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I just sent a new release of my app to AppStore and it was approved today.
But in very few devices when I'm trying to update by the AppStore, when it is installing the progress bar goes until the end, but when finish, it shows the message:
Unable to Download Application
<AppName> could not be installed at this time.
I'm worried if this can be a problem with my code or an issue form AppStore.
From the code, this app uses CoreData, but there's no change in the CoreData, only small enhancements
What really make me worried is that only few devices (2 at this moment) had this problem, and I tried in different networks and over 3G.
Does anybody has any idea? can it be an App problem?
It's probably an App Store problem.
You say you are worried about Core Data - but Core Data doesn't even matter before you install the app.
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We have already build a website. Is there any way to convert that website into mobile iOS app and make sure that it follows the iOS standards?
It is technically possible (easy, even) but Apple's guidelines specifically say that apps that are just repackaging of a website will be rejected, so no, your approach is a non-starter.
This can be doable using cordova as a wrapper application. But this application will be rejected by Apple. We faced same issue couple of months back, this kind of app accepted in google play but not in apple app store.
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Links to ios apps (to the app store) are not working for me on my iPad 3/iOS 6. I thought it was my code causing the problem initially, but then I tried it on an iPhone, and an older iPad 2 and they both worked. I looked into it further and it seems no links are working (that I can find). I have googled, but I have not found anything yet. Is there anyone else having this problem?
Example: link - this link will work on my computer and phone, but not on my iPad3 running iOS6 - it will just bring up the app store app showing the main screen.
Does anyone know how to navigate to the app store with a specific app as the target? When I try, the app store just shows featured page.
Update: Thanks to the person who suggested using https instead of http, it seems to work for iOS6 and iOS5.
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We're trying to reproduce a bug which causes our app to crash when it accesses a M4P file (MPEG-4 Protected file, a DRM protected file from the old iTunes days. Ummmm, yeah.).
We got such a culprit file sent to us by one of our in-the-wild testers, and now we're trying to put it onto a test device in order to debug, but here's the snag: iTunes insists on authorizing the file using the AppleID that purchased it, otherwise it won't sync it to the device. We don't have the user's AppleID details, and I don't think it's appropriate to even ask him for it.
Is there some other way of getting that file onto the device? I'd rather not jailbreak the device, but am willing to consider that option.
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I have been looking following tutorials online for the past two days and I can not get anywhere.
Can someone please give me step by step instructions on how to submit my app to the app store for xcode 4.2.
I have an xcode project ready to go, but the submission process seems to be ridiculously convoluted. I know this question has already been asked but the past answers aren't helping me.
Apple recently added Start Developing iOS Apps Today to their iOS Developer Library. It includes instructions on how to write Objective-C, get started with the framework and, most importantly, Your First App Store Submission. Here Apple details the process for submitting applications for review.
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Is there any possible way to transfer data from an Iphone to the computer when the Iphone is tethered and an application is open. Basically, the Iphone needs to be able to effect files on the computer.
Currently, there're two options for you:
iTunes File Sharing - This allows the user to browse the "Documents" directory of your application in iTunes. Your application will be in the background during this time. (the Sync screen takes priority) This however only works for changing files on the iOS device. You'll find a tutorial for that here.
Wireless Transfer - You could create a HTTP Server and allow the user to change files via their web browser or client application. This way, your app would not be in the background and you could technically monitor any changes you like. You can easily implement this for Mac OS X or iOS. For a tutorial for that, see here.