I am trying to navigate from one view to another on touch of a button using iOS 5.0.
The code I am using
- (IBAction)Actionlogin:(id)sender {
NSLog(#" login button has been pressed");
NSLog(#"In init");
test_details *aSecondPageController=[[test_details alloc]initWithNibName:#"test_details" bundle:nil];
[self.navigationController pushViewController:aSecondPageController animated:NO];
}
I have two xib files test_details_iPhone.xib and test_details_iPad.xib
Inside my testdetails.m
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
NSLog(#"it is coming here in second view");
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
NSLog(#"it has been returned ");
return self;
}
LOGs
2013-04-25 11:06:17.191 app_gototest[3067:207] login button has been pressed
2013-04-25 11:06:17.194 app_gototest[3067:207] In init
2013-04-25 11:06:17.195 app_gototest[3067:207] it is coming here in second view
2013-04-25 11:06:17.196 app_gototest[3067:207] it has been returned
The view is not getting loaded onto the view. I suppose I am missing something.
application:didFinishLaunchingWithOptions: in appDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController_iPhone" bundle:nil];
} else {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController_iPad" bundle:nil];
}
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
}
** I am trying Jasper Blue's approach**
argc int 1
argv char ** 0xbfffed2c
*argv char * 0xbfffee44
In appDeleagte.m
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UINavigationController* navigationController;
// Override point for customization after application launch.
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController_iPhone" bundle:nil];
navigationController = [[UINavigationController alloc] initWithRootViewController:_viewController];
} else {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController_iPad" bundle:nil];
navigationController = [[UINavigationController alloc] initWithRootViewController:_viewController];
}
self.window.rootViewController = navigationController;
[self.window makeKeyAndVisible];
return YES;
}
You code looks OK, so it must be that self.navigationController is nil. . . Have you set up a navigation controller?
For your code to work, your current UIViewController needs to be contained within a UINavigationController. . . you can set up the UINavigationController as the root view controller in your application delegate as follows:
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UINavigationController* navigationController;
// Override point for customization after application launch.
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController_iPhone" bundle:nil];
navigationController = [UINavigationController alloc] initWithRootViewController:viewController];
} else {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController_iPad" bundle:nil];
navigationController = [UINavigationController alloc] initWithRootViewController:viewController];
}
self.window.rootViewController = navigationController;
[self.window makeKeyAndVisible];
return YES;
}
NB: You could clean the above code up a little, but you get the picture, which is that you have to set the root view controller to be a navigation controller, like this:
self.window.rootViewController = navigationController;
You could also make a custom root view controller if you like, but the above will let you achieve what you're trying to do - UINavigationController will be used as the navigation system throughout your app.
Your navigation controller is nil. So replace your didFinishLaunchingWithOptions method with
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions: (NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController_iPhone" bundle:nil];
} else {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController_iPad" bundle:nil];
}
UINavigationController *navcontroller = navigationController = [UINavigationController alloc] initWithRootViewController:self.viewController];
self.window.rootViewController = navcontroller;
[self.window makeKeyAndVisible];
return YES;
}
Now you have a navigation controller so the call to push method on the self.navigationController should push the second controller.
Please try
- (IBAction)Actionlogin:(id)sender {
NSLog(#" login button has been pressed");
NSLog(#"In init");
test_details *aSecondPageController=[[test_details alloc]initWithNibName:#"test_details_iPhone" bunndle:nil];
[self.navigationController pushViewController:aSecondPageController animated:NO];
}
// test_details_iPhone.xib and test_details_iPad.xib
//Change initWithNibName#"test_details" with test_details_iPhone or test_details_iPad
Related
after adding local notification script in "didFinishLaunchingWithOptions" it said
[1627:60b] Application windows are expected to have a root view
controller at the end of application launch
and this is the code
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{
mainStoryboard = nil;
if (IS_IPHONE_5) {
mainStoryboard = [UIStoryboard storyboardWithName:#"MainIPhone5" bundle:nil];
}
else {
mainStoryboard = [UIStoryboard storyboardWithName:#"MainIPhone" bundle:nil];
}
UILocalNotification *localNotification = launchOptions[UIApplicationLaunchOptionsLocalNotificationKey];
if (localNotification) {
SelectedTask = [localNotification.userInfo objectForKey:#"FullTaskName"];
TaskViewController *TaskViewControllerVar;
TaskViewControllerVar = [mainStoryboard instantiateViewControllerWithIdentifier:#"TaskViewController"];
TaskViewControllerVar.SelectedTask = SelectedTask;
self.window.rootViewController = TaskViewControllerVar;
NSLog(#"1");
}else{
RecordingViewController *RecordingViewControllerVar;
RecordingViewControllerVar = [mainStoryboard instantiateViewControllerWithIdentifier:#"RecordingViewController"];
self.window.rootViewController = RecordingViewControllerVar;
NSLog(#"2");
}
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window makeKeyAndVisible];
return YES;
}
remove this line
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
you also need to add the views. Like this:
self.window.rootViewController = TaskViewControllerVar;
[self.window addSubview:TaskViewControllerVar.view];
and
self.window.rootViewController = RecordingViewControllerVar;
[self.window addSubview:RecordingViewControllerVar.view];
I have create some logic when the app is loaded that I can load from 3 different views depending on some values I set in my plist.
This is what my code looks like
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
//sets context for coredata
CoreDataController *coreDataController = [CoreDataController sharedManager];
coreDataController.managedObjectContext = self.managedObjectContext;
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
PrefsController *prefsController = [[PrefsController alloc] init];
NSDictionary *prefsDictionary = [prefsController readPrefs];
NSLog(#"%#", prefsDictionary);
NSString *projectListBoolString = [prefsDictionary objectForKey:#"ProjectListAvailable"];
NSString *installsBoolString = [prefsDictionary objectForKey:#"InstallsAvailable"];
NSString *finishinBoolString = [prefsDictionary objectForKey:#"FinishingAvailable"];
if (([projectListBoolString isEqualToString:#"T"]) && ([installsBoolString isEqualToString:#"F"]) && ([finishinBoolString isEqualToString:#"F"])) {
self.getProjectListViewController = [[GetProjectListViewController alloc] initWithNibName:#"GetProjectListViewController" bundle:nil];
self.window.rootViewController = self.getProjectListViewController;
[self.window makeKeyAndVisible];
}
else if (([projectListBoolString isEqualToString:#"T"]) && ([installsBoolString isEqualToString:#"T"]) && ([finishinBoolString isEqualToString:#"T"])) {
self.currentProjectListViewController = [[CurrentProjectListViewController alloc] initWithNibName:#"CurrentProjectListViewController" bundle:nil];
self.window.rootViewController = self.currentProjectListViewController;
[self.window makeKeyAndVisible];
}
else {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController" bundle:nil];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
}
return YES;
}
I would like to be able to then load and unload UIViewControllers (including removing from memory by using buttons presses etc.
I dont want to use a navigaiton based controller as I want the views to be static or individual if that makes more sense.
If someone could show me some example code to load a new UIViewController to the window and remove the old UIViewController that would be greatly apprecaited.
However I am not sure of the correct was to handle this, or even how the code looks.
any help would be greatly appreciated.
For me, is not a good way to load your view like this.
It would be better to load a rootViewController in your AppDelegate and add your current view depending of your plist inside the RootViewController :
AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
RootViewController *rootViewController = [[RootViewController alloc] initWithNibName:#"RootViewController" bundle:nil];
self.window.rootViewController = rootViewController;
[self.window makeKeyAndVisible];
return YES;
}
After in your RootViewController add a subview of the current view depending on your plist :
RootViewController.m
#pragma mark - View management
- (void)viewDidLoad
{
[super viewDidLoad];
NSDictionary *prefsDictionary = [prefsController readPrefs];
NSLog(#"%#", prefsDictionary);
NSString *projectListBoolString = [prefsDictionary objectForKey:#"ProjectListAvailable"];
NSString *installsBoolString = [prefsDictionary objectForKey:#"InstallsAvailable"];
NSString *finishinBoolString = [prefsDictionary objectForKey:#"FinishingAvailable"];
if (([projectListBoolString isEqualToString:#"T"]) && ([installsBoolString isEqualToString:#"F"]) && ([finishinBoolString isEqualToString:#"F"])) {
self.getProjectListViewController = [[GetProjectListViewController alloc] initWithNibName:#"GetProjectListViewController" bundle:nil];
// Add View Controller
[self.view addSubview:self.getProjectListViewController.view
}
else if (([projectListBoolString isEqualToString:#"T"]) && ([installsBoolString isEqualToString:#"T"]) && ([finishinBoolString isEqualToString:#"T"])) {
self.currentProjectListViewController = [[CurrentProjectListViewController alloc] initWithNibName:#"CurrentProjectListViewController" bundle:nil];
// Add View Controller
[self.view addSubview:self.currentProjectListViewController.view];
}
else {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController" bundle:nil];
// Add View Controller
[self.view addSubview:self.viewController.view];
}
}
How to Add Navigation Controller for Universal App ie.. iPhone and iPad in AppDelegate.m file.
Simple as this,
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController_iPhone" bundle:nil];
} else {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController_iPad" bundle:nil];
}
self.window.rootViewController = [[UINavigationController alloc] initWithRootViewController:self.viewController];
[self.window makeKeyAndVisible];
return YES;
}
I'm developing an iOS 4 application with latest SDK and XCode 4.2.
I'm using an UINavigationController and I don't want to show Navigation Bar. To do that, I use this code on AppDelegate:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone)
{
self.viewController = [[[ViewController alloc] initWithNibName:#"ViewController_iPhone" bundle:nil] autorelease];
}
else
{
self.viewController = [[[ViewController alloc] initWithNibName:#"ViewController_iPad" bundle:nil] autorelease];
}
navController = [[UINavigationController alloc] initWithRootViewController:self.viewController];
navController.navigationBar.hidden = YES;
self.window.rootViewController = navController;
[self.window makeKeyAndVisible];
return YES;
}
But, this line, navController.navigationBar.hidden = YES; doesn't work. I don't see navigation bar on first view controller, but I see it on others views.
Any clue?
I have achieved this doing the following:
Setting navController.NavigationBar.hidden = YES; in AppDelegate, after alloc it.
Setting [navController setNavigationBarHidden:YES animated:YES]; on viewWillAppear: on every viewController that I pust to navController.
try
[navController setNavigationBarHidden:YES animated:NO]
The doc is here.
I think that the navigationBar has to be set hidden on the view, not on the controller.
Here is the layout of my app.
ApplicationName
LoginViewController.h
LoginViewController.m
LoginView.xib
AppDelegate.h
AppDelegate.m
ViewController.h
ViewController.m
ViewController_iPhone.xib
ViewController_iPad.xib
Currently in my AppDelegate.m I have:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions: (NSDictionary *)launchOptions
{
LoginViewController *_loginViewController = [[LoginViewController alloc] initWithNibName:#"LoginView" bundle:[NSBundle mainBundle]];
self.loginViewController = _loginViewController;
[_loginViewController release];
[_window addSubview:[loginViewController view]];
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
self.viewController = [[[ViewController alloc] initWithNibName:#"ViewController_iPhone" bundle:nil] autorelease];
} else {
self.viewController = [[[ViewController alloc] initWithNibName:#"ViewController_iPad" bundle:nil] autorelease];
}
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
}
My LoginView.xib has it's File's Owner defined as LoginViewController.
I was at first getting an error stating: reason: '-[UITableViewController loadView] loaded the "LoginView" nib but didn't get a UITableView.'"
I changed UITableViewController to UIViewController and I was able to run the app without an error. The only problem now is that my LoginViewController does not load. I see the blank grey ViewController_iPad.xib loading.
What am I missing here?
I can post up any other code that would be useful.
Thanks in advance!
You should be setting your window's root view controller to self.loginViewController.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions: (NSDictionary *)launchOptions
{
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
self.loginViewController = [[LoginViewController alloc] initWithNibName:#"LoginView" bundle:[NSBundle mainBundle]];
[self.loginViewController release];
self.window.rootViewController = self.loginViewController;
[self.window makeKeyAndVisible];
return YES;
}