iOS Push Notifications using NodeJS - ios

I have a requirement to implement the server side code for pushing notifications to an iOS app. I have followed the link below.
https://blog.engineyard.com/2013/developing-ios-push-notifications-nodejs
The problem is I always get 'Insufficient credentials' message. I've also tried with another node.js module by name 'apn' but with no help.
Has anyone tried either of these modules successfully? Are there any other alternatives?

Related

How to send and configure APN Auth Key (.p8 file) in VB.Net

Im facing it difficulty in iOS as well as VB.Net
Not able to find any solutions since yesterday, I am posting it here.
Finding it hard to configure. Any help would be greatful!!
you can use this reference link if you have a curl and openssl with Homebrew version.
Other link to run on Node JS code has all steps of creating the Apple Push Notification Authentication Key and setting up a local server. To run Node JS code for sending push notification link
Let me know if you face any issue.

Is it possible to use the "native" window.plugins.pushNotification from cordova in Monaca?

Has anyone been able to get push notifications working in their Monaca app, by not using Monaca's backend service? For what it's worth, I also tried using their backend service, but couldn't get it to work and even if it did, it's not nearly good enough according to their documentation.
I'm trying to use PushWoosh.
Below returns "undefined" .
alert(window.plugins.pushNotification);
It's as simple as importing the PushPlugin as a custom plugin, which requires the upgraded plan. They just don't offer it as a "core" plugin.

Razer Nabu iOS Authorisation

I'm trying to setup a test iOS app to see what I can do with the Razer Nabu but I'm struggling with the patchy documentation. The example for authentication only mentions a 'fitness' scope and with that I don't seem to be able to send a notification to the band (the main thing I'd like to try).
When I try and send a notification I get Operation 36 returned and no notification on the band so I assume that means it failed (return codes from the SDK aren't documented it seems).
Does anyone know if there is a different scope for notifications? I tried 'notification' and 'notifications' but they resulted in failure to authorise in the Nabu Utility app.
Any help or pointers to documentation/samples/guides I might have missed would be very helpful!
NB I managed to get authorised with the 'fitness' scope and read some fitness data so everything's working except for the notifications!
Having got in touch with the Razer support guys and talking to this lovely chap called Brandon the issue was that I had the Nabu Utility app from the App Store and the version from the developer site was actually more up to date in this respect, so getting that one installed (and uninstalling the App Store version) made everything work correctly!

iOS Push Notifications with Windows Azure and Unity3D

I am using Windows Azure Notifications Hub to create a push notifications service for my iOS game made with Unity3D. I only want simple notifications like informing about an update or a new feature.
But I am having some issues. I am following the tutorial Get Started with Notifications Hubs.
I did everything except the sending notification part, because I don't receive any token.
Moreover, I can't add the Windows Azure SDK into my application because I don't have any AppDelegate.h or AppDelegate.m in the XCode project generated by Unity3D.
When I call in Unity3D RegisterForRemoteNotificationTypes I don't receive any token back. And I think it's the first main problem.
I don't know where the issue comes from. Should I use another service ? How can I solve the issue as I don't know where does it comes from ?
Thank you very much !
If you are asking for push notification permissions make sure that you haven't accidentally denied this permission at some point as iOS will only show this option once.
You can check and see the status of push notification permissions in the Settings menu of your iPhone/iPad.
If you are willing to spend a little money you can get the etcetera plugin from prime31
that can help you get a token and also provides access to other native APIs.
Regarding the lack of a AppDelegate.h file from the XCode project, this is because Unity doesn't generate 2 files: one for the app delegate and one for the controller, they are in the same file called UnityAppController.h/m.
Note: is not trivial to add cocoa touch controls using this class if this is what you want.

Complete procedure to implement APNS in ios application

I am trying to implement the push notification in my application .
For this i searched and i found that when my application is not running in foreground then user can be notified by using APNS . And i read many related articles and blogs for this however i got confused because it is not clearly mentioned how to create the server and where it will physically exist .Also APNS (assuming that it is the service provided by apple )will reside with ios on device.
IF some has link which will clearly shows each and every step involved to implement the APNS then please do tell me ..
Thnx in advnce
Paggggyyy123
http://www.raywenderlich.com/3443/apple-push-notification-services-tutorial-part-12
This will get you the basics..
http://www.raywenderlich.com/3525/apple-push-notification-services-tutorial-part-2
the above will get you with the server part..
If you have any problem..do tell ..

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