All I am simply trying to do is display an image on the screen as I am just starting out iOS
development. I figured since UIImageView is a subclass of UIView, I would add it in a similar way but I am not having any luck. I understand this is an easy question but any help would be appreciated.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions: (NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.window.rootViewController = [UIViewController new];
UIImage* stallion = [UIImage imageNamed:#"stallion1.png"];
UIImageView* iv = [UIImageView alloc];
iv.image = stallion;
[self.window.rootViewController.view addSubview:iv];
[self.window makeKeyAndVisible];
return YES;
}
Try something like this:
App delegate:
#import "RootViewController.h"
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
//allocate and initialize the root view controller
RootViewController *rootViewController = [[RootViewController alloc] init];
//set the root view controller
self.window.rootViewController = rootViewController;
[self.window makeKeyAndVisible];
return YES;
}
Create a subclass of UIViewController called RootViewController
.h
#import <UIKit/UIKit.h>
//set the class RootViewController as a subcalss of UIViewController
#interface RootViewController : UIViewController
#end
.m
//this is one of the life cycle methods of a UIViewController and should already be in the code when the class is created
- (void)viewDidLoad
{
//execute the viewDidLoad method of the superclass (UIViewController)
[super viewDidLoad];
//allocate and initialize the image view
//assign the image view a frame
//x offset from the left = 0.0
//y offset from the top = 0.0
//width = the view controller's view's width (should be the whole screen)
//height = the view controller's view's height(should be the whole screen)
UIImageView *iv = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, self.view.frame.size.width, self.view.frame.size.height)];
[iv setImage:[UIImage imageNamed:#"myImageName.png"]];
//the background will be red if everything is setup correctly, but the image isn't found
[iv setBackgroundColor:[UIColor redColor]];
//add the image view to the view controller's view
[self.view addSubview:iv];
}
//EDIT
It would be very helpful for you if u will read book in which there are information about View Controllers. This is very essential information. I recommend you to read "The Core IOS 6 Cookbook" by Erica Sadum. It really helped me.
You can also just look at the apple documentation http://developer.apple.com/library/ios/#documentation/WindowsViews/Conceptual/ViewControllerCatalog/
Write something like this in AppDelegate.m:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
MyViewController *viewController = [[MyViewController alloc] init];
self.window.rootViewController = viewController;
[self.window makeKeyAndVisible];
return YES;
}
Next you must add the UIImageView but only when the view of the created view controller is loaded. The best method for this is viewDidLoad. You can also use viewDidAppear: or viewWillAppear:.
You must override this methods in MyViewController class (which should inherit from the UIViewController class).
- (void)viewDidLoad
{
[super viewDidLoad];
UIImageView *imageView = [UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, self.frame.size.width, self.frame.size.heigth);
imageView.image = [UIImage imageNamed#"stallion1.png"];
[self.view addSubview:imageView];
}
Related
I am using the following code in my app delegate to programmatically create the application's window and root controller:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.rootViewController = [[UIViewController alloc] init];
self.window.rootViewController.view = [[UIView alloc] init];
self.window.rootViewController.view.backgroundColor = [UIColor redColor];
return TRUE;
}
The code works fine, however the view associated to the root view controller overlaps the status bar, which I would like to avoid (see picture below).
How should I proceed? In particular I want to have a lightgray background for the status bar (similar to the apps created with a storyboard) and also handle orientation change correctly.
Thanks
Well, you can do something as following:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.rootViewController = [[UIViewController alloc] init];
self.window.rootViewController.view.backgroundColor = [UIColor whiteColor];
UIView *redView = [[UIView alloc] initWithFrame:CGRectMake(0,
[UIApplication sharedApplication].statusBarFrame.size.height,
[UIScreen mainScreen].bounds.size.width,
[UIScreen mainScreen].bounds.size.height)];
redView.backgroundColor = [UIColor redColor];
[self.window.rootViewController.view addSubview:redView];
[self.window makeKeyAndVisible];
return TRUE;
}
should look like this:
I have created two ViewCrontroller using xib and set orientation of UIViews is LandscapeLeft.
and than add this code to
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
The following is my ideal result:
I'd like the window under the status bar in ios 7,
The first view, the result is what I want to get, however, when it jumps to the second view, there is a problem! The window move 20px to the left. how to fit it into the normal view?
3.Most impornatant condition is Autolayout is "TRUE".
my testing code:
https://www.dropbox.com/s/bj9wg4hwar1t8y0/statusbartesting.zip
Can anyone help to solve this problem?
You don't need to change window frame in AppDelegate.
I'll tell you code, please follow it
Appdelegate.m
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
self.mxfirstciewcontroller = [[firstViewController alloc] initWithNibName:#"firstViewController" bundle:nil];
self.window.rootViewController = [[UINavigationController alloc] initWithRootViewController:self.mxfirstciewcontroller];
[(UINavigationController *)self.window.rootViewController setNavigationBarHidden:YES];
return YES;
}
In firstViewController.m
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[self.view setFrame:CGRectMake(0, 20, self.view.frame.size.width, self.view.frame.size.height)];
}
In secondViewController.m
- (void)viewDidAppear:(BOOL)animated{
[super viewDidAppear:animated];
[self.view setFrame:CGRectMake(20, 0, self.view.frame.size.width, self.view.frame.size.height)];
}
I'm having trouble trying to pop a view
App Delegate
#implementation MAAppDelegate
#synthesize navController;
#synthesize detailViewController;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Init the navController for the Master Detail View of the grade cells
UINavigationController *navController = [[UINavigationController alloc] init];
detailViewController = [[UIViewController alloc] init]; //step6
navController = [[UINavigationController alloc] initWithRootViewController:[[MAController alloc] init]]; //step7
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.backgroundColor = [UIColor whiteColor];
self.window.rootViewController = navController; //step8
[self.window makeKeyAndVisible];
// Set MAController as rootViewController
//self.window.rootViewController = [[MAController alloc] init];
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
// Use the insanely cool TSMessages to show network alerts
[TSMessage setDefaultViewController: self.window.rootViewController];
return YES;
}
First part of viewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
[self.navigationController setNavigationBarHidden:YES];
UIBarButtonItem *newBackButton = [[UIBarButtonItem alloc] initWithTitle:#"Home" style:UIBarButtonItemStyleBordered target:self action:#selector(home:)];
self.navigationItem.leftBarButtonItem=newBackButton;
Later, when I change the viewController
NSLog(#"Opened progress report");
UIViewController *detailViewControl = [[UIViewController alloc] init];
// Set progress report as the view controller
[self.navigationController pushViewController:detailViewControl animated:YES];
UIImage *background = [UIImage imageNamed:#"bg"];
// Add static image bg
self.backgroundImageView = [[UIImageView alloc] initWithImage:background];
self.backgroundImageView.contentMode = UIViewContentModeScaleAspectFill;
[self.view addSubview:self.backgroundImageView];
// Add blurred layer to image when tableView goes in front of it
self.blurredImageView = [[UIImageView alloc] init];
self.blurredImageView.contentMode = UIViewContentModeScaleAspectFill;
self.blurredImageView.alpha = 0;
[self.blurredImageView setImageToBlur:background blurRadius:10 completionBlock:nil];
[self.view addSubview:self.blurredImageView];
[self.navigationController setNavigationBarHidden:NO];
So I don't understand why that when I do this, a selector from the button (that I know fires, because I get Righthtere in my log):
-(void)home:(UIBarButtonItem *)sender {
NSLog(#"Righthtere");
// Set progress report as the view controller
[self.navigationController popToViewController:self animated:YES];
}
It doesn't go back to the initial view controller.
You seem to be confusing popToViewController and popViewControllerAnimated. popViewControllerAnimated removes the current view from the stack and brings the new stack top the active view controller. popToViewController pops the stack until the listed view controller is on top of the stack.
Since you are calling popToViewController with self, it will look and see that the requested view controller is already on top of the stack and do nothing. If you wish to go back one view controller then your call should be.
[self.navigationController popViewControllerAnimated:YES];
I use the below code to pop the previous viewcontroller in iOS 8.
[self presentModalViewController:viewcontroller animated:YES];
I get some black empty area below a UITableViewController when nested in a certain way (iOS7). Would anybody know why that happens?
(obviously the code is a 100% stripped down version of the actual app's code)
- (BOOL) application:(UIApplication *) application didFinishLaunchingWithOptions:(NSDictionary *) launchOptions {
UITabBarController *tabBarController = [UITabBarController new];
UITableViewController *demoViewController = [UITableViewController new];
UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:demoViewController];
tabBarController.tabBar.translucent = NO;
navigationController.navigationBar.translucent = NO;
// THESE LINES INTRODUCE A BLACK AREA BELOW THE TABLE
InBetweenViewController *inBetweenViewController = [InBetweenViewController new];
[inBetweenViewController addChildViewController:navigationController];
[inBetweenViewController.view addSubview:navigationController.view];
tabBarController.viewControllers = #[ inBetweenViewController ];
// INSTEAD, THIS LINE WORKS CORRECTLY
/* tabBarController.viewControllers = #[ navigationController ]; */
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.rootViewController = tabBarController;
[self.window makeKeyAndVisible];
return YES;
}
#implementation InBetweenViewController
- (void) viewWillLayoutSubviews {
[super viewWillLayoutSubviews];
for (UIView *subview in self.view.subviews) {
subview.frame = self.view.bounds;
}
}
#end
It's because your inBetweenViewController doesn't know how to render its childViewController. You just add the the view of that controller without any further instructions. It should be possible to solve this by using a simple autoresizingMask. You then also need to make sure that the subview's size is the same as the superview's size when you add it. If you need more details on how to do that, let me know.
In AppDelegate, I want to create a UIViewController subclass and add it's view. The viw itself will be specified in code - there is no nib.
Based on the apple docs, I should use
initWithNibName:nil bundle:nil];
and then in loadView of the controller, I add my subviews etc.
However, the follwing test code below does not work for me. I modelled the AppDelegate code on Apple's PageControl demo, simply because my app will implement a similar structure (specifically a base controller to manage a paged scroll view, and an array of other controller's to build the pages).
But I suspect my AppDelegate code is the problem, since logging proves that initWithNibName:: and loadView both fire. The app as below runs, but the screen is blank. I am expecting a green view with a label.
AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
ScrollerController *controller = [[ScrollerController alloc] initWithNibName:nil bundle:nil];
[self.window addSubview:controller.view];
[self.window makeKeyAndVisible];
return YES;
}
ScrollerController (the UIViewController subclass)
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)loadView{
CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame];
UIView *contentView = [[UIView alloc] initWithFrame:applicationFrame];
contentView.backgroundColor = [UIColor greenColor];
self.view = contentView;
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(40, 40, 100, 40)];
[label setText:#"Label created in ScrollerController.loadView"];
[self.view addSubview:label];
}
Try to use:
self.window.rootViewController = controller;
instead of
[self.window addSubview:controller.view];
Note, that you should also #synthesize window; and create it
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
Instead of initWithNibNamed:, just use alloc and init or any of the other designated initalizers for the view controller. Here is an example from a project
hoverViewController=[[BDHoverViewController alloc] initWithHoverStatusStyle:BDHoverViewStatusActivityProgressStyle];
self.window.rootViewController=hoverViewController;
[self.window makeKeyAndVisible];
also, the correct form( for now anyways) for adding the root view controller to the window in the app delegate is like this:
self.window.rootViewcontroller=controller;
[self.window makeKeyAndVisible];
You don't need to add the view to the window. The above code does it automatically.
Good luck,
T