UIViewAnimationOptionTransitionFlipFromRight smoothen animation - ios

I am trying to give the flip effect to a UIview as if on one side I had some content and on the other side I had some other in the following way:
[UIView transitionWithView:FlipView duration:0.7
options:UIViewAnimationOptionTransitionFlipFromRight animations:^{
//imageView.image = secondImage;
FlipImage.hidden = YES;
for (UIButton *btn in arrayoflabels) {
btn.hidden = YES;
}
containerViewSplashit.hidden = NO;
containerViewSplashit.alpha = 1.0;
closeButton.hidden = NO;
} completion:nil];
The only problem is that it flips and then when it finishes flipping, it shows the hidden content I want to show, but it doesn't give that front to back effect that it swops side when it passes the middle. how can i fix this?

You should try to ad the UIViewAnimationOptionAllowAnimatedContent option to the animation option because you have animatable changes in your block (hidden, alpha).

Related

UIView block animation not working

I have a custom view (which draws callouts/bubbles) that I currently add as a subview to a UIImageView. It works as intended but I would like to animate the operation with a spring-like effect. I am using the below code but it does not work (the block gets executed but without animation):
/* ViewController */
UIImageView *iv = self.imageView;
ZGCBubbleView *bubbleView = [[ZGCBubbleView alloc] init];
bubbleView.hidden = YES;
[iv addSubview:bubbleView];
// UIView animation test
[UIView animateWithDuration:2.0
delay:0
usingSpringWithDamping:0.5
initialSpringVelocity:0.5
options:UIViewAnimationOptionAllowAnimatedContent & UIViewAnimationOptionLayoutSubviews
animations:^{
bubbleView.hidden = NO;
[self.view layoutIfNeeded]; // tried this
}
completion:nil];
I have tried to animate both the hidden property as well as the alpha properties but same result. I have also tried animating the addSubview method, no difference. I started out with a more simple animation as proof of concept but that didn't work either.
The above code is executed within a method which is called during the (void)viewDidAppear:(BOOL)animated cycle. Does this have anything to do with this in that the animation is being executed during the main thread? I have read something to that effect but unsure. Also, I am using auto layout for the UIImageView but didn't think that would matter in this case since the animation is being applied to a custom subview of the UIImageView.
Any help appreciated.
Better use alpha.
UIImageView *iv = self.imageView;
ZGCBubbleView *bubbleView = [[ZGCBubbleView alloc] init];
bubbleView.alpha = 0;
// bubbleView.hidden = YES;
[iv addSubview:bubbleView];
// UIView animation test
[UIView animateWithDuration:2.0
delay:0
usingSpringWithDamping:0.5
initialSpringVelocity:0.5
options:UIViewAnimationOptionAllowAnimatedContent & UIViewAnimationOptionLayoutSubviews
animations:^{
// bubbleView.hidden = NO;
bubbleView.alpha = 1;
//[self.view layoutIfNeeded]; // tried this
}
completion:nil];
Try with this.
UIButton *catchButton = (UIButton *)sender;
[UIView animateWithDuration:1.0
delay:0.0
options:UIViewAnimationOptionCurveEaseInOut//UIViewAnimationOptionAutoreverse | UIViewAnimationOptionRepeat |
animations:^{
catchButton.alpha = 0.4;
catchButton.enabled = NO;
}
completion:NULL];

How to animate a view on button click iOS?

With the following code I'm showing a view with an animation on a button click.
UIViewController *modalView = self.pageViewController;
[self.view addSubview:modalView.view];
[UIView animateWithDuration:1 animations:^{
CGRect currentRect = modalView.view.frame;
currentRect.origin.y = 650.0f;
currentRect.size.height = 295.0f;
[modalView.view setFrame:currentRect];
[modalView.view removeFromSuperview];
}];
[self.view addSubview:_pageViewController.view];
[self.pageViewController didMoveToParentViewController:self];
This works fine for first time button click. When I'm pressing the button again and again this is not animating anymore. It's animating for the first time only. Is there any way to do so?
Thanks in Advance!
The cause is that modalView.view's frame initially if different from
currentRect.origin.y = 650.0f;
currentRect.size.height = 295.0f;
so when changes its frame animation is happens.
But next time when you perform button's action modalView.view's current frame and that frame you sets are same. So there is nothing to animate at all.
Also, you should move [modalView.view removeFromSuperview]; from animation block to completion block
[UIView animateWithDuration:1 animations:^{
CGRect currentRect = modalView.view.frame;
currentRect.origin.y = 650.0f;
currentRect.size.height = 295.0f;
[modalView.view setFrame:currentRect];}
completion:^(BOOL finished) {
[modalView.view removeFromSuperview];
}];

UIView transitionWithView animating property change: slide in from right?

I have a readonly UITextView, and I'm updating the text.
When the new text appears, I want it to animate as follows: New text slides in from the right, as the old text slides offscreen toward the left side.
Is it possible to do this with transitionWithView? If not, what's the best way to do it? I can make it do a CrossDissolve, but that's not the animation I'm looking for:
[UIView transitionWithView:self.storyTextView
duration:0.5
options:UIViewAnimationOptionTransitionCrossDissolve
animations:^{
[self.storyTextView setText:withStory.storyText];
}
completion:nil];
The reason for insisting on the right to left animation is because eventually I want the user to be able to trigger it by swiping toward the left on the UITextView.
CATransition will allow you to do this, with a transition type of 'push' and a subtype of 'from right'. It's very straightforward to use:
CATransition *transition = [CATransition new];
transition.type = kCATransitionPush;
transition.subtype = kCATransitionFromRight;
// Make any view changes
self.textView.text = newText;
// Add the transition
[self.textView.layer addAnimation:transition forKey:#"transition"];
Note that this, while it's what you've asked for, won't fit nicely with a gesture without some extra tinkering - to tie it to a gesture you'd need to do something like set the layer speed to 0 and the manually update the progress of the animation to match your gesture.
What about just using UIView animateWithDuration and slide the one textView to the right while sliding a new textView from the left. Here is an example just have to work out the positions. Let me know if this is what you were looking to do.
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
self.textView2.frame = CGRectMake(1000.0,self.textView1.frame.origin.y,self.textView2.frame.size.width,self.textView2.frame.size.height);
}
- (IBAction)animate:(id)sender {
[UIView animateWithDuration:0.5 animations:^{
self.textView1.frame = CGRectMake(-200.0,self.textView1.frame.origin.y,self.textView1.frame.size.width,self.textView1.frame.size.height);
[UIView animateWithDuration:0.5 animations:^{
self.textView2.center = (CGPointMake(200, 200));
}];
}];
}
You can also try something like this.
You can create a containerView for your text view and then change the coordinates using UIView animations to give it a slide from right to left.
Please see code below.
First declare a container view and the make the required text view its subview.
In .h
#property (strong, nonatomic)IBOutlet UIView *containerView;
#property (strong, nonatomic)IBOutlet UITextView *childTextView; //I have set it as subview in xib
In .m make sure to set the following in viewDidLoad or in Xib
self.containerView.clipsToBounds = YES;
Gestures
UISwipeGestureRecognizer *recog = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(changeText)];
recog.direction = UISwipeGestureRecognizerDirectionLeft;
[self.containerView addGestureRecognizer:recog];
Beautification (for this you would need QuartzCore/QuartzCore.h)
self.containerView.layer.borderWidth = 1.0f;
self.containerView.layer.borderColor = [UIColor lightGrayColor].CGColor;
self.containerView.layer.cornerRadius = 5.0f;
To the Point
- (void)changeText
{
[UIView animateWithDuration:0.3f animations:^(void){
CGRect endPos = self.childTextView.frame;
endPos.origin.x -= endPos.size.width; //Move it out of the view's frame to the left
self.childTextView.frame = endPos;
} completion:^(BOOL done){
CGRect startPos = self.childTextView.frame;
startPos.origin.x += (2*startPos.size.width);// this will take it to the right.
self.childTextView.frame = startPos;
self.childTextView.text = #"Changed text";
[UIView animateWithDuration:0.2f animations:^(void){
CGRect displayPos = self.childTextView.frame;
displayPos.origin.x -= displayPos.size.width; // To compensate for the double +ve on top
self.childTextView.frame = displayPos;
}];
}];
}

iOS 7 photos app like custom UIViewController Transition

I am a bit new to iOS development. I am working on an app that has about 5,000 visual data points, organized in categories. I want to present them in a UICollectionView with very tiny UICollectionViewCells. When a user taps on something in a category, the category zooms in with the selected cell in focus. Pretty much like how the "Photos" tab of the iOS 7 Photos app works: Years > Collections > Moments.
How do I go about implementing a custom transition like that? Are there any open-source libraries already written for accomplishing this?
If you can't find any library, try to play with this code I wrote for custom animations. You can specify a start point, an end point, start scale and end scale of a view that you want to zoom and scale in or out. See below an example how I use it. The point is to use a fake view to push it with animation, then push and pop your real view without animation. viewobj is set to fade in from alpha 0 to alpha 1, zoomableView will scale from the point/scale you give as parameter to the final position you set it in your storyboard/xib. Hope it will help.
# you can create a category vor UIView and add these methods
- (void) addSubView:(UIView*)viewObj animateFromPoint:(CGPoint)point zoomableView:(UIView*)view minScale:(CGSize)scale completion:(void (^)(void))completionBlock{
CGPoint center = view.center;
[view setTransform:CGAffineTransformMakeScale(scale.width, scale.height)];
viewObj.alpha = 0;
view.center = point;
[self addSubview:viewObj];
[self addSubview:view];
[UIView animateWithDuration:0.3
delay:0.0
options:UIViewAnimationOptionCurveEaseOut
animations:^{
view.center = center;
[view setTransform:CGAffineTransformMakeScale(1.0, 1.0)];
viewObj.alpha = 1;
}
completion:^(BOOL fin){
if(completionBlock)
completionBlock();
}];
}
- (void) removeFromSuperviewAnimateToPoint:(CGPoint)point zoomableView:(UIView*)view minScale:(CGSize)scale completion:(void (^)(void))completionBlock{
CGRect startFrame = view.frame;
self.alpha = 1;
[self.superview addSubview:view];
[UIView animateWithDuration:0.3
delay:0.0
options:UIViewAnimationOptionCurveEaseIn
animations:^{
view.center = point;
[view setTransform:CGAffineTransformMakeScale(scale.width, scale.height)];
self.alpha = 0;
}
completion:^(BOOL fin){
[self removeFromSuperview];
[view removeFromSuperview];
[view setTransform:CGAffineTransformMakeScale(1, 1)];
view.frame = startFrame;
[self addSubview:view];
if(completionBlock)
completionBlock();
}];
}
And to use them:
# your did select item at index path:
self.itemDetails = [self.storyboard instantiateViewControllerWithIdentifier:#"ItemDetailsVC"];
ItemDetailsVC* itd = [self.storyboard instantiateViewControllerWithIdentifier:#"ItemDetailsVC"];
__weak UIViewController* wself = self;
[self.view addSubView:self.itemDetails.view animateFromPoint:self.zoomedFrom zoomableView:self.itemDetails.viewZoomable minScale:CGSizeMake(0.371134, 0.371134) completion:^{
[wself.navigationController pushViewController:itd animated:NO];
}];
self.addSubviewIsUp = YES;
# back button of the view you added:
[self.navigationController popViewControllerAnimated:NO];
# viewdidapear of your main screen
if(self.addSubviewIsUp){
[self.addVc.view removeFromSuperviewAnimateToPoint:CGPointMake(160, 75) zoomableView:self.addVc.zoomableView minScale:CGSizeMake(0.01, 0.01) completion:^{
}];
}
self.addSubviewIsUp = NO;

UITableViewCell animation error

I wrote a custom UITableViewCell - image view, button and three labels now I am trying to add some animations to it. So once I tap the button, it fades away and the spinner replaces the button. After two seconds the cell is overlaid with a red color, as a subview of cell fades in, then the indicator is removed and and red overlay starts fading back out. As well the button I previously removed fades back in.
(I could not phrase it a better way :P )
The method is :
-(void)rentButtonPressed:(id)sender
{
UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite];
[indicator startAnimating];
indicator.center = self.rentButton.center;
[UIView animateWithDuration:0.2
animations:^{self.rentButton.alpha = 0.0;}
completion:^(BOOL finished){
[self.rentButton removeFromSuperview];
[self addSubview:indicator];
}
];
UIView *overlay = [[UIView alloc] initWithFrame:self.backgroundImage.frame];
overlay.alpha = 0.0;
overlay.backgroundColor = [UIColor redColor];
[self.contentView addSubview:overlay];
[UIView animateWithDuration:0.4
delay:2.0
options:UIViewAnimationCurveEaseInOut
animations:^{
[indicator removeFromSuperview];
overlay.alpha = 0.4;
}
completion:^(BOOL finished){
[UIView animateWithDuration:0.4
animations:^{ overlay.alpha = 0.0; }
completion:^(BOOL finished)
{
[overlay removeFromSuperview];
}
];
[self.contentView addSubview:self.rentButton];
[UIView animateWithDuration:0.4 animations:^{ self.rentButton.alpha = 1.0;}];
[self.delegate didTryToRentMovieAtCell:self];
}
];
}
So the code does fade out the button, replace it with spinner and fades in the red overlay. The problem is, the red overlay does not fade away, but disappears same with the button, instead of fading in, it just appears.
During your animation, you are changing the view hierarchy by adding and removing subviews. The UIView class method animateWithDuration:animations:completion is intended only animating property changes in a view, and not for changing the view hierarchy.
Try using the UIView class method transitionWithView:duration:options:animations:completion: instead, and use the cell's content view as the "container."
This documentation is helpful in distinguishing between animating view property changes and animating view transitions, specifically the section "Changing the Subviews of a View":
http://developer.apple.com/library/ios/#documentation/windowsviews/conceptual/viewpg_iphoneos/animatingviews/animatingviews.html

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