AFNetworking getting response JSON from the wrong endpoint - ios

I am seeing a really weird and random issue in my code that I can't track down. I am getting crashes in my data model init methods when returning from AFNetworking JSON request methods. When the app does crash I am able to step back in the call stack to debug the what the JSON request/response was. The weird part is when I check the URL, request, and resonseJSON. The responseJSON does not match the expected result of the URL/request. It's like I am getting some other API methods call and data. Because the data/JSON is not what I expect the app will crash on model init.
The data I get back is usually different and not always the same. Sometimes the data is from endpoint A and sometimes it is from B, it's never consistent. It does however seem to crash consistently in the same model object.
Request endpoint A data but I get back endpoint B data. When I debug the AFHttpOperation when it crashes I see this is the result. It's almost like 2 calls are getting crossed and is some type of race condition. Below is a sample of my model object, Rest client, and model access layer.
Model Object
#implementation Applications
- (id)initWithData:(NSDictionary *)appData forLocation:(Location *)location inCategory:(Category *)category {
// appData is the JSON returned by The Rest Client and AFNetworking
self = [super init];
DDLogVerbose(#"appData = %#", appData);
if (self) {
_location = location;
_listeners = [NSMutableArray mutableArrayUsingWeakReferences];
_devices = [[NSMutableDictionary alloc] init];
_category = category;
_subscriptions = [Utility sanitizeArray:appData[#"Subscriptions"]];
}
return self;
}
#end
#implementation Location
- (void)refreshApplications {
[[Model shared] appsForLocation:self
success:^(NSObject *obj) {
self.apps = nil; //we have to get our apps again
self.apps = [NSMutableArray array];
NSArray *newApps = (NSArray *) obj;
for (NSDictionary *app in newApps) {
**// This is where it's crashing!**
Applications *newApp = [[Applications alloc] initWithData:app
forLocation:self
inCategory:[[SmartAppCategory alloc] init]];
[self.apps addObject:newApp];
}
[self notifyListeners];
}
error:nil];
}
#end
Rest Client
#interface Rest
+ (Rest *)sharedClient;
- (void)GET:(NSString *)path parameters:(NSDictionary *)params success:(SuccessCallback)sCallback error:(ErrorCallback)eCallback;
#end
#implementation Rest
+ (Rest *)sharedClient {
static dispatch_once_t token;
static Rest *shared = nil;
dispatch_once(&token, ^{
shared = [[Rest alloc] init];
});
return shared;
}
- (id)init {
self = [super init];
if (self) {
[self createClients];
}
return self;
}
- (void)createClients {
// Setup the Secure Client
// Private implementation properties
self.secureClient = [[AFOAuth2Client alloc] initWithBaseURL:baseUrl clientID:OAUTH2_CLIENT_ID secret:OAUTH2_CLIENT_SECRET];
[self.secureClient setParameterEncoding:AFJSONParameterEncoding];
AFOAuthCredential *credential = (AFOAuthCredential *) [NSKeyedUnarchiver unarchiveObjectWithData:[KeyChainStore dataForKey:KEYCHAIN_SETTINGS_AFOAuthCredential]];
if (credential) {
[self.secureClient setAuthorizationHeaderWithToken:credential.accessToken];
}
// Setup the Anonymous Client
self.anonymousClient = [[AFHTTPClient alloc] initWithBaseURL:baseUrl];
[self.anonymousClient setParameterEncoding:AFJSONParameterEncoding];
[self.anonymousClient registerHTTPOperationClass:[AFJSONRequestOperation class]];
}
- (void)GET:(NSString *)path parameters:(NSDictionary *)params success:(SuccessCallback)sCallback error:(ErrorCallback)eCallback {
[_secureClient getPath:path
parameters:params
success:^(AFHTTPRequestOperation *operation, id responseObject) {
DDLogVerbose(#"Success Path: %# JSON: %#", path, responseObject);
if (sCallback) sCallback(responseObject);
}
failure:^(AFHTTPRequestOperation *operation, NSError *error) {
[Rest callErrorBlock:eCallback withOperation:operation];
}];
}
#end
Model Access Layer
#interface Model
+ (Model *)shared;
- (void)appsForLocation:(Location *)location success:(SuccessCallback)success error:(ErrorCallback)error;
#end
#implementation Model
- (void)appsForLocation:(Location *)location success:(SuccessCallback)success error:(ErrorCallback)error {
NSString *path = [NSString stringWithFormat:#"/api/locations/%#/apps/", location.locationId];
[[Rest sharedClient] GET:path parameters:nil success:success error:error];
}
#end
A Location is a root object in the application and it will be told to refresh often. Either through UI interaction, events, or data Deserialization the the refreshApplications will execute to get more data from the server. Meanwhile other requests and events are going on in the application to get and send data to the API is JSON. Some of these GET calls to other endpoints seem to be messing with the response data.
Questions
How could this be happening with AFNetworking?
Am I being too quick to blame AFNetowrking and should I be looking for other places in my system that could be crossing the responses? I do have a load balanced backend hosted at Amazon.
Is this an endpoint issue?
How can I better debug and reproduce this issue? It only comes up at random times and is very hard to replicate. I have to continually run and re-run the application in hopes that it is crash.
Are there any advanced debugging techniques that I can use to back trace this call/crash using xcode?

I recommend that you use Charles proxy to double-check that the data you're receiving is correct. There's a trial version available that works identically to the registered version for 30 days. My first guess is that there's either some sort of buggy cache layer between you and your server, or your server is buggy. An HTTP proxy like Charles will allow you to confirm or reject this hypothesis.
This page explains how to set up Charles to proxy non-HTTPS connections from iOS devices.

To debug non-HTTPS as well as HTTPS Traffic use the mitmproxy
It allows you to inspect all packages and also resend them and much more.
With this you can check what really happens and if the backend is the problem or if AFNetworking has a Bug.
And as a cool side effect mitmproxy is totally free and Open-Sourced under the MIT Licensed.
On their website you will find some handy tutorials specific for iOS.

Related

How do I pull data from a server, make it easy to access, and make it persistent without slowing down the interface of my application?

While building my app, Marco Polo (getmarcopolo.com), I found that one of the most challenging parts of the app was pulling data from the server without slowing down the interface and without it crashing. I've got it settled now, and wanted to share my knowledge with any other developers having the same issue.
When pulling data from a server, there are a number of factors that need to be taken into consideration:
Data integrity - No data is ever missed from the server
Data persistence - Data is cached and can be accessed even when offline
Lack of interference with the interface (main thread) - Achieved using multithreading
Speed - Achieved using thread concurrency
Lack of thread collisions - Achieved using serial thread queues
So the question is, how do you achieve all 5?
I've answered this below, but would love to hear feedback on how to improve the process (with this example), as I feel it is not very easy to find in one place right now.
I'll be using the example of refreshing the marco's in the notification feed. I'll also be referring to Apple's GCD library (see https://developer.apple.com/library/mac/documentation/Performance/Reference/GCD_libdispatch_Ref/Reference/reference.html). First, we create a singleton (see http://www.galloway.me.uk/tutorials/singleton-classes/):
#implementation MPOMarcoPoloManager
+ (MPOMarcoPoloManager *)instance {
static MPOMarcoPoloManager *_instance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
_instance = [[self alloc] init];
});
return _instance;
}
#end
This allows for us to call [MPOMarcoPoloManager instance] at any time, from any file, and access the properties in the the singleton. It also ensures that there is always only one instance of the marco polos. 'static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{' ensures thread stability.
The next step is to add the data structure we will be accessing publicly. In this case, add an NSArray for the marcos to the header file, as well as a public declaration of 'instance':
#interface MPOMarcoPoloManager : NSObject
+ (MPOMarcoPoloManager *)instance;
#property (strong, nonatomic) NSArray *marcoPolos;
#end
Now that the array and the instance are accessible publicly, it's time to ensure data persistence. We will achieve this by adding the ability to cache the data. The following code will
1. Initializes our serverQueue to the global queue, which allows multiple threads to run concurrently
2. Initializes our localQueue to a serial queue, which allows only one thread to be run at a time. All local data manipulation should be done on this thread to ensure no thread collisions
3. Gives us a method to call for caching our NSArray, with objects that conform to NSCoding (see http://nshipster.com/nscoding/)
4. Attempts to pull the data structure from the cache, and initializes a new one if it cannot
#interface MPOMarcoPoloManager()
#property dispatch_queue_t serverQueue;
#property dispatch_queue_t localQueue;
#end
#implementation MPOMarcoPoloManager
+ (MPOMarcoPoloManager *)instance {
static MPOMarcoPoloManager *_instance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
_instance = [[self alloc] init];
});
return _instance;
}
- (id)init {
self = [super init];
if (self) {
_marcoPolos = [NSKeyedUnarchiver unarchiveObjectWithFile:self.marcoPolosArchivePath];
if(!self.marcoPolos) {
_marcoPolos = [NSArray array];
}
//serial queue
_localQueue = dispatch_queue_create([[NSBundle mainBundle] bundleIdentifier].UTF8String, NULL);
//Parallel queue
_serverQueue = dispatch_queue_create(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), NULL);
}
return self;
}
- (NSString *)marcoPolosArchivePath {
NSArray *cacheDirectories = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *cacheDirectory = [cacheDirectories objectAtIndex:0];
return [cacheDirectory stringByAppendingFormat:#"marcoPolos.archive"];
}
- (BOOL)saveChanges {
BOOL success = [NSKeyedArchiver archiveRootObject:self.marcoPolos toFile:[self marcoPolosArchivePath]];
return success;
}
#end
Now that we have the structure of the singleton, It's time to add the ability to refresh our marco's. Add the declarations of refreshMarcoPolosInBackgroundWithCallback:((^)(NSArray *result, NSError *error)) to the header file:
...
- (void)refreshMarcoPolosInBackground:((^)(NSArray *result, NSError *error))callback;
...
Now it's time to implement the refresh. Notice that all server calls are performed on the serverQueue (which is parallel), and any data manipulation is done on the localQueue (which is serial). When the method is completed, we use what is called a C block (see https://developer.apple.com/library/ios/documentation/cocoa/Conceptual/Blocks/Articles/00_Introduction.html) to callback the result to the main thread. Any task that acts on a background thread should have a callback to the main thread to inform the interface that the refresh has completed (whether it be successful or not).
...
- (void)refreshMarcoPolosInBackground:((^)(NSArray *result, NSError *error))callback {
//error checking ommitted
//Run the server call on the global parallel queue
dispatch_async(_serverQueue, ^{
NSArray *objects = nil;
NSError *error = nil;
//This can be any method with the declaration "- (NSArray *)fetchMarcoPolo:(NSError **)callbackError" that connects to a server and returns objects
objects = [self fetchMarcoPolo:&error];
//If something goes wrong, callback the error on the main thread and stop
if(error) {
dispatch_async(dispatch_get_main_queue(), ^{
callback(nil, error);
});
return;
}
//Since the server call was successful, manipulate the data on the serial queue to ensure no thread collisions
dispatch_async(_localQueue, ^{
//Create a mutable copy of our public array to manipulate
NSMutableArray *mutableMarcoPolos = [NSMutableArray arrayWithArray:_marcoPolos];
//PFObject is a class from Parse.com
for(PFObject *parseMarcoPoloObject in objects) {
BOOL shouldAdd = YES;
MPOMarcoPolo *marcoPolo = [[MPOMarcoPolo alloc] initWithParseMarcoPolo:parseMarcoPoloObject];
for(int i = 0; i < _marcoPolos.count; i++) {
MPOMarcoPolo *localMP = _marcoPolos[i];
if([marcoPolo.objectId isEqualToString:localMP.objectId]) {
//Only update the local model if the object pulled from the server was updated more recently than the local object
if((localMP.updatedAt && [marcoPolo.updatedAt timeIntervalSinceDate:localMP.updatedAt] > 0)||
(!localMP.updatedAt)) {
mutableMarcoPolos[i] = marcoPolo;
} else {
NSLog(#"THERE'S NO NEED TO UPDATE THIS MARCO POLO");
}
shouldAdd = NO;
break;
}
}
if(shouldAdd) {
[mutableMarcoPolos addObject:marcoPolo];
}
}
//Perform any sorting on mutableMarcoPolos if needed
//Assign an immutable copy of mutableMarcoPolos to the public data structure
_marcoPolos = [NSArray arrayWithArray:mutableMarcoPolos];
dispatch_async(dispatch_get_main_queue(), ^{
callback(marcoPolos, nil);
});
});
});
}
...
You may be wondering why we would manipulate the data on a queue for something like this, but lets add a method where we can mark the marco as viewed. We don't want to have to wait for the server to update, but we also don't want to manipulate the local object in a manor that can cause a thread collision. So let's add this declaration to the header file:
...
- (void)setMarcoPoloAsViewed:(MPOMarcoPolo *)marcoPolo inBackgroundWithlocalCallback:((^)())localCallback
serverCallback:((^)(NSError *error))serverCallback;
...
Now it's time to implement the method. Notice that the local manipulation is done on the serial queue, then immediately calls back to the main thread, allowing the interface to update without waiting for a server connection. It then updates the server, and calls back to the main thread on a separate callback to inform the interface that the server save was completed.
- (void)setMarcoPoloAsViewed:(MPOMarcoPolo *)marcoPolo inBackgroundWithlocalCallback:(MPOOrderedSetCallback)localCallback
serverCallback:(MPOErrorCallback)serverCallback {
//error checking ommitted
dispatch_async(_localQueue, ^{
//error checking ommitted
//Update local marcoPolo object
for(MPOMarcoPolo *mp in self.marcoPolos) {
if([mp.objectId isEqualToString:marcoPolo.objectId]) {
mp.updatedAt = [NSDate date];
//MPOMarcoPolo objcts have an array viewedUsers that contains all users that have viewed this marco. I use parse, so I'm going to add a MPOUser object that is created from [PFUser currentUser] but this can be any sort of local model manipulation you need
[mp.viewedUsers addObject:[[MPOUser alloc] initWithParseUser:[PFUser currentUser]]];
//callback on the localCallback, so that the interface can update
dispatch_async(dispatch_get_main_queue(), ^{
//code to be executed on the main thread when background task is finished
localCallback(self.marcoPolos, nil);
});
break;
}
}
});
//Update the server on the global parallel queue
dispatch_async(_serverQueue, ^{
NSError *error = nil;
PFObject *marcoPoloParseObject = [marcoPolo parsePointer];
[marcoPoloParseObject addUniqueObject:[PFUser currentUser] forKey:#"viewedUsers"];
//Update marcoPolo object on server
[marcoPoloParseObject save:&error];
if(!error) {
//Marco Polo has been marked as viewed on server. Inform the interface
dispatch_async(dispatch_get_main_queue(), ^{
serverCallback(nil);
});
} else {
//This is a Parse feature that your server's API may not support. If it does not, just callback the error.
[marcoPoloParseObject saveEventually];
NSLog(#"Error: %#", error);
dispatch_async(dispatch_get_main_queue(), ^{
serverCallback(error);
});
}
});
}
With this setup, a refresh can be occuring the background, while setting a marco as viewed at the same time, while ensuring that the local model is not manipulated at the same time. While the necessity of the localQueue may not be obvious with only two methods, when having many different types of manipulation available, it becomes critical.
I use a dataManager that contains two sub managers, core data fetch manager and restkit manager, which maps to core data.
for example:
anywhereInApp.m
[dataManager getData: someSearchPrecate withCompletionBlock: someBlock];
dataManager.m
- (void) getData: somePredicate withCompletionBlock: someblock{
[self.coreDataManager fetchData: somePredicate withCompletionBlock: some block];
[self.restkitManager fetchData: somePredicate withCompletionBlock: some block];
}
and then core data manger runs on a thread to fetch data and executes completion block.
and reskitmanager runs a thread and executes completion block when http request and object mapping complete.
usually the completion block updates the data shown in a collection view.
only need to worry about old data getting removed from core data, but that's another story and can involve comparing the results from the two different calls and taking appropriate action. I try to picture a venn diagram of result sets and it all makes sense or I am too tired & drinking too good of beer.

Pull 2 APIs with RestKit

I need help pulling in two APIs with RestKit.
I have API1 modeled, and pulling in correctly already.
The problem is trying to figure out how to pull API2 in to the ViewController.
Specifically, I already have the model class set up, but in the ViewController where the results of API1 + API2 will display, I can't figure out how to work it into my viewDidLoad.
Thanks!
AppDelegate.m
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// RestKit
NSString *baseURL = #"http://api.firstwebsite.com/v1";
RKObjectManager *manager = [RKObjectManager sharedManager];
if (!manager) {
manager = [RKObjectManager objectManagerWithBaseURLString:baseURL];
manager.client.serviceUnavailableAlertEnabled = YES;
manager.requestQueue.showsNetworkActivityIndicatorWhenBusy = YES;
} else {
manager.client.baseURL = [RKURL URLWithString:baseURL];
}
return YES;
}
WebListViewController.m
#property (strong, nonatomic) NSArray *hArray;
- (void)viewDidLoad
{
[super viewDidLoad];
[[RKObjectManager sharedManager] loadObjectsAtResourcePath:
[NSString stringWithFormat:
#"/something/?limit=100&something=%#&something=%#&apikey=xxxx", var1, var2]
usingBlock:^(RKObjectLoader *loader) {
loader.onDidLoadObjects = ^(NSArray *objects){
hArray = objects;
[_tableView reloadData];
};
[loader.mappingProvider setMapping:[Fe mapping] forKeyPath:#"fe"];
loader.onDidLoadResponse = ^(RKResponse *response){
//NSLog(#"BodyAsString: %#", [response bodyAsString]);
};
}];
}
Abstract your view controller (and app delegate) away from knowledge of where the data is coming from - they have no business knowing. The app delegate shouldn't really know anything about any of this. The view controller should know that data exists and that additional data can be requested, but this should be in terms of the internal app data model, not the external model or the source of the data.
So, create a data controller. Usually a singleton. Provide an interface to get / set / request / update the data model based on set criteria. Treat all calls as asynchronous with completion callback blocks.
Internally, this data controller can manage multiple object managers, each with a different base URL , mappings and descriptors, but this is all internal knowledge.

Accessing NSDictionary object outside of ASYNC callback

I am using UNIRest to make a call and return a JSON object to my app. I have it returning the proper data as a NSDictionary and it logs our perfect. I am now trying to take that data and display it inside of my view. I cannot use my dictionary outside of the callback.
I have been digging around here on StackOverflow for similar results and posts related to variables. I feel it is a scope issue with it being limited to inside of the callback block.
My header file: (UIViewController)
#property (nonatomic, strong) NSDictionary *tideData;
My implementation:
#interface TideDetailViewController ()
#end
#implementation TideDetailViewController
#synthesize tideData;
- (void)viewDidLoad {
[super viewDidLoad];
// tideData = [[NSDictionary alloc] init];
// location is working, I removed it for testing to call a static string for now
self.locationManager = [[CLLocationManager alloc] init];
self.locationManager.distanceFilter = kCLDistanceFilterNone; // whenever we move
self.locationManager.desiredAccuracy = kCLLocationAccuracyHundredMeters; // 100 m
[self.locationManager startUpdatingLocation];
NSString *locationQueryURL = #"http://api.wunderground.com/api/XXXXXXXXXXXXX/tide/geolookup/q/43.5263,-70.4975.json";
NSLog(#"%#", locationQueryURL);
[[UNIRest get:^(UNISimpleRequest *request) {
[request setUrl: locationQueryURL];
}] asJsonAsync:^(UNIHTTPJsonResponse *response, NSError *error) {
// This is the asyncronous callback block
self.code = [response code];
NSDictionary *responseHeaders = [response headers];
UNIJsonNode *body = [response body];
self.rawResults = [response rawBody];
// I tried this as self as well
tideData = [NSJSONSerialization JSONObjectWithData:self.rawResults options: 0 error: &error];
// this logs perfectly.
NSLog(#"tideData %#", tideData);
// tried setting it to the instance
//self.tideData = tideData;
}];
// returns null
NSLog(#"tideData outside of call back %#", self.tideData);
// this is where I will be setting label text for now, will refactor once I get it working
// rest of file contents........
I have tried a good amount of items related to scoping, clearly just missing the mark. Any ideas? I have searched setting global variables, etc. Been stuck on this for a bit now.
Thanks,
Ryan
The reason you see nil is because you are logging it too soon: when you call
NSLog(#"tideData outside of call back %#", self.tideData);
the get:asJsonAsync: method has not received the results yet.
You can fix this problem by adding a setter for your property, and adding some special handling to it, like this:
-(void)setTideData:(NSDictionary*)dict {
_tideData = dict;
NSLog(#"tideData outside of call back %#", _tideData);
}
This method will be called from the asynchronous code when you do the tideData = ... assignment.
Try setting the object on main thread:
[self performSelectorOnMainThread:#selector(setTideData:) withObject:[NSJSONSerialization JSONObjectWithData:self.rawResults options: 0 error: &error] waitUntilDone:NO];
- (void)setTideData:(NSDictionary*)dict {
self.tideData = dict;
}

avoid duplicate HTTP requests with AFNetworking

I would like to find out if it's possible to avoid duplicate HTTP requests with AFNetworking. Specifically, my app may generate multiple HTTP requests which all have the same url. I would like to prevent AFNetworking from processing duplicates of the same url.
Im not sure if this can be done in AFNetworking or the underlying iOS sdk. I understand that i could manually keep trac of pending url request and avoid duplicates that way, but was wondering if there is a lower level functionality already available to take care of this.
Thanks.
Your best bet is to subclass AFHTTPRequestOperationManager's HTTP request operations and keep track of them there if you want to track requests the same way for each request, otherwise the logic will need to be elsewhere.
AFNetworking doesn't support this because there is probably some logic relevant to when you should and when you should not execute a duplicate request, which would be highly customizable (not generic enough for the framework)
I made a category that checks for in-progress GET requests before making new ones.
https://github.com/NSElvis/AFHTTPSessionManager-AFUniqueGET
It does this by using the method getTasksWithCompletionHandler of the session.
I had the same problem. I have a chat-application and I need to show user avatar for each message. So I made few same requests and I've resolved this issue.
First, I add NSDictionary with NSString avatar URLs keys and completion blocks objects:
#property (strong, nonatomic) NSMutableDictionary* successBlocksDictForGetAvatar;
And here's my method to get user avatar image:
- (void)getAvatarForUser:(ETBUser*)user
completion:(void(^)())completionBlock
{
if (user.avatarURL)
{
NSURLRequest* request = [NSURLRequest requestWithURL:[NSURL URLWithString:user.avatarURL]];
if (self.successBlocksDictForGetAvatar[user.avatarURL])
[self.successBlocksDictForGetAvatar[user.avatarURL] addObject:completionBlock];
else
{
NSMutableSet* set = [[NSMutableSet alloc] initWithObjects:completionBlock, nil];
[self.successBlocksDictForGetAvatar setObject:set forKey:user.avatarURL];
AFHTTPRequestOperation* operation = [[AFHTTPRequestOperation alloc] initWithRequest:request];
[operation setCompletionBlockWithSuccess:^(AFHTTPRequestOperation *operation, id responseObject) {
UIImage* avatarImage = [UIImage imageWithData:responseObject];
if (avatarImage)
{
user.avatar = avatarImage;
[[DataManager shared] saveAvatar];
[((NSSet*)self.successBlocksDictForGetAvatar[user.avatarURL]) enumerateObjectsUsingBlock:^(void(^successBlock)(), BOOL *stop) {
successBlock();
}];
[self.successBlocksDictForGetAvatar removeObjectForKey:user.avatarURL];
}
}
failure:^(AFHTTPRequestOperation *operation, NSError *error) {
[self.successBlocksDictForGetAvatar removeObjectForKey:user.avatarURL];
}];
[self.manager.operationQueue addOperation:operation];
}
}
}
Here I check if my dictionary contains request. If YES, I add completion block for user in dictionary. Otherwise I setObject:forKey: and make AFNetworking request. In success and fail blocks I clean my dictionary.
P.S. Here's my manager getter:
- (AFHTTPRequestOperationManager*)manager
{
if (!_manager)
{
_manager = [[AFHTTPRequestOperationManager alloc] initWithBaseURL:kBaseURL];
[_manager.requestSerializer setValue:NetworkConstantsHeaderAcceptValue forHTTPHeaderField:NetworkConstantsHeaderAcceptKey];
[_manager.operationQueue setMaxConcurrentOperationCount:1];
}
return _manager;
}

RestKit/RestEASY -- ClientAbortException when enqueuing request operations

I am working on an iOS application that will use RestKit 0.20 to make REST-based calls to a service that is running on JBoss AS 7.1.1 and using restEASY as its REST-based web service framework.
The REST service that the client app will be calling is used to retrieve objects based on their unique identifier. Since these objects can be small or large (> 1MB in size) and great in number (20? 50? 100 or more at a time) I don't want to make one large call to retrieve them all at once. Rather, I was planning on using RestKit's queued operation support to create a GET request for each object based on the object identifier, and execute the calls asynchronously. Once the GET has completed, each object will be processed through the use of Objective-C blocks so as to avoid any unnecessary blocking.
My RestKit client code looks like this...
NSArray *identifiers = ...
RKObjectManager *objectManager = [RKObjectManager sharedManager];
RKResponseDescriptor *getObjResp = [RKResponseDescriptor responseDescriptorWithMapping:[MyObject mapping] pathPattern:[WebServiceHelper pathForServiceOperation:#"/objects/:uniqueIdentifier"] keyPath:nil statusCodes:RKStatusCodeIndexSetForClass(RKStatusCodeClassSuccessful)];
for (int i=0; i < identifiers.count; i++) {
NSString *identifier = [identifiers objectAtIndex:i];
NSURL *serviceURL = [WebServiceHelper urlForServiceOperation:[NSString stringWithFormat:#"/objects/%#", identifier]];
NSURLRequest *request = [NSURLRequest requestWithURL:serviceURL];
RKObjectRequestOperation *requestOp = [[RKObjectRequestOperation alloc] initWithRequest:request responseDescriptors:#[getObjResp]];
[requestOp setCompletionBlockWithSuccess:^(RKObjectRequestOperation *operation, RKMappingResult *mappingResult) {
MyObject *obj = [mappingResult firstObject];
if (self.delegate != nil) {
[self.delegate didLoadObjectWithIdentifier:identifier myObj:obj];
}
} failure:^(RKObjectRequestOperation *operation, NSError *error){
if (self.delegate != nil) {
[self.delegate didFinishWithError:error];
}
}];
[objectManager enqueueObjectRequestOperation:requestOp];
}
From there, the delegate method that gets called when an object has been retrieved looks like this:
-(void)didLoadObjectWithIdentifier:(NSString *)identifier myObj:(MyObject *)myObj {
if(secureMessage != nil) {
NSLog(#"Message %# retrieved successfully : %#:%#", identifier, myObj);
} else {
NSLog(#"NO OBJ");
}
}
The calls appear to be functioning as expected, as I am able to print out information about the retrieve objects. However, I am seeing some weird/unexepcted behavior on the service side.
First, I see a number of Exceptions being thrown by restEASY:
13:22:02,903 WARN [org.jboss.resteasy.core.SynchronousDispatcher] (http--0.0.0.0-8080-10) Failed executing GET /objects/BBFE39EA126F610C: org.jboss.resteasy.spi.WriterException: ClientAbortException: java.net.SocketException: Broken pipe
at org.jboss.resteasy.core.ServerResponse.writeTo(ServerResponse.java:262) [resteasy-jaxrs-2.3.2.Final.jar:]
at org.jboss.resteasy.core.SynchronousDispatcher.writeJaxrsResponse(SynchronousDispatcher.java:585) [resteasy-jaxrs-2.3.2.Final.jar:]
at org.jboss.resteasy.core.SynchronousDispatcher.invoke(SynchronousDispatcher.java:506) [resteasy-jaxrs-2.3.2.Final.jar:]
at org.jboss.resteasy.core.SynchronousDispatcher.invoke(SynchronousDispatcher.java:119) [resteasy-jaxrs-2.3.2.Final.jar:]
at org.jboss.seam.resteasy.ResteasyResourceAdapter$1.process(ResteasyResourceAdapter.java:145) [jboss-seam-resteasy.jar:2.3.0.Final]
at org.jboss.seam.servlet.ContextualHttpServletRequest.run(ContextualHttpServletRequest.java:65) [jboss-seam.jar:2.3.0.Final]
at org.jboss.seam.resteasy.ResteasyResourceAdapter.getResource(ResteasyResourceAdapter.java:120) [jboss-seam-resteasy.jar:2.3.0.Final]
...
It would appear as though RestKit is closing the socket somehow (or some other error is preventing the object from being read from the server). I am unable to find anything in the documentation that could explain what is going on here.
Secondly, though, I also see another call for the very same object when a request fails with this error. Why is the GET being called more than once? Is RestKit redoing the failed GET request?
I'm mostly concerned about why the Exception is occurring within restEASY, as it will make it difficult to diagnose calls that really do fail. Has anyone seen this behavior before? Any tips as to how I can correct these issues? Thanks for any help you can give!!
Those exception are resulted from disconnected Clients i.e. some of the users might quit the app while waiting for the process to complete OR has a network failure (at the client end).
Hence, Broken Pipe.

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