Access properties of a UITableViewCell from the UIViewController - ios

I'm coding an app that has a UITableView inside a UIViewController. The UITableView uses prototype cells, which inside of each one is a UITextField. The view, as you may guess, is a form that the user's going to fill in.
When the user clicks a button in the UI, an event should be fired where all the text values from each one of the UITextFields that are being displayed is collected so the data can be sent to the server.
I'm having trouble accessing the cell's UITextField property so I can grab the text value.
Part of my code:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
static NSString *CellIDentifier = #"Cell";
AddCardCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIDentifier forIndexPath:indexPath];
if (cell == nil) {
cell = [[AddCardCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIDentifier];
}
cell.campoTextField.placeholder = [placeholders objectAtIndex:indexPath.row];
cell.tituloLabel.text = [titulosCampos objectAtIndex:indexPath.row];
return cell;
}
The setup of my data source:
titulosCampos = [NSArray arrayWithObjects: #"Nombre", #"Correo", nil];
placeholders = [NSArray arrayWithObjects: #"Oscar Swanros", #"dev#swanros.com", nil];

You can retrieve the text which is stored in all cells campoTextField, then use this code.....
NSMutableArray *titulosCampoTextArray = [[NSMutableArray alloc] init];
for (int i = 0; i < titulosCampos.count; i++) {
AddCardCell *cell = (AddCardCell*)[tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:i inSection:0]];
[titulosCampoTextArray addObject:cell.campoTextField.text];
}
NSLog(#"Data in titulosCampoText array %#",titulosCampoTextArray);
hope this will helps you..:-)

I'm assuming your AddCardCell is the text field's delegate. The best approach for this is for your cell class to declare a delegate protocol of its own. Your view controller would then be the cell's delegate. Your cell should then implement the text field's delegate method to detect when the text has changed. Then the cell should tell its delegate that there is new text. The text should be one of the parameters in the delegate method. Your view controller would implement this cell delegate method. The view controller would then update the data model with the updated text.
When the button is tapped, the text from all of the cells will already be in the data model.

Related

tableview viewWithTag not retrieving UIElements objective-c

I am doing using some code that I have seen work before. Essentially a user answers yes or no on a post with some buttons. Pressing yes or no updates the database, which is working correctly, and it also updates the visible UI, which is not working. This UI updates the buttons so they one is selected, other is highlighted and both are disabled for user interaction. Also it makes changes to two UILabels. The method that these buttons calls needs to update the database and retrieve the buttons from the tableViewCell and update the changes I have the methods working in another ViewController so I can not understand the difference here. Here is my cellForRowAtIndexPath
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *simpleTableIdentifier = [NSString stringWithFormat:#"%ld,%ld",(long)indexPath.section,(long)indexPath.row];
NSLog(#" simple: %#",simpleTableIdentifier);
if (indexPath.row==0) {
ProfileFirstCell *cell = [self.tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil)
{
cell = [[ProfileFirstCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:simpleTableIdentifier];
}
cell = [self createProfileCell:cell];
return cell;
}else{
YesNoCell *cell =[self.tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell==nil) {
cell=[[YesNoCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
}
cell = [self createYesNoCell:cell:indexPath];
return cell;
}
}
Essentially what this does is create the users profile in the first cell, and load all the questions that user asks. This is the major difference I see between the old tableView and this tableView. In createYesNoCell I create the UIElements and create tags as follows
cell.yesVoteButton.tag=indexPath.row+ yesVoteButtonTag1;
cell.noVoteButton.tag=indexPath.row+ noVoteButtonTag1;
cell.yesCountLabel.tag=indexPath.row+ yesCountLabelTag1;
cell.noCountLabel.tag=indexPath.row+ noCountLabelTag1;
The buttons have the selector that initiates a number of things. It finds which button was pressed by the following.
NSInteger index;
if(sender.tag>=yesVoteButtonTag1){
NSLog(#"Yes button pressed");
votedYes=true;
index=sender.tag-yesVoteButtonTag1;
}else{
NSLog(#"No button Pressed");
votedYes=false;
index=sender.tag-noVoteButtonTag1;
}
UILabel *yesLabel = (UILabel*) [self.tableView viewWithTag:index+yesCountLabelTag1]; // you get your label reference here
UIButton *yesButton=(UIButton *)[self.tableView viewWithTag:index+1+yesVoteButtonTag1];
NSLog(#"Tag IN METHOD: %ld",index+yesVoteButtonTag1);
UILabel *noLabel = (UILabel*) [self.tableView viewWithTag:index+1+noCountLabelTag1]; // you get your label reference here
UIButton *noButton=(UIButton *)[self.tableView viewWithTag:index+noVoteButtonTag1];
These viewWithTag calls are nil when I look at them. The only difference that I can see from my earlier implementation is that the old one had sections and one row, while this one is all rows and one section. So replacing the indexPath.section with indexPath.row should account for that. Also I checked that the tag made in cellForRowAtIndexPath is the same as the row recovered in the yes/no vote method, because it is displaced by one because of the profile cell being created at indexPath.row==0. I tried passing the cell to the yes/no vote method and tried to recover the buttons and labels with contentView as some suggestions made on similar posts. However this didn't seem to solve my problem. Really would appreciate some insight on this.
have you call the '[tableView reload]' method to update the UITableView, it may helps.
Firstly, the table reuse identifier should be used for types of cells, not one for each cell. You have two types, so you should use two fixed reuse identifiers.
ProfileFirstCell *cell = [self.tableView dequeueReusableCellWithIdentifier:#"ProfileCell"];
if (cell == nil) {
cell = [[ProfileFirstCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:#"ProfileCell"];
}
and
YesNoCell *cell =[self.tableView dequeueReusableCellWithIdentifier:#"YesNoCell"];
if (cell==nil) {
cell=[[YesNoCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"YesNoCell"];
}
Secondly, rather than trying to get a reference to a cell after creating the table, which isn't working for you, you should initialize the cells completely when they are created. (TableView won't create cells unless they're visible, so you shouldn't rely on their existing at all.)
createProfileCell should really be called initializeProfileCell, because you're not creating the cell in it - you already did that in the line above, or recovered an old one.
Then your call to initializeProfileCell can take a flag specifying whether it is a Yes or No cell and set its properties accordingly.
cell = [self initializeProfileCell:cell isYes:(indexPath.section==0)];
Similarly with createYesNoCell --> initializeYesNoCell.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"YOURCELL_IDENTIFIER";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
UILabel *title = (UILabel*) [cell viewWithTag:5];
UILabel *vensu =(UILabel*) [cell viewWithTag:7];
vensu.text = #"YOUR TEXT";
title.text = #"YOUR TEXT";
return cell;
}

Get UItextFields text from custom UITableView

I have a custom UITableViewCell with a UITextField (which is linked to the custom cells class). I am trying to access the textField from my VC class.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
menuCell *cell = [tableView dequeueReusableCellWithIdentifier:#"CellIdentifier"];
if ([indexpath row] == 2) {
menuCell.nameTextField.delegate = self;
}
return cell;
}
-(void) textFieldDidEndEditing:(UITextField*) textfield
{
}
How do I get the textFields text from textFieldDidEndEditing?
Depending on where you want to access this text depends on how difficult it is.
Want to access the text in cellForRowAtIndex - (very easy)
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
menuCell *cell = [tableView dequeueReusableCellWithIdentifier:#"CellIdentifier"];
if ([indexpath row] == 2) {
menuCell.nameTextField.delegate = self;
}
NSString * text = menuCell.nameTextField.text;
return cell;
If you want to access the text anywhere in the VC and the menuCell is unique (there is only one of them) - (medium difficult)
In your header file add the custom cell as a class
#class menuCell;
This means you can set it a variable in the interface
menuCell * _menuCell;
Next in cellForRowAtIndex you want to allocate this custom cell
- (UITableViewCell *)tableView:(UITableView *)tableView_ cellForRowAtIndexPath:(NSIndexPath *)indexPath {
if (indexPath.section == bCustomCellSection) {
if (!_menuCell) {
_menuCell = [tableView_ dequeueReusableCellWithIdentifier:bProfileNameCell];
_menuCell.nameTextField.delegate = self;
}
_menuCell.nameTextField.placeholder = #"Name";
_menuCell.selectionStyle = UITableViewCellSelectionStyleNone;
return _menuCell;
}
...
}
This means that we now have access to the menu cell from anywhere in the VC and can get the text by calling
_menuCell.nameTextField.text
Multiple custom cells with multiple textfields - (tough)
I have never done this but would probably do it one of two ways
a) Create an array and as we are creating the custom cells add a pointer to the textFields to the array each time. We can then access the textField we want from that array
For this method I would add the custom cells to a mutable array defined in the interface
NSMutableArray * cellsArray;
remember to initialise it in viewDidLoad
cellsArray = [NSMutableArray new];
Then in cellForRowAtIndex i would add the cell each time
menuCell *cell = [tableView dequeueReusableCellWithIdentifier:#"CellIdentifier"];
[cellsArray addObject: menuCell];
This obviously depends on how many sections we have. If we have more than one section it gets more complicated again:
Then we would need to add an array for each section to an overall array. This is quite complicated and could have a whole question on its own, there is a good link of how to do this here:
Once you have an array of cells (or an array of arrays of cells) you can call the cell you want based on the indexPath and get the textField
b) Call a pointer to the specific cell we want
menuCell * menuCell = [self tableView:table cellForRowAtIndexPath:indexPath];
and then get the textField from this cell as we did previously.
Remember you can calculate your own indexPath if you want to create one outside of cellForRow:
NSIndexPath * indexPath = [self.tableView indexPathForCell:cell];
This method is pretty good if you want to access a specific cell but a bit cumbersome if you want to access it a lot and keep having to call this code all over your VC
Hope this helps
If you are asking how to get the text from the delegate method textFieldDidEndEditing, then you simply do this:
-(void) textFieldDidEndEditing:(UITextField*) textfield
{
NSString *textFieldText = textfield.text;
}
However, if you have multiple textFields and you want to know what textfield is calling the delegate, you could tag your textField:
[myTextField setTag:indexPath.row]
and then put a if statement in the delegate textFieldDidEndEditing like this:
-(void) textFieldDidEndEditing:(UITextField*) textfield
{
if(textfield.tag == index0) do something..
else if(textfield.tag == index1) do something..
}

How to preserve the value of a uitextfield during a scroll

I was having troubles using the dequeue mechanism in my tableview, i have a custom cell with a uiTextField.
When a put some value on it and do a scroll, the value of the TextField goes to another cell.
Anybody can help me on it ?
Thanks guys.
Here is the code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"MyPedidoItemCell";
PedidoItemCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
// Configure the cell...
if (!cell) {
cell = [[PedidoItemCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
Produto *produto = [self.fetchedResultsController objectAtIndexPath:indexPath];
cell.lblNome.text = produto.nome;
cell.lblCodigo.text = produto.codigo;
cell.lblFuncao.text = produto.funcao;
return cell;
}
When you call dequeueReusableCellWithIdentifier it may return a cell that has scrolled out of view but still contains data in the UITextField. If you don't clear the content of the UITextField or set it to the proper value for the row, you may see unwanted data.
The code you showed is using CoreData to load data for cell, but you mentioned that you don't store the data anywhere.
I suspect that the you are getting object with no data from your fetchedResultsController because you did not store any data.
So quite possibly the produto is nil and you are not setting any values on cell.
Eventually the cell you updated manually gets reused and you see the text again.
You need to first store the data that you typed into the UITextField before you can retrieve it from core data.

Disabling a cell in didSelectRowAtIndexPath not working?

- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell* cell = [tableView cellForRowAtIndexPath:indexPath];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.userInteractionEnabled = NO;
}
I use the above code to disable a cell after a user clicks on it once. The problem I've run into is that when a cell is added to the table, that new cell is disabled, and the previously disabled one isn't anymore.
How can I fix this problem?
Cells get reused as the user scrolls the table. You need to keep track of which rows the user has disabled so in your cellForRowAtIndexPath you can set the userInteractionEnabled property (to YES or NO as needed) for every cell every time it is requested.
Update - more details.
You need to keep track of which index paths the user has selected. Add an instance variable of type NSMutableSet and add each indexPath to this in your didSelectRow... method.
Then in your cellForRow... method you need to check if the current indexPath is in the set or not. Based on the result you set the cell's userInteractionEnabled property:
cell.userInteractionEnabled = ![theSelectedPathsSet containsObject:indexPath];
where theSeletedPathsSet is your NSMutableSet instance variable.
This solution assumes the rows and sections in your table are fixed. If the user can do things that results in rows being added, removed, or moved, then you can't simply track the index paths. You need to use some other key to know which rows have been selected.
Are you using dequeueReusableCellWithIdentifier in your cellForRowAtIndexPath?
You should have something like this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *reuseIdentifier = #"myTableViewCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:reuseIdentifier];
if (!cell) {
cell = [[ArticleTableViewCell alloc] init];
}
// customise cell here (like cell.title = #"Woopee";)
if (self.selectedCells containsObject:[NSString stringWithFormat:#"%d", indexPath.row]] {
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.userInteractionEnabled = NO;
}
return cell;
}
Expanding on the other answer, you can keep track of whether a specific cell has been previously selected (are therefore should be disabled) by doing something like this with the above:
Declare a property like #property (nonatomic, strong) NSMutableArray *selectedCells; then:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell* cell = [tableView cellForRowAtIndexPath:indexPath];
[self.selectedCells addObject:[NSString stringWithFormat:#"%d", indexPath.row]];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.userInteractionEnabled = NO;
}
My laptop is about to die, but if it crashed you should look at the code the initialises the cell (alloc and init) or keep what you had before there.
You need to keep a record of which cells have been disabled. You could store the indexPath of the selected cells in an array and then use that to determine which cells should be active and not active in your cell:forRowAtIndexPath: method.

Why does my custom UITableViewCell never change from the prototype?

I have a custom class that extends UITableViewCell. It has two labels and a UISegmentedControl.
Here is the cellForRowAtIndexPath() that I configured. When I inspect "cell" in the debugger it has all the data I'm providing. But somehow that data never gets applied.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"MyCell";
CustomGameCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell) {
cell = [[CustomGameCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
MyData *my_data = [rows objectAtIndex:indexPath.row];
UILabel *my_date = [[UILabel alloc] init];
my_date.text = my_data.myDate;
[cell setMyDateLabel:my_date];
UILabel *my_question = [[UILabel alloc] init];
my_question.text = my.question;
[cell setMyQuestionLabel:my_question];
UISegmentedControl *my_choices = [[UISegmentedControl alloc]
initWithItems:[NSArray arrayWithObjects:my.firstChoice, my.secondChoice, nil]];
[my_choices setSelectedSegmentIndex:my.choice];
[cell setMyChoiceSegments:my_choices];
return cell
}
The data that I want displayed is currently in an array I create in viewDidLoad() which is accessible to cellForRowAtIndexPath() through the "rows" var.
When I run the code in the simulator I get three rows in the table representing the three elements in the array I created in viewDidLoad(). However, the content of those rows look exactly like what I defined in the storyboard.
What am I missing?
Where are you defining the layout of your cell? In a NIB? In your storyboard? Programmatically in your initWithStyle of CustomGameCell? The implementation details vary a little based upon which approach you use, but you definitely need to either define NIB or prototype cell in your storyboard, or programmatically create the controls, set their frames, perform addSubview so they're included in the cell, etc.
Your code is adding new UILabel objects, not adding them as a subview to anything, doing it regardless if you're using a dequeued cell or not, etc. So there are numerous problems here. To see examples of how you might properly use a custom cell, see Customizing Cells in the Table View Programming Guide. But, like I said, the details vary a bit based upon how you're designing your subclassed UITableViewCell layout, so I hesitate to propose any code until you specify how you're designing your user interface.
You must have added the labels and segmentcontrol in the cells content view of the cell, if not then please do so.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"MyCell";
CustomGameCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell) {
cell = [[CustomGameCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
MyData *my_data = [rows objectAtIndex:indexPath.row];
cell.myDateLabel.text = my_data.myDate;
cell.myQuestionLabel.text = my.question;
[cell.myChoiceSegments setSelectedSegmentIndex:my.choice];
[cell autorelease];
return cell
}
Also use autorelease for the memory management.

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