How can I create a simple Actionscript 3 project with FDT free - actionscript

I've just downloaded FDT free since I want to work on a small actionscript project, according to the website.
FDT Free is free of charge and the perfect editor for small projects or simply to give FDT a try without any time constraints. This edition is recommended for smaller projects.
But I cannot see any way to create an actionscript project?
The project options I am given are
Air, Web, FDT Plugin and Haxe
Can anyone help me in creating an actionscript project with FDT free?
Thanks
Piers

If you want to create a project to run in your browser then create a Web project. If you want to run this project on your desktop then create an Air project.
For more details on how to configure and set up a project with FDT, please refer to: http://fdt.powerflasher.com/docs/Basic_AS3_Tutorial#Creating_Your_First_Project

Related

Using Xcode To Make QT Applications

I would like to use Xcode as my IDE because I can place buttons, labels etc. while using the Xvim so I can program more efficiently. I used the qt-unified-mac-x64-2.0.2-1-online installer, however I cannot see any templates in Xcode V7.1.
How would it be possible to use Xcode to develop QT applications?
This question Developing QT applications in Xcode? does not help because the link which was given is dead.

How to use Xamarin in Visual Studio and Mac in the same time

I have just developed and android app using eclipse and now I want to develope its IOS version. I want to use Visual Studio and C# (I feel pretty much comfortable in these environments).
I read that, to achieve this I can use Xamarine. Everything is OK with configuring Xamarine on Visual Studio and using it in Visual Studio (I understood this part). I couldnt understant the "mac" part. They are saying that in order to build this app I need a mac running in my local network. Unfortunately I have no idea about Mac. Instead of using it in a local network, could I just install it in a Virtual Machine in windows and configure it on that way that I can see this mac from Visual Studio (How can I do this ?! :S).
I am sorry if my question is unclear but I would be greateful if any of you helps me understand these issues and help me develop my first IOS app in Visual Studio.
If you are going to do iOS development using Xamarin you need a Mac. A Mac will always be required to submit the app to the app store, and the way Xamarin works, you need to use a Mac to create the UI for iOS apps as well.
To get the most of the Xamarin, you ideally would develop your base code using Xamarin and C#, then build separate UI's for both Android and iOS. While your UIs are separate, your base core code is all the same for both apps.
It really does not make sense to have a native Android app all in Java, and then write the entire iOS app in C#. Either stick to completely native apps for both platforms, or use a wrapper like Xamarin for both.
Xamarin.iOS for Visual Studio makes it possible to develop iOS
applications on Windows, but you will still need a Mac in order to
compile and run the code.
Today, Xamarin.iOS integration in Visual Studio is focused on enabling
developers to develop in C#. Xamarin developers who write Xamarin.iOS
applications on Windows typically hand-code their user interfaces—or
they will need to switch to the Mac to use Xcode (or a beta version of
Xamarin’s new iOS Designer) to interactively design an iOS user
interface layout.
"or use a wrapper like Xamarin for both"
I have discovered the term wrapping is not correct for this product.
Unlike other products (Corona, Phonegap, Titanium, ...) that wrap up in a common, genericized library, Xamarin compiles at core level with no penalty. It is 100% native. All functionality in all it's supported platforms is 100% available and not watered down.
Wrappers can be faster to program in, in theory, but when you factor in the time you will spend looking for workarounds for the one piece of functionality that is available natively but not in your wrapper library. When you factor in the constant bugs because wrapping for 3 or more platforms is a constantly moving target and you can't count on it working from day to day.
When you factor all those things in, writing native in c# for all platforms is the better option.
I tried them all, and xamarin was my last choice as I was distracted chasing that perfect golden goose wrapper product.

How do I install Runway Module on Umbraco?

How do I install Umbraco Runway? I can't find the official runway module when I search at our Umbraco I can only find other people's projects based on Runway. I need a module to create a side menu how would I install runway?
According to Introducing JUNO, as of Umbraco 4.6, the Umbraco Runway is now available in the form of skinnable starter kits:
Adios Runway, hello Starter kits
Two years ago we introduced Runway an easier and faster way to get up
and running with Umbraco. Unfortunately it never got the TLC is
deserved and ended up being a too complicated compromise between
flexibility and ease of use. With JUNO we've have split Runway into
four Starter kits with pre-defined functionality that can be added
with a single click directly from the installer.
If you didn't install a starter kit via the installer, you can still install a starter kit, see How to install a Starter Kit? for details.

Add xUnit test project to an existing Visual Web Developer 2010 express MVC application

Maybe it's very easy but I'm trying to add support for xUnit in Visual Web Developer 2010 Express. I followed this tutorial on how to install everything but the main problem is that this tutorial only show how to add a test project to a new project and not to an existing one. When I do "Add New Project", there is not "xunit" or "test project" anywhere...
Anybody know how or can point me to a good tutorial?
A standard Windows Library (.DLL) project will work fine and is the normal project type used for xUnit.net Tests - all the existing mechanism really added was the inclusion of some example tests to start you off.
This (not having templates) is the approach being taken with future xUnit versions. You'll find some discussion of the reasoning behind this on http://xunit.codeplex.com/discussions

How can i create the setup file for blackberry phones using eclipse?

setup file creation for blackberry phones using eclipse environment
I'm going to take a big guess here and assume you mean automated building and deployment?
If so I use BB-ANT-tools, which can integrate with eclipse or can be ran via the command line. We also have it integrated with our Version Control System (TFS using Team Explorer Everywhere 2010) so that it created a build on every check-in.
You can read about BB-ANT-tools here: http://bb-ant-tools.sourceforge.net/docs

Resources