I have a custom class which has a integer as a variable.
// addons.h
-(NSMutableArray *) goodDirections:(int)iNumber;
// addons.m
-(NSMutableArray *) goodDirections:(int)iNumber;
{
NSString *gOne = #"one"+iNumber;
NSString *gTwo = #"two"+iNumber;
NSString *gThree = #"three"+iNumber;
NSString *gFour = #"four"+iNumber;
NSMutableArray *goodValues = [NSMutableArray arrayWithObjects:gOne,gTwo,gThree,gFour,nil];
return goodValues;
}
// ViewController.m
addons *directions =[[addons alloc]init];
NSMutableArray *helloTest = [[NSMutableArray alloc]init];
helloTest = [directions goodDirections:3];
NSString *obj1 = [helloTest objectAtIndex:1];
NSLog(#"%#",obj1);
and the custom class has a variable number, when entered returns an array with 4 string values, how do I retrieve the values from the array in my implementation file viewController.m
Make sure you import the custom class in the file you want.Then
NSMutableArray *arr = [theObject simpleMethod:4];
To retrieve any object in arr, you can use objectAtIndex function (for example):
NSString *item = [arr objectAtIndex:1];
please! try below code snip
NSMutableArray *arr = [theObject simpleMethod:4];
obj = [arr objectAtIndex:0];
You can use array object at index.
NSMutableArray *arrayTemp = [self simpleMthod:2];
objTemp = [arrayTemp objectAtIndex:0];
Or You can use
for (int i=0; i<[arrayTemp count]; i++)
{
objTemp = [arrayTemp objectAtIndex:i];
}
Related
I have an NSMutableArray that contains several NSMutableDictionary object, each dict has a NSString and an NSMutableArray in it.
My problem is that I need to find the correct dict based on a string match and when found insert an object into the NSMutableArray in the same dict where the string match was found, I can only make this work the first time when the array is empty because after that I am unable to match the correct string:
Here is what I have tried so far, I tried using contains object but that wont get me inside the dict inside the array so I am stuck
NSMutableArray *variantOptions = [[NSMutableArray alloc] init];
for (NSDictionary *variant in variantInfo) {
NSMutableDictionary *variantOption = [[NSMutableDictionary alloc] init];
NSMutableArray *variantOptionValues = [[NSMutableArray alloc] init];
NSString *name = variant[#"name"];
NSString *value = variant[#"value"];
if(variantOptions.count > 0) {
// Need to loop through the array until name isEquaToString variantOptionName and when true insert value into variantOptionValuesArray in that same dict and if not exists create a new dict and insert in array
} else {
[variantOptionValues addObject:value];
[variantOption setObject:name forKey:#"variantOptionName"];
[variantOption setObject:variantOptionValues forKey:#"variantOptionValues"];
}
[variantOptions addObject:variantOption];
}
for (NSDictionary *variant in variantInfo) {
NSString *name = variant[#"name"];
NSString *value = variant[#"value"];
BOOL found = false;
for (NSMutableDictionary *v in variantOptions) {
if (v[#"name"] isequalToString:name]) {
NSMutableArray *values = v[#"variantOptionValues"];
[values addObject:value];
found = true;
break;
}
}
if (!found) {
// name was not found
NSMutableDictionary *variantOption = [[NSMutableDictionary alloc] init];
NSMutableArray *variantOptionValues = [NSMutableArray alloc] init];
[variantOptionValues addObject:value];
[variantOption setObject:name forKey:#"variantOptionName"];
[variantOption setObject:variantOptionValues forKey:#"variantOptionValues"];
[variantOptions addObject:variantOption];
}
}
How to convert RLMObject to NSDictionary?
This is my code:
NSString *imei = [Utils getUUID];
NSPredicate *pred = [NSPredicate predicateWithFormat:#"imei = %#",imei];
RLMResults<RLMRequestHeaderModel *> *models = [RLMRequestHeaderModel objectsWithPredicate:pred];
RLMRequestHeaderModel *header = models.firstObject;
// NSDictionary *headerDict = ...
return headerDict;
I have solved this problem using this class. Very similar to the previous answer but in this case I added a special treatment for RLMArray objects or internal RLMObjects
#implementation RLMObject (NSDictionary)
- (NSDictionary*) dictionaryRepresentation{
NSMutableDictionary *headerDictionary = [NSMutableDictionary dictionary];
RLMObjectSchema *schema = self.objectSchema;
for (RLMProperty *property in schema.properties) {
if([self[property.name] isKindOfClass:[RLMArray class]]){
NSMutableArray *arrayObjects = [[NSMutableArray alloc] init];
RLMArray *currentArray = self[property.name];
NSInteger numElements = [currentArray count];
for(int i = 0; i<numElements; i++){
[arrayObjects addObject:[[currentArray objectAtIndex:i] dictionaryRepresentation]];
}
headerDictionary[property.name] = arrayObjects;
}else if([self[property.name] isKindOfClass:[RLMObject class]]){
RLMObject *currentElement = self[property.name];
headerDictionary[property.name] = [currentElement dictionaryRepresentation];
}else{
headerDictionary[property.name] = self[property.name];
}
}
return headerDictionary;
}
#end
Let me know if this can help you ;)
You can use the key-value coding properties of Realm to extract all of the values to an NSDictionary pretty easily:
NSMutableDictionary *headerDictionary = [NSMutableDictionary dictionary];
RLMSchema *schema = header.objectSchema;
for (RLMProperty *property in schema.properties) {
headerDictionary[property.name] = header[property.name];
}
Let me know if you need any additional clarification!
When executing the below block. My friends_dict NSMutableDictionary value changes as friend changes. If I'm not wrong this is because the reference of the value in the dictionary is passed along to the friend. How can I pass the value instead of reference and prevent the dictionary from changing.
NSMutableArray *friendsArray = [[NSMutableArray alloc] initWithArray:[friends_dict valueForKey:selectedFriendId]];
for (NSObject *object in [response objectForKey:#"friend_nearby"]){
NSString *id = [NSString stringWithFormat:#"%#",[object valueForKey:#"id"]];
NSString *spotValue = [NSString stringWithFormat:#"%#",[object valueForKey:#"spot"]];
for(int i = 0; i < [friendsArray count]; i++){
FriendDataModel *friend = [[FriendDataModel alloc] init];
friend = [friendsArray objectAtIndex:i];
if ([friend.friendId isEqualToString:id] && ![friend.spot isEqualToString:spotValue] ) {
friend.spot = spotValue; //This is where the dictionary value changes
[friendsArray replaceObjectAtIndex:i withObject:friend];
spotChanged = YES;
}
}
}
Copy the array and pass in the copy.
NSArray *friendList = [friends_dict valueForKey:selectedFriendId];
NSMutableArray *friendsArray = [friendList mutableCopy];
I am trying to create a dictionary (Not sure whether it should be NSDictionary or NSMutableDictionary) from NSString to an array (Not sure whether it should be NSArray or NSMutableArray).
property:
#property(nonatomic, readonly) NSMutableDictionary * categories;
implementation:
#synthesize categories = _categories;
- (NSMutableDictionary *)categories{
if(! _categories) {
for(PFObject * each in self.products) {
NSString * currentcategory = [each valueForKey:#"subtitle"];
NSArray * currentlist = [_categories objectForKey:currentcategory];
if(! currentlist) {
currentlist = [[NSArray alloc] init];
}
NSMutableArray * newArray = [currentlist mutableCopy];
[newArray addObject:each];
NSArray * newlist = [NSArray arrayWithArray:newArray];
[_categories setObject:newlist forKey:currentcategory];
}
}
NSLog(#"After constructor the value of the dictionary is %d", [_categories count]);
return _categories;
}
From the debug NSLog I realize that the dictionary is empty after the construction. What is wrong here and how shall I change it?
After code line
if(! _categories) {
add
_categories = [NSMutableDictionary new];
If you did not initialize _category array somewhere in code then.
you must instantiate it inside
if(!_categories)
Your NSMutableArray _categories instance is not allocated and initialized yet.
To create instance of NSMutableArray just add
_categories = [NSMutableArray arrayWithCapacity:0];
I have an array of strings that I want to use as the filter for another array of dictionaries that is created from a plist. For example, if I had a plist of dictionaries that looked like so:
Key: Value:
car1 audi
car2 bmw
car3 bmw
car4 audi
car5 jaguar
and my array of strings was "audi, jaguar". How would I code it so that I can create a new array that would return "car1, car4, car5"? Hope this makes sense. Or better yet, how can I walk down this dictionary and filter it based on a value and then create a new array of dictionaries to use.
Code:
-(void)plotStationAnnotations {
desiredDepartments = [[NSMutableArray alloc] init];
BOOL tvfrSwitchStatus = [[NSUserDefaults standardUserDefaults] boolForKey:#"tvfrSwitchStatus"];
BOOL hfdSwitchStatus = [[NSUserDefaults standardUserDefaults] boolForKey:#"hfdSwitchStatus"];
if (tvfrSwitchStatus) {
NSString *tvfr = #"TVF&R";
[desiredDepartments addObject:tvfr];
}
if (hfdSwitchStatus) {
NSString *hfd = #"HFD";
[desiredDepartments addObject:hfd];
}
NSLog(#"Array 1 = %#", desiredDepartments);
NSString *path = [[NSBundle mainBundle] pathForResource:#"stationAnnotations" ofType:#"plist"];
NSMutableArray *anns = [[NSMutableArray alloc] initWithContentsOfFile:path];
NSMutableArray *newDictionaryArray = [NSMutableArray array];
for (NSDictionary *dictionary in anns) {
for (NSString *string in desiredDepartments) {
if ([dictionary allKeysForObject:string]) {
[newDictionaryArray addObject:dictionary];
break;
}
}
}
NSLog(#"Array = %#", keyMutableArray);
for (int i = 0; i < [keyMutableArray count]; i++) {
float realLatitude = [[[keyMutableArray objectAtIndex:i] objectForKey:#"latitude"] floatValue];
float realLongitude = [[[keyMutableArray objectAtIndex:i] objectForKey:#"longitude"] floatValue];
StationAnnotations *myAnnotation = [[StationAnnotations alloc] init];
CLLocationCoordinate2D theCoordinate;
theCoordinate.latitude = realLatitude;
theCoordinate.longitude = realLongitude;
myAnnotation.coordinate = theCoordinate;
myAnnotation.title = [[keyMutableArray objectAtIndex:i] objectForKey:#"station"];
myAnnotation.subtitle = [[keyMutableArray objectAtIndex:i] objectForKey:#"department"];
[mapView addAnnotation:myAnnotation];
}
}
May be something like
NSArray *array1;
if([array1 containsObject : someValue])
can help. someValue can be your values you want to check if they exist in array1.
You can do something like this to filter by keys:
NSArray *keysToLookFor = [NSArray arrayWithObjects:#"car1", #"car4", #"car5", nil];
NSArray *foundObjects = [dictionary objectsForKeys:keysToLookFor notFoundMarker:nil];
Or something like this to filter by values:
NSString *valueToLookFor = #"Audi";
NSArray *keyArray = [dictionary allKeysForObject:valueToLookFor];
// To filter by multiple values
NSArray *valuesToFilterBy = [NSArray arrayWithObjects:#"Bmw", #"Audi", nil];
NSMutableArray *keyMutableArray = [NSMutableArray array];
for (NSString *string in valuesToFilterBy) {
[keyMutableArray addObjectsFromArray:[dictionary allKeysForObject:string]];
}
Updated answer for dictionaries in arrays:
NSArray *dictionaryArray; // The array of dictionaries that you have
NSMutableArray *newDictionaryArray = [NSMutableArray array];
NSArray *valuesToFilterBy = [NSArray arrayWithObjects:#"Bmw", #"Audi", nil];
for (NSDictionary *dictionary in dictionaryArray) {
for (NSString *string in valuesToFilterBy) {
if ([dictionary allKeysForObject:string]) {
[newDictionaryArray addObject:dictionary];
break;
}
}
}