IOS library to convert powerpoint presentations into images - ios

after a lot of searching and still searching, i'm unable to find the way to extract the slides out of powerpoint presentations. Need help, if they know anything related this or have implemented such thing, source code will be great or any reference link will also work. I have been using QLPreviewController, but i failed to override it.

I am not sure whether this is still required. but anyways, this is how I have implemented
(1) Use UIWebView to display the content of the PPT. The well formed (!) HTML allows you to parse it. Get the html using
NSString *htmlContent = [self.webView stringByEvaluatingJavaScriptFromString:#"document.body.innerHTML"];
(2) Count the number of div class = 'slide to get the slide count
(4) You need to parse the HTML to get the styles and div using the below code
(5) Get all the styles
- (NSString *)getStyles:(int)slideCount forView:(UIWebView *)view {
NSString *getElementByTag = [[NSString alloc] init];
NSString *allStyles = [[NSString alloc] init];
for (int i = 0; i < slideCount; i++) {
getElementByTag = [NSString stringWithFormat:#"document.getElementsByTagName('style')[%d].innerHTML", i];
NSString *style = [[view stringByEvaluatingJavaScriptFromString:getElementByTag] stringByAppendingString:#"\n"];
allStyles = [allStyles stringByAppendingString:style];
}
allStyles = [#"<style type='text/css'>" stringByAppendingString: allStyles];
return [allStyles stringByAppendingString:#"</style>"];
}
(6) Concatenate all the styles from step 5 with div tag content. Define a NSMutableArray variable to to store all slides with styles for future reference. Define NSMutableArray *slides to store all the slides
- (void)makeSlides:(int)slideCount forView:(UIWebView *)view {
self.slides = [[NSMutableArray alloc] init];
for (int i = 0; i < slideCount; i++) {
NSString *slideBody = [NSString stringWithFormat:#"document.getElementsByClassName('slide')[%d].innerHTML", i];
NSString *div = [view stringByEvaluatingJavaScriptFromString:slideBody];
NSString *slide = [self.slideStyles stringByAppendingString:div];
[self.slides addObject:slide];
}
}
Hope this helps

Related

How to show random words from a text file on multiple labels in objective c

I have a text file of words and i make it to read in my project its fine, now i want to split words strings in half and show randomly on multiple labels which i make on my view.
NSString *myfilePath = [[NSBundle mainBundle] pathForResource:#"textFile" ofType:#"txt"];
NSString *linesFromFile = [[NSString alloc] initWithContentsOfFile:myfilePath encoding:NSUTF8StringEncoding error:nil];
myWords = [NSArray alloc];
myWords = [linesFromFile componentsSeparatedByString:#"\n"];
NSLog(#"%#", myWords);
I make 5 labels how can i make my text file words to split and appear randomly on these five labels?
You can try to use this
NSMutableArray *words = [myWords mutableCopy];
for (int i = 0; i<5 ;i++)
{
NSInteger index = arc4random()%words.count;
labels[i].text = words[index];
[words removeObjectAtIndex:index];
}
AS -Sergey recommend half of my problem solved i am able to show a word string of text file on label. remove this labels[i].text from code and call
NSMutableArray<UILabel*>* labels = [NSMutableArray array];
NSMutableArray *words = [myWords mutableCopy];
for (int i = 0; i<5; i++) {
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(30, 70*i, 100, 40)];
label.textColor = [UIColor whiteColor];
//whatever other properties
NSInteger index = arc4random()%words.count;
label.text = words[index];
[words removeObjectAtIndex:index];
[self.view addSubview:label];
[labels addObject: label];
}
This shows a full string of word now i want to split a word string in two parts for example if i have a word Apple it should be split in as App and le and show it randomly appear on different labels any help appreciated.

Append integers to Objective C variable names

I am new to Objective C. What my code currently does is create a new Card object, assigns properties to the object and then adds the Card object to the cards array. The value numberOfCards varies.
for (int i = 0; i < numberOfCards; i++) {
Card *addCard = [Card new];
addCard.balance = [balanceArray objectAtIndex:i];
addCard.date = [dateArray objectAtIndex:i];
addCard.name = [nameArray objectAtIndex:i];
addCard.number = [numberArray objectAtIndex:i];
[cards addObject:addCard];
}
However, what I want to do is give each card a unique name. For example, if numberOfCards was n, then we would get the Card variable names of addCard1, addCard2 ... addCardn.
So how can I append i onto addCard?
Cheers
You mean like this?
NSString *cardName = [[NSString alloc] initWithFormat:#"addCard%i", i + 1];
addCard.name = cardName;
In order to chain a number to a string all you have to do is:
NSString *cardNewName = [NSString stringWithFormat:#"%#%i",cardName,cardNumber];
The idea is to build a format of string and then chain the necessary parameters.
%# is for string
%i is for integer
%f for float
etc.
It's better to use stringWithFormat then [[NSString alloc] initWithFormat:...] - for an extended information please take a look at the following question:
stringWithFormat vs. initWithFormat on NSString

UITextfield text in array will not change a label's text in another array

Please help. What am I doing wrong? textfield.text goes into one array and is suppose to change a label that belongs to another array.
I have multiple textfields. Im trying to save the text of each field to an array and then setAlpha to 0. Then I have an equal amount of labels that I want to change to the textfield's text. I have tried using mutable and immutable arrays. I keep getting errors.
I've tried multiple ways and its got to be something simply dumb I'm missing. I've greatly reduced these arrays just to post here.
_namesText = [NSMutableArray arrayWithObjects:_nameLabel1.text, _nameLabel2.text, nil];
_names = [NSMutableArray arrayWithObjects:_nameLabel1, _nameLabel2, nil];
_nameInputs = [NSMutableArray arrayWithObjects:_p1NameTextField, _p2NameTextField, nil];
_playerNameText = [NSArray arrayWithObjects:_p1NameTextField.text, _p2NameTextField.text, nil];
enter code here
- (IBAction)enterNamesButton:(id)sender {
//These don't work.
for (int i = 0; i < _numberOfPlayers; i++) {
[_names[i] setAlpha:1];
NSString *tempString = [[NSString alloc]initWithString:[_nameInputs[i] text]];
[_lastTry addObject:tempString];
}
//Then tried this. This is after trying for 2.5 hours and different coding.
for (int i = 0; i < _numberOfPlayers; i++) {
_namesText[i] = _lastTry[i];
UILabel *cell = [[UILabel alloc] init];
cell.text = _lastTry[i];
//[[_namesText[i] textLabel] text] = #"Idiot";
_namesText[i] = cell;
NSLog(#"%#", _namesText[i]);
// This works (but bad practice) and I want to loop through arrays that each UI element belongs to instead of typing it all out.
// _nameLabel1.text = _p1NameTextField.text;
// _nameLabel2.text = _p2NameTextField.text;
I expect this to work but NOPE!!!!
Assuming the following:
Array _fromTextField is the textfield you want to copy from and set Alpha to 0
Array _toLabelField is the label you want the text to appear in
Array _toStoreStrings is where you keep all the strings, for later maybe ?
NSMutableArray *_fromTextField = [[NSMutableArray alloc] init]; // Put the Text Fields in Here
NSMutableArray *_toLabelField = [[NSMutableArray alloc] init]; // Put the Labels in Here
NSMutableArray *_toStoreStrings = [[NSMutableArray alloc] init];
int count = 0;
int overRun = [_toLabelField count];
for (UITextField *tf in _fromTextField)
{
tf.alpha = 0;
NSString *tempString = [[NSString alloc]initWithString:tf.text];
[_toStoreStrings addObject:tempString];
if (count < overRun) // Check just in case Array sizes not same
{
UILabel *lb = [_toLabelField ObjectAtIndex:count];
lb.text = tempString;
}
else
break;
count++;
}
The issue your code faces is you have an array of NSObject. The compiler has no idea they are UITextField or UILabel unless you cast them with (type_cast *) or point a new typed variable at them. Hence the crashes you were seeing.
I would do it this way:
for (int i = 0; i < _numberOfPlayers; i++) {
_namesText[i] = _lastTry[i];
}
I cannot see why this won't work... does it?

Create string based on characters expected

I would like to create a string based on the number of characters passed in. Each character passed in will be a "X". So for example, if the length passed in is 5, then the string created should be
NSString *testString=#"XXXXX";
if it is 2 then it would be
NSString *testString=#"XX";
Can anyone tell me what the most efficient way to do this would be?
Thank you!
If you know the maximum length is some reasonable number then you could do something simple like this:
- (NSString *)xString:(NSUInteger)length {
static NSString *xs = #"XXXXXXXXXXXXXXXXXXXXXXXXXXX";
return [xs substringToIndex:length];
}
NSString *str = [self xString:5]; // str will be #"XXXXX";
If you pass in too large of a length, the app will crash - add more Xs to xs.
This approach is more efficient than building up an NSMutableString but it does make an assumption about the maximum length you might need.
- (NSString *)stringOf:(NSString *)str times:(NSInteger)count
{
NSMutableString *targ = [[NSMutableString alloc] initWithCapacity:count];
for (int i=0; i < count; i++)
{
[targ appendString:str];
}
return targ;
}
and
[self stringOf:#"X" times:4];
note that initWithCapacity: (in performance manner) better than init. But I guess that's all for efficiency.
The way I would do it is
NSMutableString *xString = [[NSMutableString alloc] init];
while ( int i = 0; i < testString.length; i++ ) {
[xString appendString:#"X"];
i++;
}
NSUInteger aLength. // assume this is the argument
NSMutableString *xStr = [NSMutableString stringWithCapacity: aLength];
for ( NSUInteger i = 0; i < aLength; i++ ) {
[xStr appendFormat:#"X"];
}
The following will do what you ask in one call:
NSString *result = [#"" stringByPaddingToLength:numberOfCharsWanted
withString:characterToRepeat
startingAtIndex:0];
where numberOfCharsWanted is an NSUInteger and characterToRepeat is an NSString containing the character.

IOS: read txt file when I launch an app

Everytime I launch an app, I should to read 5 txt file where are stored some information; then the methods that read and stored data in array from these file should be write in my firstview controller (class of my first view) or in class appdelegate?
In the relevant view controller (probably viewDidLoad).
It would look something like this (untested):
- (void)viewDidLoad {
NSArray *fileNames = [NSArray arrayWithObjects:#"fileName1.txt", #"fileName2.txt", #"etc", nil];
NSMutableArray *fileStrings = [[NSMutableArray alloc] init];
for (int i = 0; i<[fileNames count]; i++) {
NSString *aFileName = [fileNames objectAtIndex:i];
NSString *aFilePath = [[NSBundle mainBundle] pathForResource:aFileName];
NSString *aFileContents = [[NSString alloc] initWithContentsOfFile:aFilePath];
[fileStrings addObject:aFileContents];
[aFileContents release];
}
myStrings = fileStrings; // Some array to store to
}
I am guessing this is configuration info that you are reading. I would suggest using a pList instead of using text files.
Apple has really optimized reading from & to a plist. Hope this helps...

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