AutoRenewable subscription in app purchases didn't have free trial - in-app-purchase

As per In App Purchases Guide in apple's developer resources, it clearly says that we can offer free trial option.
But I couldn't able to see it anywhere when I am setting in App purchases in iTunesConnect. Are they still offering that? Where can I find it?
Here is the screen shot of what I see in my iTunesConnect

In iTunes Connect you will find it here
App > Manage In App Purchases > Subscription Basic > 1 Month > Offer a free trial?

This is because you're app is NOT a newstand application.

Related

Can't add first auto-renewable subscription to new app version

I'm trying to add my first Auto-renewable subscription to my app. As apple states here, I need to attach it to a new app version:
The problem is, when I try to follow that guide, I don't have ANY option for Auto-Renewable Subscriptions on my App review page:
There should be an option for In-App Purchases and Subscriptions to be added under the Build section, as stated here under the submit an in-app purchase for the first time section.
My Auto-Renewable Subscription group is set up, with two subscriptions in it. All setup completely as far as I am aware. But for some reason, they both say: Missing Metadata which I suspect has something to do with it.
And finally, my Paid Applications contract is set to Active, as the app is a paid app that I am turning into a freemium app. So no idea what is going on here. Does anyone have any ideas? Thank you.
In App Store Connect > Your App > In App Purchase > Select your subscription
Scroll to the bottom. You are likely missing the screenshot
Once you have the image there you can select it in your build.

iTunes Connect In App Purchase free trial duration gone?

One month ago, I can choose free trial days(3,7days...) for In App Purchase in iTunes Connect, however, I couldn't find it anymore. Do I miss something or does Apple change it silently?
Please look for it under Introductory Pricing instead, as Paulw11 observes.

Apple developer account: cannot turn off in-app purchase

I find it weird already, and i hope i am missing something.
I have an App with in-app purchase OFF in capabilities.
In iTunes My Apps / Features there is NO product (i removed it).
BUT on my developer account, certificates / app ids, the In-App purchase is still enabled and CANNOT be unchecked.
The reviewers had it Rejected already several times despite my descriptions of the problem (in resolution center) and messages to the App Review Board.
Notes:
A previous reviewed build had use in-app purchase.
The app was never published yet.
Cause of rejection: "(...) we are not able to continue because we cannot locate the in-app purchases within
your app."
Thnx,

How to offer free version of iOS app to select users?

I have an app with In-App purchase to unlock full version. Is it possible to offer a free In-App purchase upgrade for select users?
This would depend on what you are trying to do. For instance for marketing purposes Apple grants you 100 promo codes you can give to people for free.
You can read about it in the iTunes Connect documentation:
https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/ProvidingPromoCodes.html

In App Purchase and Apple Review

I am trying to add in-app purchasing to an ios application which has been available on ios since 2010. According to Apple, I must submit my first in-app feature along with submitting an update to the application. The problem is that I can't test the in-app purchasing process in my code until the in-app feature is listed on the App Store. But Apple won't list the in-app feature on the App Store until they approve the product update. This is a very bad Catch-22. In my most recent attempt (third try), I put draft, untested code in the product to handle the in-app purchase. But of course I can't test it until Apple puts the feature to be in-app purchased on the price list.
Am I missing something? The Apple Review people sent me to Apple Tech Support. The Apple Tech Support people sent me to Apple Review. Any ideas to work around their Catch-22?
You should be able to implement the In App Purchase system into your app version as well as creating an iAP item in iTunes Connect, then use a Sandbox account to test purchasing of the content. The iAP doesn't have to be approved for that.
Sandbox accounts can be made in iTunes Connect under 'Manage Users'.
Apple Docs: Testing in the Sandbox

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