = #"High Scores";
[popover presentPopoverFromPoint: CGPointMake(mainView.center.x, self.view.center.y + 50)];
Then when one of the rows are clicked on this table, it calls the appropriate leaderboard in Game Center:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// authenticate into game center
[[GKLocalPlayer localPlayer] authenticateWithCompletionHandler:^(NSError *error){
if (error ==nil) {
GKLeaderboardViewController *leaderboardController = [[GKLeaderboardViewController alloc] init];
if (leaderboardController != nil)
{
leaderboardController.leaderboardDelegate = self;
leaderboardController.timeScope = GKLeaderboardTimeScopeAllTime;
leaderboardController.category = [leaderboardIDs objectAtIndex:[indexPath row]];
[self presentViewController: leaderboardController animated: YES completion:nil];
}
} else {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Game Center"
message:#"You need to sign into Game Center in order to view high scores" delegate:self cancelButtonTitle:#"Cancel" otherButtonTitles:#"OK", nil];
[alert show];
}
}];
}
Any ideas on how to fix this issue? It's fine on iOS 5 with iPhone, as well as iPad for both iOS 5 and 6.
Thanks!

Related

Cannot Close Game Center Leaderboards Page

I can load up leaderboards with no problem. But I can't get it to close when the "Done" button is clicked.
How I'm opening it:
- (IBAction)leaderboardsClicked:(id)sender{
if ([GKLocalPlayer localPlayer].isAuthenticated) {
GKGameCenterViewController *leaderboardController = [[GKGameCenterViewController alloc] init];
[self presentViewController:leaderboardController animated:YES completion:NULL];
}else{
UIAlertView *alert = [[UIAlertView alloc]initWithTitle: #"Error"
message: #"You must be logged into Game Center to view the leaderboards. Open Game Center?"
delegate: self
cancelButtonTitle:#"No"
otherButtonTitles:#"Yes",nil];
[alert show];
}
}
How I'm closing it:
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController{
NSLog(#"test");
[self dismissViewControllerAnimated:YES completion:nil];
}
EDIT:
The method isn't running at all; so "test" doesn't even get printed.
And I added <GKGameCenterControllerDelegate> to my ViewController's protocol.
Try this instead:
- (IBAction)leaderboardsClicked:(id)sender{
if ([GKLocalPlayer localPlayer].isAuthenticated) {
GKGameCenterViewController *leaderboardController = [[GKGameCenterViewController alloc] init];
leaderboardController.gameCenterDelegate = self;
gameCenterController.viewState = GKGameCenterViewControllerStateLeaderboards;
[self presentViewController:leaderboardController animated:YES completion:NULL];
}else{
UIAlertView *alert = [[UIAlertView alloc]initWithTitle: #"Error"
message: #"You must be logged into Game Center to view the leaderboards. Open Game Center?"
delegate: self
cancelButtonTitle:#"No"
otherButtonTitles:#"Yes",nil];
[alert show];
}
}
And:
- (void) gameCenterViewControllerDidFinish:(GKGameCenterViewController*) gameCenterViewController {
[self dismissViewControllerAnimated:YES completion:nil];
}

Error presentViewController - view controllers adding - objective c

I have a problem and can't know the reason or solution
I have AddDelegate and another ViewController, in this ViewController I add FBFriendPickerViewController, and ViewController will be added to AppDelegate ..
I add ViewController to AppDelegate like this: ( this ViewController is SocialSharing class )
if( socialSharing == nil )
socialSharing = [[SocialSharing alloc] init];
[_window.rootViewController.view addSubview:socialSharing.view];
And add FBFriendPickerViewController in ViewController(SocialSharing) like this:
-(void)shareOnFaceBook:(NSNotification *) notification
{
if( shareOnUserOrFriendWallBtnIndex == 0 )
{
if([SLComposeViewController isAvailableForServiceType:SLServiceTypeFacebook]) {
SLComposeViewController *facebookSheet = [SLComposeViewController composeViewControllerForServiceType:SLServiceTypeFacebook];
NSURL *candidateURL = [NSURL URLWithString:contentDataToShare];
if (candidateURL && candidateURL.scheme && candidateURL.host) {
[facebookSheet setInitialText:#"See this link .."];
[facebookSheet addURL:candidateURL];
}
else // Event ***
{
[facebookSheet setInitialText:[NSString stringWithFormat:#"%#%#%#",[[appDelegate.extrasOverlayView.markerData.btnsArr objectAtIndex:0] objectForKey:#"markerName"],#" .. \n", contentDataToShare]];
[facebookSheet addURL:[NSURL URLWithString:lastVideoLink]];
}
//Brings up the little share card with the test we have pre defind.
[appDelegate.window.rootViewController presentViewController:facebookSheet animated:YES completion:nil];
} else {
//This alreat tells the user that they can't use built in socal interegration and why they can't.
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:#"Sorry" message:#"You can't send a tweet right now, make sure you have at least one Facebook account setup and your device is using iOS." delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alertView show];
}
}
else if( shareOnUserOrFriendWallBtnIndex == 1 )// post on friend's wall
{
if ( [[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:#"fb://"]] )
{
NSLog(#"Facebook is inastalled on this device.");
if( friendPickerController == nil )
{
friendPickerController = [[FBFriendPickerViewController alloc] init];
friendPickerController.delegate = self;
if( !( [[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone ) )
friendPickerController.title = #"Select Friends";
}
[friendPickerController loadData];
// Present view controller modally
[self presentViewController:friendPickerController animated:YES completion:nil];
}
else{
NSLog(#"This device has no Facebook app.");
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:#"Sorry" message:#"You can't invite friends, Facebook app isn't installed, please install it and retry again." delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alertView show];
}
}
}
and dismiss friendPickerController from SocialSharing like:
- (void)facebookViewControllerCancelWasPressed:(id)sender
{
NSLog(#"Friend selection cancelled.");
[self dismissViewControllerAnimated:YES completion:nil];
}
I used:
[friendPickerController dismissModalViewControllerAnimated:YES];
OR //[self.view.window.rootViewController dismissViewControllerAnimated:YES completion:Nil];
OR //[self dismissModalViewControllerAnimated:YES];
It works good for only first time, once, friendPickerController appears and dismiss when close, BUT when call to open again, I have this error:
"Thread 1: signal SIGBRT"
FOR the line of :
[self presentViewController:friendPickerController animated:YES completion:nil];
Note: when I add friendPickerController on AppDelegate directly (in class of AppDelegate) without another class (here is SocialSharing ViewController), it works great ..
I'm working on IOS 7, and Facebook SDK 3.13..
So, What is the problem, How can I solve it ?
Thank you
What I did to solve my problem, I create friendPickerController in NORMAL CLASS , NOT ViewController, and add it on AppDelegate
[appDelegate.window.rootViewController presentViewController:friendPickerController animated:YES completion:nil];
and dismiss by:
[appDelegate.window.rootViewController dismissViewControllerAnimated:YES completion:nil];
And call this Class like:
if( socialSharing == nil )
{
socialSharing = [[SocialSharingClass alloc] init];
[socialSharing initSocialSharing];
}
Still, I don't know the problem, but that solved it. May that help anyone.

Game Center In SpriteKit Not Dismissing Leader Board

After a lot of searching on here I finally found a way for Game Center to display in SpriteKit but now I can't get the leaderboardViewControllerDidFinish method to call. I use this code in a different app and it works fine but for some reason with the code being modified for SpriteKit its just not working. Thank you in advance!
Here is a sample of my code:
- (void)showGameCenterButtonPressed:(id)sender {
{
if ([GKLocalPlayer localPlayer].authenticated == NO) {
UIAlertView *message = [[UIAlertView alloc] initWithTitle:#"You must enable Game Center!"
message:#"Sign in through the Game Center app to enable all features"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[message show];
} else {
GKGameCenterViewController *leaderboardViewController = [[GKGameCenterViewController alloc] init];
if (leaderboardViewController != NULL)
{
UIViewController *vc = self.view.window.rootViewController;
[vc presentViewController: leaderboardViewController animated: YES completion:nil];
}
}
}
}
- (void)leaderboardViewControllerDidFinish:(GKGameCenterViewController *)viewController {
NSLog(#"in leaderboardControllerDidFinish");
UIViewController *vc = self.view.window.rootViewController;
[vc dismissViewControllerAnimated:YES completion:nil];
}
To answer my own question...
I just took the code straight from Apple
- (void)showGameCenterButtonPressed:(id)sender {
{
if ([GKLocalPlayer localPlayer].authenticated == NO) {
UIAlertView *message = [[UIAlertView alloc] initWithTitle:#"You must enable Game Center!"
message:#"Sign in through the Game Center app to enable all features"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[message show];
} else {
GKGameCenterViewController *gameCenterController = [[GKGameCenterViewController alloc] init];
if (gameCenterController != nil)
{
gameCenterController.gameCenterDelegate = self;
gameCenterController.viewState = GKGameCenterViewControllerStateLeaderboards;
UIViewController *vc = self.view.window.rootViewController;
[vc presentViewController: gameCenterController animated: YES completion:nil];
}
}
}
}
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController*)gameCenterViewController {
UIViewController *vc = self.view.window.rootViewController;
[vc dismissViewControllerAnimated:YES completion:nil];
}

UIAlertView alertViewShouldEnableFirstOtherButton: disables wrong button on iOS7

I'm currently working on an app that needs to support iOS6 and iOS7.
I'm creating an alert like this:
self.newCategoryAlertView = [[[UIAlertView alloc] initWithTitle:NSLocalizedString(#"MessageTitleNewCategory", nil)
message:NSLocalizedString(#"MessageTextNewCategory", nil)
delegate:self
cancelButtonTitle:nil
otherButtonTitles:NSLocalizedString(#"ButtonOK", nil), NSLocalizedString(#"ButtonCancel", nil), nil] autorelease];
self.newCategoryAlertView.cancelButtonIndex = 1;
self.newCategoryAlertView.tag = alertViewTypeNewCategory;
self.newCategoryAlertView.alertViewStyle = UIAlertViewStylePlainTextInput;
[self.newCategoryAlertView textFieldAtIndex:0].delegate = self;
[self.newCategoryAlertView textFieldAtIndex:0].autocapitalizationType = UITextAutocapitalizationTypeSentences;
[[self.newCategoryAlertView textFieldAtIndex:0] setReturnKeyType:UIReturnKeyDone];
[[self.newCategoryAlertView textFieldAtIndex:0] setKeyboardAppearance:UIKeyboardAppearanceDefault];
[self.newCategoryAlertView textFieldAtIndex:0].enablesReturnKeyAutomatically = YES;
[self.newCategoryAlertView show];
In the delegate I'm implementing the following protocol method
- (BOOL)alertViewShouldEnableFirstOtherButton:(UIAlertView *)alertView
{
if(alertView.tag == alertViewTypeNewCategory)
{
UITextField *textField = [alertView textFieldAtIndex:0];
if (!textField.text || [textField.text isEqualToString:#""])
{
return NO;
} else {
return YES;
}
} else {
return YES;
}
}
My problem is that the left button is disabled running on iOS6 (as expected), but when running on iOS7 the right button is disabled.
I checked the values of cancelButtonIndex and firstOtherButtonIndex inside the delegate method and they are the same in iOS7 and iOS6.
Any hints what I'm doing wrong? Or a workaround to fix this behaviour?
Its seems like iOS 7 has changed arranging order for buttons as per indexes.
I have tried your code and added few more buttons to check arranging order.
[[UIAlertView alloc] initWithTitle:NSLocalizedString(#"MessageTitleNewCategory", nil)
message:NSLocalizedString(#"MessageTextNewCategory", nil)
delegate:self
cancelButtonTitle:nil
otherButtonTitles:NSLocalizedString(#"ButtonOK", nil), NSLocalizedString(#"ButtonCancel", nil),NSLocalizedString(#"Third Button", nil),NSLocalizedString(#"Fourth Button", nil),NSLocalizedString(#"Fifth Button", nil), nil];
For UIAlertView in iOS 7
First button "ButtonOK" is at the top but second button is at the last position and rest buttons placed ascending order same as previous iOS versions.
So, you can check iOS version using [[UIDevice currentDevice] systemVersion] and do
if (iOS 7) {
self.newCategoryAlertView = [[[UIAlertView alloc] initWithTitle:NSLocalizedString(#"MessageTitleNewCategory", nil)
message:NSLocalizedString(#"MessageTextNewCategory", nil)
delegate:self
cancelButtonTitle:nil
otherButtonTitles:NSLocalizedString(#"ButtonCancel", nil),NSLocalizedString(#"ButtonOK", nil), , nil] autorelease];
}else{
self.newCategoryAlertView = [[[UIAlertView alloc] initWithTitle:NSLocalizedString(#"MessageTitleNewCategory", nil)
message:NSLocalizedString(#"MessageTextNewCategory", nil)
delegate:self
cancelButtonTitle:nil
otherButtonTitles:NSLocalizedString(#"ButtonOK", nil), NSLocalizedString(#"ButtonCancel", nil), nil] autorelease];
}

UIImagePickerController disable iPhone 4S face detection (iOS 5.1)

I am currently developing an iPhone app that makes use of a UIImagePickerController with a custom overlay to take photos.
Unfortunately I do not have direct access to an iPhone 4S but several testers have reported that the camera picker is drawing a green border around faces exactly like this: http://cdn.iphonehacks.com/wp-content/uploads/2012/03/camera_faces.jpg
Due to the nature of this app this is not desirable.
A thorough search of the UIImagePickerController docs didn't turn up anything and similarly everything I could find on here relating to face detection was providing instructions in how to use a CIDetector or similar.
How can I disable face detection in my UIImagePickerController?
Here is my initialisation code for the UIImagePickerController:
UIImagePickerController *cameraPicker = [[UIImagePickerController alloc] init];
[cameraPicker setSourceType:UIImagePickerControllerSourceTypeCamera];
[cameraPicker setCameraDevice:UIImagePickerControllerCameraDeviceRear];
if ([UIImagePickerController isFlashAvailableForCameraDevice:cameraPicker.cameraDevice]){
[cameraPicker setCameraFlashMode:UIImagePickerControllerCameraFlashModeOn];
}
[cameraPicker setShowsCameraControls:NO];
[cameraPicker setCameraOverlayView:cameraOverlayView];
cameraPicker.delegate = self;
[self presentModalViewController:cameraPicker animated:YES];
Try This -->
Lets Say We have one UIViewController named as - RecordVideoViewController
Implementation of -- RecordVideoViewController.h
#import <UIKit/UIKit.h>
#import <MediaPlayer/MediaPlayer.h>
#import <MobileCoreServices/UTCoreTypes.h>
#import <AssetsLibrary/AssetsLibrary.h>
#interface RecordVideoViewController : UIViewController
- (IBAction)recordAndPlay:(id)sender;
-(BOOL)startCameraControllerFromViewController:(UIViewController*)controllerusingDelegate:
(id)delegate;
-(void)video:(NSString *)videoPath didFinishSavingWithError:(NSError *)error
contextInfo(void*)contextInfo;
#end
Implementation of -- RecordVideoViewController.m
- (IBAction)recordAndPlay:(id)sender {
[self startCameraControllerFromViewController:self usingDelegate:self];
}
-(BOOL)startCameraControllerFromViewController:(UIViewController*)controller
usingDelegate:(id )delegate
{
// 1 - Validattions
if (([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera] ==
NO)
|| (delegate == nil)
|| (controller == nil)) {
return NO;
}
// 2 - Get image picker
UIImagePickerController *cameraUI = [[UIImagePickerController alloc] init];
cameraUI.sourceType = UIImagePickerControllerSourceTypeCamera;
// Displays a control that allows the user to choose movie capture
cameraUI.mediaTypes = [[NSArray alloc] initWithObjects:(NSString *)kUTTypeMovie, nil];
// Hides the controls for moving & scaling pictures, or for
// trimming movies. To instead show the controls, use YES.
cameraUI.allowsEditing = NO;
cameraUI.delegate = delegate;
// 3 - Display image picker
[controller presentViewController:cameraUI animated:YES completion:nil];
return YES;
}
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:
(NSDictionary *)info {
NSString *mediaType = [info objectForKey: UIImagePickerControllerMediaType];
[self dismissViewControllerAnimated:YES completion:nil];
// Handle a movie capture
if (CFStringCompare ((__bridge_retained CFStringRef) mediaType, kUTTypeMovie, 0) ==
kCFCompareEqualTo) {
NSString *moviePath = [[info objectForKey:UIImagePickerControllerMediaURL] path];
if (UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(moviePath)) {
UISaveVideoAtPathToSavedPhotosAlbum(moviePath,
self,#selector(video:didFinishSavingWithError:contextInfo:),nil);
}
}
}
-(void)video:(NSString*)videoPath didFinishSavingWithError:(NSError*)error contextInfo:
(void*)contextInfo {
if (error) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Error" message:#"Video Saving
Failed"
delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
} else {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Video Saved" message:#"Saved To
Photo Album" delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
}
}
Implement This code it, i hope this will help you .
Check out this post. There are some hints here, but still can't find much info outside of Apple's docs on this API.
Proper usage of CIDetectorTracking

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