I'm trying to add UILongPressGesture to the cell. It is working but only when I long press and move in any direction.
It should call the selector method on long press but it is calling when I long press and started to move. I'm also handling the state of the gesture but selector is not calling until I long press and start moving.
I have also tried with adding gesture to cell's content view and its UIlable element, but no luck.
let longPressGesture: UILongPressGestureRecognizer = {
let gesture = UILongPressGestureRecognizer()
gesture.addTarget(self, action: #selector(MyViewController.handleLongPressGetureForRow(_:)))
gesture.delaysTouchesBegan = false
gesture.cancelsTouchesInView = false
gesture.numberOfTouchesRequired = 1
gesture.minimumPressDuration = 0.2
return gesture
}()
cell.addGestureRecognizer(longPressGesture)
cell.tag = indexPath.row
Cells where adding gesture
Please help me. Thanks in advance.
Instead of handleLongPressGetureForRow(_:) change to self.handleLongPressGetureForRow(v:) with #objc before func
let longPressGesture: UILongPressGestureRecognizer = {
let gesture = UILongPressGestureRecognizer()
gesture.addTarget(self, action: #selector(self.handleLongPressGetureForRow(v:)))
gesture.delaysTouchesBegan = false
gesture.cancelsTouchesInView = false
gesture.numberOfTouchesRequired = 1
gesture.minimumPressDuration = 0.2
return gesture
}()
cell.addGestureRecognizer(longPressGesture)
cell.tag = indexPath.row
return cell
}
#objc func handleLongPressGetureForRow(v: UILongPressGestureRecognizer )
{
print("saghsaghghsgfsgsaghghsaghsaghghsaghashgsasa")
}
I'm trying to create a keyboard the allows single tap, double tap, and triple tap. So I want to add a UITapGestureRecognizer() to each button in my keyboard. I know how to do this manually from the xib file (add each letter it's own gesture, which would take ages) but not quite sure how to do it in the Controller.
I wrote this for double tap in the viewDidLoad() method:
let doubleTap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "doubleTapCharacter:")
doubleTap.numberOfTapsRequired = 2
for button in self.view.subviews{
button.addGestureRecognizer(doubleTap)
}
and created a doubleTapCharacter() method but it's still not working. I also want to be able to send information to the doubleTapCharacter method.
Any help would be much appreciated. Also, I'm very new to swift so if the instructions are complicated, I'd highly appreciate it if you can break it down a little.
create and add the gesture recognizers:
for button in view.subviews {
// create the gesture recognizer
let doubleTapRecognizer = UITapGestureRecognizer(target: self, action: "doubleTapCharacter:")
doubleTapRecognizer.numberOfTapsRequired = 2
// add gesture recognizer to button
button.addGestureRecognizer(doubleTapRecognizer)
}
then implement the target method:
func doubleTapCharacter(doubleTapRecognizer: UITapGestureRecognizer) {
let tappedButton = doubleTapRecognizer.view as! UIButton
print(tappedButton.titleForState(UIControlState.Normal))
}
I have a UIWebView hosted inside UIViewController,
I manage to add the right\left gestures in the following way:
var swipeRight = UISwipeGestureRecognizer(target: self, action: "swiped:")
swipeRight.direction = UISwipeGestureRecognizerDirection.Right
self.webView.addGestureRecognizer(swipeRight)
The problem that it's not working with up/down directions:
var swipeDown = UISwipeGestureRecognizer(target: self, action: "swiped:")
swipeDown.direction = UISwipeGestureRecognizerDirection.Down
self.webView.addGestureRecognizer(swipeDown)
I think it's because of the scrolling and I also tried to add it to the scrollview but it still doesn't recognize the up/down gestures:
self.webView.scrollView.addGestureRecognizer(swipeDown)
UPDATE:
I tried Harry answer but it override the default action of swipe up/down and I can't scroll the page:
self.view.addGestureRecognizer(swipeUp)
self.view.addGestureRecognizer(swipeDown)
self.webView.scrollView.panGestureRecognizer.requireGestureRecognizerToFail(swipeUp)
self.webView.scrollView.panGestureRecognizer.requireGestureRecognizerToFail(swipeDown)
Add gesture recogniser to self.view not UIWebView instance.
self.view.addGestureRecognizer(swipeUp)
self.view.addGestureRecognizer(swipeDown)
Add these two lines after adding up/down gesture recognisers to web view.
self.webView.scrollView.panGestureRecognizer.requireGestureRecognizerToFail(swipeUp)
self.webView.scrollView.panGestureRecognizer.requireGestureRecognizerToFail(swipeDown)
In case of someone is still working on it, this solved my problem :
webView.scrollView.panGestureRecognizer.cancelsTouchesInView = NO;
upGesture.direction = UISwipeGestureRecognizerDirectionUp;
upGesture.cancelsTouchesInView = NO;
upGesture.delegate = self;
[webView.scrollView addGestureRecognizer:upGesture];
downGesture.direction = UISwipeGestureRecognizerDirectionDown;
downGesture.cancelsTouchesInView = NO;
downGesture.delegate = self;
[webView.scrollView addGestureRecognizer:downGesture];
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return [gestureRecognizer isKindOfClass:[UISwipeGestureRecognizer class]] && [otherGestureRecognizer isKindOfClass:[UIPanGestureRecognizer class]];
}
This question already has answers here:
Views Navigation Using Swipe Gesture
(5 answers)
Closed 9 years ago.
I have a UIStoryboard with different UIViewControllers, I would like to add another UIViewController (like a dashboard) that when the user swipe the ipad from left the dashboard will appear then when he swipe back the current view will be restored.
Is this possible? if yes any hint how to do it or any good tutorials for UIGestureRecognizer?
thank you.
UISwipeGestureRecognizer * swipeleft=[[UISwipeGestureRecognizer alloc]initWithTarget:self action:#selector(swipeleft:)];
swipeleft.direction=UISwipeGestureRecognizerDirectionLeft;
[self.view addGestureRecognizer:swipeleft];
// SwipeRight
UISwipeGestureRecognizer * swiperight=[[UISwipeGestureRecognizer alloc]initWithTarget:self action:#selector(swiperight:)];
swiperight.direction=UISwipeGestureRecognizerDirectionRight;
[self.view addGestureRecognizer:swiperight];
// Implement Gesture Methods
-(void)swipeleft:(UISwipeGestureRecognizer*)gestureRecognizer
{
//Do what you want here
}
-(void)swiperight:(UISwipeGestureRecognizer*)gestureRecognizer
{
//Do what you want here
}
Try this one.
Here is the swift version of above code.
Left Swipe
var swipeleft = UISwipeGestureRecognizer(target: self, action: Selector("swipeleft:"))
swipeleft.direction = .left
view.addGestureRecognizer(swipeleft)
Right Swipe
var swiperight = UISwipeGestureRecognizer(target: self, action: Selector("swiperight:"))
swiperight.direction = .right
view.addGestureRecognizer(swiperight)
Method implementation...
#objc func swiperight(sender: UITapGestureRecognizer? = nil) {
// Do what u want here
}
#objc func swipeleft(sender: UITapGestureRecognizer? = nil) {
// Do what u want here
}
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapTapTap:)];
[self.view1 addGestureRecognizer:tapGesture];
[self.view2 addGestureRecognizer:tapGesture];
[tapGesture release];
In the above code only taps on view2 are recognized. If I comment out the third line then taps on view1 are recognized. If I'm right and you can only use a gesture recognizer once, I'm not sure if this is a bug or it just needs some more documentation.
A UIGestureRecognizer is to be used with a single view. I agree the documentation is spotty. That UIGestureRecognizer has a single view property gives it away:
view
The view the gesture recognizer is attached to. (read-only)
#property(nonatomic, readonly) UIView *view
Discussion You attach (or add) a gesture recognizer to a UIView object
using the addGestureRecognizer:
method.
I got around it by using the below.
for (UIButton *aButton in myButtons) {
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(handleLongPress:)];
longPress.minimumPressDuration=1.0;
[aButton addGestureRecognizer:longPress];
[longPress release];
}
Then in my handleLongPress method I just set a UIButton equal to the view of the gesture recognizer and branch what I do based upon that button
- (void)handleLongPress:(UILongPressGestureRecognizer*)gesture {
if ( gesture.state == UIGestureRecognizerStateEnded ) {
UIButton *whichButton=(UIButton *)[gesture view];
selectedButton=(UIButton *)[gesture view];
....
}
For Swift 3 in case anyone requires this:
Based on Bhavik Rathod Answer above.
func setGestureRecognizer() -> UIPanGestureRecognizer {
var panRecognizer = UIPanGestureRecognizer()
panRecognizer = UIPanGestureRecognizer (target: self, action: #selector(pan(panGesture:)))
panRecognizer.minimumNumberOfTouches = 1
panRecognizer.maximumNumberOfTouches = 1
return panRecognizer
}
///set the recognize in multiple views
view1.addGestureRecognizer(setGestureRecognizer())
view2.addGestureRecognizer(setGestureRecognizer())
No you should not attach gesture recognizers to more than one view.
There is this explicit information in the Apple documentation:
Gesture Recognizers Are Attached to a View
Every gesture recognizer is associated with one view. By contrast, a
view can have multiple gesture recognizers, because a single view
might respond to many different gestures. For a gesture recognizer to
recognize touches that occur in a particular view, you must attach the
gesture recognizer to that view.
Event Handling Guide for iOS - Gesture Recognizers Apple Developer Library
While as others mention they might work in some cases it is clearly against the documentation and could change in any future iOS version.
What you can do is add separate gesture recognisers to the views you want to monitor and they can share a common action.
We can do something Like this, it's easy and simple
1) create function as below in your controller (this function will return GestureRecognizer)
-(UITapGestureRecognizer*)setRecognizer{
UITapGestureRecognizer *gestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(openProfile)];
[gestureRecognizer setNumberOfTapsRequired:1];
return gestureRecognizer;
}
2) now set this recognizer in multiple views
[self.view1 addGestureRecognizer:[self setRecognizer]];
[self.view2 addGestureRecognizer:[self setRecognizer]];
Well if someone does not want to code for adding gesture view for multiple buttons like kwalker has answered above, and want to do it via Interface Builder this may help you.
1) You can add Long Press gesture Recognizer from Object Library like you add other objects like UIButtons and UILabels.
Initially what I ended up using was I took only one
2) Set referencing outlets to UIButton and sent actions with File's Owner.
Note: If you have multiple UIButton or any other object you will need separate gesture recognizer for each of them. For more details please refer to this question of mine.Getting wrong UIButton tag on Long press gesture recognizer
if you have fixed view I suggest you doing something like this
[self.view1 addGestureRecognizer:[[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapTapTap:)]];
[self.view2 addGestureRecognizer:[[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapTapTap:)]];
that way will reduce multiple different useless variable
You could create a generic extension on view to add gesture recognizers easily.
This is just an example but it could look like this
extension UIView {
func setGestureRecognizer<Gesture: UIGestureRecognizer>(of type: Gesture.Type, target: Any, actionSelector: Selector, swipeDirection: UISwipeGestureRecognizer.Direction? = nil, numOfTaps: Int = 1) {
let getRecognizer = type.init(target: target, action: actionSelector)
switch getRecognizer {
case let swipeGesture as UISwipeGestureRecognizer:
guard let direction = swipeDirection else { return }
swipeGesture.direction = direction
self.addGestureRecognizer(swipeGesture)
case let tapGesture as UITapGestureRecognizer:
tapGesture.numberOfTapsRequired = numOfTaps
self.addGestureRecognizer(tapGesture)
default:
self.addGestureRecognizer(getRecognizer)
}
}
}
To add a 2 tap recognizer on a view you would just call:
let actionSelector = #selector(actionToExecute)
view.setGestureRecognizer(of: UITapGestureRecognizer.self, target: self, actionSelector: actionSelector, numOfTaps: 2)
You could also easily add a swipe recognizer
view.setGestureRecognizer(of: UISwipeGestureRecognizer.self, target: self, actionSelector: actionSelector, swipeDirection: .down)
and so on.
Just remember that the target must be linked to the selector.
Override class by '<UIScrollViewDelegate>'
And use this method in .m class:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{
return YES;
}
This method will help you to enable multiple swipe on a single view..
What about re write (recreate) your GestureRecognize every time that you add a gesture recognizer pointing to the same func.
In below case it works. I am using IBOutletCollection
Swift 2:
#IBOutlet var topicView: [UIView]!
override func viewDidLoad() {
for view in self.topicView as [UIView] {
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: "viewClicked:"))
}
}
func viewClicked(recognizer: UITapGestureRecognizer) {
print("tap")
}
I know this is an old post but I figured something similar and hopefully it's useful someone else. I simply stored my imageViews in an array and assigned it to to the same gesture recognizer in a function to set up each image view.
In my viewDidLoad():
imageViewList = [imageView, imageView2, imageView3]
setupImageViews(imageViews: imageViewList)
Function to setup image views:
func setupImageViews(imageViews: [UIImageView]) {
for imageView in imageViews {
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(imageTapped(tapGestureRecognizer:)))
imageView.isUserInteractionEnabled = true
imageView.addGestureRecognizer(tapGestureRecognizer)
//set up image to be displayed with the right aspect
imageView.autoresizingMask = [.flexibleWidth, .flexibleHeight, .flexibleBottomMargin, .flexibleRightMargin, .flexibleLeftMargin, .flexibleTopMargin]
imageView.contentMode = .scaleAspectFit // OR .scaleAspectFill
imageView.clipsToBounds = true
}
}
And in the action selector imageTapped(), you can have corresponding code for whichever image view tapped.
#objc func imageTapped(tapGestureRecognizer: UITapGestureRecognizer)
{
switch tapGestureRecognizer.view {
case imageView:
print("tapped Image View 1") //add your actions here
case imageView2:
print("tapped Image View 2") //add your actions here
case imageView3:
print("tapped Image View 3") //add your actions here
default:
print("Tap not detected")
}
_ = tapGestureRecognizer.view as! UIImageView
//additional code...
}
You can do it using this code my views which are imageviews in the xib.
- (void)viewDidLoad
{
firstIV.tag = 501;
secondIV.tag = 502;
thirdIV.tag = 503;
forthIV.tag = 504;
[self addTapGesturetoImageView: firstIV];
[self addTapGesturetoImageView: secondIV];
[self addTapGesturetoImageView: thirdIV];
[self addTapGesturetoImageView: forthIV];
}
-(void)addTapGesturetoImageView:(UIImageView*)iv
{
iv.userInteractionEnabled = YES;
UITapGestureRecognizer * textfielBGIVTapGasture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(textfielBGIVTapped:)];
textfielBGIVTapGasture.numberOfTapsRequired = 1;
[iv addGestureRecognizer:textfielBGIVTapGasture];
}
- (void)textfielBGIVTapped:(UITapGestureRecognizer *)recognizer {
int tag = recognizer.view.tag-500;
switch (tag) {
case 1:
{
//firstIV tapped;
break;
}
case 2:
{
//secondIV tapped;
break;
}
case 3:
{
//thirdIV tapped;
break;
}
case 4:
{
//forthIV tapped;
break;
}
default: {
break;
}
}
}