Guarantee a deallocation in ARC - ios

I'm currently developing a game for iOS and we have a memory leak. Our project is ARC set up. I was wondering on how to ensure memory deallocation. One of the steps I was thinking of taking was convert code of the form:
-(void)methodMethod{
Object* o = [[Object alloc] init];
// Some logic
}
into:
-(void)methodMethod{
Object* o = [[Object alloc] init];
// Some logic
o = nil; // Explicit nil assignment
}
Is there a difference between the two? What other measures should I take to ensure a dealloc in an ARC setup?
We're using the Sparrow Framework.

Both methods do the same thing. Local objects are set to nil by ARC when they leave scope, so putting in a manual nil does nothing.
If you want to find a leak - you are far better off actually running it through Instruments with the Leaks tool and finding out what is being leaked, which will give you a better idea of what is going on. It's quite handy for finding retain-cycles.

As pointed out by Abizem, both methods lead to the same results, and require careful passes through Instruments. The results are not always easy to interpret.
In ARC, you should never see a leak - in the usual obj-C meaning -. Sometimes, iOS instruments can report a leak, but most if not all, this comes from the runtime, and I tend to regard them as beyond my control. What you can see however, is uncontrolled memory increase, which is typical of memory retention. Keeping strong pointers on objects is the obvious reason, which in my case has always been the consequence of : retain cycles in code blocks, and incorrect data structure cleanup, i.e. objects are created, then filled into arrays, dictionary, page control etc... but the later were not emptied properly during the app lifecycle.
Also image processing functions still use standard malloc/free directives embedded into internals UIGraphics lib, so in that case you explicitly need to free the memory (CGImageRelease, etc...). ARC will not help here.
hope this helps narrow down the problem, which as Abizem pointed out, should start with Instruments.

the following is unnecessary but (at least for me) the discussion in the comments was helpful and that's why I leave it
wrap the method in an #autoreleasepool. that will make it 99% percent sure it is being deallocated
-(void)methodMethod{
#autoreleasepool {
Object* o = [[Object alloc] init];
// Some logic
}
}

Both are the same.
A better solution to test your class:
- (void)testDealloc
{
__weak CLASS *weakReference;
#autoreleasepool {
CLASS *reference = [[CLASS alloc] init]; // or similar instance creator.
weakReference = reference;
// Test your magic here.
[...]
}
// At this point the everything is working fine, the weak reference must be nil.
XCTAssertNil(weakReference);
}
This works creating an instance to the class we want to deallocate inside #autorealase, that will be released (if we are not leaking) as soon as we exit the block. weakReference will hold the reference to the instance without retaining it, that will be set to nil.

Related

Can an object be deallocated during method execution?

Let's assume that we create an instance of class var foo: Foo? = Foo() on the main thread and we call some time consuming instance method bar of Foo on another thread, after a short time we set foo to nil on main thread. What happens with the execution of bar, in my understanding bar should still continue its execution since invoking instance method implicitly passes self as the first argument, so even those the last explicit ref to foo was broken we still have a ref inside of a method and it should be good. But then I found this stackoverflow post which completely breaks my understanding. So, can somebody confirm/deny the fact that object cannot be deallocated during its method execution
Short answer is that your belief is correct, and you're looking at a question that's not relevant to Swift.
Your link is to non-ARC Objective-C. Swift always uses ARC, and ARC is very conservative about retains. Consider the following Objective-C call:
[target runMethod: parameter];
Under ARC, this is (conceptually) transformed into:
[target retain];
[parameter retain];
[target runMethod: parameter];
[parameter release];
[target release];
retain and release are atomic, thread-safe calls.
A similar behavior exists in Swift. Because of this, as a general rule (in the absence of Unsafe), a variable cannot "disappear" while you'll holding onto it.
This is the implementation detail. The better way to think about it is that by default variables and parameters are strong, and an object cannot be destroyed while there is a strong reference. This matches your understanding.
Prior to ARC, though, you needed to insert extra retains and releases yourself to protect against this kind of situation, and it was very common not to. (Prior to 10.6, most ObjC was single-threaded.)
Even without threads, there are ways this can go astray without ARC. Since callers often didn't immediately retain returned values if they only needed them temporarily, it was possible to get dangling pointers even without multiple threads. For example, with a trivial accessor with no memory management, this can crash:
NSString *name = [person name];
[person release];
[self doSomethingWithName: name];
This is why you often see old ObjC getters written in the form:
- (NSString*) title {
return [[title retain] autorelease];
}
This made sure that the returned value would survive until the end of the event loop even if self released it or self was deallocated.
Swift does similar things via ARC, but as the name suggests, it's all automatic.

Are objects immediately released when a property is allocated a second time?

I am working on an app where I am presenting 100 sentences using AVAudioplayer. Rather than have 100 AVAudioplayer objects I wanted to just have one property and change the object associated with it on the fly. My code boils down to the following (though the lines arent immediately following each other in the actual code):
self.thePlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url1 error:&error];
self.thePlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url2 error:&error];
Does the object initialized with url1 get released when thePlayer is allocated and initialized a second time with url2, or are both objects only released when the view is dismissed? As I am dealing with 100 sound files I don't want them all hanging around in memory. I'm using ARC
Thanks in advance
In your specific case, guessing at what your code likely includes, the objects will probably be deallocated when you want them to be. That's a lot of "guessing," "likely," and "probably." You really need to understand how the memory management works in order to reason about it.
If the AVAudioPlayer is strongly referenced by anything else, then it won't be released until those strong references are gone. In other words, setting thePlayer won't deallocate the player if something else has a strong reference to it. (That "something" may be some part of the system frameworks, or even itself in some rare cases. It doesn't have to be your code.)
If the AVAudioPlayer has pending autorelease calls on it, then it won't be released until the autorelease pool drains (usually at the end of event loop, which basically means "when your method that UIKit called returns.") For example, if you create a large number of objects in a loop and immediately throw them away, they may or may not be deallocated until the autorelease pool drains. Again, autoreleases may be injected by system frameworks. In practice, this means that the object will usually be deallocated "soon" (in a small fraction of a second), but not necessarily immediately. You can clean up autoreleased objects sooner by using #autoreleasepool blocks, which is sometimes necessary if you create many temporary objects in a loop. This is not needed very often.
But to a first-order approximation, in many of the most common cases, yes, replacing the property will automatically and immediately deallocate the previous object.
It would be useful to show how you declared thePlayer. If they are synthesized properly the memory management would be handled automatically. It appears that you are using "self" to access thePlayer and if so you'd be setting the value through a setter/getter and that would handle the memory management for you. But I also notice that "Self" is capitalized and should not be in order to properly use the setter/getter. For more info on synthesized variables check out: What exactly does #synthesize do?. Note there are some places where you should NOT use self and this link discusses that: How does an underscore in front of a variable in a cocoa objective-c class work?.

When to use alloc

Ive tried digging around in old posts, but they were kind of obsolete and years old, so I was concerned things might have changed due to ARC being introduced etc.
Mainly I was looking at some fairly new code that used alloc on an array, which was declared as a property in the header. I was thinking, I don't normally do this and everything is working smoothly. But then came to my mind UIButton and UILabel for example, which has to have alloc invoked, or they won't be added to the view when you want that. Are there any rough guidelines for when its actually needed. I would think any object needs this, but the array vs. button/label thing as I just described made me wonder what is the reasoning behind this.
Thanks in advance
This is 100% dependent on the actual objects being used from the framework. The really great news, though, is that Apple is extremely consistent. If you send a message that contains an "Alloc" in it anywhere, you are responsible for making sure that it has been released.
Here's a super document on it from Apple.
You use alloc always if you create the object on your own.
Which means that sending alloc is normally followed by an init method.
It might sometimes look like it's not always the case, as many classes have convenient constructors that return an already allocated and initialized object to you.
But there is still alloc and init called to create the object.
It's just done for you by the system.
But the difference between convenient constructors and manually creating objects isn't new to ARC, it has always been around.
Example for creating an NSArray on your own:
[[NSArray alloc]initWithObjects:#"Test", nil];
and as NSArray has an convenient constructor here the example for that:
[NSArray arrayWithObjects:#"Test", nil];
If you use ARC, there is no real difference.
Without ARC, the object returned by the convenient constructor would still be autoreleased, while the manually allocated object has to be released by you at a later point (or you have to add an autorelease after the init).
So the main difference is the owner ship:
In the manually created example the object belongs to you, so you are responsible to clean up after you don't need it anymore.
If something is declared in .xib then it is automatically allocated for you. Just use it. While If you are creating a view in code u must alloc it first. And if you have a property NSArray/NSMutableArray etc, u might be doing one of the following:
_array = [NSArray new];
_array = [[NSArray alloc] init];
_array = [NSArray arrayWithObjects: values count:2];
_array = # ["ABC", "xyz"];
etc,
so you are actually allocating it if you are using any of these methods.
I do not really understand, what
they won't be added to the view when you want that.
means, but here is the story:
Every object is allocated using +alloc. To be honest, it is +allocWithZone:, but this does not have any meaning at this place.
The very first message you have to send to the newly created instance object (remember: you sent +alloc to the class object) is an initialization message, something like init…. To put this together you will find code as:
… [[TheClass alloc] init…] …;
Because it is boring typing there are new allocators. They put this messages into one:
… [TheClass new…] …;
(This has some advantages for the class implementor, too, but this is transparent to you. Think of it as sending +alloc, -init….)
In earlier times it has been a good idea to send an autorelease message to it as the next step for some reasons:
… [[[TheClass alloc] init…] autorelease] …;
This has been put together to convenience allocators:
… [TheClass theClass…] …
This is what you find most of the time when reading old code. Using ARC you do not need convenience allocators anymore: There is no autorelease. So there is no reason for convenience allocators anymore. But we had MRR for years and there are still many convenience allocators. (Now called factory methods, but CA's are only a subset of these. A subset you do not have to care about. It's all gone with ARC.) Because there are that many CA's, one still uses them. (And there is a performance issue with them. In nowadays I only write new allocators, which has the advantages of a CA, but not the disadvantage of autorelease.)
To make a long story short: You simply do not see sometimes that +alloc is used.

ARC memory leaks

I am experiencing memory leaks linked to NSMutableArray's in a project configured to use ARC, which I thought was supposed to handle these things for you.
The following code is triggering leaks of NSNumbers:
NSMutableArray *myArray = [[NSMutableArray alloc] init];
NSNumber *myNumber = [NSNumber numberWithFloat:10];
[myArray addObject:myNumber];
Running the last line gives the following in the debugger:
objc[1106]: Object 0x765ffe0 of class __NSCFNumber autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
Aside from that, the object appears to be correctly added to the mutable array,
Am I doing something obvious wrong?
Note: There is one class in the project which I could not get to work with ARC, and so I excluded it from ARC using the compiler flag -fno-objc-arc. However, the leaks are occurring in other classes that are using ARC. Not sure if that is related.
Many thanks for your help.
You're probably running this code on a background thread, and don't have an autorelease pool in place. ARC will still autorelease objects for you on occasion, and if you're calling into Apple frameworks, they may still be non-ARC, so they definitely could be autoreleasing objects for you. So you still need an autorelease pool in place.
Cocoa creates an autorelease pool for you on the main thread, but doesn't do anything for you on background threads. If you're going to kick something off onto a background thread without using NSOperation or something, you'll want to wrap that thread in an #autoreleasepool, like so:
- (void)doSomething {
[self performSelectorInBackground:#selector(backgroundSomething)];
}
- (void)backgroundSomething {
#autoreleasepool {
NSLog(#"Here I am in the background, doing something.");
myArray = [[NSMutableArray alloc] init];
// etc.
}
}
Very likely you have defined the NSMutableArray as a static variable. When you do that, you fall outside the bounds of any autorelease pool, since static definitions are activated outside of any runloop. ARC is not magically, it simply automates memory management calls within the framework of the existing retain/release framework and so cannot help in those cases.
The solution is to initialize the static variable somewhere in a class so that your mutable array is built within the runloop.

Clarification of Autorelease Usage

In most of the code that I've sen using autorelease, the object is ultimately returned from the function.Clearly release cannot be called after this point and autorelease is the way to go. However in situations where the object is going to passed to another object that will retain it is using autorelease just as valid?
For example
-(void)foo
{
SomeClass *someObject = [[[SomeClass alloc] init] autorelease];
//Do some things
self.someOtherClass.someProperty = someObject;
}
Is there any practical difference to releasing the object after it is assigned to someProperty:
-(void)foo
{
SomeClass *someObject = [[SomeClass alloc] init]];
//Do some things
self.someOtherClass.someProperty = someObject;
[someObject release];
}
Are there any situations where the later is more preferable to the former?
Both are acceptable, but you are accouraged to use the release version to avoid memory spikes an other problems.
It's acceptable to release here because you can assume that the receiver of the object will retain it, if it needs if later. So you can safely release as soon as it's given.
I think the latter will always perform slightly better in terms of memory usage and CPU usage, but only by a tiny amount per allocation.
Feel free to use the former if you prefer not to write three lines of code and are not having a performance problem. Note that the former can actually be written in one statement without a local variable at all.

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