I followed some tutorial to create an open doors animation during the app launch but it's calling an
xib file and I want to call storyboard and I don' have enough experience with this.
Here's my code
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
self.viewController = [[[OpenDoorsViewController alloc] initWithNibName:#"OpenDoorsViewController" bundle:nil] autorelease];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
}
If you simply want to load the initial view controller of the storyboard when the app launches, just return YES in application:didFinishLaunchingWithOptions:.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
return YES;
}
If you want to load a specific controller from the storyboard, you need to first get the storybard instance by
UIStoryboard * storyboard = [UIStoryboard storyboardWithName:#"StoryboardName" bundle:nil];
then use it to instantiate the controller you need
UIViewController * controller = [storyboard instantiateViewControllerWithIdentifier:#"controllerIdentifier"];
where controllerIdentifier has been assigned as storyboard identifier to the controller in Interface Builder.
Here's an example loading a specific view controller, presenting it at launch.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
UIStoryboard * storyboard = [UIStoryboard storyboardWithName:#"StoryboardName" bundle:nil];
UIViewController * controller = [storyboard instantiateViewControllerWithIdentifier:#"controllerIdentifier"];
self.window.rootViewController = controller;
return YES;
}
If you start a new iOS project and select 'Use storyboards', the Storyboard will be automatically preloaded for you.
Storyboard is a place with all the controllers (scenes) of your app, and to reference one, you'll need to use
UIViewController *controller = [[UIStoryboard storyboardWithName:#"storyboard" bundle:[NSBundle mainBundle]] instantiateViewControllerWithIdentifier:#"an identifier"];
Related
I have a tab bar which contains five tabs. My application does not required user to be logged in. Only some features will be allowed if a user signups or logins.
If a user registered/logged in already, I implemented the following logic in the UserViewController which is connected to the NavigationController. However, in the following logic, user still could able to see that ViewController in one-two seconds.
-(void) viewWillAppear: (BOOL) animated
{
if(isRegistered)
{
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"Main" bundle:nil];
UserProfileViewController *vc = [storyboard instantiateViewControllerWithIdentifier:#"UserProfileVewController"];
[self.navigationController pushViewController:vc animated:YES];
}
}
I wonder if a user registered already, how could I skip UserViewController?
I want tabbar clicks to open directly to the UserProfileVewController rather than UserViewController which is login/signup viewcontroller.
In the project's AppDelegate, you could check if user is logged/registered or not, and display the ViewControllers dependently:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"Main" bundle:nil];
BOOL userIsLoggedIn = AMethodCheckIfUserLoggedIn();
if (userIsLoggedIn) {
UserProfileViewController *vc = [storyboard instantiateViewControllerWithIdentifier:#"UserProfileVewController"];
self.window.rootViewController = vc;
}
else{
UserViewController *userViewController = [storyboard instantiateViewControllerWithIdentifier:#"UserViewController"];
self.window.rootViewController = userViewController;
}
//... Other logic goes here
[self.window makeKeyAndVisible];
return YES;
}
You could try having your app delegate (or whomever you want really) conform to the UITabBarControllerDelegate and implement - (BOOL)tabBarController:(UITabBarController *)tabBarController shouldSelectViewController:(UIViewController *)viewController. In there you might be able to do the necessary checks/fiddling of the view controllers maybe.
I have tried using navigation view controller and setting up my screen as initial view controller using storyboard and it went well.
But when I did everything programmatically like below in my appDelegate.m file :
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
UIStoryboard *storyboard = [UIStoryboard storyboardWithName: #"Main" bundle:nil];
FirstViewController *firstVC = [storyboard instantiateViewControllerWithIdentifier:#"FirstViewController"];
UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController: firstVC];
self.window =[[[UIApplication sharedApplication]delegate] window];
self.window.rootViewController = navController;
return YES;
}
My screen on the simulator is blank.
But when I checked the is initial view controller for the respective view controller in the storyboard and run. This time, it worked, and the expected screen is displayed.
My question is, why should I check the is initial view controller in the storyboard when I am doing everything programmatically ?.
Thank you.
If you're going to create the first view controller yourself in didFinishLaunchingWithOptions, you have to instantiate the UIWindow, too. But your assignment of self.window is just retrieving itself (lol) and does nothing. You'd generally do something like:
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
When you use the "initial view controller" option, it takes care of all of this for you, which is why that works when you check that option.
And don't forget to makeKeyAndVisible:
[self.window makeKeyAndVisible];
Thus:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"Main" bundle:nil];
UIViewController *firstVC = [storyboard instantiateViewControllerWithIdentifier:#"FirstViewController"];
UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController: firstVC];
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.rootViewController = navController;
[self.window makeKeyAndVisible];
return YES;
}
So the problem is--and this is new, this used to work in iOS 7-- when I comment out "FinishedLaunching", it rotates just fine but when I override this "FinishedLaunching" function to create the "window" myself, it fails to rotate. This is really strange. Any thoughts?
The reason I want to use FinishedLunching is because sometimes I want a different viewController to be the initial view controller.
Here is the code in my "FinishedLunching"
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds];
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"MainStoryboard" bundle:nil];
UIViewController *viewController = // determine the initial view controller here and instantiate it with [storyboard instantiateViewControllerWithIdentifier:<storyboard id>];
self.window.rootViewController = viewController;
[self.window makeKeyAndVisible];
return YES;
}
The problem is that you are creating a new window with
self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds];
when the AppDelegate one that it automatically sets up for you that is perfectly fine to use, just use self.window without alloc-initing a new one
I'm developing an iOS 7+ app, and I've been told to set a different initial view for the app depending on a parameter I won't know until runtime. One of the possible initial UIViewController is an UITabBarViewController, and the other one is an UINavigationController.
Is it possible to manage this using a storyboard? Or is it the only way to use separated nib files?
Thanks
No need to use separate nib files, I do the same by following code in AppDelegate
- (BOOL)application:(UIApplication *)application willFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
UIStoryboard *storyboard = self.window.rootViewController.storyboard;
if(condition1) {
UITabBarController *rootViewController= [storyboard instantiateViewControllerWithIdentifier:#"TabbarController"];
[self setRootViewController:rootViewController];
} else if(condition2) {
UIViewController *rootViewController= [storyboard instantiateViewControllerWithIdentifier:#"ViewController"];
[self setRootViewController:rootViewController];
} else {
UIViewController *rootViewController= [storyboard instantiateViewControllerWithIdentifier:#"ViewController1"];
[self setRootViewController:rootViewController];
}
}
-(void)setRootViewController:(UIViewController *)rootViewController {
self.window.rootViewController = rootViewController;
[self.window makeKeyAndVisible];
}
You can specify the ID for your UITabBarViewController and UINavigationController in the storyboard.Then manually set the rootViewController of your app as the code below.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UIStoryboard *board = [UIStoryboard storyboardWithName:#"Main" bundle:nil];
self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
self.window.rootViewController = [board instantiateViewControllerWithIdentifier:#"TabBarController"];
[self.window makeKeyAndVisible];
}
I'm not sure if I understood you right, but try to use JLRoutes. Set your TabBarController as initial view controller in one storyboard and navigation controller will be initial in other storyboard. Then navigate between them using JLRoutes
Need help with a "Application windows are expected to have a root view controller at the end of application launch" warning in my console when running my app. It's a core data test I am working on. I am not getting the NSLog statements I am using for testing, only the previous message.
I created a new project from an Empty Application. My app delegate didFinish method code was generated to look like this:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
return YES;
}
I added a storyboard and set it as the Main Interface. Then added a UITableView to the storyboard. Created a UITableViewController by adding a file and set it as the UITableView's class in the identity inspector.
It seems to get rid of the warning I should set the rootViewController. How do I set my UITableViewController as the rootViewController if I did not instantiate it in the appDelegate.m file? Alternately, If I do instantiate it in the appDelegate.m like so
UITableViewController *tableViewController = [[UITableViewController alloc]init];
self.window.rootViewController = tableViewController;
how do I associate tableViewController with corresponding .h and .m files?
Using Xcode 5.0.1, deployment target 7.0
When you add a storyboard to your empty application, and set the property "Main Storyboard file base name" in your Info.plist as the name of your storyboard, then the application instantiates your "window" object and assigns an instance of your storyboard's "initialViewController" as the "rootViewController" property of your window object. So you don't see the warning :
"Application windows are expected to have a root view controller at the end of application launch" when you do :
-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
return YES;
}
This works fine.
However, in the code :
-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]
//Override point for customization after application launch.
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
return YES;
}
If you were using storyboards, you have overridden default behaviour by creating a new window object, which no longer has the rootViewController provided by storyboard. In this case, you have to explicitly add a root view controller to your window object.
-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.window.backgroundColor = [UIColor whiteColor];
UIStoryboard* storyboard = [UIStoryboard storyboardWithName:#"YourStoryboard" bundle:[NSBundle mainBundle]];
YourTableViewController* vc = (YourTableViewController*)[storyboard instantiateInitialViewController];
_window.rootViewController = vc;
[self.window makeKeyAndVisible];
return YES;
}
Hope this helps !!
In StoryBoard set the desired controller as initialViewController.
In AppDelegate.m
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"MainStoryboard" bundle:nil];
youRootViewControllerObject = [storyboard instantiateInitialViewController];
This way you can access YouRootViewController class.
I did a lot of research and finally found out the right way to do this
in appDelegate.m instead of
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
return YES;
}
The code should simply be
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
return YES;
}
See Sitepoint's helpful page for more detailed information
http://www.sitepoint.com/ios-application-development-storyboards/