Use token generated in the google API console to communicate with the google play apis - oauth-2.0

I'm building a web game, and I'd like to make use of google's game services such as high scores. When I do this using the client_id of my api console project, it tells me that there is no app linked to this api consumer.
In the Google Play games publisher console, it says that my game is linked to my apis console project, but when I create a linked app, it still asked me to create a new oauth2 consumer id and secret. So I did it, entering the exact same name project name, and now I have 2 api console projects with the same name. I had the original proejct configured with other apis I use.
Do I need to just delete my original apis console project, and just configure the new project, the same way I had the original project configured? Or is there a way to use an existing apis console project and associate that with a linked app?
Also, if the game information in the game publishing console tells me that the game has been linked to the original project, why doesn't it just associate the linked app with that project, and the oauth credentials that it had obtained?

Really basic and you probably have, but have you enabled the Google Play Games Services API in API access?

Related

"The project id used to call the Google Play Developer API has not been linked in the Google Play Developer Console"

I have linked my project in the Developer Console and I have looked up various sources to find a solution to this problem. What I am actually trying to do is use the inappproducts REST resource to fetch all my products from Play Console using the get() method. A lot of suggestions that I read was to add a new in-app product which I tried doing but the error still persists after adding new products, editing existing products, adding new subscriptions, etc. I can also see that the Google Play Developer API has been enabled for this project as well. I have also created credentials for both oauth and service account. I have been trying to call this API from the OAuth Playground using my Developers account and since I am the owner of this account, I believe it should work. What should I do?

Google Cloud / APIs: Quota Circumvention via multiple projects

I manage several projects, each project includes several API Clients (Android App, iOS App, PWA and backend server).
Glossary from yt API terms:
"API Client" means a website or software application (including a mobile application) developed by you that accesses or uses the YouTube API Services.
"API Project" means the project created in the Google Developer Console that is required for API Client(s) to access and use the YouTube API Services.
Following yt API terms I must create exactly one (1) API Project for that API Client. Those API Credentials are intended to be used exclusively by the associated API Client, which means that you must not use that one (1) API Project for multiple API Clients.. Then I understand that I should create one API Project for Android App, one more for iOS App, etc.
But I've recently received following email from Google:
We have recently detected your Google Cloud / APIs Projects have been circumventing our quota restrictions via multiple projects acting as one and appears to be violating YouTube API Terms of Service (III.D.1.c).
To fix the problem please delete all projects using YouTube API usage except for one project you wish to keep active
Then if I delete API Projects and keep a single one for all my API Clients, that means I should use one API Project for multiple API Clients, that is forbidden by terms.
What's the best way to follow ?

Google Drive API for iOS: OAuth2.0 with an application-owned account

I'm creating a simple iPhone app. The basic premise is that the app will display some data (That I provide online) on the application. The data changes over time, so the app has to draw the data from online and display it. I don't have a significant programming background so I don't want to use my own server.
Thus, I thought it would be significantly easier to just put the data into some documents on a Google account and then access them programmatically via the Google Drive API. I could then update the data in my Drive account and it would get updated in the application. The key here is that I am ONLY accessing ONE account that I own MYSELF. The users' accounts are not being accessed. Therefore the goal is to never have to log in manually. It should all happen behind the scenes, aka, it should look like a server, not a google doc.
With this in mind, it doesn't make sense to show the Google Accounts sign-in page to my users as the standard OAuth2.0 tutorial shows here:https://developers.google.com/drive/quickstart-ios#step_1_enable_the_drive_api
I should be able to access my own data by somehow hardcoding in my username, password etc. Google agrees here: https://developers.google.com/drive/service-accounts#use_regular_google_accounts_as_application-owned_accounts
The above link mentions a "refresh token" that I'm supposed to save. However, I have no idea how to build and save that token, or even for that matter, where to find it.
I've gone through both the basic tutorial and the Dr. Edit Tutorial for iOS, but they both assume that the application is accessing USER accounts not application-owned accounts.
I'm not asking for someone to write the code for me (though tidbits are nice), but if you can point me to a step-by-step guide or related sample code that would help me get started that would be awesome. I'll even come back and post the code that I use!
EDIT: Since I realized that the Google Drive API wasn't something I could use for what I am trying to do, I eventually found Parse which is an awesome tool that handles all the server backend for me and is free at the basic level.
Google APIs objective-C client library doesn't support service (application-owned) accounts, because they are supposed to be used by a server-side apps, instead of clients -- you shouldn't be distributing your private key as a part of an app.
If you would like to distribute content from a service account, maybe you should write a server leg to do the authentication and pass clients credentials in a secure way for them to talk to the API on the behalf of the service account. Or, use Web publishing to make documents universally accessible without authorization and authentication if privacy is not a concern.

Google Places API: iOS key: Request Denied [duplicate]

I'm trying to make an Autocomplete field which should fetch cities as the user types, by using the Google Places API as described in this tutorial:
https://developers.google.com/places/training/autocomplete-android
You've probably found this question around many times before as I did, but none of the answers helped me. Here are the things you should know:
The URL is
https://maps.googleapis.com/maps/api/place/autocomplete/json?sensor=false&key=myKey&components=country:ro&input=whatTheUserTypes
Please don't reply by saying you replaced the API key with your own and it worked - the API key which goes there must be Android specific and won't work from a browser.
So did I make the Android API key using the SHA1 fingerprint obtained from the keystore I signed the app with.
I turned on Maps and Places APIs from the console.
The quota isn't exceeded.
All those and it still gives me REQUEST_DENIED
What I didn't mention is that I have O2Auth activated - does that change anything? Shouldn't it be as simple as putting the API key in the app?
Thanks!
Although this has been answered, I think the community could do better.
I was tearing my hair out about this, it just didn't make sense to me.. I was making an iOS/Android App, so I made an iOS/Android Key...
Wrong.
With Google's Places API, your bundle identifier isn't even considered.
What you really want to do is this:
(I'm using the new User Interface)
1. Log into https://cloud.google.com/console#/project
Select your Project Name, then go into API's & Auth > APIs
Make sure you have Places API Turned on. This is the only thing that needs to be turned on for Places-API to work.
2. Go into Credentials
Click CREATE NEW KEY under Public API Access
3. Select BROWSER KEY
4. Click Create, Nothing Else
Leave the HTTP Refer box empty.
5. Use the Key Generated here
This key will allow ANY user from any device access to the API via your Developer login.
You can try it out here: (Be sure to replace YOUR_KEY_HERE with your generated Key)
https://maps.googleapis.com/maps/api/place/autocomplete/json?input=Food%20Sh&sensor=false&radius=500&location=0,0&key=YOUR_KEY_HERE
6. Enjoy
Now you can use that URL above in your Android/iOS device.
The Google Places API does not currently support Android or iOS keys generated from the Google APIs Console. Only Server and Browser keys are currently supported.
If you would like to request this support, please file a Places API - Feature Request.
https://developers.google.com/places/training/autocomplete-android
Storing your API key
Although the above code demonstrates how to communicate directly
between an Android app and the Places Autocomplete service, you should
not store your Places API key with your app.
You should therefore build a web application that stores your API key
and proxies the Places API services. In order to secure communication
between your Android app and the proxy web service, you should require
user authentication to your proxy web service. Your Android app can
securely store user credentials and pass them to your web service, or
the user can log into your web app via an Android WebView.
For the latter approach, your web app should create and return a user
authentication token to your Android app, and your Android app should
subsequently pass this token to your proxy web service.
Go to google cloud platform console>Credentials click on edit by selected your YOUR_API_KEY>Application restrictions > select none option>save thats it.
If you select the android apps option from Application restrictions then google deny the place API with exception REQUEST_DENIED.
In Google dev console, you should be able to find both "Places API" and "Places API for Android"
Make sure to use "Places API for Android"
For some reason, "Places API for Android" is hidden in the API list, but can be accessed using search.
I had the same issue , I fix it by leaving
Accept requests from these HTTP referrers (web sites) (Optional)
in browser key Empty
I am still new, so I cannot comment, but to shed some light on Moe's answer, I resolved some similar Google Maps API issues regarding URL queries (for directions, using Volley) with the following steps:
Get Android API Key (including Google Maps Directions API in my case).
Get "Server" API Key (which seems to be created by using a key restriction of "HTTP referrers" these days - really, it's just used to issue URL queries through HTTP).
Store the Android API key as a meta-data tag in the application tag in AndroidManifest.xml with android:name="com.google.android.maps.v2.API_KEY" and android:value as your key. This is used for direct interaction with the Maps API (minus URL queries).
Use the server API key whenever issuing URL queries.
I am not sure if this also applies to URL queries for the Places API, if you only need the server API key, or if there is a better solution, but this worked for me.
I imagine that it works with just the first key - the one not restricted to Android.
Inside Google Cloud Console type Places and Activate it. Create an API Key and insert it onto your Android Studio App as you would do normally. That`s it.
I had the same problem. For me the key was to enable billing on project. I am still using "Applications for Android" restrictions. After setting up the payment method, Places Api started working.
Prior to using the Places SDK for Android, do the following:
Follow the Get an API Key guide to get, add, and restrict an API key.
Enable billing on each of your projects.
Enable the Places API for each of your projects.
See it there.
Be sure also to check out the billing plans for the Google Places API as it is not free!

Confusion on the Old Google Data AP, new Google API, and the Google Apps Marketplace

Currently Google is migrating their old Google Data API to the new Google API.
When we do API queries over the old Google Data API, we usually use Zend Framework and the given consumer key/secret to do the authen/autho, which is fine.
Question is, is it possible to use the given consumer key/secret (from the Google Apps Marketplace listing) and the new OAuth 2 Library to call the API? What I have been having is the error message redirect_uri mismatched issue and obviously Google Apps Marketplace provides no way to change this value. Even though they had provided a link for us to go to the API Console from the listing page, I cannot see the OAuth 2.0 options in my API Access page at all.
Did I missed out anything?
If let's say I need to use the Google Apps Admin Settings API, does it mean I need to separately create a new OAuth 2.0 API Access in the API Console, then, when I need to access user data, I need to do the Auth flow again using this new consumer key/secret/redirect? I can't set this permission in the Listing Manifest? (Not supported?)
Thanks for the clarifications!
Google Apps Admin Settings is not yet migrated to the new google-api, AFAICS. Check out this list : http://code.google.com/p/google-api-java-client/wiki/APIs ;
you can however use the new google-api client libraries but you have to roll your own XML model for the given API, it is not so hard, I did a similar thing for the Contact API;
The consumer/key secret can be re-used normally if it is sufficiently scoped. A related project for your market app is automatically created in the Google Api console from what I remember..

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