My app has a monthly view and for each day in the month, on a long press, a popover is displayed.
I have used self.view setExclusiveTouch:YES to prevent more than one popover occurring at once but that still occasionally allows multiple popovers.
How can I prevent more than one UIPopover from being displayed at a time?
Thanks
First of all declare a property of type UIPopoverController (lets say activePopover).
In the method that is called on long press do this:
if (self.activePopover != nil)
{
if (self.activePopover.popoverVisible)
[ self.activePopover dismissPopoverAnimated:YES];
self.activePopover = nil;
}
And then when you allocate the UIPopoverController on long press assign it to activePopover.
This way you always dismiss a visible popover and only then present a new one.
You can disable any interactions outside popover by setting its passthroughViews property to empty array after its presentation.
What about a global boolean flag?
Create it as a property in a global class or in your viewcontroller and check it before opening any popup
Init it with FALSE value and when you are going to open a popup just check its value:
//In the method that handle the long press to open the popup
if(!self.popUpPresent)
{
//open the pop up
[self openNewPopUp];
//put the flag
self.popUpPresent = TRUE;
}
else
//There is a popup opened, do another stuff or nothing.
Dont forget to reset it value again to FALSE every time you close a popUp.
Hope it helps
Related
I'm calling a method from another controller, but for some reason it does not work. The NSLog works fine but myButton is not showing up.
First controller .h:
-(void) buttonChange;
First controller .m
-(void)buttonChange {
myButton.hidden=NO; //this is not getting executed
NSLog(#"it's working");
}
- (void)viewDidLoad{
myButton.hidden=YES; //initially hidden
//....other codes
}
Second controller:
FirstController *theButtonInstance = [[FirstController alloc] init];
[theButtonInstance buttonChange]; //all works fine when I call this, but button is not showing up
Place this line myButton.hidden=YES; in init method of FirstController.
You're creating your instance of FirstController, but viewDidLoad hasn't run yet. Then immediately, you're setting hidden to NO. Later, viewDidLoad will be called, and it will set hidden back to YES before the view appears. You have to wait until viewDidLoad is called before you can correctly set hidden, and it won't get called right at the creation of the controller. You could do something like:
[self performSelector:#selector(buttonChange) withObject:nil afterDelay:3.0] ;
To see your button not appear then appear 3 seconds later.
If you want to create a new instance of your FirstController (what you currently do like Undo already mentioned) you don´t have to call [theButtonInstance buttonChange]; but set theButtonInstance.myButton.hidden = NO; after you created the new instance of FirstController
You can create a BOOL property in FirstViewController.h. And set that property to NO before pushing the controller. After that go to the viewDidLoad method in FirstViewController and write the if condition whether to hide or show the button based on that property. Hope that works for you. Let me know if you need code for this.
I’m I downloaded MZFormSheetController library for my app.
I’ve got a problem on my popup. When I am on my TableViewController, I tap on a row to get popup to open up so that I can change the name. The popup opens, I set the name and when I tap on the button to correct the name, I call the button method but i can’t close my popup while reload my list.
- (IBAction)modifierTournoi:(id)sender {
//code to update database
//this method close the popup but don't call method viewWillAppear to reload database
//I don't know what method i can use..?
[self dismissFormSheetControllerAnimated:YES completionHandler:^(MZFormSheetController *formSheetController) {
}];
}
Before that, I used the method popViewControllerAnimated to come back to my list while recharging my list.
- (IBAction)modifierJoueur:(id)sender {
//code to update database
[self.navigationController popViewControllerAnimated:true];
}
Can you help me please ?
Thank you very much.
It looks like there is a specific completion handler for this purpose built into the library you are using:
- (IBAction)modifierTournoi:(id)sender {
//code to update database
//this method close the popup but don't call method viewWillAppear to reload database
//I don't know what method i can use..?
[self dismissFormSheetControllerAnimated:YES completionHandler:^(MZFormSheetController *formSheetController) {
// Reloading your database should work in here.
}];
}
The reason viewWillAppear will not be being called is because rather than placing a viewController modally above your window, I imagine MZFormSheetController will be adding a UIView above all presented UIViews, so viewWillAppear will never be called. But as I said above, you should be able to reload in the completion handler block.
I have a tableview with UITextFields to build a form. I then have a button in the toolbar which launches a modal view controller to select some data which is then passed back to the tableview. However, the new data that was selected does not get refreshed into the UITextField using textField.text = valueReturnedFromModal syntax. Is there something I'm missing?
I see that the data is being returned properly from the modal so that is not the issue. I'm just having trouble forcing the UITextField to refresh with the new data. I've tried forcing a reloadData on the tableview as well.
So from the modal view, here's the code that passes data back:
- (void)doneAccountSelection:(id)sender
{
[delegate didSelectAccount:currentAccount];
[self dismissModalViewControllerAnimated:YES];
}
and here's the actual method in the delegate:
- (void)didSelectAccount:(SFAccount *)selectedAccount
{
//Ensure a valid deal exists for the account to be attached to
[self createDealObjectIfNeeded];
//Set the deal account
[self.deal setAccount:selectedAccount];
//Refresh the text fields
//Tag 3: Account Name field
UITextField *acct_name = (UITextField *) [self.view viewWithTag:3];
[acct_name setText:self.deal.account.field_acct_name_value];
//Tag 4: Account City field
UITextField *acct_city = (UITextField *) [self.view viewWithTag:4];
[acct_city setText:self.deal.account.field_acct_city_value];
//Save the context changes. A new deal gets created above if one does not exist.
if ([self saveModel]) NSLog(#"Acct object created, attached to deal successfully!");
[self.tableView reloadData];
}
Would you mind posting the code that sets the text fields data and the code that passes the data back to the table view?
Answer:
It appears that you are properly setting the data, however, you are dismissing the modal view controller after sending the delegate message. In this scenario, the table view is not even created until after the dismissModalViewControllerAnimated: has ended. Which means the textfields are NULL until the view is present. What I suggest is call
[self dismissModalViewControllerAnimated:YES];
as the first line in the didSelectAccount: delegate method. This would dismiss the modal view and then continue on with your setting the data to valid textfields as -viewWillAppear: / -viewDidAppear: would have already been called. Everything seems ok it's just the order that may be tripping you up. Although
-dismissModalViewControllerAnimated:
is passed to its parent if a view controller does not have a modal view (because it is the modal view), it seems more appropriate to call this method in the delegate method where you will eventually manipulate the view due to new data, etc.
use this after getting Value in text field:
[self.tableView ReloadData];
After some serious debugging found that self.account was being used in cellForRowAtIndexPath to set the initial UITextField values within the UITableViewCell. Then after modal selection completed, I was only updating the account reference for the deal object and not updating the self.account object.
I then added to this by creating a new method called updateTextFieldsAfterModalFinished and moved the code to update the UITextFields there. This method was then called from didSelectAccount which is the delegate method for modal view that is dismissed. Things are now working as expected and the UITextFields get updated after modal selection is finished.
To some this may sound like a daft question. I've searched around, and found little, mostly because I cannot find the appropriate search terms.
Here what I want to do is:
The application begins at view A.
View A launches view B, and view B launches view C.
Is their a way for view C to return directly back to A without dismissing itself and thus exposing B. For example a main menu button.
You can call popToRootViewControllerAnimated: if you have a UINavigationController. If you specify NO to animate it, then it will just jump back to the root without showing B first.
I have discovered a solution to my problem. Its a bit dirty, (and I''ll probably get shot down in flames for it) but works very well under tests and is very quick to implement. Here's how I did it.
In my app I have a Singleton class called GlobalVars (I use this for storing various global settings). This class holds a boolean called home_pressed and associated accessors (via synthesise). You could also store this value in the application delegate if you wish.
In every view controller with a main menu button, I wire the button to the homePressed IBAction method as follows. First setting the global homePressed boolean to YES, then dismissing the view controller in the usual way, but with NO animation.
-(IBAction) homePressed: (id) sender
{
[GlobalVars _instance].homePressed = YES;
[self dismissModalViewControllerAnimated: NO];
}//end homePressed
In every view controller except the main menu I implement the viewDidAppear method (which gets called when a view re-appears) as follows.
-(void) viewDidAppear: (Bool) animated
{
if ([GlobalVars _instance].homePressed == YES)
{
[self dismissModalViewController: NO];
}
else
{
//put normal view did appear code here/
}
}//end viewDidAppead
In the mainMenu view controller which is the root of the app, I set the global homePressed boolean to NO in its view did appear method as follows
-(void) viewDidAppear: (Bool) animated
{
if ([GlobalVars _instance].homePressed == YES)
{
[GlobalVars _instance].homePressed == NO;
}
else
{
//put normal view did appear code here/
}
}//end viewDidAppear
There, this enables me to go back to the root main menu of my app from any view further down the chain.
I was hoping to avoid this method, but its better than re-implementing my app which is what I'd have to do if I wanted use the UINavigationController solution.
Simple, took me 10 minutes to code in my 9 view app. :)
One final question I do have, would my solution be OK with the HIG?
I am working on an iOS app that uses a very common Core Data based tableview to display items and when one it selected, it shows a more detailed view, much like the Contacts app. The detail view itself is a programmatically generated grouped table with a custom (nib-defined) view for a header that has a picture and a name. Some of the cells in the table are custom cells that have a label name and a textbox value. In "edit" mode, the editable table cells (and the name in the header) have .clearButtonMode set to UITextFieldViewModeAlways to show that they are editable.
I am currently using the same view controller to display the detailed information, edit the information, and add a new record to the original list.
When a new item is being added, the view controller is created modally with a custom init overload that sets a flag in the view controller to indicate that it is adding the record. This allows it to start in edit mode and if edit mode is left, the model view is dropped away. The right menubar button is the usual Edit/Done, and the left one is a cancel button. When an existing item is being edited, the left button (normal back button) is replaced with a cancel button.
I am starting to have second thoughts as to whether or not having one view controller handle three different modes is the way to go. There are few issues that I am not sure how to handle.
1) How do I tell if edit mode is left by hitting "Done"? Is there an action for it? If cancel is hit, the action either dismisses itself (add mode) or restores the previous values leaves edit mode. I suppose I could put a check in my setEditing override to handle it, but it seems that there should be a better way.
2) When edit mode is entered and I set the editable text fields to UITextFieldViewModeAlways, is there a way to animate the appearance of the 'X' buttons so that they fade in with the editing indicators on the regular cells?
Are there easy solutions to these problems or is my 3-in-1 view controller a bad idea? It doesn't seem right to remake the same view for different modes, but having multiple modes for a view controller seems to be a bit of a hassle.
jorj
I like the 3-in-1 approach and use it all the time. There are lots of advantages: one xib, one view controller, one simple protocol between the list and detail view controllers. Yes, there are a few more checks like if (self.editing) ... but I like that better than more view controllers and xibs.
To help with adding I expose a BOOL that the delegate can set.
#property (nonatomic) BOOL adding;
1) The built-in editButtonItem does not allow you to intercept it before setEditing:animated: This is problematic when you are doing data validation after Done is tapped. For that reason I rarely use editButtonItem and use my own Edit, Done, and Cancel buttons with their own action methods. See below.
2) For this I like UITableView's reloadSections:withRowAnimation. It might work in your case.
- (void)edit:(id)sender
{
self.editing = YES;
}
- (void)done:(id)sender
{
// data validation here
if (everythingChecksOut)
{
//save here
} else {
return; //something didn't validate
}
//if control reaches here all is good
//let the delegate know what happened...
if (self.adding) {
[self.delegate didFinishAddingWithData:self.yourData];
} else {
[self.delegate didFinishEditingWithData:self.yourData];
}
self.adding = NO;
self.editing = NO;
}
- (void)cancel:(id)sender
{
[self.view endEditing:YES]; //in theory, forces the view that is editing to resign first responder
//in practise I find it doesn't work with the YES parameter and I have to use my own flag
// roll back any changes here
self.editing = NO;
if (self.adding) //let the delegate know we cancelled the add...
{
[self.delegate didCancelAdd];
}
}
- (void)setEditing:(BOOL)editing animated:(BOOL)animated
{
[super setEditing:editing animated:animated];
//set your nav bar title
[self.tableview.editing = editing]; //you may or may not require this
[self.tableview reloadSections... withRowAnimation:yourChoice];
if (editing)
{
//install your Done and Cancel buttons
} else {
//remove Cancel and put the Edit button back
}
}
Then in viewDidLoad...
- (void)viewDidLoad
{
[super viewDidLoad];
//whatever else you do
if (self.adding)
{
self.editing = YES;
}
}
I haven't fully understood the questions you have raised, but here are some thoughts on structure which are probably more useful in the first instance...
It seems you are doing too much with a single UITableViewController and inevitably you will end up with lots of if statements and confusing code. I'd break it down into two separate UITableViewControllers, one to handle the main view (and any subsequent editing mode you require) and then another to handle the detail view. Either or both of these could then use nibs as you require.
Using two controllers like this will allow you to simply push the second detailViewController onto a navigation stack, rather than presenting it modally which doesn't seem like the obvious thing to do in this instance.
However, if you would prefer it to be presented modally, you could write a protocol for the detailView which sends messages in the event of 'Cancel', 'Edit' or 'Done' buttons being pushed. The first viewController could then implement the protocol and receive these events.
I hope that helps...