I created a new set of controllers and when I tried to archive the new code, I got this error which happened when the archiving was going over those controllers:
error: open /Users/owner12/Library/Developer/Xcode/DerivedData/Marketing-eusiyfrkjsbjfxdgpauubwhvpazb/Build/Intermediates/ArchiveIntermediates/Marketing/InstallationBuildProductsLocation/Applications/Marketing.app/UAPushLocalization.bundle/en.lproj/Localizable.strings: No such file or directory
I understand that it is talking about the push-enabling library. And something about some localization setting.
But I have no idea how to fix this.
Would anyone be able to suggest how to fix this?
And here is the screen shot of this reference highlighted in red in the Build Phases --> Copy Bundle Resources list.
Thanks,
Alex
Xcode has some weird issues with localization from time to time. I would recommend you to copy all the text in the EN localization file (expand the localization strings file and select the english one "en"). Paste it somewhere, right click the file, show in finder, delete, select the localizations file, uncheck localization for english, clean your project, select the localization file, check the english one (a new file will be created) and paste your strings here.
Also make sure there are no typos in it.
Related
Basically I can't add Localizations from the project > info > Localizations section.
When i try to do so, i can see the languages and select the one I want. But when the "Choose files and reference language..." screen appears it is completely empty. When i press finish nothing happens as well.
My goal is to localize the app name, so i have to add the InfoPlist.strings files to the languages I need.
If i try just selecting the file and pressing the localize button i get a prompt asking me to select the language, if i try any of the languages shown there i get this message error:
“Info.plist” couldn’t be moved to “ja.lproj” because either the former
doesn't exist, or the folder containing the latter doesn't exist.
I even tried manually adding the .lproj folders and adding the files there but the app name doesn't change. I suspect that it is because the project is configured to look for those in a different place.
This project was originally created with cocos2dx so it came with many things preconfigured, that was a long time ago with an old version of cocos2dx, so i suppose the folder structure has something to do. Still i don't know where to fix to at least be able to add more localizations.
The solution I found was to first create the "InfoPlist.strings" manually as a file inside the project directory. Then add the file from xcode. Then clicked on localization and select at least 1 language. Then i could add/remove localizations from my project settings.
I'm sure there is something messed up in the project file but I have not been able to find it (it's a legacy project new to me).
If I remove the reference to info.plist in the project, then it will successfully import and export, which is a workaround, but not ideal (obviously, although it's easy to revert).
I have searched for duplicate info.plist files and there are none that I can see (there actually are for the watchkit extension and app, but those are named differently anyway).
The actual name of my info.plist is like myapp-info.plist, but it is correctly named in the build settings--the project builds fine.
I have googled the heck out of this and can't find any other reports so I'm really stuck. Next step is to burn an Apple tech support request and when I do, I'll report back, but I thought I would ask the SO community first.
Thank you!
I had this same error. To fix it, I had to localize the *-info.plist file. Select the info.plist file and click "Localize..." in the File Inspector pane.
I don't know if you have solved this problem but I had the same issue. I think it happens when you change the project name and the build settings do not do its job to reflect the change. The Test info.plist refers to the same target original plist and seems to cause this problem.
Go to build settings in your project>Target>Project-name-Tests>Build Settings. Then locate Packaging>Info.plist File and change the folder to project-nameTest/Info.plist.
I hope this does the trick.
My experience was different here. I have multiple targets that all use the same code base. At some point (ostensibly due to a bad manual merge) the Info.plist setting in the Build Settings tab got set to the same value for multiple targets.
Once I straightened all of those out, I was able to export the Xliff file without any issues.
I was receiving this error message in Xcode 7.3.1 and what I did was create a new empty project in Xcode and model my info.plist files after that. This involved:
renaming my [app name]-Info.plist file to Info.plist and moving it out of Supporting Files to the main folder
going to project target (General tab) and selecting the renamed file. There should be a button for 'Choose Info.plist File'
doing similarly in the Tests folder. I don't think this step is necessary to fix the error but did it for consistency.
I was looking at this question on SO - Duplicate localized resource "/Localizable.strings" found xcode 6.1 - and I was able to export to .xliff successfully when I removed reference to the ProjectName-Info.plist file.
I re-added the file, and the project compiled successfully. You have to remove the reference again every time you want to export/import and re-add the file again.
I wasn't able to import updated .xliff files successfully, but I'm thinking on using just Localizable.strings file moving forward. I'm just happy that Project -> Editor -> Export for localization finally worked!
I'm starting to get confused..I've wanted to finally add my translation file for all strings to my app according to ray wenderlich's tutorial. But somehow now everything got messed up. I removed now every localization again, which deleted my strings file, the storyboard etc. And now I have no localization language set in the project settings and I've copied all files back from the trash.
But my localized string (NSLocalizedString(..)) somehow don't load..or load something else. I've changed some of them to check if my strings file in the project explorer is actually used but it still uses the old strings and I have no idea from where..I've checked the project folder and there aren't any other files.
How can I set up everything again that it works? How can I set the strings file it should use? And how should I set up then the localization, with or without base language?
Edit: And in the simulator I cannot get my app running..it's showing only a black screen. Whereas on my iphone it still works (if I use my iphone from Xcode).
I guess I've deleted all my languages in project settings and now I cannot add any localization anymore :-(
Here's what I would try:
Check your project folder for any leftover .lproj folders / .strings file and delete
Clean / Build
Start localization from scratch following SmoothLocalize's Tutorial
This should delete all old files and create a new default localizable.strings, and then you can add more languages.
I deleted the Localizations of the project from the project's info by mistake. Both the storyboard and the related language were removed.
I got back the storyboard from previous file but when I want to add a new Localization, a window popped out and asked me to "Choose files and reference language to create English localization" and there is no resource file at all.
How can I add back the localizations?
Adding back a localization
When you delete your localizations sometimes you can get that situation where you can't add back any localizations in Xcode. Go to the command-line and create a ISO 639-1 two-letter language abbreviation folder with the lproj extension somewhere within your project.
Create an empty language folder
For example:
${SRCROOT}/Resources/Translations/nb.lproj
or
${SRCROOT}/Resources/Translations/en.lproj
Re-add language files to project
In the folder create an empty file called Localizable.strings and add this file to your project. Don't add the .lproj folder, just the contents. Then when you go back into the project file you will see the language under localizations. Now when you have added this, you should see the localization in your project.
No checkbox
If the added file, like a storyboard, doesn't have a checkbox next to it indicating that is part of that language localization you might need to round trip them through another language. To do this add a new language in the project. It should prompt you to copy the existing localized files over to the new language. Then delete the broken localization and re-add it.
My Example
As a specific example, I added the storyboard in the nb.lproj directory to the project. The Norwegian Bokmål appears in the project, but the checkbox for the language in the storyboard inspector won't let me add it. I created nb_NO in the project and it prompted me to copy over the storyboard. Then the storyboard had that checkbox checked. I deleted the 'nb' localization and re-added it. Now everything was the way I wanted it.
I had to solve same problem, and found one solution:
You need to find in finder your *.xcodeproj file and open it as container (ctrl+click on it and you will see it in context menu)
Here you can see project.pbxproj file, open it in Xcode. Its large (but still readable file).
(it will be better to make some copy on save spot, before you start)
Now its the task to add the missing language to this file, and its done.(U can try it on other project with localizations).
There is paragraph you need to add. Search in this file for this /* End PBXSourcesBuildPhase section */(its paragraph right before localization paragraph which is missing) and add something like this after:
/* Begin PBXVariantGroup section */
27548D921611B0BE008EA1CD /* Localizable.strings */ = {
isa = PBXVariantGroup;
children = (
27548D941611B0BE008EA1CD /* en */,
);
name = Localizable.strings;
path = ../Code;
sourceTree = "<group>";
};
/* End PBXVariantGroup section */
You have to do some changes first. Look at the long number 27548D921611B0BE008EA1CD, its ID of the localization file (or some xib file, or other localizable file...), if you dont have any in the procject, just add some Localizable.string file to the project, reopen(or refresh) this project.pbxpro, and find this Localizable.string you should find something like this:
275490591611B0BE008EA1CD /* Localizable.strings in Resources */
and this is it what you need to replace in localization paragraph
also you need to do right settings on path parametr and sourceTree. This twos are readable in fileinspector in xcode.
The "sourceTree" param is Location - mostly its relative to group so sourceTree = "<group>";
The path is path relative from the group to the file (if you dont know, try to make some localization files in different project and look at project.pbxpro, what all this works)
After this you can save project.pbxpro, and you should see in xcode info section "en" localization and you can add more localizations and all other localization stuff.
In xcode 6, do the following:
With the command line, create the following directory/file structure somewhere outside your project directory:
/en.lproj/InfoPlist.strings
/en.lproj/Localizable.strings
In Xcode, open your project and choose File>Add Files to ProjectName to add the recently created en.lproj directory.
After that, you will see English in the Localizations list.
This is an old topic, but after having this issue, and then trying the solution (and having it not work exactly), I thought I'd give details on what DID work.
Like the original poster, I accidentally deleted all of my localizations and was given no obvious recourse in Xcode-- in the project settings under Info it simply said 'this project has not been localized', and when I clicked on the plus button beneath, a blank list of resource files was presented.
I followed #Cameron's guide but found that language folders with Localizable.strings files were already present in Finder, but weren't being acknowledged by Xcode. I couldn't decide how to proceed, but I happened to see an unrelated comment about adding files to Xcode, so I tried adding the existing en.lproj folder and its Localizable.strings file.
This worked, and the listing for English as the development language appeared under Info as well.
Hopefully this will help anyone who experiences the same problem!
Simply create a Folder "Base.lproj" in finder and paste the Xib you want to localize inside it, and add this folder to your project. Now you can able to add other languages without issue.
I've followed a similar approach of #user2070775 reply.
Firstyl when you delete Storyboard and Launchscreen to use your own creation or code programmatically, on Localization you might get similar following empty screen.
Then firstly you should know the language code for example to use French localization its fr etc
With project folder in the Project Navigator you must add New Group -> {LANGUAGE_CODE}.lproj. And then you should add New File -> Strings File -> Localizable.strings. In the #user2070775 answer, also InfoPlist.strings file has added so I added too for now.
In the Localizable.strings file you can add <KEY> = <VALUE> pairs for string to localizated.
Our pair is "this-is-key" = "and-this-is-value-for-spesific-language-on-localizable-string"; for now.
HINT: In key-value pair, when I did not put the semicolon, the XCode
gives error for this situation.
Until now, the following project scheme, must the result of you have.
Additionally, when you looked at the Project -> Info -> Localizations the French or etc. language must be added like in the following image.
TESTING
Basically you can get the results of the what've you done
The remaining part can be set from the Simulator. You must change the simulator language, for this answer the correct one is French.
Go to Settings -> General -> Language & Region -> French and run the project again.
I develop ios application (iPhone) in MonoTouch(5.2.12)/MonoDevelop(3.0.3.2)
I tried to localize it.
I created localization folders (de.lproj)(Add->New folder) and I placed 'Localizable.strings' file there. This file was added to project (Add->Add files ...).
Localization doesn't work.
I find out that localization files (Localizable.strings) don't locate in runtime place
(/user/jpa/Library/Application Support/iPhone Simulator/5.1/Applications/A99 ...B13/MyApp.app/de.lproj/), even though in MonoDevelop they are.
Why? What is wrong? File is UTF-8 coded. (It doesn't depict with UTF-16)
Thanks.
I believe you'll need to set the build action of your files to "Content" (right click file -> Build Action -> Content).
How do you call your Localized string ? Can you give us a piece of code ?
You don't need to create manually the localization folders, just:
create a Localizable.string file (Right click in project explorer then "New File")
select it
open the Xcode right panel (if not already open)
click on + in the Localization part, and select the language
This method will prevent from manipulation errors because Xcode create the localization folders itself.