Filtering IQueryable result set using parameters - asp.net-mvc

I'm getting confused with this and I know there will be a more slick way of starting it off. The 'result' variable has many records and I want to check if IN_SiteId is > 0 and filter on it, same after that for LandownerId and PaymentCategoryId etc. If I can get the right approach for the first 2 I will be ok from there. This should be easier but having a brick wall day. Any comments appreciated
public IQueryable rptRentPaidMonthly(int IN_SiteId, int IN_LandownerId, int IN_PaymentCategoryId, int IN_PaymentTypeId, string IN_ShowRelevantProportion)
{
var result = this._lmsDb.rptRentPaidMonthly(IN_daysFrom, IN_daysTo, IN_SiteId, IN_LandownerId, IN_PaymentCategoryId, IN_PaymentTypeId, IN_ShowRelevantProportion);
if (IN_SiteId > 0)
{
var searchResults = (from s in result
where (s.SiteId == #IN_SiteId)
select s);
return searchResults.AsQueryable();
}
return result.AsQueryable();
}

I'm not a LINQ expert but I think you can do something like this:
public IQueryable rptRentPaidMonthly(int IN_SiteId, int IN_LandownerId, int IN_PaymentCategoryId, int IN_PaymentTypeId, string IN_ShowRelevantProportion)
{
var result = this._lmsDb.rptRentPaidMonthly(IN_daysFrom, IN_daysTo, IN_SiteId, IN_LandownerId, IN_PaymentCategoryId, IN_PaymentTypeId, IN_ShowRelevantProportion);
var searchResults = (from s in result
where (IN_SiteId <= 0 || s.SiteId == IN_SiteId)
&& (IN_LandownerId <= 0 || s.LandownerId == IN_LandownerId)
&& (IN_PaymentCategoryId <= 0 || s.PaymentCategoryId == IN_PaymentCategoryId)
&& (IN_PaymentTypeId <= 0 || s.PaymentTypeId == In_PaymentTypeId)
select s);
return searchResults.AsQueryable();
}
The where clause checks if each filter value is less than or equal to 0, if so then it will return true and will not evaluate the next bit which attempts to filter the actual field on the value provided.

Related

Is there any arithmetic formula that can test all given numbers are in row, like [ 3 5 4 ]

I m making a card game where 3 random numbers are generated..I need to check are these numbers Row numbers...
like 4 6 5 and 23,24,22. are row numbers
I have made method but I think there should be easy arithmetic formulas
I have tried this and working well, but I need simple arithmatic formula to avoid use of array and for
bool isAllInRow(int num1, int num2,int num3)
{
//subject : tinpati
List<int> numbers=[num1,num2,num3];
bool is_in_row=true;
numbers.sort();
if(numbers[0]==1 && numbers[1]==12 && numbers[2]==13)
return true;
for(int x=0;x<numbers.length-1;x++)
{
if(numbers[x]-numbers[x+1]!=-1)
{
is_in_row=false;
break;
}
}
return is_in_row;
}
So you want to know if the cards form a straight, with aces both low and high.
Is the "three cards" fixed, or would you want to generalize to more cards?
Sorting should be cheap for such a short list, so that's definitely a good start. Then you just need to check the resulting sequence is increasing adjacent values.
I'd do it as:
bool isStraight(List<int> cards) {
var n = cards.length;
if (n < 2) return true;
cards.sort();
var first = cards.first;
if (first == 1 && cards[1] != 2) {
// Pretend Ace is Jack if n == 3.
// Accepts if remaining cards form a straight up to the King.
first = 14 - n;
}
for (var i = 1; i < n; i++) {
if (cards[i] != first + i) return false;
}
return true;
}
This code rejects card sets that have duplicates, or do not form a straight.
I think you are looking for Arithmetic Progression.
bool checkForAP(List<int> numberArr) {
numberArr.sort();
int diff = numberArr[1] - numberArr[0];
if (numberArr[2] - numberArr[1] != diff) {
return false;
}
return true;
}
And modify your function like
bool isAllInRow(int num1, int num2,int num3) {
//subject : tinpati
List<int> numbers=[num1,num2,num3];
bool is_in_row=true;
numbers.sort();
if(numbers[0]==1 && numbers[1]==12 && numbers[2]==13)
return true;
return checkForAP(numbers);
}
Note: remove sort in AP method as it is of no use. Since your numbers
list length is 3 I directly compared numbers for AP, the same can also
be written for n numbers with for.
bool checkForAp(numberArr) {
numberArr.sort();
int diff = numberArr[1] - numberArr[0];
for(int i = 2; i< numberArr.length ;i++) {
if (numberArr[i] - numberArr[i - 1] != diff) {
return false;
}
}
return true;
}
You could do it like this:
bool isAllInRow(int num1, int num2,int num3) {
if (num1 == num2 || num2 == num3) return false;
var maxNum = max(num1, max(num2, num3));
var minNum = min(num1, min(num2, num3));
return (maxNum - minNum == 2) || (minNum == 1 && maxNum == 13 && num1 + num2 + num3 == 26);
}

Dart - Overflow Safe Summation of List

In Dart, is there a simple way to check whether the sum of a list will produce a 'real' value (a value that doesn't overflow or underflow)?
Examples:
overflowSafeSum([0,1,2]) //3
overflowSafeSum([1,9223372036854775807]) //Over
overflowSafeSum([-1,-9223372036854775808]) //Under
I'm new to dart, this is the best I got right now:
import 'dart:math' show pow;
enum Overflow {
over,
under,
}
void main() {
//idea: Iterate through the elements of a list and add them,
//each time the sum overflows: increase overflowCounter by 1
//each time the sum underflows: decrease overflowCounter by 1
//if all the elements have been added and the overflowCounter == 0, the sum must be real
overflowSafeSum(List<int> userList) {
var sum = 0, overflowCounter = 0;
for (int index = 0, nextTerm;
index < userList.length;
index++, sum += nextTerm) {
nextTerm = userList[index];
if (sum.sign != nextTerm.sign) {
continue; //adding a postive and negative can't overflow or underflow
} else if (sum >= 0 && nextTerm >= 0) {
if ((sum + nextTerm) < 0) overflowCounter++;
} else {
if ((sum + nextTerm) >= 0) overflowCounter--;
}
}
if (overflowCounter == 0) {
return sum;
} else if (overflowCounter > 0) {
return Overflow.over;
} else {
return Overflow.under;
}
}
var myList = [1,0,(pow(2,63)-1).toInt()];
print(overflowSafeSum(myList)); //Overflow.over
}
(To be pedantic: "underflow" is not negative overflow. Overflow occurs when the magnitude of a number is too large to be represented, regardless of sign. Underflow is an issue with floating-point operations where the magnitude of a number is too small (too close to 0) to be represented.)
You can't generally detect overflow with Dart ints since Dart for the web is transpiled to JavaScript, where ints are backed by JavaScript numbers (IEEE-754 double-precision floating-point values). If you instead use Int32 or Int64 from package:fixnum (or if you restrict yourself to the Dart VM), then you could make a helper function like:
class OverflowException implements Exception {
OverflowException({this.positive = true});
bool positive;
}
Int64 checkedAdd(Int64 a, Int64 b) {
var sum = a + b;
if (a > 0 && b > 0 && sum < 0) {
throw OverflowException(positive: true);
}
if (a < 0 && b < 0 && sum > 0) {
throw OverflowException(positive: false);
}
return sum;
}
From there, you could trivially add a function that calls it in a loop:
Int64 overflowSafeSum(Iterable<int> numbers) {
var sum = Int64(0);
for (var number in numbers) {
sum = checkedAdd(sum, Int32(number));
}
return sum;
}
or if you prefer using Iterable.fold:
Int64 overflowSafeSum(Iterable<int> numbers) =>
numbers.fold<Int64>(Int64(0), (sum, i) => checkedAdd(sum, Int64(i)));

Swift optional multiple tests in conditional

I want to do something like this with an optional in swift.
var opt:MyOptional?
func myfunction() {
if (opt == nil) || (opt?.x != 10 && opt?.y != 20)) {
opt = MyOptional()
opt.x = 10
opt.y = 20
}
}
My question is if this is a valid pattern, even though it compiles and runs. Does Swift compiler ensures condition 2 runs after condition 1 (opt!= nil)?
Well && and || operators in swift are Left Associative which means your evaluation of conditions goes from left hand side.
(opt != nil). // result 1
this condition will get evaluate first and as you are using the || operator.
Secondaly your (opt?.x != 10 && opt2?.y != 20) // result 2
will get now evaluate if your result 1 is false otherwise it would have gone in the loop because of || operator
final condition
if (result 1 || result 2) {
if only result 1 is true it not evaluate for result 2 due to || operator otherwise it would calculate result 2 and if result 2 is true its a success
Assuming you have got a typo this code should looks like this:
struct MyOptional {
var x: Int = 0
var y: Int = 0
}
class SomeClass {
var opt: MyOptional?
func myFunction() {
if let unwrappedOpt = opt,
unwrappedOpt.x != 10 && unwrappedOpt.y != 20 {
opt = MyOptional(x: 10, y: 20)
}
}
}
What about your question? You are right.

Swift 2 Logical AND(&) Operator

I am new to programming and trying to find a simpler way to do this:
if state[0] != 0 && state[1] != 0 && state[2] != 0 && state[3] != 0 && state[4] != 0 && state[5] != 0 && state[6] != 0 && state[7] != 0 && state[8] != 0 {
gameOverLabel.text = "It's a tie."
gameOverLabel.hidden = false
active = false
}
I tried the code below but it reacted like a OR rather than a AND.
if state[0&1&2&3&4&5&6&7&8] != 0 {
gameOverLabel.text = "It's a tie."
gameOverLabel.hidden = false
active = false
}
Thanks for any help!
Assuming that your intention is to check if all array elements
are different from zero, the easiest approach would be
if !state.contains(0) { ... }
Your code
if state[0&1&2&3&4&5&6&7&8] != 0 { ... }
does not work
as intended because here the bitwise AND 0&1&2&3&4&5&6&7&8
is computed first (with result zero), so that is equivalent to
if state[0] != 0 { ... }
let state = [0,1,2,0,4,5,6,7]
if state.filter{$0 != 0}.count > 0 {
gameOverLabel.text = "It's a tie."
gameOverLabel.hidden = false
active = false
}
Try this one
The general case with an Array of indices
The short version
let indices = [4,2,9,6,5,3,8,0]
if !indices.contains({ state[$0] == 0 }) {
// ...
}
A second version which only shows the possibilities of Swift:
if !indices.lazy.map{ state[$0] }.contains(0) {
// ...
}
The lazy is used since otherwise map would apply the closure to all indices whereas lazy applies it on average only to half the elements (contains determines the number of executions of the closure).
Note: There is probably no performance improvement for a small amount of indices. The first version is certainly (ever so slightly) faster.
A specific range of indices
Just use the approach above with
let indices = 5...9
Or directly operate on the sub sequence of Array which is ArraySlice.
Side note: Even though it seems that ArraySlice (return type of Array[Range<Int>]) is a value type, internally it is a reference type (like Array) which only copies itself on mutation. In addition ArraySlice is only a view into the array (as long none of them is mutated). So it could be even faster than the first approach.
if !state[24...42].contains(0) {
// ...
}

Make good LINQ query with string[]

I have some problems with LINQ and maby someone got answers
string[] roleNames = Roles.GetRolesForUser(currentUserName);
result = context.MenuRoles.Select(mr => new MenuGenerateViewModel
{
MenuID = mr.MenuID,
MenuNazwa = mr.Menu.MenuNazwa,
MenuKolejnosc = mr.Menu.MenuKolejnosc,
MenuStyl = mr.Menu.MenuStyl,
MenuParentID = mr.Menu.MenuParentID,
MenuActive = mr.Menu.MenuActive,
MenuActionName = mr.Menu.MenuAction.MenuActionName,
MenuControlName = mr.Menu.MenuControl.MenuControlName,
RoleName = mr.Role.RoleName,
RoleID = mr.RoleID,
MenuID = mr.MenuID
})
.Where(mr => mr.MenuActive == true)
.ToList();
How to take only compare string[] roleNames and return only if match. Problem alwais is when user is in the 2 or more roles.
Tx for answers
If I understand what you are asking for, add a second condition to your Where clause:
.Where(mr => mr.MenuActive && roleNames.Contains(mr.Role.RoleName))
You would be better off switching round your Where clause and Select for the simple reason that then you will not be retrieving from the database records which are not required.
result = context.MenuRoles.Where(mr => mr.MenuActive
&& roleNames.Contains(mr.Role.RoleName))
.Select(mr => ... )
.ToList();
This will generate a sql which only selects the necessary records, instead of selecting the whole lot and then filtering it. Try it and watch SQL profiler to see the difference (useful skill in any case when using EF)
With the help of brilliant people here, reached the target.
string[] roleNames = Roles.GetRolesForUser(currentUserName);
result = context.MenuRoles
.Where(mr => mr.Menu.MenuActive && roleNames.Contains(mr.Role.RoleName))
.Select(mr => new MenuGenerateViewModel
{
MenuID = mr.MenuID,
MenuNazwa = mr.Menu.MenuNazwa,
MenuKolejnosc = mr.Menu.MenuKolejnosc,
MenuStyl = mr.Menu.MenuStyl,
MenuParentID = mr.Menu.MenuParentID,
MenuActive = mr.Menu.MenuActive,
MenuActionName = mr.Menu.MenuAction.MenuActionName,
MenuControlName = mr.Menu.MenuControl.MenuControlName,
RoleName = mr.Role.RoleName
})
.ToList();
var userresult = context.MenuUsers
.Where(mr => mr.Menu.MenuActive && mr.User.Username == currentUserName)
.Select(mr => new MenuGenerateViewModel
{
MenuID = mr.MenuID,
MenuNazwa = mr.Menu.MenuNazwa,
MenuKolejnosc = mr.Menu.MenuKolejnosc,
MenuStyl = mr.Menu.MenuStyl,
MenuParentID = mr.Menu.MenuParentID,
MenuActive = mr.Menu.MenuActive,
MenuActionName = mr.Menu.MenuAction.MenuActionName,
MenuControlName = mr.Menu.MenuControl.MenuControlName,
Username = mr.User.Username
})
.ToList();
Here, gets all the menu to which you have the right, both through group membership and assigned directly to the menu itself.
// Kick all duplicates
var noduplicates = result.Concat(userresult)
.Distinct(new RoleMenuGenerateComparer());
Because usually we do not want duplicates in the menu so we remove them. For this to work properly we need to implement IEqualityComparer (U can read about this little bit up)
public class RoleMenuGenerateComparer : IEqualityComparer<MenuGenerateViewModel>
{
public bool Equals(MenuGenerateViewModel x, MenuGenerateViewModel y)
{
//Check whether the compared objects reference the same data.
if (Object.ReferenceEquals(x, y)) return true;
//Check whether any of the compared objects is null.
if (Object.ReferenceEquals(x, null) || Object.ReferenceEquals(y, null))
return false;
//Check whether the products' properties are equal.
return x.MenuNazwa == y.MenuNazwa && x.MenuID == y.MenuID;
}
public int GetHashCode(MenuGenerateViewModel menuGenerateViewModel)
{
if (Object.ReferenceEquals(menuGenerateViewModel, null)) return 0;
int hashMenuName = menuGenerateViewModel.MenuNazwa == null ? 0 : menuGenerateViewModel.MenuNazwa.GetHashCode();
int hashMenuID = menuGenerateViewModel.MenuID == null ? 0 : menuGenerateViewModel.MenuID.GetHashCode();
return hashMenuName ^ hashMenuID;
}
}
Of course I believe that you can optimize this code, but for the moment I have something like this.
Tx all for help.

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