UIApplicationInvalidInterfaceOrientation issue - ios

My app should only support Portrait mode but in one single view controller I want to be able to use landscape.
If I set supported device orientations in project to Portrait only and run the app < iOS6.0 it works fine, but with iOS6 it crashes with:
'UIApplicationInvalidInterfaceOrientation', reason: 'Supported orientations has no common orientation with the application, and shouldAutorotate is returning YES.
Turning landscape on in project properties will always rotate all other viewcontrollers even if I use shouldAutorotate (iOS6) or shouldAutorotateToInterfaceOrientation (pre iOS6).
Any ideas?

Got it. Used this
Enabled portrait and landscape orientation in project settings, used category in app delegate and override
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
in my landscape viewcontroller

Related

iOS autorotate is not working when you have different orientation screens

I am working on an App which is written in Objective-C. I have more screens and all screens are Landscape Left and Landscape Right orientations and these screens must not be in portrait mode. But I have got 3 different screens which should be in only Portrait mode must not be in Landscape Left or Landscape Right.
This is the code for Landscape mode for all screens-
And this is for Portrait mode for my app
These are all I did in my View Controllers and In app Plist I have added needed orientations like This Info.plist
And the app device orientation will automatically changes. like this -
.
I am pretty sure all is clear and should work as it is expected but for some reason when I use the app and lock the auto rotation and run the app it is automatically opening in Portrait mode and when I unlock the autorotation it will be in Landscape and you rotate it will be rotated to Portrait mode. I used shouldAutorate return YES because it should rotate it automatically between Landscape Left and Landscape Right so I used it also the portrait mode screen is opening in Portrait but it is autorotating when user rotates the device.
Any help would be appreciated, Please share any idea why my app is not working as expected.
Following are the steps to fix this issue:
Remove orientations from plist because it overrides whatever logic you have in your view controller.
Keep below code where you have landscape orientations:
-(BOOL)shouldAutorotate {
return YES;
}
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight;
}
For portrait mode use it as below:
-(BOOL)shouldAutorotate {
return YES;
}
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
Now try locking the orientation your first view controller will appear in landscape and other one will be portrait regardless of orientation lock.

Force a UIViewController just landscape in iOS 9

I have an app supports both orientation portrait and landscape. But in a viewcontroller I JUST want it present in LANDSCAPE mode. I try overriding some methods for changing orientation such as
- (BOOL)shouldAutorotate {
return NO;
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return (UIInterfaceOrientationLandscapeLeft | UIInterfaceOrientationLandscapeRight);
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
if (UIInterfaceOrientationIsLandscape(toInterfaceOrientation)) {
return YES;
}
return NO;
}
But none of them are called in iOS 9. Therefore, this viewcontroller present both portrait and landscape. On contrary, it works perfectly in iOS 8.
So annoying, is there anyway to force just a viewcontroller presented in landscape mode in iOS 9
UPDATE:
As Ronak Chaniyara's answer, I solved my problem, just one controller is in landscape mode.
Now I face another problem. If I want to force one controller just in portrait mode, I implement these methods in the controller but it's still rotated if I rotate screen.
Is the solution still work with portrait mode, or I have to find another approach to force a controller just in portrait mode
I think issue will be you have defined the allowed orientations in info.plist which apparently overrides anything you do anywhere else throughout the project.
To correct the issue I removed the entries from info.plist and defined them in the project settings. Now everything works as expected.
Hope this helps.
Look at your info.plist file. Here you have a key named "Supported Interface Orientation" with a group for the iPhone version and another for the iPad.
Here you can delete the value "Portrait (bottom home button)", and replace it by "Landscape (left home button)" or "Landscape (right home button)".
I hope it helped!
In this way, you can do:
Go to target setting
Go to development info
Change device orientation to landscape and uncheck all other option.
Hope this help you

iOS 9 supportedInterfaceOrientations not working

I have a UIViewController with the following code:
- (BOOL) shouldAutorotate {
return NO;
}
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationPortrait;
}
I am not using a UINavigationController. When this UIViewController is being displayed, the device will still rotate to landscape. I am targeting iOS 9, what's the issue here?
So the issue was that I had defined the allowed orientations in info.plist which apparently overrides anything you do anywhere else throughout the project.
To correct the issue I removed the entries from info.plist and defined them in the project settings. Now everything works as expected.
I don't think Bryan's answer works,for changing the orientations in project settings also changes the info.plist as #mrhangz commented.
If the issue is iOS9 only,it is probably due to the new feature of iOS9 in iPad called Split view.The iOS9 enable Split view by default in particular iPad device,see Apple documents here.
The split view forced your app to support all orientations in all view once adoptted.So if you set all orientations support in either info.plist or target general setting,and then split view is supported by default,which will ignore the orientation setting though supportedInterfaceOrientations in your viewController and support all orientations.
As the document written,if you checked Requires full screen in your target settings,then your app will not support split view.Now you can control orientations in code again.
I have try many solution, but the correct answer with working solution is:
ios 8 and 9, no need to edit info.plist.
- (BOOL) shouldAutorotate {
return NO;
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
return (UIInterfaceOrientationPortrait | UIInterfaceOrientationPortraitUpsideDown);
}
possible orientation
UIInterfaceOrientationUnknown
The orientation of the device cannot be determined.
UIInterfaceOrientationPortrait
The device is in portrait mode, with the device held upright and the home button on the bottom.
UIInterfaceOrientationPortraitUpsideDown
The device is in portrait mode but upside down, with the device held upright and the home button at the top.
UIInterfaceOrientationLandscapeLeft
The device is in landscape mode, with the device held upright and the home button on the left side.
UIInterfaceOrientationLandscapeRight
The device is in landscape mode, with the device held upright and the home button on the right side.
In swift 5
The code below will lock the current view controller into portrait mode but still allow the other view controllers to transition to landscape. I do believe that you have to enable all the orientations at the project level and then turn then "off" using this method but am not sure if there is way to turn them back "on" one by one.
private var _orientations = UIInterfaceOrientationMask.portrait
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
get { return self._orientations }
set { self._orientations = .portrait }
}
A more thorough explanation of it all can be found here:
The supportedInterfaceOrientations method doesn't override any method from its superclass
For simplicity, for iPad, if Supported interface orientations (iPad) property in info.plist includes all the four orientations, with UIRequiresFullScreen property value as NO, iOS will treat your app as supporting split view. If an app supports split view feature, you can not disable it from rotating, at least by the ways above.
I have a detail answer here.

Auto Detect Device Orientation

How to achieve the following functionalities in iphone app.
Always app launch portrait mode. if the simulator is landscape mode first launch in portrait mode then detect the device orientation change the app according to the current device orientation.
Either you can disable all orientations except portrait in your project and then set orientation programmatically throughout your app. Or you can stop orientation for specific view controller (may be in your case, viewcontroller during launching) by returning value NO. like this
- (BOOL)shouldAutorotate {
return NO;
}
and as mentioned by #Conner
-(NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscape;
}

Launch iPhone App in iPad with landscape mode

In the project summary, "Supported Interface Orientations" are all selected, as there is a photo gallery view in my App, which can be rotated with device. The other views are portrait only. The target devices is iPhone, and all things perform well in the iPhone. But when it runs in my iPad with landscape mode, the splash and the rootView are as following:
splash-landscape:
rootview-landscape:
What I expected look should be the same as the iPad is with portrait mode:
splash-portrait:
rootview-portrait:
The rootView is MyNavigationController, some related code is as following:
MyNavigationController.m
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
- (BOOL)shouldAutorotate {
return NO;
}
Please, correct your code with the following:
- (BOOL)shouldAutorotate {
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
It may seem odd returning YES from shouldAutorotate. The fact is, if you do return NO, then supportedInterfaceOrientations will not be called at all and your project settings will rule. You could as well remove shouldAutorotate and it should work just the same.
Reference:
When the user changes the device orientation, the system calls this method on the root view controller or the topmost presented view controller that fills the window. If the view controller supports the new orientation, the window and view controller are rotated to the new orientation. This method is only called if the view controller’s shouldAutorotate method returns YES.
Do you mean by showing a landscape launch screen and then in app still use portrait mode?
As far I know, iPhone-only app can't launch in landscape mode, which means giving a landscape launch screen to iPhone-only app is useless.
Check the document here at the "Providing Device-Specific Launch Images" section.
I guess what you want is make the status bar be portrait too. Unfortunately, there is no easy way to do this -- you can setup the device/interface orientation to protrait only, but it applies to the whole application. And you will need to process the orientation of all views by yourself. So, I will suggest you follow Hide status bar on launch image, hide your status bar, and use the same image in both orientations. It will make the splash screen look better.

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