UIBarButtonItem triggers action only when pressed for long enough - ios

I have a few simple UIBarButtonsItems(no customization other than changing style, color and alpha). Everything was working perfectly fine for some time. But now I need to press BarButton for a long time(4-5 seconds) before the action is triggered. I just moved toolbar around and changed color and alpha after which this started happening. I don't exactly understand what caused this change of behavior.
I used interface builder to build the view and assigned action to UIBarButtonItems by Ctrl+Dragging.
I tried looking up a lot both on google and so. Most of the questions are about UIBarButtons not responding at all. Still I tried the solution of cleaning build of project and Xcode cache. But nothing changed.
Could someone help me with this?

I realized my mistake. I had two events getting triggered in same space in view. First was to reveal toolbar(i.e. increase its alpha) when tapped in particular area of the view and second one was of course button tap event for UIBarButtonItem. When tapped in that area the first event got triggered and eventually when pressed for long it also fired the second event once the toolbar was visible(if toolbar was invisible before).
Sorry to bother you all.

Related

"Print" & "Cancel" disappeared from Printer Options in UIActivityViewController

The buttons are still there and function fine, however as you can see they are completely invisible. Adjusting font colors and navigation bar colors had no effect. I have been trying to resolve this for months and despite reading Apple's documentation, I am unable to even see where you would change what I assumed to be a system wide function.
So to help narrow down this issue I created a simple navigation controller with a print button. If I put these both on the Login storyboard (the first storyboard) it works perfectly fine. If I put it on Main.storyboard (the second storyboard) it doesn't work.
If I change my project settings to make Main.storyboard the first storyboard it works. Leading me to believe the issue is in my FirstViewController.
You can set the color of the print and cancel button
UIBarButtonItem.appearance(whenContainedInInstancesOf: [UIToolbar.self]).tintColor = UIColor.green
After narrowing down the problem to the first view controller I discovered the tint was set to Clear Color (ie Alpha is 0). Fixing this resolved the problem in the rest of the app. I am surprised a setting in a view can propogate to the rest of the app and overwrite all of the other views in the process. Perhaps apple set the first view to determine the colors for system pop ups etc.

Highlight UIButton when not selecting the button itself

I have a custom class here that consists of a UIButton inside of a UIView.
The goal of this class is to allow users to have a greater area (being the UIView) to select the button than just the buttons frame itself.
Now when a user taps on the view I want the buttons highlighted image to show... But the problem is, it does not.
I've read many possible solutions to this issue For Example:
Calling: [btnObject sendActionsForControlEvents:UIControlEventTouchUpInside]
This however did not change the buttons highlight.
I also tried just settings the button.highlighted = YES;
But that did not work either.
I have the images for different states properly setup (Normal and Highlighted), I'm sure of that.
I also have the gestureRecognizer working properly as the functionality is great except for the lack of highlight.
Does anybody know if I'm missing any thing special that needs to be done in order to pull off this seemingly very simple task? Surely it's been done many times.
Thank you
You were on the right track. -[UIButton setHighlighted:] is just a flag. What you need to do is call setNeedsDisplay on that button right after you change the highlighted property.
I solved my problem a little while ago and I'm not sure if Kevin Low's answer would've worked too, it very well might have.
But for some reason, a UITapGesture doesn't work well with highlighting buttons as a view transitions (That might be because I didn't call setNeedsDisplay). The gesture that ended up working was the UILongPressGesture with a 0.0 sec for minimum duration.

iOS: How to disable Fading in and out effect of UIButton

First of all, sorry for the title and asking this incredibly question but I simply couldn't figure it out. Also, since it is not related to code, I don't have code to show
I am working on an app and using iOS7 and I created a button from IB, set its background image to an image I designed. Connected it with header and set its touch up inside action as an IBAction
Yet, here is my problem. Whenever I click on the button, as an effect the image fades half transparent. I do not want this default attribute. I checked all the states on IB (highlighted, disabled, selected) and couldn't figure it out.
If I create the same button programmatically, only the text color changes, however when I set the background image, image fades (perhaps to indicate the button being pressed). How can I remove this effect?
A bit late but I believe this would solve the problem
in the xib file, set the button's type to Custom.
My button was set to system and when pressed on, it shows transparency and has a little fade in effect. Once I changed it to custom this effect is gone.
This cannot be changed once button is created. only in xib or when the button is first created.
have you tried this one yourButton.adjustsImageWhenHighlighted = NO?
If you set same background-image/background-color for every buttons states in IB (highlight, disable, selected) you will not get any fading in UIBUtton when you press it. You can set text color for every states also. If needed you can set different colors for every state and check the press action.
Hope the answered you expect. Thanks
Storyboard Solution
1:set button type to custom
2:uncheck "Highlighted adjusts Image"
If you want fading in & out effect your UIButton Type Should be a system, not custom.

How to emulate the timing of highlighting the background image on a UIButton

I've created a custom button because I wanted to be able to compose it of multiple different images. It actually subclasses UIControl instead of UIButton. This led to the issue of highlighting the images while it was being tapped.
So, I followed the advice in this question by creating a category on UIImage to emulate the highlighting of a standard UIButton: How to implement highlighting on UIImage like UIButton does when tapped?
I'm triggering the image tinting based on the UIControlEventTouchDown, UIControlEventTouchUpInside, and UIControlEventTouchUpOutside events.
This mostly works, except the timing is a bit off. With a standard UIButton, no matter how long or short the user taps down, the highlighting always happens, but with my implementation, if the user taps very quickly (which is most times), the highlighting doesn't happen.
I'm assuming this may be because the screen isn't getting re-drawn between the time the user taps down and up, but I'm not totally sure.
What I've tried:
Calling setNeedsDisplay right after swapping out the image - doesn't help
Over-riding touchesBegan and touchesEnded and putting the image swapping code there - doesn't help
Executing the image swapping code asynchronously inside a dispatch_async call - doesn't help
At this point, the only other thing I can think of is to set up a timer that manually fires off the image change after a slight delay if it detects that the user hasn't pressed down for longer than a certain time period.
This feels wrong, and I'm wondering if there's a better way to achieve this. Is there some other event I should be over-riding?

clearButton not working in UITextEditField

This is one of those "it was working a while ago" troubleshooting efforts.
I'm working on the document preview view controller, in which is a scroll view, which itself contains subclasses of UIView that represent each document. I'm modeling this pretty closely to how Keynote handles its document preview, except I build my scroll view horizontally and with paging. But the standard user experience is present: Long press on a document icon causes all document icons to start jiggling, nab bar has + button and Edit button, etc.
The issue at hand is that when you tap on the name of a document, I hide all the others, move the one being edited front and center, build a new text edit field, add it as a subview atop the real name label, and set it as first responder; but the
[editNameTextField setClearButtonMode:UITextFieldViewModeWhileEditing];
while correctly showing in the edit field is not taking any action when the user taps on the clear button.
I can't figure out what I may have done to cause this to not work -- it had been!
My first thought was that somehow my instance of this subclass is no longer the delegate for this text edit field. To try and confirm/deny that, I usurped a tap on the image view of the document preview to compare the delegate property to self, and it passes.
if (editNameTextField) {
NSLog(#"editNameTextField is still active");
if ([editNameTextField.delegate isEqual:self]) {
NSLog(#"we're still the delegate for the editNameTextField");
}
}
Editing the text within the edit field works fine. Pressing the Return/Done key correctly sends the delegate message textFieldShouldReturn:
While investigating this I implemented the delegate method textFieldShouldClear: just to write a log message if the method gets called (and return YES of course). It never gets called.
My next thought was that perhaps a subview had covered up the area where the clear button sits. So I implemented textFieldShouldBeginEditing: and used the opportunity to bring my the text field to the front. That didn't change anything either. I set a debugger breakpoint there to play a sound when it was called, and it got called, so I know my text edit field is frontmost.
I have only one troubleshooting strategy remaining: Go backwards through snap shots until it starts working again. Before doing that I thought I'd see if any of the more experienced folks out here have any suggestions of what to try next.
Where are you adding the textfield? As a subview of the scrollView? If you added the textfield and it is out of bounds of its parent view it won't receive any touches.
You can try and not call becomeFirstResponder and see if clicking it will show keyboard. Another possible error might be that the parent view of the UITextField has userInteractionEnabled = NO.
Without seeing more code I'm afraid I can not offer more solutions.

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