Objective C URL with Vertical pipes/bars - ios

I am trying to have vertical pipes in the URL
Input String: http://testURL.com/Control?command=dispatch|HOME|ABC:User Name
-(NSString *)getURLEncodedString:(NSString *)stringvalue{
NSMutableString *output = [NSMutableString string];
const unsigned char *source = (const unsigned char *)[stringvalue UTF8String];
int sourceLen = strlen((const char *)source);
for (int i = 0; i < sourceLen; ++i) {
const unsigned char thisChar = source[i];
if (thisChar == ':' || thisChar == '/' || thisChar == '?' || thisChar == '=' || thisChar == '|' || thisChar == '.' || thisChar == '-' || thisChar == '_' || thisChar == '~' ||
(thisChar >= 'a' && thisChar <= 'z') ||
(thisChar >= 'A' && thisChar <= 'Z') ||
(thisChar >= '0' && thisChar <= '9')) {
[output appendFormat:#"%c", thisChar];
} else {
[output appendFormat:#"%%%02X", thisChar];
}
}
return output;
}
Output String after calling above method: http://testURL.com/Control?command=dispatch|HOME|ABC:User%20Name
Now, if I pass the above encode string to [[NSURL URLWithString:encodedString];
I am getting Domain=NSURLErrorDomain Code=-1000 "bad URL" UserInfo=0xae9d760 {NSUnderlyingError=0xaec8ed0 "bad URL", NSLocalizedDescription=bad URL}
Any input on this guys? I want the URL to look like the encodedString.
Thank you!

I really cannot see a reason to encode/escape your string manually... Any way, this will work just fine:
NSString *urlString = #"http://testURL.com/Control?command=dispatch|HOME|ABC:User Name";
NSURL *url = [NSURL URLWithString:[urlString stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]];
Which outputs:
http://testURL.com/Control?command=dispatch%7CHOME%7CABC:User%20Name
It seems that NSURL doesn't like vertical bars after all, which you didn't encode in your method and thus getting a bad URL code.

Related

String Task Codeforces Problem - https://codeforces.com/problemset/problem/118/A

https://codeforces.com/problemset/problem/118/A
my code:
#include<iostream>
#include<string.h>
using namespace std;
int main()
{
string str;
cin >> str;
for(int i=0; i<sizeof(str); i++)
{
if(str[i] >= 'A' && str[i] <= 'Z')
str[i]+=32;
{
if(str[i] >= 'a' && str[i] <= 'z' && str[i] != 'a' && str[i] != 'e' && str[i] != 'i' && str[i] != 'o' && str[i] != 'u' && str[i] != 'A' && str[i] != 'E' && str[i] != 'I' && str[i] != 'O' && str[i] != 'U')
cout << "." << str[i];
}
}
return 0;
}
Where is the problem in this code because it gives wrong when I submit?
I am not seeing any problem, could anyone help me to detect?
In the question they have included 'y' as a vowel too. I changed some other stuff too (like, use i<str.size() not i<sizeof(str) ), try the following code it will get accepted :
int main()
{
string str;
cin >> str;
for(int i=0; i<str.size(); i++)
{
char temp;
temp = str[i];
if(temp >= 'A' && temp <= 'Z')
temp = tolower(temp);
if(temp != 'a' && temp != 'e' && temp != 'i' && temp != 'o' && temp != 'u' && temp != 'y')
cout << "." << temp;
}
return 0;
}

What's wrong with this C++ code lottery guessing game?

I am making a simple lottery game application, where three random numbers between 0 and 10 are generated, if the user gets all three in the right order, they get 1 million. If they get one right then they win 10 dollars, and if they get all three but not in order, they win a thousand, if two are matching then they get $1,000. and if they get none right then they get nothing.
Here's my code here.
int main()
{
cout << "Hello, this is the lottery! Three random numbers between 0 and 10 will be generated. Guess what they are and the order!" << endl;
char answer;
cout << "Do you want to play? (y or n): " << endl;
cin >> answer;
while (answer == 'y' || 'Y')
{
srand((unsigned)time(NULL));
int ran1 = rand() % 10;
int ran2 = rand() % 10;
int ran3 = rand() % 10;
int guess1, guess2, guess3;
cout << "Enter your first number guess: " << endl;
cin >> guess1;
cout << "Enter your second number guess: " << endl;
cin >> guess2;
cout << "Enter your third number guess: " << endl;
cin >> guess3;
if ((guess1 != ran1 || ran2 || ran3) && (guess2 != ran1 || ran2 || ran3) && (guess3 != ran1 || ran2 || ran3))
cout << "You won no money. Sucks for you." << endl;
else
if ((guess1 == ran1 || ran2 || ran3) || (guess2 == ran1 || ran2 || ran3) || (guess3 == ran1 || ran2) || ran3)
cout << "You won 10 dollars!" << endl;
else
if ((guess1 && guess2 == ran1 && ran2) || (guess1 && guess3 == ran1 && ran3) || (guess2 && guess3 == ran2 && ran3))
cout << "You won 100 dollars!" << endl;
else
if ((guess1 == ran1 || ran2 || ran3) && (guess2 == ran1 || ran2 || ran3) && (guess3 == ran1 || ran2 || ran3))
cout << "You won 1 thousand dollars! good job!" << endl;
else
if ((guess1 == ran1) && (guess2 == ran2) && (guess3 == ran3))
cout << "You won 1 million dollars! jackpot!" << endl;
cout << "The numbers were " << ran1 << "," << ran2 << "," << ran3 << endl;
cout << "Play again?(y or n): " << endl;
cin >> answer;
if (answer == 'y')
continue;
else
break;
}
cout << "Game Over" << endl;
system("pause");
return 0;
}
when i run this code, things don't go right with the decisions. All it says is "You won no money. sucks for you". Idk what's wrong maybe its something simple but can someone help? Thanks.
if ((guess1 != ran1 || ran2 || ran3) && (guess2 != ran1 || ran2 || ran3) && (guess3 != ran1 || ran2 || ran3))
should be
if ((guess1 != ran1 || guess1 != ran2 || guess1 != ran3) && (guess2 != ran1 || guess2 != ran2 || guess2 != ran3) && (guess3 != ran1 || guess3 != ran2 || guess3 != ran3))
It is not the order of the conditionals, even though there are flaws there as well, but is the way in which you have written the conditionals.
(guess1 == ran1 || ran2) is different than (guess1 == ran1 || guess1 == ran2)
This is because in c++ a number other than 0 evaluates to true. This is why it is evaluating to true every time.
For example, say guess1 = 1, ran1 = 2, and ran2 = 3, then
(guess1 == ran1 || guess1 == ran2) will evaluate to false, but
(guess1 == ran1 || ran2) will evaluate to true.

URLEncoding from Objc to Swift 3

We are using following URL encoding in Objective C now we are migrating to swift .what will be the equivalent encoding for below ObjC to swift 3.
- (NSString *) URLEncodedString {
NSMutableString * output = [NSMutableString string];
const unsigned char * source = (const unsigned char *)[self UTF8String];
int sourceLen = strlen((const char *)source);
for (int i = 0; i < sourceLen; ++i) {
const unsigned char thisChar = source[i];
if (thisChar == ' '){
[output appendString:#"+"];
} else if (thisChar == '.' || thisChar == '-' || thisChar == '_' || thisChar == '~' ||
(thisChar >= 'a' && thisChar <= 'z') ||
(thisChar >= 'A' && thisChar <= 'Z') ||
(thisChar >= '0' && thisChar <= '9')) {
[output appendFormat:#"%c", thisChar];
} else {
[output appendFormat:#"%%%02X", thisChar];
}
}
return output;
}
This code should generate exactly the same result as your Objective-C code.
(Should compile and work as expected in both Swift 3 and 4.)
extension String {
var urlEncoded: String {
var output = ""
for thisChar in self.utf8 {
switch thisChar {
case UInt8(ascii: " "):
output.append("+")
case UInt8(ascii: "."), UInt8(ascii: "-"), UInt8(ascii: "_"), UInt8(ascii: "~"),
UInt8(ascii: "a")...UInt8(ascii: "z"),
UInt8(ascii: "A")...UInt8(ascii: "Z"),
UInt8(ascii: "0")...UInt8(ascii: "9"):
output.append(Character(UnicodeScalar(UInt32(thisChar))!))
default:
output = output.appendingFormat("%%%02X", thisChar)
}
}
return output
}
}
print("https://www.google.es".urlEncoded) //->https%3A%2F%2Fwww.google.es
Some points:
You can iterate on each UTF-8 byte with for thisChar in self.utf8
To convert a string literal (actually a UnicodeScalar Literal) to a UInt8, you can use UInt8(ascii:)
You should better consider using addingPercentEncoding(withAllowedCharacters:) with proper CharacterSet and pre/post-processing
You can probably do it this way -
extension String{
func urlEncodedString() -> String {
var output = String()
let source: [UInt8] = Array(self.utf8)
let sourceLen: Int = source.count
for i in 0..<sourceLen {
let thisChar = source[i]
if thisChar == UInt8(ascii: " ") {
output += "+"
}
else if thisChar == UInt8(ascii: ".") || thisChar == UInt8(ascii: "-") || thisChar == UInt8(ascii: "_") || thisChar == UInt8(ascii: "~") || (thisChar >= UInt8(ascii: "a") && thisChar <= UInt8(ascii: "z")) || (thisChar >= UInt8(ascii: "A") && thisChar <= UInt8(ascii: "Z")) || (thisChar >= UInt8(ascii: "0") && thisChar <= UInt8(ascii: "9")) {
output += "\(Character(UnicodeScalar(UInt32(thisChar))!))"
}
else {
output += String(format: "%%%02X", thisChar)
}
}
return output
}
}
Just replace below code (Swift 3.1.1):
func urlEncodedString() -> String {
var output = String()
let source: [UInt8] = UInt8(utf8)
let sourceLen: Int = strlen(CChar(source))
for i in 0..<sourceLen {
let thisChar: UInt8 = source[i]
if thisChar == " " {
output += "+"
}
else if thisChar == "." || thisChar == "-" || thisChar == "_" || thisChar == "~" || (thisChar >= "a" && thisChar <= "z") || (thisChar >= "A" && thisChar <= "Z") || (thisChar >= "0" && thisChar <= "9") {
output += "\(thisChar)"
}
else {
output += String(format: "%%%02X", thisChar)
}
}
return output
}
Try this swift 3 compatible code. I've tested it in a playground and works fine.
extension String {
func urlEncodedString() -> String {
var output = ""
for thisChar in self.utf8 {
if thisChar == UInt8(ascii: " ") {
output += "+"
}
else if thisChar == UInt8(ascii: ".") ||
thisChar == UInt8(ascii: "-") ||
thisChar == UInt8(ascii: "_") ||
thisChar == UInt8(ascii: "~") ||
(thisChar >= UInt8(ascii: "a") && thisChar <= UInt8(ascii: "z")) ||
(thisChar >= UInt8(ascii: "A") && thisChar <= UInt8(ascii: "Z")) ||
(thisChar >= UInt8(ascii: "0") && thisChar <= UInt8(ascii: "9")) {
output += "\(Character(UnicodeScalar(UInt32(thisChar))!))"
}
else {
output += String(format: "%%%02X", thisChar)
}
}
return output
}
}
Example usage:
let url = "https://www.google.es".urlEncodedString()
print(url)

PNG validation on iOS

Writing a mapping application on iOS, making use of OpenStreetMap tiles.
Map tile images are downloaded asynchronously and stored in a dictionary, or persisted in a SQLite DB.
Occasionally, for whatever reason, while attempting to render a map tile image, I get the following error:
ImageIO: <ERROR> PNGinvalid distance too far back
This causes nasty black squares to appear over my map.
This is the piece of code in which this occurs:
NSData *imageData = [TileDownloader RetrieveDataAtTileX:(int)tilex Y:(int)tiley Zoom:(int)zoomLevel];
if (imageData != nil) {
NSLog(#"Obtained image data\n");
UIImage *img = [[UIImage imageWithData:imageData] retain];
// Perform the image render on the current UI context.
// ERROR OCCURS BETWEEN PUSH AND POP
UIGraphicsPushContext(context);
[img drawInRect:[self rectForMapRect:mapRect] blendMode:kCGBlendModeNormal alpha:1.0f];
UIGraphicsPopContext();
[img release];
}
Now, what I'm looking for is a way to ensure a png is valid before attempting to render it to my map.
Edit: The system also occasionally throws this error:
ImageIO: <ERROR> PNGIDAT: CRC error
I found this in other question and put together what solved the issue for me. Hope you find this helpful.
The PNG format has several built in checks. Each "chunk" has a CRC32 check, but to check that you'd need to read the full file.
A more basic check (not foolproof, of course) would be to read the start and ending of the file.
The first 8 bytes should always be the following (decimal) values { 137, 80, 78, 71, 13, 10, 26, 10 } (ref). In particular, the bytes second-to-fourth correspond to the ASCII string "PNG".
In hexadecimal:
89 50 4e 47 0d 0a 1a 0a
.. P N G ...........
You can also check the last 12 bytes of the file (IEND chunk). The middle 4 bytes should correspond to the ASCII string "IEND". More specifically the last 12 bytes should be (in hexa):
00 00 00 00 49 45 4e 44 ae 42 60 82
........... I E N D ...........
(Strictly speaking, it's not really obligatory for a PNG file to end with those 12 bytes, the IEND chunk itself signals the end of the PNG stream and so a file could in principle have extra trailing bytes which would be ignored by the PNG reader. In practice, this is extremely improbable).
Here is an implementation:
- (BOOL)dataIsValidPNG:(NSData *)data
{
if (!data || data.length < 12)
{
return NO;
}
NSInteger totalBytes = data.length;
const char *bytes = (const char *)[data bytes];
return (bytes[0] == (char)0x89 && // PNG
bytes[1] == (char)0x50 &&
bytes[2] == (char)0x4e &&
bytes[3] == (char)0x47 &&
bytes[4] == (char)0x0d &&
bytes[5] == (char)0x0a &&
bytes[6] == (char)0x1a &&
bytes[7] == (char)0x0a &&
bytes[totalBytes - 12] == (char)0x00 && // IEND
bytes[totalBytes - 11] == (char)0x00 &&
bytes[totalBytes - 10] == (char)0x00 &&
bytes[totalBytes - 9] == (char)0x00 &&
bytes[totalBytes - 8] == (char)0x49 &&
bytes[totalBytes - 7] == (char)0x45 &&
bytes[totalBytes - 6] == (char)0x4e &&
bytes[totalBytes - 5] == (char)0x44 &&
bytes[totalBytes - 4] == (char)0xae &&
bytes[totalBytes - 3] == (char)0x42 &&
bytes[totalBytes - 2] == (char)0x60 &&
bytes[totalBytes - 1] == (char)0x82);
}
I know this is a super old thread, but I was looking around for an NSData extension that actually validated the crc32's in the PNG data chunks. Having not found one, I adapted one from some other source.
This will actually flag bad PNG CRC's, which isn't done (shockingly) by most image libraries
static const unsigned int datacrc32_table[256] =
{
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419,
0x706af48f, 0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4,
0xe0d5e91e, 0x97d2d988, 0x09b64c2b, 0x7eb17cbd, 0xe7b82d07,
0x90bf1d91, 0x1db71064, 0x6ab020f2, 0xf3b97148, 0x84be41de,
0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7, 0x136c9856,
0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9,
0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4,
0xa2677172, 0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b,
0x35b5a8fa, 0x42b2986c, 0xdbbbc9d6, 0xacbcf940, 0x32d86ce3,
0x45df5c75, 0xdcd60dcf, 0xabd13d59, 0x26d930ac, 0x51de003a,
0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423, 0xcfba9599,
0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190,
0x01db7106, 0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f,
0x9fbfe4a5, 0xe8b8d433, 0x7807c9a2, 0x0f00f934, 0x9609a88e,
0xe10e9818, 0x7f6a0dbb, 0x086d3d2d, 0x91646c97, 0xe6635c01,
0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e, 0x6c0695ed,
0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950,
0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3,
0xfbd44c65, 0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2,
0x4adfa541, 0x3dd895d7, 0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a,
0x346ed9fc, 0xad678846, 0xda60b8d0, 0x44042d73, 0x33031de5,
0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa, 0xbe0b1010,
0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17,
0x2eb40d81, 0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6,
0x03b6e20c, 0x74b1d29a, 0xead54739, 0x9dd277af, 0x04db2615,
0x73dc1683, 0xe3630b12, 0x94643b84, 0x0d6d6a3e, 0x7a6a5aa8,
0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1, 0xf00f9344,
0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb,
0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a,
0x67dd4acc, 0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5,
0xd6d6a3e8, 0xa1d1937e, 0x38d8c2c4, 0x4fdff252, 0xd1bb67f1,
0xa6bc5767, 0x3fb506dd, 0x48b2364b, 0xd80d2bda, 0xaf0a1b4c,
0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55, 0x316e8eef,
0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe,
0xb2bd0b28, 0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31,
0x2cd99e8b, 0x5bdeae1d, 0x9b64c2b0, 0xec63f226, 0x756aa39c,
0x026d930a, 0x9c0906a9, 0xeb0e363f, 0x72076785, 0x05005713,
0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38, 0x92d28e9b,
0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242,
0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1,
0x18b74777, 0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c,
0x8f659eff, 0xf862ae69, 0x616bffd3, 0x166ccf45, 0xa00ae278,
0xd70dd2ee, 0x4e048354, 0x3903b3c2, 0xa7672661, 0xd06016f7,
0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc, 0x40df0b66,
0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605,
0xcdd70693, 0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8,
0x5d681b02, 0x2a6f2b94, 0xb40bbe37, 0xc30c8ea1, 0x5a05df1b,
0x2d02ef8d
};
unsigned int
datacrc32 (unsigned int crc, unsigned char *buf, int len)
{
unsigned char *end;
crc = ~crc;
for (end = buf + len; buf < end; ++buf)
crc = datacrc32_table[(crc ^ *buf) & 0xff] ^ (crc >> 8);
return ~crc;
}
-(BOOL)isCRCValidPNG {
char chnk [5];
int l = 0;
int size = (int)[self length];
unsigned int crc = 0;
unsigned char c;
unsigned int csum = 0;
unsigned char b;
unsigned char *tileBytes = (unsigned char *)[self bytes];
if (self.length > 8){
const unsigned char pngHeaderBytes[] = { 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a };
for (int i = 0 ; i < 8 ; ++i){
if (tileBytes[i] != pngHeaderBytes[i])
return NO;
}
}
// process chunks
int bytePtr = 8;
strcpy (chnk, "");
do
{
// get chunk size
if (bytePtr+4 > size)
return NO;
l = 0;
for (int i = 0; i < 4; i++)
{
l = (l << 8) + tileBytes[bytePtr++];
}
printf("l is %08x",l);
// get chunk name
crc = 0;
strcpy (chnk, "");
if (bytePtr+4 > size)
return NO;
for (int i = 0; i < 4; i++)
{
c = tileBytes[bytePtr++];
crc = datacrc32 (crc, &c, 1);
chnk[i] = (char) c;
}
chnk[4] = '\0';
printf ("%s (%3d )", chnk, l);
// chunk data
if (bytePtr+l > size)
return NO;
for (int i = 0; i < l; i++)
{
c = tileBytes[bytePtr++];
crc = datacrc32 (crc, &c, 1);
}
// checksum
csum = 0;
if (bytePtr+4 > size)
return NO;
for (int i = 0; i < 4; i++)
{
c = tileBytes[bytePtr++];
csum = (csum << 8) + (int) c;
b = (unsigned char) ((crc >> 8 * (3 - i)) & 0xFF);
// printf ("b = %02x\n", b);
}
if (crc == csum)
NSLog(#"Chunk %s validated",chnk);
else
NSLog(#"chunk %s invalid ",chnk);
if (crc != csum)
return NO;
}
while (strcmp (chnk, "IEND") != 0);
return YES;
}
Switched from my own Asynchronous Download Queue Manager to the All Seeing I implementation. Problem became a moot point.
The Swift Version
func checkPNGImageDataFormat(_ imageData:Data) -> Bool
{
//More expensive since it has to go through entire data
//Check entire header magic number and IEND trailer in PNG data
var status:Bool = true
if(imageData.count < 12)
{
return false
}
let totalBytes = imageData.count
let bytes = imageData.withUnsafeBytes {
[UInt8](UnsafeBufferPointer(start: $0, count: totalBytes))
}
let header:Bool = bytes[0] == 0x89 && bytes[1] == 0x50 && bytes[2] == 0x4e && bytes[3] == 0x47 && bytes[4] == 0x0d && bytes[5] == 0x0a && bytes[6] == 0x1a && bytes[7] == 0x0a
let iend:Bool = bytes[totalBytes - 12] == 0x00 && bytes[totalBytes - 11] == 0x00 && bytes[totalBytes - 10] == 0x00 && bytes[totalBytes - 9] == 0x00 && bytes[totalBytes - 8] == 0x49 && bytes[totalBytes - 7] == 0x45 && bytes[totalBytes - 6] == 0x4e && bytes[totalBytes - 5] == 0x44 && bytes[totalBytes - 4] == 0xae && bytes[totalBytes - 3] == 0x42 && bytes[totalBytes - 2] == 0x60 && bytes[totalBytes - 1] == 0x82
status = header && iend
return status
}

Url contain special charectors

I am trying to establish a https connection but my URL contains some special characters, so creating the connection is throwing an Exception. How do I avoid this problem?
You can encode like this,
public class URLUTF8Encoder
{
final static String[] hex = {
"%00", "%01", "%02", "%03", "%04", "%05", "%06", "%07",
"%08", "%09", "%0a", "%0b", "%0c", "%0d", "%0e", "%0f",
"%10", "%11", "%12", "%13", "%14", "%15", "%16", "%17",
"%18", "%19", "%1a", "%1b", "%1c", "%1d", "%1e", "%1f",
"%20", "%21", "%22", "%23", "%24", "%25", "%26", "%27",
"%28", "%29", "%2a", "%2b", "%2c", "%2d", "%2e", "%2f",
"%30", "%31", "%32", "%33", "%34", "%35", "%36", "%37",
"%38", "%39", "%3a", "%3b", "%3c", "%3d", "%3e", "%3f",
"%40", "%41", "%42", "%43", "%44", "%45", "%46", "%47",
"%48", "%49", "%4a", "%4b", "%4c", "%4d", "%4e", "%4f",
"%50", "%51", "%52", "%53", "%54", "%55", "%56", "%57",
"%58", "%59", "%5a", "%5b", "%5c", "%5d", "%5e", "%5f",
"%60", "%61", "%62", "%63", "%64", "%65", "%66", "%67",
"%68", "%69", "%6a", "%6b", "%6c", "%6d", "%6e", "%6f",
"%70", "%71", "%72", "%73", "%74", "%75", "%76", "%77",
"%78", "%79", "%7a", "%7b", "%7c", "%7d", "%7e", "%7f",
"%80", "%81", "%82", "%83", "%84", "%85", "%86", "%87",
"%88", "%89", "%8a", "%8b", "%8c", "%8d", "%8e", "%8f",
"%90", "%91", "%92", "%93", "%94", "%95", "%96", "%97",
"%98", "%99", "%9a", "%9b", "%9c", "%9d", "%9e", "%9f",
"%a0", "%a1", "%a2", "%a3", "%a4", "%a5", "%a6", "%a7",
"%a8", "%a9", "%aa", "%ab", "%ac", "%ad", "%ae", "%af",
"%b0", "%b1", "%b2", "%b3", "%b4", "%b5", "%b6", "%b7",
"%b8", "%b9", "%ba", "%bb", "%bc", "%bd", "%be", "%bf",
"%c0", "%c1", "%c2", "%c3", "%c4", "%c5", "%c6", "%c7",
"%c8", "%c9", "%ca", "%cb", "%cc", "%cd", "%ce", "%cf",
"%d0", "%d1", "%d2", "%d3", "%d4", "%d5", "%d6", "%d7",
"%d8", "%d9", "%da", "%db", "%dc", "%dd", "%de", "%df",
"%e0", "%e1", "%e2", "%e3", "%e4", "%e5", "%e6", "%e7",
"%e8", "%e9", "%ea", "%eb", "%ec", "%ed", "%ee", "%ef",
"%f0", "%f1", "%f2", "%f3", "%f4", "%f5", "%f6", "%f7",
"%f8", "%f9", "%fa", "%fb", "%fc", "%fd", "%fe", "%ff"
};
public static String encode(String s)
{
StringBuffer sbuf = new StringBuffer();
int len = s.length();
for (int i = 0; i < len; i++) {
int ch = s.charAt(i);
if ('A' <= ch && ch <= 'Z') { // 'A'..'Z'
sbuf.append((char)ch);
} else if ('a' <= ch && ch <= 'z') { // 'a'..'z'
sbuf.append((char)ch);
} else if ('0' <= ch && ch <= '9') { // '0'..'9'
sbuf.append((char)ch);
} else if (ch == ' ') { // space
sbuf.append('+');
} else if (ch == '-' || ch == '_' // unreserved
|| ch == '.' || ch == '!'
|| ch == '~' || ch == '*'
|| ch == '\'' || ch == '('
|| ch == ')') {
sbuf.append((char)ch);
} else if (ch <= 0x007f) { // other ASCII
sbuf.append(hex[ch]);
} else if (ch <= 0x07FF) { // non-ASCII <= 0x7FF
sbuf.append(hex[0xc0 | (ch >> 6)]);
sbuf.append(hex[0x80 | (ch & 0x3F)]);
} else { // 0x7FF < ch <= 0xFFFF
sbuf.append(hex[0xe0 | (ch >> 12)]);
sbuf.append(hex[0x80 | ((ch >> 6) & 0x3F)]);
sbuf.append(hex[0x80 | (ch & 0x3F)]);
}
}
return sbuf.toString();
}
}
referenced By
HTTP://WWW.W3.ORG/INTERNATIONAL/URLUTF8ENCODER.JAVA
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