no visible #interface does not debug - ios

-(IBAction)TakePhoto {
picker = [[UIImagePickerController alloc]init];
picker.delegate = self;
[picker setSourceType:UIImagePickerControllerSourceTypeCamera];
[self presentedViewController:picker animated:YES completion:nil];
}
- (IBAction)ChooseExisting {
picker2 = [[UIImagePickerController alloc]init];
picker2.delegate = self;
[picker2 setSourceType:UIImagePickerControllerSourceTypeCamera];
[self presentedViewController:picker2 animated:YES completion:nil];
}
- (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
image = [info objectForKey:UIImagePickerControllerOriginalImage];
[imageview setImage:image];
[self dismissViewControllerAnimated:YES completion:nil];
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker {
[self dismissViewControllerAnimated:YES completion:NULL];
When I try to run this app I the
[self presentedViewController:picker animated:YES completion:nil];
Gets highlighted in red saying No visible #interface for ViewController Declares the sector presentedviewcontroller:animated :completion :
My .h file is
#interface ViewController : UIViewController <UIImagePickerControllerDelegate,
UINavigationControllerDelegate> {
UIImagePickerController *picker;
UIImagePickerController *picker2;
UIImage *image;
IBOutlet UIImageView *imageview;
}
- (IBAction)TakePhoto;
- (IBAction)ChooseExisting;

You have a typo: presentedViewController instead of presentViewController on the line
[self presentedViewController:picker animated:YES completion:nil];
(in more than one place)

Related

Move from Viewcontroller to another after image take

OK, I am a NOOB with iPhone and have a simple question I assume. I have found a lot of help out there but am not sure what I am doing wrong. I simply want to take a photo with the camera then move to the next view controller after successful capture and place it in an image view. Got most of this code from here so thanks already but can not seem to get it to work, all different kinds of errors I do not understand. I think it must be that I am killing the view controller then trying to re-instantiate it but am a little lost Please Help.
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (IBAction)TakePhoto:(id)sender{
picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
[picker setSourceType:UIImagePickerControllerSourceTypeCamera];
[self presentViewController:picker animated:YES completion:NULL];
}
- (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{
image = [info objectForKey:UIImagePickerControllerOriginalImage];
[imageView setImage:image];
[self dismissViewControllerAnimated:YES completion:NULL];
NSString *submit = #"viewControllerSubmit";
UIStoryboard *mainstoryboard = [UIStoryboard storyboardWithName:submit bundle:nil];
UIViewController *vc = [mainstoryboard instantiateViewControllerWithIdentifier:submit];
[self presentViewController:vc animated:YES completion:nil];
}
- (void) imagePickerControllerDidCancel:(UIImagePickerController *)picker{
[self dismissViewControllerAnimated:YES completion:NULL];
}
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
As you can see I have tried a few things. I have tried searching for the errors but tried other things to no avail. Any assistance would be great, thanks in advance.
EDITED VERSION and FULL CODE BELOW HERE
====================================================================
OK, I am posting my full code. I can get the form to go from one to the next as I was simply calling the storyboard name wrong. However I can not get the image I take from the camera to show up on the next form. All I get is an empty ImageView without any errors. What am I missing? Please help been working on this for days and have researched a ton.
First View Controller .M File
#import "ViewController.h"
#import "ViewControllerSubmit.h"
#interface ViewController ()
#end
#implementation ViewController{
UIImage *newImage;
}
- (IBAction)TakePhoto:(id)sender{
picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
[picker setSourceType:UIImagePickerControllerSourceTypeCamera];
[self presentViewController:picker animated:YES completion:nil]; //nil from Null
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{
if ([segue.identifier isEqualToString:#"ViewControllerSubmit"]){
ViewControllerSubmit *destViewController = segue.destinationViewController;
destViewController.theNewImage = newImage;
}
}
- (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{
newImage = [info objectForKey:UIImagePickerControllerOriginalImage];
[self dismissViewControllerAnimated:YES completion:NULL];
NSString *submit = #"ViewControllerSubmit";
NSString *main = #"Main";
UIStoryboard *mainstoryboard = [UIStoryboard storyboardWithName:main bundle:nil];
UIViewController *vc = [mainstoryboard instantiateViewControllerWithIdentifier:submit];
[self presentViewController:vc animated:YES completion:nil];
}
- (void) imagePickerControllerDidCancel:(UIImagePickerController *)picker{
[self dismissViewControllerAnimated:YES completion:NULL];
}
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
First View Controller .H File
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate>{
UIImagePickerController *picker;
}
#end
Second View Controller .M File
#import "ViewControllerSubmit.h"
#interface ViewControllerSubmit ()
#property (weak, nonatomic) IBOutlet UIImageView *_image;
#end
#implementation ViewControllerSubmit
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
self._image.image = self.theNewImage;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
Second View Controller .H File
#import "ViewController.h"
#interface ViewControllerSubmit : ViewController
#property (strong, nonatomic) UIImage *theNewImage;
#end
Again, no error, the camera comes up, it takes the picture and when I click 'Use Photo' the second View Controller pops up but the image view does not show the image captured.
What am I missing? Any help would be great and again please forgive the ignorance, I am new to iPhone.
You need to write navigation code in completion block...
Try below code,
- (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{
image = [info objectForKey:UIImagePickerControllerOriginalImage];
[imageView setImage:image];
[picker dismissViewControllerAnimated:YES completion:^{
NSString *submit = #"viewControllerSubmit";
UIStoryboard *mainstoryboard = [UIStoryboard storyboardWithName:submit bundle:nil];
UIViewController *vc = [mainstoryboard instantiateViewControllerWithIdentifier:submit];
[self presentViewController:vc animated:YES completion:nil];
}];
}

Duplicate Declaration of method' startCameraControllerfromViewController:usingDelegate:'

I have two UI Buttons in my view controller, and an imageview. One button has the user pick a picture from the photo library and add it to the UIImage. The other has the user take a new picture and show it in the UIimage.
The libraryButton and actions all work, however when I add the cameraButton code I get an error since I'm using the same "startcameracontrollerfromviewcontroller" My question is can I simply change this to startcameracontrolfromviewcontroller? or is there something else I would have to change.
#pragma mark - Button Actions
- (IBAction)libraryButton:(id)sender {
[self startCameraControllerFromViewController:self usingDelegate:self];
}
#pragma mark - UIImagePickerControllerDelegate methods
- (BOOL) startCameraControllerFromViewController: (UIViewController*) controller usingDelegate: (id <UIImagePickerControllerDelegate, UINavigationControllerDelegate>) delegate {
if (([UIImagePickerController isSourceTypeAvailable: UIImagePickerControllerSourceTypeCamera] == NO) || (delegate == nil) || (controller == nil))
return NO;
UIImagePickerController *cameraUI = [[UIImagePickerController alloc] init];
cameraUI.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
cameraUI.delegate = delegate;
[controller presentViewController:cameraUI animated:YES completion:nil];
return YES;
}
- (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImage * image = info[UIImagePickerControllerOriginalImage];
_imageView.image = image;
[self dismissViewControllerAnimated:YES completion:nil];
}
- (void) imagePickerControllerDidCancel:(UIImagePickerController *)picker {
[self dismissViewControllerAnimated:YES completion:nil];
}
#pragma mark - Camera Button
- (IBAction)cameraButton:(id)sender {
[self startCameraControllerFromViewController:self usingDelegate:self];
}
#pragma mark - Camera Delegate methods
- (BOOL) startCameraControllerFromViewController: (UIViewController*) controller usingDelegate: (id <UIImagePickerControllerDelegate, UINavigationControllerDelegate>) delegate {
if (([UIImagePickerController isSourceTypeAvailable: UIImagePickerControllerSourceTypeCamera] == NO) || (delegate == nil) || (controller == nil))
return NO;
UIImagePickerController *cameraUI = [[UIImagePickerController alloc] init];
cameraUI.sourceType = UIImagePickerControllerSourceTypeCamera;
cameraUI.delegate = delegate;
[controller presentViewController:cameraUI animated:YES completion:nil];
return YES;
}
- (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImage * image = info[UIImagePickerControllerOriginalImage];
_imageView.image = image;
[self dismissViewControllerAnimated:YES completion:nil];
}
- (void) imagePickerControllerDidCancel:(UIImagePickerController *)picker {
[self dismissViewControllerAnimated:YES completion:nil];
}
#end
You can call the same method from each IBAction passing it a different value that will be used to determine the image pickers source type - (for this example I'm not passing in the presenting view controller or delegate, but this could be easily adapted to implement)
- (IBAction)libraryButton:(id)sender {
[self showImagePickerForSourceType:UIImagePickerControllerSourceTypePhotoLibrary];
}
- (IBAction)cameraButton:(id)sender {
[self showImagePickerForSourceType:UIImagePickerControllerSourceTypeCamera];
}
- (void)showImagePickerForSourceType:(UIImagePickerControllerSourceType)sourceType {
// start config here....
UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init];
imagePickerController.modalPresentationStyle = UIModalPresentationCurrentContext;
// set the source type here
imagePickerController.sourceType = sourceType;
// do any extra setting up... present controller...
}
I suggest looking at this sample code provided by Apple - Using UIImagePickerController to Select Pictures and Take Photos

How to keep an image in a UIImageView when switching between multiple UIViewControllers

I'm trying to write an extremely basic Xcode (ver. 5) project application for the iPhone5 that loads an image from the photo library into an UIImageView in the start up UIViewController and keeps that image in the UIImageView (or returns it) when switching between other view controller panels. The problem I am having is that when I return from other UIViewController windows to the main view controller with my UIImageView, the loaded image that was previously displayed is gone and I end up having to reload it into the UIImageView. How can I make this behave where the image remains in the UIImageView after I return from other UIViewController windows?
Implementation File...
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (IBAction)btnClick:(id)sender
{
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.allowsEditing = YES;
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
[self presentViewController:picker animated:YES completion:NULL];
}
- (void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingMediaWithInfo:(NSDictionary *)info
{
modBuffer = info[UIImagePickerControllerEditedImage];
self.imageView.image = modBuffer;
[picker dismissViewControllerAnimated:YES completion:NULL];
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker
{
[picker dismissViewControllerAnimated:YES completion:NULL];
}
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
#end
Header file...
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
<UIImagePickerControllerDelegate, UINavigationControllerDelegate>
{
UIImage* modBuffer;
}
#property (strong, nonatomic) IBOutlet UIImageView* imageView;
- (IBAction)btnClicked:(id)sender;
I think you need to make property for UIImage (nonatomic,retain) and then u should try to do it.

Use Camera & Photo Album

I am trying to have a button that is meant to open the camera and a button that is meant to open camera roll. Here is my code:
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (IBAction)getCameraPicture:(id)sender{
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.allowsEditing = NO;
picker.sourceType = (sender == takePictureButton) ?
UIImagePickerControllerSourceTypeCamera : UIImagePickerControllerSourceTypeSavedPhotosAlbum;
}
- (IBAction)selectExistingPicture {
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary]) {
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.allowsEditing = NO;
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
}else{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Sorry" message:#"Device does not support photo library" delegate:self cancelButtonTitle:#"Cancel" otherButtonTitles:nil];
[alert show];
}
}
- (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo {
imageView.image = image;
}
- (void)viewDidLoad
{
if (![UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
takePictureButton.hidden = YES;
}
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
Any ideas on why it's not working? Everything is linked but the buttons do nothing
Thanks
EDIT
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController <UIImagePickerControllerDelegate> {
IBOutlet UIButton *takePictureButton;
IBOutlet UIImageView *imageView;
}
#property (nonatomic, retain) IBOutlet UIImageView *imageView;
#property (nonatomic, retain) IBOutlet UIButton *takePictureButton;
- (IBAction)getCameraPicture:(id)sender;
- (IBAction)selectExistingPicture;
#end
Just add :
[self presentViewController:picker animated:YES completion:nil];
at the end of your 'getCameraPicture:' and in your 'selectExistingPicture:'.
And you also might want to add the 'UIImagePickerControllerDelegate' to your view controller's interface so the 'didFinishPickingImage' gets called.
Edit :
You should replace your :
- (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo;
with
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
beccause that method is long deprecated.
Use it like this :
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImage *chosenImage = info[UIImagePickerControllerEditedImage];
self.imageView.image = chosenImage;
[picker dismissViewControllerAnimated:YES completion:NULL];
}
Code from http://www.appcoda.com/ios-programming-camera-iphone-app/.

How to pass image, from uiimagepickercontroller, into another scene's uiimageview

How do I save a UIImagePickerController camera image so I can send to CreateViewController scene's UIImageView?
HomeViewController(scene 1) has a button that loads UIImagePickerController and returns with an image from the camera. CreateViewController(scene 2) has an empty UIImageView.
HomeViewController.h
#import "CreateViewController.h"
#interface HomeViewController : UIViewController
<UIImagePickerControllerDelegate, UINavigationControllerDelegate>
#property (strong, nonatomic) UIImagePickerController *imagePicker;
#property(nonatomic, retain) UIImage *myImage;
- (IBAction)cameraImage:(id)sender;
HomeViewController.m
#implementation HomeViewController
#synthesize imagePicker, myImage;
-(void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ( [segue.identifier isEqualToString:#"create"]) {
CreateViewController *cvc = [segue destinationViewController];
UIImage *image = myImage;
cvc.myImage = image;
}
}
//Camera button action
- (IBAction)cameraImage:(id)sender{
//UIImagePickerController space in memory
imagePicker = [[UIImagePickerController alloc]init];
//Set the delegate
imagePicker.delegate = self;
//Set the sourceType
imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
//Show Image Picker UI
[self presentViewController:imagePicker animated:YES completion:^{}];
}
-(void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo: (NSDictionary *)info {
self.myImage = [info objectForKey:UIImagePickerControllerOriginalImage];
[self dismissViewControllerAnimated:YES completion:^{}];
[self performSegueWithIdentifier:#"create" sender:self];
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker
{
[self dismissViewControllerAnimated:YES completion:^{}];
}
CreateViewController.h
#property (strong, nonatomic) IBOutlet UIImageView *bgImage;
#property(nonatomic, retain) UIImage *myImage;
CreateViewController.m
#implementation CreateViewController
#synthesize bgImage, myImage;
- (void)viewDidLoad
{
[super viewDidLoad];
UIImage *image = myImage;
[bgImage setImage:image];
}
Download sample code here; http://code-blind.com/ios6-camera-picture-to-another-scenes-uiimageview/
Using a segue is not mandatory if you are instanciating the controller programmatically.
The easiest way to achieve that is something like
-(void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
[picker dismissViewControllerAnimated:YES completion:nil];
UIImage * pickedImage = [info objectForKey:UIImagePickerControllerOriginalImage];
DisplayViewController * controller = [DisplayViewController new];
controller.imageView.image = pickedImage;
[self.navigationController pushViewController:controller animated:YES];
}
If you want to use a segue you need to manually invoke it by doing
[self performSegueWithIdentifier:#"your-segue-name" sender:self];
then you can use an ivar in your HomeViewController to store the pickedImage and pass it to your destinationViewController.
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
DisplayViewController * controller = (DisplayViewController *)segue.destinationViewController;
controller.imageView.image = _pickedImage;
}
where _pickedImage is the ivar where you stored the image after it has been picked.
On ur first view
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo
{
CreateViewController* sI = [self.storyboard instantiateViewControllerWithIdentifier:#"XXXXX"];
sI.myImage = image;
}
XXXXX is identifier of view.
First you have to be sure that your delegate method is called and that you have the image.
Next, store the image to a property:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo {
self.takenImage = image; // assuming you have declared #property(nonatomic, strong) UIImage *takenImage;
[picker dismissViewControllerAnimated:YES completion:^{
[self performSegueWithIdentifier:#"my-segue" sender:self];
}];
}
After that, this method's being called:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// you need to set the picked image to the controller:
DisplayViewController *controller; // get the controller
controller.image = self.takenImage;
}
in this code:
- (void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage *image = [info objectForKey:UIImagePickerControllerEditedImage];
if( i ==1)
{
[self dismissViewControllerAnimated:YES completion:^
{
Second_ViewController*secondview=[[UIStoryboard storyboardWithName:#"Main" bundle:nil]instantiateViewControllerWithIdentifier:#"Second_ViewController"];
secondview.bb_image=image;
[[NSUserDefaults standardUserDefaults ]setInteger:0 forKey:#"123"];
[[self navigationController] pushViewController:secondview animated:YES];
}];
}

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