When should I use which, and what are the disadvantages or disadvantages of each? I'm mainly confused with scrollview vs collectionview, I know tableview is limited to one column (I heard it gets messy when more than one column), but scrollview difference with collectionview seem the same to me.
Both CollectionView & TableView are basically subclasses of UIScrollView.But as compared to UIScrollView here you are provided with proper methods to provide your dataSource & delegates to handle operations user performs on data. Along with this you are provided predefined layout classes.
Now to choose between them completely depends on your UI Requirements. Suppose you want to display just a list of items with a simple UI go with TableView.If you want a custom Layout like a grid or like the one you see in Apple's photo's app CollectionView is the choice.
if you have a complex UI & you have no idea about Custom CollectionView layout classes go with scrollView.
Consider UITableView and UICollectionView first and if you cannot achieve the effect you want with them, try UIScrollView then. UIScrollView is more basic class. UITableView and UICollectionView have more delegate method for us.
If you want a list,UITableView would be better. And if you want a multicolumn,use UICollectionView.
Imagine this scenario:
I've 10 different and custom UITableViewCell: one with a textfield,
one with a button, one with some labels, one with a textview, one
with an imageView and so on.
I've a ViewController with a tableView where I wanna display these cells.
The number of cell displayed can vary based on some conditions (and also the height, the background color and other parameters)
The user can interact with these cells
What is the best way to design this in respect of the MVC and maintain the ViewController lightweight and maintainable as possible?
How to take advantage of Swift language in doing this?
Is there any famous and consolidate design pattern to apply?
i will try to share some of my experience:
Create separate custom UITableViewCelll as per requirement like : textfield, textview, imageview, label etc. this class must not dependent on data calculation it is only for cosmetics UI. that means there must not be any method like updateCellWithData:(someDATAObj). This logic must go in some cetegory as discussed below.
Register separate custom UITableViewCelll with your tableview.
Create separate class (NSObject) as datasource and delegate for your UITableView.
Use category to populate data in your custom UITableView Cell. some thing like updateCellWithData:(someDATAObj).
Use constant file for your constants like height for tableView Cell, reuse identifier names, notification name.
try with some code atleast, then we can help you with best.
I'm developing an iOS application, and I would like to use a similar layout used in iOS settings, but I'm not sure if there is any predefined components to use, or if there's some predefined layout which does exactly what I want to achieve. It looks like this:
(source: iphonehacks.com)
I'm looking for the 'Behavior' header, the white elements like 'Animate Icon'. Do I have to create them from scratch using labels, textfields and so on, or are there any predefined components available?
Many thanks!
Appears to be a UITableView using the grouped style, and the string 'Behavior' was returned from the tableView:titleForHeaderInSection: datasource method, which is defined in the UITableViewDataSource protocol.
You can select the grouped style in storyboard by selecting the table view and changing the style with the Attributes inspector.
I found that UICollectionView is like an upgraded version of UITableView introduced in iOS6, but when should I choose UICollectionView instead of UITableView?
There are still Apps using UITableView, if UICollectionView can do anything UITableView can do , why people still use UITableView? Is there a difference as far as performance is concerned?
Thanks!
That depends on the requirements. How the application flows determines which type of UI to integrate into the application.
People mainly use the UICollectionview for creating types of UIs with multiple images shown in a grid. This would have complex logic using UITableView, but with UICollectionview, it would be easy.
When using UICollectionview, you don't need to set buttons with tags or other things by getting selected items values. You can simply get -(void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath and in UITableViewDelegate:
`-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath`
You get the selected row instead of the item, so for creating grid or modified items, using UICollectionview is best.
For the listing details of each item, people use UITableView because it shows more info on each item.
Apple Docs:
UICollectionView Class Reference
The UICollectionView class manages an ordered collection of data items and presents them using customizable layouts. Collection views provide the same general function as table views except that a collection view is able to support more than just single-column layouts. Collection views support customizable layouts that can be used to implement multi-column grids, tiled layouts, circular layouts, and many more. You can even change the layout of a collection view dynamically if you want.
UITableView Class Reference
A table view displays a list of items in a single column. UITableView is a subclass of UIScrollView, which allows users to scroll through the table, although UITableView allows vertical scrolling only. The cells comprising the individual items of the table are UITableViewCell objects; UITableView uses these objects to draw the visible rows of the table. Cells have content—titles and images—and can have, near the right edge, accessory views. Standard accessory views are disclosure indicators or detail disclosure buttons; the former leads to the next level in a data hierarchy and the latter leads to a detailed view of a selected item. Accessory views can also be framework controls, such as switches and sliders, or can be custom views. Table views can enter an editing mode where users can insert, delete, and reorder rows of the table.
Here's my criteria:
If a UITableView can do it, use it
If a UITableView needs lots of code to do it or can't do it at all, use UICollectionView.
You have to consider the restrictions on UITableView before making a decision: It's a single column. And you can only customize the cells, but not section backgrounds and such. So if you have a straight-up list of things with no extra frills - that looks like a bog standard iOS view, basically - then use UITableview. If you have custom insets, or a border around each section, use UICollectionView.
I'm actually considering UICollectionView for all things simply because it's very expensive when you start developing your view as a table view, then later find out it can't do that one thing that you need it to do. 1st hand experience ;)
Edit after even more experience with the two: Disregard that last paragraph. UICollectionView requires a lot of boilerplate code to make it work like a UITableView. Use UICollectionView only when really needed. ;)
For simple lists and forwards/backwards navigtaion, use UITableView.
If you need a high degree of customisability, use UICollectionView.
Generally speaking, in software development, it's best to choose the approach which represents "The Simplest Possible Thing".
EDIT: As of iOS 14, UICollectionView can now do lists as well and is now the recommended approach. See this session from WWDC20 for more information and implementation details: https://developer.apple.com/videos/play/wwdc2020/10026/
According to my point of view main difference between collectionView and tableView is that
TABLEVIEW --> show list of items in only one column.
COLLECTION-VIEW -->show list of items in multiple column.
Hope it will help you.
If you choose UITableView for iPhone, make sure you have considered your iPad strategy first. If you want an iPad-specific layout, you may want that single-column layout to become a grid.
Although it's not required, I always use a collectionview. That way I can easily adapt how my collections are presented for differing resolutions. A plus is that it's ready to quickly add new types of cells when refactoring in the future.
I see no point of tableviews. It's very simple to use a collection view to represent a table. IMO.
From my personal experience the two elements should only be compared loosly.
TableView
A TableView is a UI element designed for showing data in a list format. There is certain functionality that comes as standard with a UITableView, such as:
Accessory View
Cell Selection Style
Editting Style (Delete and edit buttons).
The above elements enhance the usability of data when displaying and interacting in a list format. Such as viewing emails.
CollectionView
A CollectionView is a UI element designed for showing content using a custom layout (usually anything that isn't a list). CollectionViews improve functionality of displaying data in completely bespoke layout styles and also dynamically changing layouts on the fly. Some examples are:
Horizonal Lists
Photo Galleries
Thumbnail views
Carousels
Dials
Laying out elements on a map
etc.
CollectionViews also allow for multiple selections.
Conclusion
As you can see from the above, both have completely different use cases and are designed for enhancing the development and usability of their own specific data sets.
If you are looking at displaying anything in a list style with the followin interactions:
- Adding
- Deleting
- Re-ordering
Then a UITableView will simplify this process by providing the support straight out of the box.
Anything else, you should leverage the benefits of CollectionView as you have more flexibility.
Its totally dependent on how your data to be shown.
As mentioned by many above, if you require only single set of data and that too not complex, go for UITableView else use UICollectionView.
UICollectionView is customization friendly.
If you are dealing with multiple cell heights or so, then go for UICollectionView.
Both are depends on the requirements. Table Views also have support for a variety of editing scenarios. This support has not been implemented in the Collection View classes.
If you are converting from a Table View that relies on these methods, expect to do a little extra heavy lifting in the Collection View.
Collection View section headers can be placed anywhere within the view.
and UITableView don't need to set buttons with tags or other things by getting selected items values.
In practice, everyone uses UICollectionView that I've come across, when they only need a UITableView. "It's one-dimensional. It goes up and down. Why are you adding unnecessary delegate methods for layout AND data?". I once spent an extra 2 hours helping a startup find out why their UICollectionViewCell got squished because the owner, who didn't read the Animations manual, nor HIG, nor the UICollectionView guide, decided to use it and add variable heights and anims. Needless to say, he gave himself a headache and much lost time on a non-business-critical issue he could have avoided by simply using a table cell, since there's no extra layout delegate + Nib.
Let me get this straight, I am all for UICollectionView's when your data and display need it. They're very powerful. But in practice, most people I've seen have been using them on lists.
This brings up another flaw. They're also used on short, constant lists that won't change, ever. In this case, just make a Xib. Or write a custom view that stacks them. Why? Because you don't need the memory management for 5 sets of labels with a button or switch. If they might change, then yes, use a list. If you want physics, then UICollectionView works well with a some cool effects. But do you really need to add 5 delegate methods and a layout system for 5 labels that will never move?
Also, I'm not forgetting that iOS has a native stacking view now too. I can never get it to deform how I want, even though I'm quite adept at the 2D and animation systems, so I never use the built-in one.
All I'm saying is, define your requirements. Maybe you don't need either of these, if your UI isn't adding/removing items and refreshing itself. Or maybe you want to write a Card Game and throw them out virtually on a table, then use UICollectionView with a physics system for its layout guide.
Personally I think the UICollectionView can do most of the work which UITableview can do. well, at the same time, it's more complex to use.
I suggest you use UICollectionView as TableView just in case your manager change requirements in the future.
Based on our need we are choosing TableView or CollectionView.
Example:
For phone contacts tableView is best option.
For photo gallery, collection view will be best option.
I had this issue in my current project. Which to use. In my case it was simple really. I needed both. I needed my view to look like UITableView and also to change its change / layout. So, UICollectionView was used. I also use UITableView everywhere I don't need any extra customisation. Since UiTableView comes with a default layout that includes images and text - I use it for simplicity.
Based on our requirement we choose UITableView or UICollection view.
If we want to display images or items in grid type or if we need more customisability we use UICollectionview.
For listing each item with details and subdetails we use UITableView.
UICollectionView:
The UICollectionView class manages an ordered collection of data items and presents them using customizable layouts. Collection views provide the same general function as table views except that a collection view is able to support more than just single-column layouts.
UITableView: A table view displays a list of items in a single column. UITableView is a subclass of UIScrollView, which allows users to scroll through the table, although UITableView allows vertical scrolling only.
As per my view for Grid View display use UI Collection View.All other list view use UITable View
I am working on an app using objective C and Xcode.
For the moment I am using a table view and returning rows with cells containing an image thumb and title. My problem is that now i need to change the layout and for 4 of the cells I need to make them fall on the same row (so each article of the 4 should be 50% width). So basically create 2 columns but only for 4 of the articles. The rest remain on 1 column (full width).
I would add an image but I don't have enough rep points.
I know there is some thing like collection view...but I am not very familiar with that one and I was hoping maybe there's an easier way than redoing the viewcontroller and all the connections I already have created there.
Since I am already using tableview..what's the best way to change the layout to fit what I need now?
Based on what you're trying to do a UICollectionView might not be the best bet. I would create a second type of UITableViewCell for those rows with 4 columns. This should help Multiple Custom Rows UITableView?
You can use UICollectionView with flowlayout and variable cell width. There are many tutorials about it out there.
You can also try this library: https://github.com/bryceredd/RFQuiltLayout
Have you taken a look at this library:TSUIKit
If you just want to quickly arrange your data, this would be much easier than trying to wrangle with UICollectionView.