Merge two iOS Project into one for universal build - ios

I have different project set up for iPhone and iPAD and most of the file names in these two projects are same. Now i would like to merge these two into one and create a Universal build. Is there any tutorial or a better way to handle this without reworking on the complete code.
Please help. Thanks.

I already did that before. At that time, we did not have the choice to rename all the files and classes of one project. Objective-c does not have namespace, unfortunately.
Don't know how big is your project, but with rename/replace or re-factoring tool, you would be able to that without any (to much) pain.

If you use StoryBoard, then you can choose your project and when you choose Universal, you can set two different StoryBoards for iPhone and for iPad.
So you will have an application which initialize it according to iOS device.
And if you have same class names, I suggest you to change one of those with one character difference (eg. ViewController and PViewController (P for phone..)) and refactor all related class according to it.
Good luck!

Related

Best way to handle xcode Storyboard in iOS while using SVN

What is the best way to handle the storyboard with multiple developer while using SVN. I'm facing issue while commit with other developers storyboard.
For a team to work on the same app it's recommended that every developer creates a separate storyboard file for the feature / module he working on that way no conflicts would happen , only drawBack i think is that instead of easily using self.storyboard , you have to create the storyboard object corresponding to the name of the storyboard you created but it can be handled with a simple extension
I would personally prefer taking multiple storyboards in such a situation. Use storyboard references as much as you can. This will not only help your developers to independently work with their storyboards, but it would also separate multiple functionality or to be specific, modules, from each other.

Build variants (different files for different brands) in Xcode / iOS

Android has very good tools for creating different variants of an app (for example, the exact same code but with a different logo). You just create a different flavour and put a different image for each flavour's directory. How do I achieve this in Xcode? The information I have found on the web is very bad. I tried creating a new target for my project but that created a new storyboard, AppDelegate etc. It just created a new app altogether. I want different resource folders for different brands of the app. I'm using Swift.
You're not likely to get the same kind of setup you could have with Android. There are a bunch of features you could use individually or in combination. rmaddy's comments are good. Another option is creating additional schemes and setting the properties of the project for each one. The important thing to keep in mind is that the simplest solution may not look the way you're expecting.

Create two apps from one (using targets?)

I have an objective c project in Xcode wherein i must have two apps with complimentary functionality. For convenience I have written all of my functionality inside one app but now I need to really separate this into two distinct apps. My question is about how to go about creating the second app. Should I just duplicate the Xcode project folder and make my changes there? I've also read a little about targets. Is that a potential solution to this?
Yes, it sounds like adding another target to your existing project is the way to go for what you're trying to achieve. This article might prove useful to you: https://itexico.com/blog/iOS-Mobile-Development-Using-Xcode-Targets-to-Reuse-the-Code
Yes, target is the way to do it.
Useful link to understand what it is:
https://developer.apple.com/library/ios/featuredarticles/XcodeConcepts/Concept-Targets.html
It depends how the two apps will differ. If the GUI will be very similar then different targets would do.
But if you want flexibility to change the GUI of each app by big amounts then you could create separate projects but put common model functionality into a library which is linked to by the different projects.
Yes you can achieve it by following approachs
Adding a new Target and reusing the code and resources
Or create a framework in a generic way and pull all the reusable codes and resources in that, through this you only need to drag and drop the .framework file in any of you current or future models.
I suggest go with framework

How to reuse an Xcode project into a new project? Static library, Framework, Targets?

I built an iOS project (actually workspace because of Pods) that is 100% functional, with its logic and UI (Storyboard and xibs). Now I would like to reuse this app/project as a "core" for future apps.
I've been searching about it and there are several solutions like Static libraries, Frameworks and Targets. But I am not sure which one would be the best in my case. I would like to reuse all the UI part as well.
I saw that most of the people agree that the best approach for reusing code is static libraries, even thought it looks not so straight forward. But I think for reusing UI probably Targets is the best solution. The problem I see is that if a build 10 apps based on my core project, the new project will be huge, so probably it is not the best option.
I don't know if you guys have any better idea or opinion.
Thanks in advance!!
There are several things you can do, and I will try to go through them.
If you have minor changes on your "base" app, then the best thing would be using targets(build schemes). This way you can add things to build phases and therefore, add files that you need. This might be the quickest possible way to do what you want but here are some drawbacks: What if you have 5 apps, and for each one you have QA and prod. That 10 build phases. If you keep using your app in no time you will find hard to manage it.
Another thing could be to create different project, and include all the files you have (and you need), inherit from there and have extended functionality/UI/UX. This is slower approach then number 1, but you will have dependency on the files that you might change in one app and don't want to propagate that change in other apps. So the drawback would be that you have to be extra careful, and plan a lot of things in advance.
Third thing could be to create base app group(or project) and then you are certain what to do, where and what that change could do to other apps(since you know that this file is actually being reused).
And finally, there is a framework, which is my favorite. I am working on one project that inherits base app and we found that is a huge problem. You start separated and then, one thing by one, you have entangled code for specific app and base app like headphones in pocket. And if you don't refactor it ASAP, it will became really hard to resolve these kind of issue. Not to mention merging and other stuff. Here is an excellent article about creating framework http://www.raywenderlich.com/65964/create-a-framework-for-ios . Off course, there is a price to pay and that's every change that you create you must update library and add it again to project. This thing can be easily forgotten and if you are working in team could produce build crash.
All after all, you predicate that you will have more then 5 apps, so I would say go with the framework. This way you will have much cleaner and separated app, and won't have to think about changing things and how these changes would affect your other apps.
I recommend you use a custom project template. I did it perfectly today. I had the same needs as your. Follow this link: https://github.com/reidmain/Xcode-6-Project-Templates/tree/master/iOS%20Application.xctemplate
Download it. You can add all the files from existing project into this template, storyboards too. If you have any doubts I will help you.

Can i open an Xcode project on a button click from another project without custom URL schema?

I want to integrate two Xcode projects together and they both are full Xcode projects with UI and all. For example lets say i have an App 'A' which has a UIButton and on click it should open App 'B' which has its own UI.
I know we can open an App from another App through Custom URL schema but is there a way i can do this without custom URL schema and via connecting Xcode projects.
I know this a little vague question but i don't a better way to put this.
Thanks,
You're question doesn't make any sense. You're talking about two very different things. Yes, you may import one Xcode project into another Xcode project and setup a dependency between them. However, this in no way affects how the apps work with each other. If you're wanting to embed one app inside another, you have to do it at the view controller/code level. You cannot simply add one project to another and expect the two to intercommunicate. You'll have to move the functionality of one app to another. Apps are sandboxed on the device and can therefore have no communication with each other except for by using custom URL schemes as you've mentioned.

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