UITableView on a UIView with UITapGestureRecognizer (cell selection doesn't work) - ios

I have some problems with using a UITableView on a UIView which haves a UITapGestureRecognizer.
If I click on a UITableViewCell, the background does not change to the selected one (because no touch is received).
I was in the assumption that if you add a childview to a parentview, the childview would be able to handle the touch and that everything would still work. However, this is not the cas. If I tap on a UITableviewCell, the tap is handled by this parentview and the cell is not selected.
I already tried to subclass "UITapGestureRecognizer" to ignore touch events from UITableViewCell:
(monotouch code)
public override bool ShouldReceiveTouch (UIGestureRecognizer recognizer, UITouch touch)
{
if (touch.View.GetType () == typeof(UITableViewCell))
return false;
return true;
}
It's not working because of I click on a cell, "touch.View.GetType ()" returns "UIView" and it's ignored.
Any idea's how I can make my tableview working on a UIView with a UITapGestureRecognizer?
If I remove the "UITapGestureRecognizer" from the parentview, the tableview acts normal.
Thanks Matt

When you create your UITapGestureRecogizer set the setCancelsTouchesInView property to NO. That should allow your UITableViewCell to receive the touch.

Related

UIButton & UITextField will block UITableViewCell being swipe to delete

There are UIButton and UITextField in the UITableViewCell. The delete button will not come up when I swipe over UIButton or UITextField. I do search for the answers on SO and google, there is a similar questions Swipe left gestures over UITextField, but no correct answers.
I got this problem on iOS 8.
Edit
After setting self.tableView.panGestureRecognizer.delaysTouchesBegan = YES;, it works perfect for cell with UITextField. But when i drag start from the UIButton, the delete button shows and the UIButton fired, which I do not want the UIButton get fired.
I don't know how to prevent the UIButton from firing in the first place, but UITableViewCell has the property showingDeleteConfirmation that can be used to check whether the Delete button is being shown. What I do is check this in the UIButton action for TouchUpInside, like this
- (void)buttonPressed:(id)sender
{
if (!self.showingDeleteConfirmation) {
// Handle button press
}
}
(This example is from a UITableViewCell subclass, so it uses self to access the property.)
This, in addition to the
tableView.panGestureRecognizer.delaysTouchesBegan = YES;
that you already have, works to get the swipe properly recognized and the button action not performed.

Ignoring Touch Events of embedded UIButtons when scrolling UICollectionView

I have a custom UICollectionViewCell that has a few custom UIView objects residing inside them. Each of these UIViews has a UIButton which responds to Touch Down and Touch Up Inside linked by IBActions. Basically, I want these buttons to shrink down when pressed down and spring back to their original size when let go. I can easily accomplish this with the controls and the press down and press up works. However, the problem I am facing happens when scrolling is introduced into the mix. The UICollectionView these cells are apart of is a scrolling one. If I happen to touch a button as I start my scroll, the Touch Down event is triggered as well as the scrolling event of the UICollectionView. If I recall correctly, this was never the case pre-iOS7. When a scrolling event was started, the UIButton event wasnt fired off, I think it had to do with the delaysContentTouches. This looks to be broken or changed now. It actually still works decently on iPhone, just not on iPad. If I scroll my view on iPad, with my touch starting inside the embedded UIButton, the button will shrink and the buttons action will be fired off.
So to restate the issue as plainly as I can: Is there anyway to ignore touches on embedded UIButtons when scrolling is occurring? Touches work fine when there is no scrolling triggered, I just dont want the events to fire off if the user is indeed scrolling. Is there any workaround?
If you need any more specific details, I would be happy to help you understand.
you need to subclass scrollView (collectionView or tableView) and override
- (BOOL)touchesShouldCancelInContentView:(UIView *)view {
if ([view isKindOfClass:UIButton.class]) {
return YES;
}
return [super touchesShouldCancelInContentView:view];
}
swift
override func touchesShouldCancelInContentView(view: UIView) -> Bool {
if view is UIButton {
return true
}
return super.touchesShouldCancelInContentView(view)
}
thats it now you can scroll over button and not lose button tap event.
In a UICollectionView of mine, buttons inside of UICollectionViewCells registered TouchUpInside-taps even though the UICollectionView was still decelerating, which sounds like a similar problem to what you're having. I created a UIButton subclass that overrides beginTrackingWithTouch:withEvent and will return NO in case the UIScrollView it's contained in is decelerating or dragging.
- (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event
{
UIView *superView = self;
while((superView = [superView superview])) {
if ([superView isKindOfClass:UIScrollView.class]) {
UIScrollView *scrollView = (UIScrollView *)superView;
if (scrollView.isDecelerating || scrollView.isDragging) {
return NO;
}
}
}
return [super beginTrackingWithTouch:touch withEvent:event];
}
The easiest thing to try that comes to mind is to check if the UIScrollView (your UICollectionView) is scrolling or dragging when the button action is triggered.
if(! self.collectionView.dragging && ! self.collectionView.decelerating)
{
// do action because we are not moving
}
Have you tried that?

Why a UIButton on UITableViewCell only drawn darker when touch gesture continued for a short time

Pressing the button quickly and not holding for a short time, will not highlight the button.
Different from a UIButton on a common UIView.
Like the head photo in official Twitter client got same issue.
Instagram client seems solved this, all buttons works fine.
Find same question here:
Why doesn't UIButton showsTouchWhenHighlighted work when the button is on a UITableViewCell?
But I still don't know how to fix it.
Well... a UITableView is a subclass of UIScrollView and the UIScrollView class is known to eat touches for it's own purpose.
When it realizes the touch was not meant for it, it passes it to it's immediate subview.
This feature is the delaysContentTouches property (which by default is YES).
Which is why, the UIButton shows it's highlighted state only after a extended touch because the touch event was with the UITableView for a short while until it determined whether the touch was meant for scrolling or swiping the cell and on realizing the touch was for neither, it immediately passes the touch event to the subView directly below it.
In case of a quick-tap, the button's highlighted state is bypassed due to this delay and the target selector method is called directly.
To show the highlighted state of the button in a UITableView (just as it would on a UIView) do:
For iOS7+:
In -viewDidLoad or anywhere appropriate do:
[yourTableViewObject setDelaysContentTouches:NO];
Also... The cell.subviews has a class UITableViewCellScrollView which apparently is another scrollView and we need to disable the delaysContentTouches property of this class as well.
So... in the -cellForRowAtIndexPath: method (just before return cell;) do:
NSArray *test = cell.subviews;
for (UIView *currentView in cell.subviews) {
if ([NSStringFromClass([currentView class]) isEqualToString:#"UITableViewCellScrollView"]) {
UIScrollView *svTemp = (UIScrollView *) currentView;
[svTemp setDelaysContentTouches:NO];
break;
}
}
For iOS 6-:
In iOS6, the cell.subviews has a UITableViewCellContentView class which is not a scrollView subclass and so all it takes is setting one parameter for the tableView alone.
So, in -viewDidLoad or anywhere appropriate, this is all that you need:
[yourTableViewObject setDelaysContentTouches:NO];
PS: By doing this, it will mess up with the scrolling of the tableView so use your better judgement.

UIWebView overriding touch events in my UITableViewCell subclass

I have a UIWebView in a UIView subclass stored in a UITableViewCell subclass. I've noticed that I lose touch events in my view controller. How can I get around this?
I've tried
- (BOOL) canResignFirstResponder {
return YES;
}
in my custom UIView. I want the UIWebView to receive touch input when the one div is selected. I thought about making the div 100% high but that causes other problems. I was thinking of allowing the UIView subclass to resign first responder status so that tableView:didSelectRowAtIndexPath would be called but doesn't seem to work.
Any suggestions?
Have you tried using the gesture recognizer delegate method gestureRecognizer:shouldRecognizeSimultaneouslyWithGestureRecognizer:? You can read about it here: http://developer.apple.com/library/ios/#documentation/uikit/reference/UIGestureRecognizerDelegate_Protocol/Reference/Reference.html

touches methods not getting called on UIView placed inside a UIScrollView

I have a Custom Scroll View, subclassing UIScrollView. I have added a scroll view in my viewcontroller nib file and changed its class to CustomScrollView. Now, this custom scroll view (made from xib) is added as a subview on self.view.
In this scroll view, I have 3 text fields and 1 UIImageView(named signImageView) added from xib. On clicking UIImageView (added a TapGestureRecogniser), a UIView named signView is added on the custom scroll view. I want to allow User to sign on this view, So I have created a class Signature.m and .h, subclassing UIView and implemented the touches methods (touchesBegan, touchesMoved and touchesEnded) and initialised the signView as follows:
signView = [[Signature alloc]initWithFrame:signImageView.frame];
[customScrollView addSubview:signView];
But when I start signing on the signView, the view gets scrolled and hence the touches methods don't get called.
I have tried adding signView on self.view instead of custom scroll view, but in that case the view remains glued to a fixed position when I start scrolling. (Its frame remains fixed in this case)
Try setting canCancelContentTouches of the scrollView to NO and delaysContentTouches to YES.
EDIT:
I see that similiar question was answered here Drag & sweep with Cocoa on iPhone (the answer is exactly the same).
If the user tap-n-holds the signView (for about 0.3-0.5 seconds) then view's touchesBegan: method gets fired and all events from that moment on go to the signView until touchesEnded: is called.
If user quickly swipes trough the signView then UIScrollView takes over.
Since you already have UIView subclassed with touchesBegan: method implemented maybe you could somehow indicate to user that your app is prepared for him to sign ('green light' equivalent).
You could also use touchesEnded: to turn off this green light.
It might be better if you add signImageView as as subView of signView (instead of to customScrollView) and hide it when touchesBegan: is fired). You would add signView to customScrollview at the same place where you add signImageView in existing code instead.
With this you achieve that there is effectively only one subView on that place (for better touch-passing efficiency. And you could achieve that green light effect by un-hiding signImageView in touchesBegan:/touchesEnded:
If this app-behaviour (0.3-0.5s delay) is unacceptable then you'd also need to subclass UIScrollView. There Vignesh's method of overriding UIScrollView's touchesShouldBegin: could come to the rescue. There you could possibly detect if the touch accoured in signView and pass it to that view immediately.
When ever you add a scrollview in your view hierarchy it swallows all touches.Hence you are not getting the touches began. So to get the touches in your signon view you will have to pass the touches to signon view. This is how you do it.
We achieved this with a UIScrollView subclass that disables the pan gesture recogniser for a list of views that you provide.
class PanGestureSelectiveScrollView: UIScrollView {
var disablePanOnViews: [UIView]?
override func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
guard let disablePanOnViews = disablePanOnViews else {
return super.gestureRecognizerShouldBegin(gestureRecognizer)
}
let touchPoint = gestureRecognizer.location(in: self)
let isTouchingAnyDisablingView = disablePanOnViews.first { $0.frame.contains(touchPoint) } != nil
if gestureRecognizer === panGestureRecognizer && isTouchingAnyDisablingView {
return false
}
return true
}
}

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