Custom font as fallback font for missing glyphs - ios

I'm currently working on an app which displays some funky characters. They are proper unicode characters There is no system font that contains these glyphs on iOS, so I made a custom font that contains only these glyphs.
Now, I don't want to replace the system font with my custom font, but I want to have iOS load any missing glyphs from my custom font. Can iOS fallback to custom fonts?

Hopefully, you've gotten a reply by now, but the only way this is possible by using a custom font, is to have customise a "normal" fonts non-letter characters by replacing characters like U+2615 (Hot beverage) with your custom glyphs. Thus, you can use your custom font for all your UI, but you would need different characters than you use now to display your custom glyphs

Related

How to get suitable font as per the text in tcpdf?

Is there any option to pickup font automatically, if I don't add font manually in Tcpdf for a particular text?
like I have some Japanese and Arabic words but I don't want to define font manually, how to let Tcpdf auto-detect the text and change font accordingly?

How to use non-English characters in Godot?

I want to use non-English characters in Godot, but when I write them (In every node, like a Label or a Button) and run the project, the text does not display. For example, I write some Arabic characters in a Label and run the project, but I do not see anything. But I can see the characters in editor separately and reversely. ("عالم" is displayed "م ل ا ع")
I know that this problem is discussed on GitHub, but there was not any good solution. Please advise me a good and simple solution to solve this problem. I think it is not solved so far.
The default Label font in Godot doesn't support non-ASCII characters.
You can try to change the font in your Label node to one that supports non-ASCII symbols by picking a font from your computer, or if it doesn't exist on your device, uploading it from some site like Google Fonts, and choosing an arabic-supporting font, like Amiri.
After choosing the font for your Label node, open the Custom Fonts property in the editor of the node, and create a DynamicFont, and in Font => Font Data press Load and choose your font in the opened window in the file system (.ttf or any another font extension).

Use Apple's Japanese System font for Japanese text

I'm trying to design an interface for a Japanese iOS app using Interface Builder.
Since I need to use Japanese text for the labels and other UI elements, a Japanese font must be used. In the case of iOS, the provided Japanese font is Hiragino Sans.
Using the system font for iOS interfaces simplifies a lot of stuff. You can use, for instance, TextStyles, which will handle all the Dynamic Type and other accessibility features such as Bold Text automatically for you. The code needed to fully support these features using a custom font, even if it's included in the system like Hiragino, is not trivial (but it can be done if there's no alternative).
Thankfully, UIKit is smart and automatically uses Hiragino Sans for Japanese characters on labels and other elements.
However, this automatic replacement apparently occurs on a per-character basis instead of on the whole UILabel / element.
You can notice this in the following screenshots. There are two labels, the first using the System Font, and the second one explicitly using Hiragino. The first screenshot is from Interface Builder, where San Francisco is used even for the Japanese characters. The second screenshot is from the simulator, which replaces the system font's Japanese characters with hiragino. You can notice these subtle changes especially in the following characters: ※, 角, ロ, and the latin text for Hiragino.
What I would like to know is whether setting the System font and forgetting about these details is how I'm supposed to design the interface, and the expected behavior for Japanese users, or whether I should try to use Hiragino on the whole UI element. (I'm leaning towards this second option here, especially because of how the ※ character is handled).
In this second case, is there something I'm missing where I can tell UIKit that all my UI elements should use Hiragino even for the non-Japanese characters? Is there a way to tell it to just use Hiragino when a system font is concerned? Or is setting Hiragino explicitly the only option here, with all the extra code using a custom font entails in order to support dynamic type and other accessibility features?
Thanks!

How does one choose a font that can display text in any alphabet in iOS?

I need to display some text that is returned from a web service. The text itself is returned in UTF-8. I need to display the text onscreen in a font that is capable of rendering the text (which could be arabic, japanese, french, hindi, whatever).
At run time, how do I determine which font to use ?
Is there a single font in iOS that can be used for this situation ?
Yes the system font itself can display all those languages. You also can use the Helvetica Neue, works perfectly.
I do it too to display arabic, japanese, korean etc.
You can read this documentation about unicode.

Which ios font support both text and emoji characters?

This is the first time i am handling the emoji keyboard for my application.
I am using custom font to display the text and the emoji characters. I want to know the ios font which support both the text and the emoji characters to display in my app.
Thanks in advance.
You don't need to use a special font to support emoji. Just use whatever font you use to display your "normal" characters and iOS will automatically switch to the AppleColorEmoji font to display any "emoji" characters.
If you want more info about what font to use, http://iosfonts.com/ is a great site.

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