Screenshot to post twitter sheet - ios

I am working on my application to add twitter feature to share the screenshot of my current viewcontroller. Is there any in built method that I can use ?

This answer has the following method to create a screenshot:
- (UIImage *)captureView:(UIView *)view {
CGRect screenRect = [[UIScreen mainScreen] bounds];
UIGraphicsBeginImageContext(screenRect.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
[[UIColor blackColor] set];
CGContextFillRect(ctx, screenRect);
[view.layer renderInContext:ctx];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
It returns a UIImage, which you can then use like this:
SLComposeViewController *tweetSheet = [SLComposeViewController composeViewControllerForServiceType:SLServiceTypeTwitter];
tweetSheet.image = [self captureView:self.view]; // or self.navigationController.view
[self presentViewController:tweetSheet animated:YES completion:^{}];

Related

How to take screen shot in iOS device programmatically for SOS?

Using new API's like
snapshotViewAfterScreenUpdates
resizableSnapshotViewFromRect
drawViewHierarchyInRect
Using these i want to take photo in any format and need to send.
try this
UIView *screenshotView = [[UIScreen mainScreen] snapshotViewAfterScreenUpdates:NO];
UIImage *snapshotImage = [self imageFromView:screenshotView];
- (UIImage *)imageFromView:(UIView *)view
{
UIGraphicsBeginImageContextWithOptions(view.bounds.size, YES, 0.0);
[view drawViewHierarchyInRect:view.bounds afterScreenUpdates:YES];
UIImage * img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}

Capture iPhone screen

I am using following code to capture screen. Before it was working fine but now its retuning nil image.I am using iPhone 5,5c and 5s.
+ (UIImage *)screenshot
{
CGSize imageSize = CGSizeZero;
imageSize = [UIScreen mainScreen].bounds.size;
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
CGContextRef context = UIGraphicsGetCurrentContext();
for (UIWindow *window in [[UIApplication sharedApplication] windows])
{
CGContextSaveGState(context);
CGContextTranslateCTM(context, window.center.x, window.center.y);
CGContextConcatCTM(context, window.transform);
CGContextTranslateCTM(context, -window.bounds.size.width * window.layer.anchorPoint.x, -window.bounds.size.height * window.layer.anchorPoint.y);
if ([window respondsToSelector:#selector(drawViewHierarchyInRect:afterScreenUpdates:)])
{
[window drawViewHierarchyInRect:window.bounds afterScreenUpdates:YES];
}
else
{
[window.layer renderInContext:context];
}
CGContextRestoreGState(context);
}
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
Now I am using this code and its working good.
+ (UIImage *)screenshot:(UIView *)view
{
CGRect screenRect = [[UIScreen mainScreen] bounds];
UIGraphicsBeginImageContextWithOptions(screenRect.size, NO, 0.0);
CGContextRef ctx = UIGraphicsGetCurrentContext();
[[UIColor blackColor] set];
CGContextFillRect(ctx, screenRect);
[view.layer renderInContext:ctx];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Here is a method that I use to capture a UIView into a UIImage.
+ (UIImage *)renderView:(UIView *)view toImageWithSize:(CGSize)size {
UIGraphicsBeginImageContextWithOptions(size, NO, 0.);
CGContextRef c = UIGraphicsGetCurrentContext();
[view.layer renderInContext:c];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return viewImage;
}
And then you can have your screenshot method that uses the method above to render the rootViewController of the main window into an image:
+ (UIImage *)screenshot {
UIWindow *mainWindow = [UIApplication sharedApplication].windows.firstObject;
UIView *mainView = mainWindow.rootViewController.view;
return [self renderView:mainView toImageWithSize:mainView.bounds.size];
}
I hope this is helpful.
Well, this piece of code works for me. This code capture a screenshot of the view (self.view here) and all its subviews. Means, in one word, screenshot of the screen.
+ (UIImage *)screenshot {
CGRectMake *captureFrame = [[UIScreen mainScreen] bounds]; //The portion and size of the area, you want to capture. I have set it to the size of window
CALayer *layer;
layer = self.view.layer;
UIGraphicsBeginImageContext(self.view.bounds.size);
CGContextClipToRect (UIGraphicsGetCurrentContext(),captureFrame);
[layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *screenImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return screenImage;
}
Hope this helps.

iOS screen capture is blurry for some reason

I'm trying to capture the screen inside of my app, it used to work just great, but now I only get a blurry image. like that:
This is my code:
- (UIImage *)takeScreenShotWithFrame:(CGRect)frame
{
if ([[UIScreen mainScreen] respondsToSelector:#selector(scale)]) {
UIGraphicsBeginImageContextWithOptions(frame.size, NO, [UIScreen mainScreen].scale);
} else {
UIGraphicsBeginImageContext(frame.size);
}
[self.view drawViewHierarchyInRect:frame afterScreenUpdates:NO];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
What am I doing wrong?
Thanks in advance!
instead of:
[self.view drawViewHierarchyInRect:frame afterScreenUpdates:NO];
Try:
CGContextRef context = UIGraphicsGetCurrentContext();
[self.view.layer renderInContext:context];

I am taking a screenshot in my application. but now I want to take it by specifying the x and y coordinate. I mean taking a screenshot from y=40

Now i am posting screen shot in facebook. but i am trying to define screenshot height.
UIGraphicsBeginImageContext(self.view.bounds.size);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *imgPicture = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if ([SLComposeViewController isAvailableForServiceType: SLServiceTypeFacebook]) {
SLComposeViewController *controller = [SLComposeViewController composeViewControllerForServiceType:SLServiceTypeFacebook];
[controller setInitialText :#"post from my iphone"];
[controller addURL:[NSURL URLWithString:#"https://www.facebook.com/birjesh.sharma.921"]];
//[controller addImage:[UIImage imageNamed:imgPicture]];
[controller addImage:imgPicture];
[self presentViewController: controller animated:YES completion:nil];
}
try this
UIGraphicsBeginImageContext(self.view.bounds.size);
// retrieve the current graphics context
CGContextRef context = UIGraphicsGetCurrentContext();
// render view into context
[self.view.layer renderInContext:context];
// create image from context
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
image=[self cropImage:image];
UIGraphicsEndImageContext();
- (UIImage *)cropImage:(UIImage *)oldImage {
CGSize imageSize = oldImage.size;
UIGraphicsBeginImageContextWithOptions(CGSizeMake(imageSize.width,imageSize.height-10),NO,0.); //you can set your height and width
[oldImage drawAtPoint:CGPointMake( 0, -40) blendMode:kCGBlendModeCopy alpha:1.];//you can set your own value X and Y
UIImage *croppedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return croppedImage;
}

iOS Screenshot warning

I need to take a screen shot of some charts in my app,
Im using the following code:
CGRect screenRect = [[UIScreen mainScreen] bounds];
UIGraphicsBeginImageContext(screenRect.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
[[UIColor blackColor] set];
CGContextFillRect(ctx, screenRect);
[self.view.layer renderInContext:ctx];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
but in [self.view.layer renderInContext:ctx]; I get the warning Instance method -renderInContext: not found (return type defaults to id)
So, what Im I missing? to avoid this warning and successfully take my screen shot??
thanks a lot!
You need to #import <QuartzCore/QuartzCore.h>

Resources