Namespace or module "Runtime" not defined - f#

So the "Funscript" page here has a sample. Now I have loaded the sample into my Visual Studio 2012. I am not familiar with Visual Studio .NET and am only learning F# very recently. The last line in the sample pages which is:
do Runtime.Run(components=components, directory="Web")
always throws an error. In fact the Visual Studio IDE(Compiler) cannot seem to recognize Runtime.
If this was a language like Java, one would try to import a library and so I tried using System.Runtime, but still the Visual Studio IDE does not recognize and the line throws an error saying :
"The namespace or module "Runtime" is not defined.
Two questions
How can I get around this?
Is there any link that teaches
F# for the complete beginner that also involves loading external
libraries?

I figured this out. Funscript requires a launcher, which is talked about in the documentation. It is contained in Examples/Shared/Launcher.fs. If you use the .fsproj files that come with funscript, this is all handled automatically.
If you are compiling by hand, just add ../Shared/Launcher.fs before you compile your own file.

Related

Creating a F# PCL for Universal apps (a.k.a. Store Apps or Windows apps or WinRT apps)

Since Visual Studio 2013 Update 2, it is possible to create Portable Class Libraries (PCLs) that can reference Windows Runtime types (which was not possible before) as long as they only target Windows 8.1 and Windows Phone 8.1 and no other targets.
I tried this in C# by adding a C# Class Library (Portable for Universal Apps) and it works, which means that you can consume and produce Windows Runtime types as if the project was a Windows App or Windows Runtime Component.
Since F# also supports PCLs and Windows 8.1 and Windows Phone 8.1 are supported targets, I would like to achieve the same with F# PCLs (if possible). While Visual Studio 2013 Update 4 does not offer creating F# PCLs that only target Windows 8.1 and Windows Phone 8.1, it is possible to modify the .fsproj file of an F# PCL to match the .csproj file of a C# PCL with those targets that was created with Visual Studio. This requires changing the XML elements to the following:
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<TargetFrameworkProfile>Profile32</TargetFrameworkProfile>
and adding the following to an <ItemGroup>
<TargetPlatform Include="WindowsPhoneApp, Version=8.1" />
<TargetPlatform Include="Windows, Version=8.1" />
After these changes, I was able to consume and produce Windows Runtime types in the F# PCL as in the C# PCL (without complaints from Visual Studio in the F# PCL or C# (Universal) Windows App), but when I actually run the (Universal) Windows App I get the following exception when a function that uses Windows Runtime types is called in the F# PCL from the C# (Universal) Windows App:
An exception of type 'System.IO.FileNotFoundException' occurred in
[application name].exe but was not handled in user code
Additional information: Could not load file or assembly 'Windows, Version=255.255.255.255, Culture=neutral, PublicKeyToken=null' or one
of its dependencies. The system cannot find the file specified.
When I check the references in the Solution Explorer of Visual Studio, the C# PCL shows a reference named Windows, which is missing from the F# PCL. The Reference Properties of that reference look like this:
I tried adding this reference manually to the .fsproj file of the F# PCL by adding
<Reference Include="C:\Program Files (x86)\Microsoft SDKs\Portable\v12.0\110C4FEFF2BA61C0746933A9ED6E248D\Windows.winmd" />
to an <ItemGroup>. After this, the reference does show up in the F# PCL in the Solution Explorer with the following Reference Properties:
but does not fix the problem. That is, I still get the same exception as before.
I also tried copying and pasting the Windows reference via the context menu of the Solution Explorer of Visual Studio, but it complains with an error message.
Do you know how to properly add the Windows reference to a F# PCL? This would be really awesome, because that would make it possible to write (Universal) Windows Apps almost entirely in F#! If you know for a fact that this is not possible, then could you please explain what is preventing this from being possible?
EDIT: improved formatting of exception message
You're making a portable class library. F# does not support windows store apps, so the only way you can use F# in such a situation is to call it from C#. If you manage to succeed, you'll be the first of anyone.

BCL.Async issue with F# project

Using the latest VS2013, if I create a clean console application and add a nuget reference to BCL.Async, all colouration in VS dies. You then get: -
"Internal language services have encountered severe errors. Syntax coloring or other features may stop working. If you experience such issues, they could be fixed as follows: (1) Clean current solution (2) Restart Visual Studio (.."
Needless to say neither works.
The bug is repro-ed when the project targets .NET 4.0 but not when it targets .NET 4.5.
To be clear, the error message originates from Visual F# Power Tools (see https://github.com/fsprojects/VisualFSharpPowerTools/blob/bc76dc272cb941fdbc04e2a0d203a685c5d3bc84/src/FSharpVSPowerTools.Logic/Resource.fs#L55). What happened is that FSharp.Compiler.Service chokes on newly-added assemblies and throws exceptions to upper layers.
When I installed Microsoft.BCL.Async from NuGet package console, there are some installation errors. So I had to manually add references to System.Data, System.ServiceModel and System.ServiceModel.Discovery so that the project can be compiled. When the project is compilable, colorization goes back in normal.
That said, the error message could be improved to avoid being so horrifying though.

Xamarin Studio f# project fails to build on OSX

I've created a simple xamarin studio f# project and and f# unit project. When I build I get
unknown-file(1,1): Error FS2020: The assembly
'Studio.app/Contents/MacOS/lib/monodevelop/AddIns/NUnit/nunit.framework.dll'
is listed on the command line.
Assemblies should be referenced using a command line flag such as
'-r'. (FS2020) (FRXUI.Spec)
I have made no source code changes after generating the template projects.
The problem is the space in the path to the file, the reference should read
/Applications/Xamarin Studio.app/Contents/MacOS/lib/monodevelop/AddIns/NUnit/nunit.framework.dll
There is currently a known issue here
You can also work around it by using nuget, I almost always use fsunit with NUnit for unit tests in F#. If you don't already have it, you can also get monodevelop-nuget-addin which makes installation of these packages pretty easy.
I got this too. I worked around it by replacing the reference to nunit.framework in my test project with a version built from source.

Problem with F# Powerpack. Method not found error

I've had F# Powerpack for a while now. It ran perfectly. But a few days before, I don't know what I did, whenever I compile my project and run it, I get an error
Method not found: 'System.Object Microsoft.FSharp.Text.Parsing.Tables`1.Interpret(Microsoft.FSharp.Core.FSharpFunc`2<Microsoft.FSharp.Text.Lexing.LexBuffer`1<Char>,!0>, Microsoft.FSharp.Text.Lexing.LexBuffer`1<Char>, Int32)'.
I tried on my laptop too. Then I thought, that it might be an error in my code. So I started a new project, F# Parsed Language Starter Kit (the starter kit you find online), and it fails with the same error. I tried reinstalling F# Powerpack but the error continues.
You've probably installed VS2010 SP1.
http://fsharpnews.blogspot.com/2011/03/dont-install-vs2010-sp1.html
Please send details of your install configuration and updates to fsbugs AT microsoft.com.
Also, please repair Visual Studio, and/or look at the instructions on this page and send us the contents of your pub.config file.
A workaround to get you going again is to recompile the F# Power Pack for .NET 4.0 (it is a .NET 2.0 binary, and this related to the issue you're seeing)
I've got the same error when trying to build WikiBooks Lexing/Parsing example in Visual Studio 2012. I resolved the problem by switching target framework from 4.0 to 4.5 in project settings.

WSPBuilder cannot find my assembly

I am using WSPBuilder on Visual Studio 2010 to create a feature with a feature receiver assembly for SharePoint 2010. When I try to build the WSP using WSP Builder I get this message in the output window:
The assembly MyAssembly.dll is unmanaged. The assembly will be excluded from the WSP package!
The defined Project Assembly seems not to be a valid assembly!
Solution compatibility: SharePoint 2010
The resulting WSP that gets built does not contain my DLL.
My DLL is strongly named, and I cant think of any other obvious reasons why this is happening.
Any idea why WSPBuilder is not able to package my assembly in the WSP?
Ahh... Found the answer. My code was getting compiled against .Net Framework 4.0. Changed it to .Net Framework 3.5 and Voila! WSP gets built without any problems...

Resources