OData support for iOS (alternative to OData4ObjC) - ios

I was planning on using OData4ObjC to access OData from my iPhone app. But it seems that OData4ObjC has become an inactive project (no activity at all for almost a year and no support for anything past iOS 4).
Does anyone else know of an equally robust OData Client library?

There is a ios6 fork on github for Odata4ObjC:
https://github.com/ElizabethDuncan/OData4ObjC
No real idea what changes etc. have been made to the original or why it was forked like this (as opposed to making the changes directly in the original repository)

If you do not have to write native app then develop a hybrid app with phonegap and jaydata

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How can I create hybrid apps on IOS?

I see on Android that apps exist to create android apps. I understand nothing like this exists on IOS because of apple's terms. On IOS however, some apps, pythonista for example, allow the user to create scripts that run similar to apps. Is this functionality currently available for hybrid frameworks, IE phonegap/cordova, react native, etc? Barring this, is there some method whereby I can code and test such apps on my iPhone/iPad?
Bottom line, I want to code apps while commuting, etc, on IOS. I understand I need a computer to compile the final product, that's ok, it's just the coding/testing process I want to do on IOS.
I am up for any hack you can think of to make this work, so long as it is accessible with VoiceOver, apple's screen reader, as I cannot see at all. One example of something I thought of that won't work is using remote desktop software, there is no such software that is accessible as it uses an image of the remote screen, I have no access to this.
I am looking forward to your creativity, so far this has me stumped.
Thanks in advance.
Similar to the playgrounds answer, but if you wanted to use Xamarin you could use Continuous .NET. It’s a C# IDE for iOS. You could then use Working Copy to to keep the version on your computer in line.
The other option is to VNC into your computer at home, but if you’re on the train that might not be a great option.
It's not a solution for your problem, but if you have an iPad, you can write parts of apps in Swift Playgrounds. There you have access to all the UIKit stuff. Unfortunately some of the frameworks you can use in iOS are missing.

Serving Unity3D game through web

I've been assigned the task to serve a Unity3d game in my website (designed by someone else). They're flexible on serving the game directly from the website as they don't know if it
s possible, so in the case that due to X issues it can't be possible I could provide a link (download a player?) to play the game externally. I've been digging through the Unity docs and found out the Unity Webplayer is only compatible with Opera, Safari and older versions of Firefox/I. Usually I'd dig into the matter and come up with a solution eventually but due to the time constraint I feel hard pressed to ask for advice from people who have already jumped these hoops.
Is there an alternative to the Unity Webplayer, does Unity provide some sort of quick, lightweight install for the game to which I can point users to from the website?
I should add that the game will be a lightweight, resource-inexpensive game.
I'm open to any and all suggestions however creative!
The app will most probably use the Rails framework for the web app.
Unity's Webplayer has been discontinued in 5.4 release.
Is there an alternative to the Unity Webplayer, does Unity provide
some sort of quick, lightweight install for the game to which I can
point users to from the website?
Yes. WebGL. This replaced Webplayer. WebGL is the standard now and works on almost all browsers without the need for players to install anything else. Make sure to download he latest version of Unity to use WebGL 2.0. You can build and embed it on any webpage. Although, Javascript is more easier to use to embed it on the web than ruby.

Phonegap Websockets iOS 8

I'm working on a Phonegap app implementing websockets (as several other people have done on here) strictly for iOS but I cannot seem to get the call to run. I am aware that iOS now allows websockets, and several older solutions are out of date. Does anyone have a more recent tutorial or demonstration of websockets via phonegap for iOS?
I found there is no special implementation needed, and despite my best efforts there was actually an error with my javascript, and when editing in Phonegap be careful which files you are modifying, as Phonegap will keep copies for each platform as well as a master version

Any way to use some Scala for iOS coding?

I want to be able to use Scala to code iOS programs. Any tools available for this ?
You can run JavaScript on iOS, so you could compile your Scala to JavaScript using Scala.js. This has obvious huge limitations - I wouldn't want to try to code actual native iOS UI - but might be practical for some cross-platform logic. Combining this with React Native might be interesting.
There's also Scala Native as of a couple months ago; that should probably run on iOS. It's not ready for production use, but keep an eye on it.
Well, now you can use RoboVM - a Java library for native IOS development
See also:
an SBT plugin for RoboVM https://github.com/roboscala/sbt-robovm
A blog post aboute Scala development for IOS http://ajhager.com/
Not today, but it may be close:
http://java.dzone.com/articles/oracle-gets-java-running-ios
http://www.oracle.com/technetwork/developer-tools/adf/overview/adf-mobile-096323.html
But, while Apple directly opposes the use of the JVM on iOS devices, it will make little sense to go that way (it's still early days). You will run into one obstacle after another, and won't have any guarantee that the code you write today, will run on the iOS of tomorrow.
Sit on the sideline with your Android, Ubuntu and popcorn, and let the big guys fight it out.
In the meantime.... you can write a thin front-end in PhoneGap (which works on most modern mobile devices), your services with Spray and have fun with your back-end in Scala.
I recently developed a toolchain based on IKVM and MonoTouch that allows you to develop iOS apps in Scala. I put together a demo of the toolchain here:
https://github.com/samskivert/ios-scala-demo
Currently Codename One doesn't have builtin support for Scala but it supports Kotlin reasonably well. There is a blog post here that covers the process of adapting Codename One to support other JVM languages. By doing that you can instantly get support for other platforms such as iOS, UWP, JavaScript/Web, Android & desktop mac/windows for free.
The core of Codename One which includes the VM's, API's and most of the tools is open source.

Node.JS Development on iOS?

I'm wondering if there is any chance to run Node.JS on iOS to develop as on desktop? I definitely realize I must have jailbroken iPad to install node or mongodb. The only I've found is good code editor Diet Coda with FTP/SSH support, but no more. How can I get node in "real" terminal on iPad, launching my .js files on certain port etc?
P.s. I'm not big fan of cloud9 'cause it's requires Internet connection and at this time supports only node 0.6
Found a so-so solution: connect to my server via ssh and develop my app in console. But it requires internet connection, that's not good.
A quick search reveals NodeJS on iOS.
The long story short is that I got NodeJS compiled on my jailbroken iPhone 4! It was a long quest to get it working properly but I've done the hard work and compiled a .deb file compatible with Cydia for your installing pleasure...
It's a year and a half old, so the article might be a little out of date, but it's definitely a good starting point. See also how to set up gcc if you need to do that on your iOS device.
Aside: If you're a rooted Android developer, you may be interested in anode.
I am working on an implementation of Node.js on non-jailbroken iOS devices.
http://www.youtube.com/watch?v=xzFH80-HYTo
It is not ready for a public consumption yet, but I am making a good progress and have a plan to open-source it soon.
You can use node.js on iOS without jailbreaking, and without violating any Apple
terms of service. LiquidCore is an open source project that enables node.js on both Android and iOS for deploying micro applications. iOS support is now available from version 0.5.0.
CodeSandbox for iOS works amazingly well, though it's not a console interface.
CodeSandbox for iOS offers a full-fledged development environment with all the tools you need to develop projects of any size. Create a sandbox to quickly prototype your ideas or work on a large codebase with CodeSandbox Projects: whatever your needs are we have you covered.
I've wondered how much work I could get in something like the IconFactory's WorldWideWeb. That company has been around a while, and WWW makes it easy to do work in a browser-hosted environment.
So CodeSandbox almost answers your question, and, if it disappears at some point, WorldWideWeb might be a fallback in a pinch.

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