I'd like to specify an application data package using Xcode schemes so that I can customize and deploy to the device during testing. However, by default, the Scheme | Option | Application Data combo box has no items in it.
I guess I would need to create the package and add it to my xcodeproj. But I can't find any documentation about this, not even in the bulky book Xcode4 Unleashed. I also tried to build for Archive first. But after that still "No Data" under the Option page.
Easiest way I know is to go to the Organiser (apple shift 2), and then find a connected device.
Go to applications and select the application you need app data for and hit download. This is going to dump some of the sandbox data into a package on your dev machine.
To use this in the scheme, you just need to add this to your project, and then it will show up in the drop down.
As far as I can see, there isn't a way to choose what data to put in the xcappdata file, but since it is a package, you can open it in the finder ( show package contents) and get rid of anything you don't want.
Hope this helps
Related
I have a project in App Inventor that uses the TinyDB. In this project, I added an extension I couldn't delete and didn't want.
To solve this problem, I made a copy of the app, downloaded the copy as an aia, unzipped the project and fixed the problem, and then zipped it back up.
Then I deleted the copy on AI so I could upload the changed version. Everything went according to plan, and now I have an app with the problem and a fixed project under a different name.
My question is if I delete the problem app and save-as the copy under the original name, will the tags in the TinyDB still be there or will they be in a separate database that I can no longer access?
I tested this question with a simple app I made. Here are the steps I followed, you can skip to the bottom if you want the conclusion:
Methods:
Create a project
Drag in a list view component, two textboxes, a tinyDB, and a button. It doesn't have to look pretty, it just has to be functional
Go to blocks
Add in the blocks below
Build the apk and install it on your device. Store at least 1 tag.
Go back to AI. In the project, click Project>save as... and leave the project name at the default.
Delete the original
In the copy, click Projects>save as... and set the name to the original name you used.
Build the apk and install it on the device. Do not uninstall the first app you installed.
Confirm that the entries you added are still in the app.
Conclusion:
When testing this, I found that the data in the tinyDB would persist from the other version of the app. I think this was because the project name was the same, I was signing the app with the same digital signature, and the tinyDB namespace was the same.
Therefore, it is safe to change the name of the app and then change it back without losing the data on a user's device.
Further steps:
I would also like to test if this works when downloading the aia, unzipping it, and then zipping it back up and uploading it. I think that would yield the same result, but I have yet to test it.
We developed an app for our client and it is now available in the app store. Lets call it the MAIN APP here.
Now the client wants a separate version of that app, without changing anything but just the name of the MAIN APP. Let's call it the ALT APP here.
The MAIN APP has two Xcode projects, one is the older one, the other is the latest, which is the one what I am working on with new features.
I uploaded the first version of the ALT APP before by changing the app name and bundle ID of the older project of the MAIN APP. So you can think of it that the older project of the MAIN APP is now the project of the ALT APP
Now I need to update the features of the ALT APP to the same as the MAIN APP.
One way to do this is to copy paste the source files of the MAIN APP and overwrite it to the source files of the ALT APP but I think this takes time.
The other way I thought of is to just change the app name and bundle ID of the latest project of the MAIN APP, upload the ALT APP and then later on change it back when I need to upload the MAIN APP
But I am afraid that if I kept on changing the bundle ID there will be build problems(although I haven't encountered any yet).
Is there any better way to do this? Thanks in advance!
Make One Project.
Go to Project setting -> Build Setting
Change
Current Project Version
As you want.
Duplicate your 'base' target as you want
Go to Target -> General -> Version
and Write $(CURRENT_PROJECT_VERSION)
Change bundle identifier.
Go to Target -> Info and find 'Bundle name' and change it. That will be your app name.
I wish you can solve your problem.
This sounds a lot like you need to look into branching in your source code repository. Git in particular is suited to pulling individual commits between branches. Thus allowing you to select changes to copy. Providing you are careful about what you are committing.
Ultimately it sounds like your project is going to end up being an old code based with patches and a new code base with new features. Perhaps your client is not clear enough about what they want. Keeping two version of an app current in the app store would be a headache. Far better to retire one and move with the new.
For testing purposes, I need to periodically deploy new builds of my iOS app to the device which has old data in its document folder. I'd like to be able to selectively update part of the data and control keep-new or keep-old behaviour for any files in the document folder.
Basically, the tooling support I want is to update only the data that changed when deploying to device. For example whatever in the dev-machine's Xcode project resource folder that are newer or different from their counterparts (files of the same names) on the device (by date, size, etc.) get transferred and their counterparts on the device get overwritten by those. Everything else is ignored.
An ideal scenario would be: When I hit BuildAndRun in Xcode, Xcode will figure out what data to transfer-and-overwrite-device-files and what not to based on some custom rules.
Is is possible to achieve this with Xcode?
UPDATE
I edited the above text to make it clear that I don't want to add app logic for data versioning. I want this to happen in my build-and-test pipeline (Xcode).
Normally, this is pretty simple. Everything that XCode sends goes in the resource bundle. If you update it on the device, you have to move it to the documents directory, as the resource bundle is write only.
Any resources that you might be updating on the device already need 'does document version exist' kind of logic, the only change you have is to maybe add some modification date stuff.
You do have the option in the run scheme to upload application data to the sandbox directory.
Here is a good starting point:-
http://developer.apple.com/library/mac/#recipes/xcode_help-devices_organizer/articles/copy_app_data_to_sandbox.html
In essence, you can download data from a device in the device manager and create an xcdata package. Edit this to contain just the stuff you want to upload.
You can then either upload this manually or specify it in the Edit Scheme dialog ( under options), so it gets uploaded every time you run the scheme.
Easiest way I see to do it is to encode a version number in the files, and the ones you need to update, you increase the version number on them in your code, so when it runs and encounters a file that has a lesser version number, it deletes or ignores it
I was successfully created a signed Blackberry app. I have ever deployed it and succeed. But i wonder why somehow, when now i debug it, the app won't run and said,
Error Starting `MyApplication`: Can't find entry point
During debugging, my project doesn't show any errors, packaging works well. As far as i remember, i do not perform any significant changes on my code nor on the project description and properties, before i got this error. Anyone here ever faced the same problem?
For your info, my project has only one main method and uses SMS listener thread inside UiApplication class. I get this error both on real device and simulator. I was trying to completely uninstall the app, but coincidentally it cannot be deleted because delete menu doesn't appear.
First of all, make sure that the main method is in a publicly accessible Class, and add a breakpoint to the first line inside the method, to check that the application isn't throwing an exception and dying on your. Also try putting the whole main method into a try/catch with exception logging to get a look at what might/might not be going on.
Secondly, it is possible that the device/simulator being used just needs the previous version of the application deleting. Go to the settings and navigate to the third party installed apps, and make sure yours is removed. A reboot is required (battery pull). On simulator, navigate to the bin/simulator folder in your SDK directory and run the cleanup.bat file to reset the simulator. Then try again. You say that the delete menu doesn't appear, I assume this is on the Third party Installs screen?
A third option is to go into your application descriptor xml file, and check that there is a visible entry point, and that everything is correctly filled in.
Also try doing a refresh and clean build, and checking that all the files are correctly compiling (is there a class file created correctly in your bin folder? And has the distribution folder correctly populated with the cod/jad files for distribution?)
Another option is to re-import the project into your IDE to force the IDE to regenerate some files, and to try loading another project onto the device. If that works an option could be to copy your class files etc over to the new project.
Some of the above are a hassle, but welcome to BlackBerry development!
I don't know how make my application as auto start application.That is my expectation is,After simulator loads it should not open normal main screen which consist of contacts icon,message icons. it should directly run my application.
Try project->properties->BlackBerry Project Properties->Application tab->Auto-run on startup
See BlackBerryForums.com - Running a Java App on Startup
Here's another link related to the subject matter:
http://www.blackberry.com/knowledgecenterpublic/livelink.exe/fetch/2000/348583/800451/800660/How_To_-_Create_an_auto-start_MIDlet.html?nodeid=1408081&vernum=0
However, it sounds like you might be expecting the simulator to work like other manufacturer simulators where the application you are working on automatically boots when the simulator starts. This doesn't happen with the BlackBerry simulator, but your app should be located in the Download folder.
To add to Max Gontar's answer, make sure that this same name is stored in the property:
BlackBerry Project Properties -> Build tab -> Output file name
And then the Debug Configuration needs to be updated with this same Output file name. By default, the debug configuration inserts the name of the project, which is not always the same as this output name.
That's the part that got me caught out (project name was copied from a different project).
So it is possible.
Through XML descriptor of any blackberry application one can set checked on auto-run on start up and select start up tier for your application.