I 've an annoying problem.
I' m adding a gesture recognizer:
UITapGestureRecognizer* tapGesture =[[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(DoubleClick:)];
tapGesture.numberOfTapsRequired = 2;
[self.view addGestureRecognizer:tapGesture];
This works, but when I single click any control that is on my view, the "releasing" is slow. I.e. a UIButton is released more slowly than normally. The same happens for all my controls inside the UIView. The touchesEnded: function is called with a delay.
When I use tapGesture.numberOfTapsRequired = 1, it works fine. However I want double click, not single click.
Please advise.
Thx.
When tap and let go once, how do you know if it's a single tap or just the first half of a double tap?
Answer: You wait. If the second tap comes, it was a double tap. If a certain amount of time passes and no second tap happened, then it was a single tap. Check out delaysTouchesEnded on UIGestureRecognizer for more information on it.
I get around this issue by creating gesture which won't conflict with each other. A "two finger tap" and a "one finger tap" won't cause a delay, because you'll know how many finger were used before the gesture ends.
Related
If you assign a UITapGestureRecognizer to a UIView the UIGestureRecognizerStateBegan doesn't appear when the user has touched the view.
// Tap
_tapGestureRecognizer =
[[UITapGestureRecognizer alloc] initWithTarget:self
action:#selector(tap:)];
[_someView addGestureRecognizer:_tapGestureRecognizer];
Instead the recognizer jumps straight to UIGestureRecognizerStateEnded when the user performs the tap.
I have to change that view to a UIButton and listen to the touchDown method.
_someButton = [[UIButton alloc] init];
[_someButton addTarget:self action:#selector(touchDown:) forControlEvents:UIControlEventTouchDown];
[self addSubview: _someButton];
I don't like changing the UIView to a UIButton just for this.
Can I use the UITapGestureRecognizer instead?
Let me start by saying that UITapGestureRecognizer docs clearly tell to expect a callback for all states.
For gesture recognition, the specified number of fingers must tap the view a specified number of times. Although taps are discrete gestures, they are discrete for each state of the gesture recognizer. The system sends the associated action message when the gesture begins and then again for each intermediate state until (and including) the ending state of the gesture. Code that handles tap gestures should test for the state of the gesture, for example:
func handleTap(sender: UITapGestureRecognizer) {
if sender.state == .ended {
// handling code
}
}
Hower it makes little to no sense (specially in case of single tap recognizer). You touched a view (that had the tap gesture added to it), you haven't yet lifted your finger, moved it etc. System can't know at the time of .touchDown event that this interaction is going to turn into a successful recognition of a tap (which requires lifting the finger up).
Essentially UITapGestureRecognizer (for a single touch tap) is a .touchDown + .touchUp combination. If anything else happens after .touchDown like a drag (.touchDragInside OR .touchDragExit), it may lead to successful recognition of a pan gesture (tableView scrolling etc.)
You can think of UITapGestureRecognizer roughly equivalent to .touchUpInside event for a button. A .touchUpInside event for a button doesn't call your function for .touchDown event, It is only possible to receive that event by explicitly asking for the same.
Why do the docs say so?
Maybe system is able to identify the .began state for other scenarios
a multi-tap gesture - double/triple tap (see UITapGestureReconizer.numberOfTapsRequired)
a multi-touch tap - 2/3 finger tap (see UITapGestureReconizer.numberOfTouchesRequired)
You have to test other scenarios for this if you want to know more.
I have set two UITapGestureRecognizers in my xib on a UIImageView. I have also set their IBAction in the associated header file.
For the single tap gesture recognizer, I set taps and touches to 1, state to Enabled, and delayed touches ended to YES in the Attributes inspector.
For the double tap gesture recognizer, I set taps and touches to 2, state to Enabled, cancel touches in view to YES and delay touches ended to YES.
When I double tap on the UIImageView, it only triggers the IBAction method for the single tap. So, I decided to print the imageview.gestureRecognizer and it shows the UITapGestureRecognizer for single tap's state as Ended and the UITapGestureRecognizer for double tap's state as Possible.
I have been stuck on this for a couple hours. I found ways to do it programatically but I was wondering how I can do it by setting it in the xib itself.
Any help would be great! Thank you in advance for your responses!
It's a very good question. If you add gestures to code like this
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget: self action:#selector(singleTap)];
singleTap.numberOfTapsRequired = 1;
[self.view addGestureRecognizer:singleTap];
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget: self action:#selector(doubleTap)] ;
doubleTap.numberOfTapsRequired = 2;
[self.view addGestureRecognizer:doubleTap];
[singleTap requireGestureRecognizerToFail:doubleTap];
And all works fine because you canceled first gesture here
[singleTap requireGestureRecognizerToFail:doubleTap];
If you add two gestures in xib you always should cancel single tap if there was a double tap. And you always need to use 2 properties for gestures and use
[self.firstGestureProperty requireGestureRecognizerToFail:self.secondGestureOroperty];
For single tap:
For double tap:
Source code:
And everything works fine.
I have two UIButtons in a view (one is YES, the other NO). I now want to add a "did not answer", which would be indicated by a downward swipe on the view.
The problem is that the user may swipe down on the view, but in the process hit one of the buttons. When this happens I want to ignore the button press if there was a swipe underway. If it is just a tap on a button, the answer is recorded.
So, if the swipe occurs, I want to call the swipe gesture's action method. If it is determined no swipe occurred but one of the two buttons was touched I want to call their respective action methods. But if a button was touched in the process of a swipe, I want to call only the swipe gesture's action method.
I know there is a way but I'm wondering whether there is an EASY way of doing this. TIA for suggestions.
Since UISwipeGestureRecognizer is a "discrete" gesture, it just triggers a single action when recognized and it won't allow you to detect the end of the gesture.
So to prevent other touches during the gesture, I'd recommend using a UIPanGestureRecognizer instead since it can track your gesture from beginning to end. Then you can try setting your gesture's cancelsTouchesInView property to YES to cancel all other touches in the view that happen while that pan gesture is recognized, ex:
gesture.cancelsTouchesInView = YES;
gesture.delaysTouchesBegan = YES;
Your buttons should be registering touch up in view, so that someone who taps on the button can drag off if they decide not to proceed.
For your other swipe gesture, your buttons will not register a touch up in view during a swipe gesture, even if the swipe passes over the button or ends on it.
Okay, this seems to work. On the gesture recognizer, I used:
UISwipeGestureRecognizer *swipeDown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(didSwipeDown:)];
swipeDown.direction = UISwipeGestureRecognizerDirectionDown;
swipeDown.delaysTouchesBegan = YES;
swipeDown.delegate = self;
[self addGestureRecognizer:swipeDown];
They delaysTouchesBegan = YES allows it to determine whether the swipe has occurred before passing the touches on to the buttons. So, if you swipe, it calls the swipe GR, and if you touch either button, you get that. Thanks for your answers...
What's the best way to get a button to be capable of both a Touch Up Inside action and a Touch Down Repeat action? Kind of like the Home button on an iPhone: one click goes to the home screen, but two rapid clicks opens the multitasking bar. Right now my button has both methods hooked up, but the Touch Up Inside method (unsurprisingly) gets called before the Touch Down Repeat can happen.
I can come up with a few ways I might pull this off (having the Touch Up Inside method wait a second to see if another click comes before executing, having a second button move invisibly into place after the first click, etc) but they all seem kind of hack-y and open to performance losses and bugs. I found the tapCount property, but it's for UITouch instead of UIButton, so if([_buttonAddItems tapCount] > 1) {} else if([_buttonAddItems tapCount] == 1), which seems like it would be the most efficient way of doing it, doesn't work.
Is there a best-practice for this sort of thing? Or if not, does anyone have a preferred way of getting this done?
Try disconnecting both touch events from your button, and hook two tap gesture recognizers to it instead. Here is a link to an answer that explains how to set up two gesture recognizers so that one of them recognizes a single tap, and the other one recognizes a double tap:
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget: self action:#selector(doSingleTap)];
singleTap.numberOfTapsRequired = 1;
[myButton addGestureRecognizer:singleTap];
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget: self action:#selector(doDoubleTap)];
doubleTap.numberOfTapsRequired = 2;
[myButton addGestureRecognizer:doubleTap];
// This is the "secret sauce":
[singleTap requireGestureRecognizerToFail:doubleTap];
I have a UIImageView with a UILongPressGestureRecognizer attached that never seems to detect a long press gesture no matter how I configure the gesture recognizer. However, if I swap it out for a UITapGestureRecognizer, that works just fine. What could possibly be going on?
This is how I'm configuring my UILongPressGestureRecognizer:
UIImageView* cellView = (UIImageView*)[view viewWithTag:5];
UILongPressGestureRecognizer* longPressGestureRec =
[[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(cellLongPress:)];
longPressGestureRec.numberOfTapsRequired = 1;
longPressGestureRec.numberOfTouchesRequired = 1;
longPressGestureRec.minimumPressDuration = 0.4;
[cellView addGestureRecognizer:longPressGestureRec];
[longPressGestureRec release];
This is what cellLongPress looks like:
-(void)cellLongPress:(UILongPressGestureRecognizer*)recognizer
{
// This never gets called.
NSLog(#"someone long pressed me");
}
Pretty straightforward, right? No luck so far getting it to work, though. Any ideas?
The numberOfTapsRequired is set to 1 which means the user has to tap once before starting the long press (finger down, finger up, finger down for 0.4 seconds, gesture recognized).
Change numberOfTapsRequired to 0 (which is the default).
For that property, the documentation just says:
The number of taps on the view required for the gesture to be
recognized.
But in the comments in UILongPressGestureRecognizer.h, it says:
The number of full taps required before the press for gesture to be
recognized