I want to write a sample program in which 16 threads have access to a shared object with huge size like 10gb. I know that I can use pthread_mutex_t to get the lock on the object, but how can I make it efficient so that two or more thread can modify disjoint part of the shared object simultaneously?
Maybe you can create an array of 10 pthread_mutex_t's, one for each 1gb range, and lock the appropriate mutex for the range you'll be modifying?
What about using a sempahore. You can initialize semaphore with number of threads that shares the resources.
/* Includes */
#include <unistd.h> /* Symbolic Constants */
#include <sys/types.h> /* Primitive System Data Types */
#include <errno.h> /* Errors */
#include <stdio.h> /* Input/Output */
#include <stdlib.h> /* General Utilities */
#include <pthread.h> /* POSIX Threads */
#include <string.h> /* String handling */
#include <semaphore.h> /* Semaphore */
void semhandler ( void *ptr );
sem_t mutex;
int cntr=0; /* shared variable */
int main()
{
int arg[2];
pthread_t thread1;
pthread_t thread2;
arg[0] = 0;
arg[1] = 1;
/* initialize mutex to 2 to share resource with two threads*/
/* Seconds Argumnet "0" makes the semaphore local to the process */
sem_init(&mutex, 0, 2);
pthread_create (&thread1, NULL, (void *) &semhandler, (void *) &arg[0]);
pthread_create (&thread2, NULL, (void *) &semhandler, (void *) &arg[1]);
pthread_join(thread1, NULL);
pthread_join(thread2, NULL);
sem_destroy(&mutex);
exit(0);
} /* main() */
void semhandler ( void *ptr )
{
int x;
x = *((int *) ptr);
printf("Thrd %d: Waiting to enter critical region...\n", x);
sem_wait(&mutex); /* down semaphore */
if( x == 1 )
cntr++;
/* START CRITICAL REGION */
printf("Thrd %d: Now in critical region...\n", x);
printf("Thrd %d: New Counter Value: %d\n", x, cntr);
printf("Thrd %d: Exiting critical region...\n", x);
/* END CRITICAL REGION */
sem_post(&mutex); /* up semaphore */
pthread_exit(0); /* exit thread */
}
Related
I have a shared library linked to an executable for which I would like to have code coverage instrumentation using custom _sanitizer_cov_trace_pc* functions.
library.cc
#include <stdio.h>
void so_function() {
printf("SO function.");
}
callbacks.cc
#include <stdint.h>
#include <stdio.h>
#include <sanitizer/coverage_interface.h>
extern "C" void __sanitizer_cov_trace_pc_guard_init(uint32_t *start,
uint32_t *stop) {
static uint64_t N;
if (start == stop || *start) return;
printf("INIT: %p %p\n", start, stop);
for (uint32_t *x = start; x < stop; x++)
*x = ++N;
}
extern "C" void __sanitizer_cov_trace_pc_guard(uint32_t *guard) {
if (!*guard) return;
void *PC = __builtin_return_address(0);
char PcDescr[1024];
__sanitizer_symbolize_pc(PC, "%p %F %L", PcDescr, sizeof(PcDescr));
printf("guard: %p %x PC %s\n", guard, *guard, PcDescr);
}
main.cc
#include <stdio.h>
void so_function();
int main(int argc, char **argv) {
so_function();
}
I compiled the library using clang's -fsanitize-coverage=trace-pc-guard into position-independent code (-fPIC) and then I created the shared library using both the resulted object file and callbacks.cc using -fsanitize=address.
I compiled main.cc and linked it with the shared library but it seems like these 2 custom __sanitizer_cov_trace_pc_guard* functions don't get called.
I would like have code coverage instrumentation using these 2 functions only for the shared library, and not for the main executable.
Actually i dont know how to deal with neighbor_recv function. I am not receiving any packet, as was receiving in broadcast-example. All values used in this code are randomly initialized. Moreover I want to store neighbor of each node. Currently I am having 3 telosb motes.
#include "contiki.h"
#include "net/rime/rime.h"
#include "random.h"
#include "node-id.h"
#include "dev/button-sensor.h"
#include "dev/leds.h"
#include <stdio.h>
struct adv_msg {
uint16_t val;
};
/*------------------------------------------------------------------------ ---*/
PROCESS(neighbor_process, "Neighbor example");
AUTOSTART_PROCESSES(&neighbor_process);
/*------------------------------------------------------------------------ ---*/
static void
neighbor_recv(struct neighbor_discovery_conn *c, const linkaddr_t *from)
{
printf("message received from %d.%d: '%s'\n",
from->u8[0], from->u8[1], (char *)packetbuf_dataptr());
}
static const struct neighbor_discovery_callbacks cb ={neighbor_recv};
static struct neighbor_discovery_conn neighbor;
/*---------------------------------------------------------------------------*/
PROCESS_THREAD(neighbor_process, ev, data)
{
static struct etimer et;
clock_time_t initial=0;// randomly initialize these values
clock_time_t min=0;
clock_time_t max=10;
uint16_t val=108;
PROCESS_EXITHANDLER(neighbor_discovery_close(&neighbor));
PROCESS_BEGIN();
neighbor_discovery_open(&neighbor, 129,initial,min,max,&cb);
while(1) {
/* Delay 2-4 seconds */
etimer_set(&et, CLOCK_SECOND * 4 + random_rand() % (CLOCK_SECOND * 4));
PROCESS_WAIT_EVENT_UNTIL(etimer_expired(&et));
packetbuf_copyfrom("Hello", 5);
neighbor_discovery_set_val(&neighbor,val);
neighbor_discovery_start(&neighbor,val);
printf("message sent\n");
}
PROCESS_END();
}
/*---------------------------------------------------------------------------*/
I want to make thread-local buffer for strerror_r call and write my own thread-safe char * my_strerror(int) that will use thread local buffer and call strerror_r.
While reading example regarding pthread_getspecific() in Advanced Programming in Unix Environment by R.Stevens i feel discrepancy - why mutex is used in example below?
Example from book:
#include <limits.h>
#include <string.h>
#include <pthread.h>
#include <stdlib.h>
static pthread_key_t key;
static pthread_once_t init_done = PTHREAD_ONCE_INIT;
pthread_mutex_t env_mutex = PTHREAD_MUTEX_INITIALIZER;
extern char **environ;
static void
thread_init(void)
{
pthread_key_create(&key, free);
}
char *
getenv(const char *name)
{
int i, len;
char *envbuf;
pthread_once(&init_done, thread_init);
pthread_mutex_lock(&env_mutex);
envbuf = (char *)pthread_getspecific(key);
if (envbuf == NULL) {
envbuf = malloc(ARG_MAX);
if (envbuf == NULL) {
pthread_mutex_unlock(&env_mutex);
return(NULL);
}
pthread_setspecific(key, envbuf);
}
len = strlen(name);
for (i = 0; environ[i] != NULL; i++) {
if ((strncmp(name, environ[i], len) == 0) &&
(environ[i][len] == '=')) {
strcpy(envbuf, &environ[i][len+1]);
pthread_mutex_unlock(&env_mutex);
return(envbuf);
}
}
pthread_mutex_unlock(&env_mutex);
return(NULL);
}
The mutex is needed for the protection of the environ variable, for example, from putenv. The lock call is badly placed, though, it's better to be immediately after the strlen.
Actually,the main scenerio is that : from main thread there are two thread running.By using conditional variable,two threads will be running and sleeping and then it will return to main thread.I mean I dont want different output pattern.just one pattern:from main->thread1->thread2->main.
I have written a code for C thread.It shows the result I want sometimes and sometimes not.as for example,the output is:
I am in thread 1
before conditional wait
I am in thread 2
before conditional release
i am again in thread 2
i am again in thread 1
main exits here
The problem is sometimes "main exits here" does not execute.Please help me.It is to be noted that I cant use pthread_join().my code is given below
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#include <semaphore.h>
pthread_mutex_t gLock;
pthread_cond_t gCondition;
pthread_mutex_t mLock;
pthread_cond_t mCondition;
void initialize()
{
pthread_mutex_init(&gLock, NULL);
pthread_cond_init (&gCondition, NULL);
pthread_mutex_init(&mLock, NULL);
pthread_cond_init (&mCondition, NULL);
return;
}
void * threadOne(void * msg)
{
printf("%s \n",(char*) msg);
printf("before conditional wait\n");
pthread_mutex_lock(&gLock);
pthread_cond_wait(&gCondition,&gLock);
pthread_mutex_unlock(&gLock);
printf("i am again in thread 1\n");
pthread_mutex_lock(&mLock);
pthread_cond_signal(&mCondition);
pthread_mutex_unlock(&mLock);
}
void * threadTwo(void * msg)
{
printf("%s\n",(char*)msg);
printf("before conditional release\n");
pthread_mutex_lock(&gLock);
pthread_cond_signal(&gCondition);
pthread_mutex_unlock(&gLock);
printf("i am again in thread 2\n");
}
int main()
{
pthread_t thread1;
pthread_t thread2;
char * msg1="I am in thread 1";
char * msg2="I am in thread 2";
initialize();
pthread_create(&thread1,NULL,threadOne,(void*) msg1);
pthread_create(&thread2,NULL,threadTwo,(void*) msg2);
pthread_mutex_lock(&mLock);
pthread_cond_wait(&mCondition,&mLock);
pthread_mutex_unlock(&mLock);
printf("main exits here");
return 0;
}
The problem is that you are using the condition variable incorrectly. A condition variable is just a notification mechanism, not a flag. It has no internal state other than the list of threads currently waiting. Consequently, if main() has not actually executed as far as the pthread_cond_wait() call when the other threads call pthread_cond_signal() then the signal is lost, and main() will wait forever.
You need to use a separate flag associated with the condition variable. main() can then check this flag, and only wait if the flag is not set. Also, it must check this flag in a loop, to ensure that "spurious wakeups" are handled, where pthread_cond_wait() returns without a corresponding signal. The same applies to the notification between threadOne and threadTwo.
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#include <semaphore.h>
pthread_mutex_t gLock;
pthread_cond_t gCondition;
int gFlag=0;
pthread_mutex_t mLock;
pthread_cond_t mCondition;
int mFlag=0;
void initialize()
{
pthread_mutex_init(&gLock, NULL);
pthread_cond_init (&gCondition, NULL);
pthread_mutex_init(&mLock, NULL);
pthread_cond_init (&mCondition, NULL);
}
void * threadOne(void * msg)
{
printf("%s \n",(char*) msg);
printf("before conditional wait\n");
pthread_mutex_lock(&gLock);
while(!gFlag)
{
pthread_cond_wait(&gCondition,&gLock);
}
pthread_mutex_unlock(&gLock);
printf("i am again in thread 1\n");
pthread_mutex_lock(&mLock);
mFlag=1;
pthread_cond_signal(&mCondition);
pthread_mutex_unlock(&mLock);
}
void * threadTwo(void * msg)
{
printf("%s\n",(char*)msg);
printf("before conditional release\n");
pthread_mutex_lock(&gLock);
gFlag=1;
pthread_cond_signal(&gCondition);
pthread_mutex_unlock(&gLock);
printf("i am again in thread 2\n");
}
int main()
{
pthread_t thread1;
pthread_t thread2;
char * msg1="I am in thread 1";
char * msg2="I am in thread 2";
initialize();
pthread_create(&thread1,NULL,threadOne,(void*) msg1);
pthread_create(&thread2,NULL,threadTwo,(void*) msg2);
pthread_mutex_lock(&mLock);
while(!mFlag)
{
pthread_cond_wait(&mCondition,&mLock);
}
pthread_mutex_unlock(&mLock);
printf("main exits here");
return 0;
}
Usually one would only push 'userdata' when the data isn't any of Lua's standard types (number, string, bool, etc).
But how would you push an actually Function pointer to Lua (not as userdata; since userdata is not executable as function in Lua), assuming the function looks like so:
void nothing(const char* stuff)
{
do_magic_things_with(stuff);
}
The returned value should behave like the returned value from this native Lua function:
function things()
return function(stuff)
do_magic_things_with(stuff)
end
end
Is this possible to do with the C API? If yes, how (Examples would be appreciated)?
EDIT: To add some clarity, The value is supposed to be returned by a function exposed to Lua through the C API.
Use lua_pushcfunction
Examples are included in PiL
Here is an example that follows the form of the currently accepted answer.
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include <stdio.h>
/* this is the C function you want to return */
static void
cfunction(const char *s)
{
puts(s);
}
/* this is the proxy function that acts like cfunction */
static int
proxy(lua_State *L)
{
cfunction(luaL_checkstring(L, 1));
return 0;
}
/* this global function returns "cfunction" to Lua. */
static int
getproxy(lua_State *L)
{
lua_pushcfunction(L, &proxy);
return 1;
}
int
main(int argc, char **argv)
{
lua_State *L;
L = luaL_newstate();
/* set the global function that returns the proxy */
lua_pushcfunction(L, getproxy);
lua_setglobal(L, "getproxy");
/* see if it works */
luaL_dostring(L, "p = getproxy() p('Hello, world!')");
lua_close(L);
return 0;
}
You could return a userdata with a metatable that proxies your C function through the __call metamethod. That way the userdata could be called like a function. Below is a full program example.
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include <stdio.h>
/* this is the C function you want to return */
static void
cfunction(const char *s)
{
puts(s);
}
/* this is the proxy function that will be used as the __call metamethod */
static int
proxy(lua_State *L)
{
luaL_checkudata(L, 1, "proxy");
cfunction(luaL_checkstring(L, 2));
return 0;
}
/* this global function returns the C function with a userdata proxy */
static int
getproxy(lua_State *L)
{
lua_newuserdata(L, sizeof (int));
luaL_getmetatable(L, "proxy");
lua_setmetatable(L, -2);
return 1;
}
int
main(int argc, char **argv)
{
lua_State *L;
L = luaL_newstate();
/* create the proxy metatable */
luaL_newmetatable(L, "proxy");
lua_pushcfunction(L, proxy);
lua_setfield(L, -2, "__call");
/* set the global function that returns the proxy */
lua_pushcfunction(L, getproxy);
lua_setglobal(L, "getproxy");
/* see if it works */
luaL_dostring(L, "p = getproxy() p('Hello, world!')");
lua_close(L);
return 0;
}
In retrospect, I completely over-thought what you are asking. All you really need to do is to create a function of type lua_CFunction that pulls the parameters from the Lua stack and passes them on to the target C function. The code above answers your question literally, but it is probably overkill for what you really need to accomplish.