what is practical meaning of impulse response? - signal-processing

Impulse response is usually used in filter and for convolution but i always find it difficult to explain my self what is this and how does it help.
My question what is practical meaning of impulse response, either it an equation or characteristic of a system in response to input.

Definition:
In signal processing, the impulse response, or impulse response function, of a dynamic system is its output when presented with a
brief input signal, called an impulse.
Explanation: Think of it from a system perspective. Lets look at an airplane.
Sitting at the controls, a test pilot will get to a smooth level flight. Then they will push the flight stick all the way forward, then bring it all the way back to center position, as fast as possible.
They then see what the planes response is. Some will just drop in altitude, then level off. Some will start to dive and keep diving at a constant rate, and some (OH NO!) will start to dive faster and faster!
So knowing what the impulse response is, goes a long way in telling the characteristics of a system.
A designer should know what the impulse response should be, then design the system to it.
Resource:
http://en.wikipedia.org
http://www.edaboard.com/thread129957.html

The definition of impulse is given by the function
δ(t)= { 1 , t=0 | 0 , otherwise }
When you want to analyze a system from its frequency, you transform the time domain to the frequency.
First we find the transfer function of the system, so we spent this function to the frequency domain (Fourier transform).
The system input and output are related by Y(jW)=H(jW)*X(jW)
Where Y(jW) is the output, X(jW) is the input and H(jW) is our transfer function.
To analyze how our system behaves in frequency, we take as input X(jW) a unit impulse.
Applying the Fourier transform for δ(t) we have δ(jW)=1
Y(jW)=H(jW)*1 ---> Y(jW)=H(jW)
Thus our output does not change with the entry of a unit impulse, and we can analize our system in two different domains.
This is usually used for filter projects. However, there are several other applications for this tool.

Related

How to normalize amplitude differeces within the 433Mhz signal burst in GNU Radio Companion?

I'm learning SDR by trying to decode different 433Mhz keyfob signals.
My initial flow for capture and pre-processing looks like this:
What I get on the sink is:
I guess the bits are visible fine and I could proceed to decode it somehow. But I am worried about the big difference in the amplitude: the very beginning of the burst has much higher amplitude in comparison to the rest of the packet. This picture is very consistent (I was not able to get bursts with more balanced amplitudes). If I was speaking about music recording I would look for a compression method. But I don't know what the equivalent in the SDR world is.
I'm not sure if this will be a problem when I'll try to quadrature demod, binary slice and/or clock recover.
Is this a known problem and what is the approach to eliminate it within GNU Radio Companion?

How would I break down a signals sound pressure level by frequency

I've been given some digitized sound recordings and asked to plot the sound pressure level per Hz.
The signal is sampled at 40KHz and the units for the y axis are simply volts.
I've been asked to produce a graph of the SPL as dB/Hz vs Hz.
EDIT: The input units are voltage vs time.
Does this make sense? I though SPL was a time domain measure?
If it does make sense how would I go about producing this graph? Apply the dB formula (20 * log10(x) IIRC) and do an FFT on that or...?
What you're describing is a Power Spectral Density. Matlab, for example, has a pwelch function that does literally what you're asking for. To scale to dBSPL/Hz, simply apply 10*log10([psd]) where psd is the output of pwelch. Let me know if you need help with the function inputs.
If you're working with a different framework, let me know which, 100% sure they'll have a version of this function, possibly with a different output format in which case the scaling might be different.

Python: time stretch wave files - comparison between three methods

I'm doing some data augmentation on a speech dataset, and I want to stretch/squeeze each audio file in the time domain.
I found the following three ways to do that, but I'm not sure which one is the best or more optimized way:
dimension = int(len(signal) * speed)
res = librosa.effects.time_stretch(signal, speed)
res = cv2.resize(signal, (1, dimension)).squeeze()
res = skimage.transform.resize(signal, (dimension, 1)).squeeze()
However, I found that librosa.effects.time_stretch adds unwanted echo (or something like that) to the signal.
So, my question is: What are the main differences between these three ways? And is there any better way to do that?
librosa.effects.time_stretch(signal, speed) (docs)
In essence, this approach transforms the signal using stft (short time Fourier transform), stretches it using a phase vocoder and uses the inverse stft to reconstruct the time domain signal. Typically, when doing it this way, one introduces a little bit of "phasiness", i.e. a metallic clang, because the phase cannot be reconstructed 100%. That's probably what you've identified as "echo."
Note that while this approach effectively stretches audio in the time domain (i.e., the input is in the time domain as well as the output), the work is actually being done in the frequency domain.
cv2.resize(signal, (1, dimension)).squeeze() (docs)
All this approach does is interpolating the given signal using bilinear interpolation. This approach is suitable for images, but strikes me as unsuitable for audio signals. Have you listened to the result? Does it sound at all like the original signal only faster/slower? I would assume not only the tempo changes, but also the frequency and perhaps other effects.
skimage.transform.resize(signal, (dimension, 1)).squeeze() (docs)
Again, this is meant for images, not sound. Additionally to the interpolation (spline interpolation with the order 1 by default), this function also does anti-aliasing for images. Note that this has nothing to do with avoiding audio aliasing effects (Nyqist/Aliasing), therefore you should probably turn that off by passing anti_aliasing=False. Again, I would assume that the results may not be exactly what you want (changing frequencies, other artifacts).
What to do?
IMO, you have several options.
If what you feed into your ML algorithms ends up being something like a Mel spectrogram, you could simply treat it as image and stretch it using the skimage or opencv approach. Frequency ranges would be preserved. I have successfully used this kind of approach in this music tempo estimation paper.
Use a better time_stretch library, e.g. rubberband. librosa is great, but its current time scale modification (TSM) algorithm is not state of the art. For a review of TSM algorithms, see for example this article.
Ignore the fact that the frequency changes and simply add 0 samples on a regular basis to the signal or drop samples on a regular basis from the signal (much like your image interpolation does). If you don't stretch too far it may still work for data augmentation purposes. After all the word content is not changed, if the audio content has higher or lower frequencies.
Resample the signal to another sampling frequency, e.g. 44100 Hz -> 43000 Hz or 44100 Hz -> 46000 Hz using a library like resampy and then pretend that it's still 44100 Hz. This still change the frequencies, but at least you get the benefit that resampy does proper filtering of the result so that you avoid the aforementioned aliasing, which otherwise occurs.

Quadcopter PID controller

Context
My task is to design and build a velocity PID controller for a micro quadcopter than flies indoors. The room where the quadcopter is flying is equipped with a camera-based high accuracy indoor tracking system that can provide both velocity and position data for the quadcopter. The resulting system should be able to accept a target velocity for each axis (x, y, z) and drive the quadcopter with that velocity.
The control inputs for the quadcopter are roll/pitch/yaw angles and thrust percentage for altitude.
My idea is to implement a PID controller for each axis where the SP is the desired velocity in that direction, the measured value is the velocity provided by the tracking system and the output value is the roll/pitch/yaw angle and respectively thrust percent.
Unfortunately, because this is my first contact with control theory, I am not sure if I am heading in the right direction.
Questions
I understand the basic PID controller principle, but it is still
unclear to me how it can convert velocity (m/s) into roll/pitch/yaw
(radians) by only summing errors and multiplying with a constant?
Yes, velocity and roll/pitch are directly proportional, so does it
mean that by multiplying with the right constant yields a correct
result?
For the case of the vertical velocity controller, if the velocity is set to 0, the quadcopter should actually just maintain its altitude without ascending or descending. How can this be integrated with the PID controller so that the thrust values is not 0 (should keep hovering, not fall) when the error is actually 0? Should I add a constant term to the output?
Once the system has been implemented, what would be a good approach
on tuning the PID gain parameters? Manual trial and error?
The next step in the development of the system is an additional layer
of position PID controllers that take as a setpoint a desired
position (x,y,z), the measured positions are provided by the indoor
tracking system and the outputs are x/y/z velocities. Is this a good approach?
The reason for the separation of these PID control layers is that the project is part of a larger framework that promotes re-usability. Would it be better to just use a single layer of PID controllers that directly take position coordinates as setpoints and output roll/pitch/yaw/thrust values?
That's the basic idea. You could theoretically wind up with several constants in the system to convert from one unit to another. In your case, your P,I, D constants will implicitly include the right conversion factors. for example, if in an idealized system you would want to control the angle by feedback with P=0.5 in degrees, bu all you have access to is speed, and you know that 5 degrees of tilt gives 1 m/s, then you would program the P controller to multiply the measured speed by 0.1 and the result would be the control input for the angle.
I think the best way to do that is to implement a SISO PID controller not on height (h) but on vertical speed (dh/dt) with thrust percentage as the ouput, but I am not sure about that.
Unfortunately, if you have no advance knowledge about the parameters, that will be the only way to go. I recommend an environment that won't do much damage if the quadcopter crashes...
That sounds like a good way to go
My blog may be of interest to you: http://oskit.se/quadcopter-control-and-how-to-really-implement-it/
The basic principle is easy to understand. Tuning is much harder. It took me the most time to actually figure out what to feed into the pid controller and small things like the + and - signs on variables. But eventually I solved these problems.
The best way to test PID controller is to have some way to set your values dynamically so that you don't have to recompile your firmware every time. I use mavlink in my quadcopter firmware that I work on. With mavlink the copter can easily be configured using any ground control software that supports mavlink protocol.
Start small, build a working copter with using a ready made controller, then write your own. Then test it and tune it and experiment. You will never truly understand PID controllers unless you try building a copter yourself. My bare metal software development library can assist you with making it easier to write your software without having to worry about hardware driver implementation. Link: https://github.com/mkschreder/martink
If you are using python programming language, you can use ddcontrol framework.
You can estimate a transfer function by SISO data. You can use tfest function for this purpose. And then you can optimize a PID Controller by using pidopt function.

Software Phase Locked Loop example code needed

Does anyone know of anywhere I can find actual code examples of Software Phase Locked Loops (SPLLs) ?
I need an SPLL that can track a PSK modulated signal that is somewhere between 1.1 KHz and 1.3 KHz. A Google search brings up plenty of academic papers and patents but nothing usable. Even a trip to the University library that contains a shelf full of books on hardware PLL's there was only a single chapter in one book on SPLLs and that was more theoretical than practical.
Thanks for your time.
Ian
I suppose this is probably too late to help you (what did you end up doing?) but it may help the next guy.
Here's a golfed example of a software phase-locked loop I just wrote in one line of C, which will sing along with you:
main(a,b){for(;;)a+=((b+=16+a/1024)&256?1:-1)*getchar()-a/512,putchar(b);}
I present this tiny golfed version first in order to convince you that software phase-locked loops are actually fairly simple, as software goes, although they can be tricky.
If you feed it 8-bit linear samples on stdin, it will produce 8-bit samples of a sawtooth wave attempting to track one octave higher on stdout. At 8000 samples per second, it tracks frequencies in the neighborhood of 250Hz, just above B below middle C. On Linux you can do this by typing arecord | ./pll | aplay. The low 9 bits of b are the oscillator (what might be a VCO in a hardware implementation), which generates a square wave (the 1 or -1) which gets multiplied by the input waveform (getchar()) to produce the output of the phase detector. That output is then low-pass filtered into a to produce the smoothed phase error signal which is used to adjust the oscillation frequency of b to push a toward 0. The natural frequency of the square wave, when a == 0, is for b to increment by 16 every sample, which increments it by 512 (a full cycle) every 32 samples. 32 samples at 8000 samples per second are 1/250 of a second, which is why the natural frequency is 250Hz.
Then putchar() takes the low 8 bits of b, which make up a sawtooth wave at 500Hz or so, and spews them out as the output audio stream.
There are several things missing from this simple example:
It has no good way to detect lock. If you have silence, noise, or a strong pure 250Hz input tone, a will be roughly zero and b will be oscillating at its default frequency. Depending on your application, you might want to know whether you've found a signal or not! Camenzind's suggestion in chapter 12 of Designing Analog Chips is to feed a second "phase detector" 90° out of phase from the real phase detector; its smoothed output gives you the amplitude of the signal you've theoretically locked onto.
The natural frequency of the oscillator is fixed and does not sweep. The capture range of a PLL, the interval of frequencies within which it will notice an oscillation if it's not currently locked onto one, is pretty narrow; its lock range, over which it will will range in order to follow the signal once it's locked on, is much larger. Because of this, it's common to sweep the PLL's frequency all over the range where you expect to find a signal until you get a lock, and then stop sweeping.
The golfed version above is reduced from a much more readable example of a software phase-locked loop in C that I wrote today, which does do lock detection but does not sweep. It needs about 100 CPU cycles per input sample per PLL on the Atom CPU in my netbook.
I think that if I were in your situation, I would do the following (aside from obvious things like looking for someone who knows more about signal processing than I do, and generating test data). I probably wouldn't filter and downconvert the signal in a front end, since it's at such a low frequency already. Downconverting to a 200Hz-400Hz band hardly seems necessary. I suspect that PSK will bring up some new problems, since if the signal suddenly shifts phase by 90° or more, you lose the phase lock; but I suspect those problems will be easy to resolve, and it's hardly untrodden territory.
This is an interactive design package
for designing digital (i.e. software)
phase locked loops (PLLs). Fill in the
form and press the ``Submit'' button,
and a PLL will be designed for you.
Interactive Digital Phase Locked Loop Design
This will get you started, but you really need to understand the fundamentals of PLL design well enough to build it yourself in order to troubleshoot it later - This is the realm of digital signal processing, and while not black magic it will certainly give you a run for your money during debugging.
-Adam
Have Matlab with Simulink? There are PLL demo files available at Matlab Central here. Matlab's code generation capabilities might get you from there to a PLL written in C.

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