I'm testing AdMob ads in my iOS-application. AdMob seems to ignore the test-flag I put in the code:
-(IBAction)quitButtonHit:(id)sender{
[[AudioPlayer sharedManager] stopSound];
[self.timer invalidate];
interstitial_ = [[GADInterstitial alloc] init];
interstitial_.adUnitID = adMobUnitID;
interstitial_.delegate = self;
GADRequest *request = [GADRequest request];
request.testing = YES;
[interstitial_ loadRequest:[GADRequest request]];
}
-(void) interstitial:(GADInterstitial *)ad didFailToReceiveAdWithError:(GADRequestError *)error {
[self dismissViewControllerAnimated:YES completion:nil];
}
-(void) interstitialDidDismissScreen:(GADInterstitial *)ad {
[self dismissViewControllerAnimated:YES completion:nil];
}
-(void) interstitialDidReceiveAd:(GADInterstitial *)ad {
[ad presentFromRootViewController:self];
}
I am receiving production interstitials when I hit the Quit-button in my app. I do not understand why since Google states that they will invite you to be able to receive interstitials and because I set the test-flag on the request.
I am also receiving production ads in my app's AdMob banner. But that only goes for my device - on the simulators test ads are displayed. I also set the test-flag when requesting banners.
I would like the production ads to go away, so I won't have to worry about tapping them by accident.
I use AdMob's lates API (version 6.3.0). My deployment target is iOS 6.0.
Can anyone explain this and maybe suggest a solution to make the production ads go away?
Thanks!
Try this :
request.testDevices =
[NSArray arrayWithObjects:
// TODO: Add your device/simulator test identifiers here. They are
// printed to the console when the app is launched.
nil];
Related
I load the intersitial ad on the load of the controller. When the load finished, ad starts running automatically. The sound of the ad is heard. The load code is below:
interstitial = [[GADInterstitial alloc] initWithAdUnitID:admobInterstatialID];
GADRequest *request = [GADRequest request];
[interstitial loadRequest:request];
The show ad code is below:
if ([interstitial isReady]) {
[interstitial presentFromRootViewController:self];
}
Thanks for any help!
Check logs to see if you are getting error "Cannot present interstitial. It is not ready."
Is below code written inside load of controller?
if ([interstitial isReady]) {
[interstitial presentFromRootViewController:self];
}
You need wait till ad is loaded completely ( Specially for interstitial ads).
Please change code to
- (void)interstitialDidReceiveAd:(GADInterstitial *)ad {
if ([interstitial isReady]) {
[interstitial presentFromRootViewController:self];
}
}
I have integrated Interstitial Ad for my iOS app successfully. And I know on that ad view there is a close button and we can dismiss it after clicking that button.
But I want to dismiss this ad view in programmatically after 3 seconds. But I don't know what is the method to dismiss this ad.
---- UPDATED-----
- (void)viewDidLoad
{
[super viewDidLoad];
singletonClassObject=[Singleton SharedManager];
//--------ADMOB FULLSCREEN----------
self.interstitial = [[GADInterstitial alloc] init];
self.interstitial.delegate = self;
self.interstitial = [[GADInterstitial alloc] init];
self.interstitial.adUnitID = #"ca-app-pub-3940256099942544/4411468910";
GADRequest *request = [GADRequest request];
// Requests test ads on simulators.
request.testDevices = #[ GAD_SIMULATOR_ID, #"MY_TEST_DEVICE_ID" ];
[self.interstitial loadRequest:request];
//--------END OF AD MOB FULLSCREEN---------
}
This is how show the ad in a click event
if ([self.interstitial isReady]) {
[self.interstitial presentFromRootViewController:self];
}
These are the delegates that fire when app dismiss,shows etc
/// Called when an interstitial ad request succeeded.
- (void)interstitialDidReceiveAd:(GADInterstitial *)ad {
NSLog(#"interstitialDidReceiveAd");
}
/// Called when an interstitial ad request failed.
- (void)interstitial:(GADInterstitial *)ad didFailToReceiveAdWithError:(GADRequestError *)error {
NSLog(#"interstitialDidFailToReceiveAdWithError: %#", [error localizedDescription]);
}
/// Called just before presenting an interstitial.
- (void)interstitialWillPresentScreen:(GADInterstitial *)ad {
NSLog(#"interstitialWillPresentScreen");
}
/// Called before the interstitial is to be animated off the screen.
- (void)interstitialWillDismissScreen:(GADInterstitial *)ad {
NSLog(#"interstitialWillDismissScreen");
//[viewAdd removeFromSuperview];
[self.view removeFromSuperview];
}
/// Called just after dismissing an interstitial and it has animated off the screen.
- (void)interstitialDidDismissScreen:(GADInterstitial *)ad {
NSLog(#"interstitialDidDismissScreen");
[self.view removeFromSuperview];
}
/// Called just before the application will background or terminate because the user clicked on an
/// ad that will launch another application (such as the App Store).
- (void)interstitialWillLeaveApplication:(GADInterstitial *)ad {
NSLog(#"interstitialWillLeaveApplication");
}
although undocumented, I found that interstitial can be dismissed by:
[self dismissViewControllerAnimated:YES completion:NULL];
called on the ViewController presenting the Interstitial
Backward engineering, the Interstitial must be presented by presentViewController:animated:completion:
Well Unfortunately it is not possible you can not do that.
Check out this: Cocoadocs docsets Google Mobile Ads
I'm using admob interstitial on my iOS app.
I'm able to display the interstitial only one time, any further request to display a new interstitial fails (delegate is never called by the way).
My code is as follow:
-(void) viewDidLoad
{
[super viewDidLoad];
[self allocateAndDisplayAd];
}
-(void) allocateAndDisplayAd
{
splashInterstitial_ = [[GADInterstitial alloc] init];
splashInterstitial_.adUnitID = #"ca-app-pub-MY-ID";
splashInterstitial_.delegate = self;
GADRequest *requestInterstitial = [GADRequest request];
[splashInterstitial_ loadRequest: requestInterstitial];
}
// below functions delegate are never triggered when requesting a new interstitial !!
- (void)interstitialDidReceiveAd:(GADInterstitial *)ad
{
[splashInterstitial_ presentFromRootViewController: self];
}
- (void)interstitial:(GADInterstitial *)ad didFailToReceiveAdWithError:(GADRequestError *)error
{
splashInterstitial_ = nil;
}
- (void)interstitialDidDismissScreen:(GADInterstitial *)ad
{
splashInterstitial_ = nil;
}
The interstitial is properly displayed when app launches (request done from the viewDidLoad), then any new request (call to allocateAndDisplayAd) fails (no error message, delegate function never called).
I tried to set splashInterstitial_ = nil; so I'm sure the next request will reallocate a new interstitial, but no way to display more than one ad.
Any help would be appreciated.
Thanks
Ok I found my issue
Any request to show interstitial from applicationWillEnterForeground will be ignored ...
And my second request was done from applicationWillEnterForeground
I used adMob in my iOS app. But when i test the app it shows the test ads in the simulator, but when i try to get ads on my device (Its not a developer device) then i don't get any ads. When i use my developer device i get "no ads to show". I have setup adMob used the key.
Here is my code:
-(void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self datoUgeNummer];
// Initialize the banner at the bottom of the screen.
CGPoint origin = CGPointMake(0.0,
self.view.frame.size.height -
CGSizeFromGADAdSize(kGADAdSizeBanner).height);
// Use predefined GADAdSize constants to define the GADBannerView.
self.adBanner = [[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner origin:origin];
// Note: Edit SampleConstants.h to provide a definition for kSampleAdUnitID before compiling.
self.adBanner.adUnitID = #"ca-app-pub-4641309369865580/3940179951";
self.adBanner.delegate = self;
self.adBanner.rootViewController = self;
[self.view addSubview:self.adBanner];
[self.adBanner loadRequest:[self request]];
}
-(void)dealloc {
_adBanner.delegate = nil;
}
-(NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
#pragma mark GADRequest generation
-(GADRequest *)request {
GADRequest *request = [GADRequest request];
// Make the request for a test ad. Put in an identifier for the simulator as well as any devices
// you want to receive test ads.
//request.testDevices = #[
// TODO: Add your device/simulator test identifiers here. Your device identifier is printed to
// the console when the app is launched.
// GAD_SIMULATOR_ID
// ];
return request;
}
#pragma mark GADBannerViewDelegate implementation
// We've received an ad successfully.
-(void)adViewDidReceiveAd:(GADBannerView *)adView {
NSLog(#"Received ad successfully");
}
- (void)adView:(GADBannerView *)view didFailToReceiveAdWithError:(GADRequestError *)error {
NSLog(#"Failed to receive ad with error: %#", [error localizedFailureReason]);
}
Do i also need Google Analytics to get adMob working ?
I hope you understand my english and can help me! :)
I have a test application with ads only in, for testing setup. It is setup to use admob mediation service, with iAd and admob ads being sent to the device.
I am seeing the following error occurs:
[AppDeveloper]: ADBannerView: Unhandled error (no delegate or delegate does not implement didFailToReceiveAdWithError:): Error Domain=ADErrorDomain Code=3 "The operation couldn’t be completed. Ad inventory unavailable" UserInfo=0x9f82850 {ADInternalErrorCode=3, ADInternalErrorDomain=ADErrorDomain, NSLocalizedFailureReason=Ad inventory unavailable}
Strange error as I have implemented the method for didFailToReceiveAdWithError, here is my full imp code.
- (void)viewDidLoad {
[super viewDidLoad];
// Create a view of the standard size at the top of the screen.
// Available AdSize constants are explained in GADAdSize.h.
bannerView_ = [[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner];
// Specify the ad's "unit identifier." This is your AdMob Publisher ID.
bannerView_.adUnitID = kAdMobPublisherID;
// Let the runtime know which UIViewController to restore after taking
// the user wherever the ad goes and add it to the view hierarchy.
bannerView_.rootViewController = self;
[self.view addSubview:bannerView_];
// Initiate a generic request to load it with an ad.
[bannerView_ loadRequest:[GADRequest request]];
bannerView_.delegate = self;
bannerView_.backgroundColor = [UIColor blueColor];
GADRequest *request = [GADRequest request];
// Make the request for a test ad. Put in an identifier for
// the simulator as well as any devices you want to receive test ads.
request.testDevices = [NSArray arrayWithObjects:
#"4D047EB9-A3A7-441E-989E-C5437F05DB04",
#"YOUR_DEVICE_IDENTIFIER",
nil];
}
- (void)adView:(GADBannerView *)view didFailToReceiveAdWithError:(GADRequestError *)error;
{
NSLog(#"Error - did Fail to Receive an Ad");
bannerView_.hidden = YES;
}
- (void)adViewDidReceiveAd:(GADBannerView *)view;
{
NSLog(#"Ad Received");
bannerView_.hidden = NO;
}
try to put return self; at the end of the methods so the delegate receives the error