iOS In-App Purchase No Back-end - ios

I am investigating the use of in-app purchase for what essentially would be a "pro" version of my app.
The app itself would be free but once in the user has the option to purchase the pro content (only 1 thing). The "pro" content would already be on the app and there is no need to download it, it would simply "unlock" it.
Is this allowed from the Apple Guidelines?
As only 1 non-consumable would be purchased I think the use of a back-end server isn't required.
Again is that allowed from the guidelines?
And is it safe and simple to just store the result in NSUserDefaults and if installed on another device pull it from SKPayment restore purchased and such?
I've looked at several other questions.
In-App Purchasing?
Retrieve purchased information in In-App purchase
How do I add consumable In App Purchases using NSUserDefaults and not my own server?
And those seem to suggest that my approach is valid, but as I know those things have changed recently I want to make sure I'm taking the right approach.
Thanks!

No problem having the content built in.
Best practice is to perform receipt verification on a server with an authentication protocol between the app and server (this is also true for several other mobile app stores). If you perform the verification on the device, people can use existing tools to get around your IAP checking and steal content. Take a look at https://developer.apple.com/library/ios/#releasenotes/StoreKit/IAP_ReceiptValidation/ for some information.
So while a server is not required, it is recommended. Only you can say if protecting your content is worth the hassle of maintaining a server.
I agree with J. Freeman that straight storage in NSUserDefaults seems weak. I store things in a local file but the format is tied to the device and requires a server computed key to create it. Finally, yes you should use SKPaymentQueue restoreCompletedTransactions to get things purchased on another device. Realize that the restored transactions should also have their receipts verified on your server.

Yes that is fine. You do not need a backend to do in-app purchases, and it is ok to ship with your content built in.
The one thing I would say be careful with though is storing the unlock information in NSUserDefaults as someone will easily be able to forge purchases that way. You should store the unlock information in the keychain.

Related

Should in-app purchases be present after logging out of iTunes?

I am developing an iOS app. It will have non-consumable in-app purchases.
Q1. Let's say that a user is logged in on their iPad or iPhone to "iTunes & App Store" with "account1", then purchases the in-app purchase, and then logs out of "iTunes & App Store". Then they return to the app.
Should their in-app purchase still be present? Not will it, but should it?
If not, my questions are answered. On the other hand, let's say it should be present. Then I have a follow-up question.
Q2. After following all the above-mentioned steps, the same user logs in to "iTunes & App Store" with a different account, "account2". Should the in-app purchases they made with "account1" still be present while logged in as "account2"?
If you can enhance your own clear and succinct answer with an official statement from Apple, that would be awesome and much more likely to be marked as the solution! If not, thanks in advance for your personal thoughts, ideas, and opinions regarding the best user experience... if Apple doesn't have a clear position on this, then whoever makes the best case will have their answer marked as the solution.
Certainly an unusual case for two users to enter their App Store credentials on the same device. That said, the closest I can see to Apple having something to say about this is:
"Non-consumable products. Items that remain available to the user
indefinitely on all of the user’s devices. They’re made available to
all of the user’s devices. Examples include content, such as books and
game levels, and additional app functionality."
If you take this literally, and if you consider the device still being the same user's even if they have logged out, then I suppose you should make sure you award the non-consumable to the new user as well.
In my experience, many apps store locally when an IAP has been purchased so if the app has not been deleted, any user will see the unlocked content. Your app won't necessarily know that a new iTunes user is using the app, so it would be hard to detect that a new user was using it and revoke the content.
Additionally if you didn't want two users to potentially share a purchase, it would make more sense, in my opinion, to make the purchase a consumable and enforce some sort of log-in mechanism in your app such that it is credited to an individual authenticated account.
Purchases are literally stored in a file in the app bundle on the device. The path or url to the file can be accessed using appStoreReceiptURL. This documentation states:
In OS X, if the appStoreReceiptURL method is not available (on older systems), you can fall back to a hardcoded path. The receipt’s path is /Contents/_MASReceipt/receipt inside the app bundle.
While this is quote specifically mentions OS X, the same is true for iOS with the exception that the result is a localised app url. To support this further, the documentation for NsBundle (which is what appStoreReceiptURL returns) states:
An NSBundle object helps you access the code and resources in a bundle directory on disk.
So with this understanding, we can conclude that purchases are not stateless. They remain within the context of the app. If a user signs out of iTunes, the file isn't deleted.
If an app listens to the SKPaymentQueue, new transactions will come in from time-to-time, particularly when a user buys an auto-renewing subscription. If the user is signed out of iTunes they will receive a request to sign in with the account they originally subscribed with in order for the app receive and save the new receipt. But I digress.
By retaining the purchase state in the app, it allows the purchases to be used without an internet connection. Since an offline device can't authenticate with Apple, keeping the purchase state anywhere else would break this functionality. So yeah, it should be present.
As for Q2, the receipt for account1 is replaced with account2 once a transaction for account2 is received. However until account2 has their made first transaction account1's receipt will still be on disk. This can be used as an exploit to share purchases between users and AFAIK, no good solution exists without using your own user accounts. There are a bunch of stack posts describing this problem.
Should it happen? I wish it didn't, but it seems it is an unintended consequence of the stateful design of the purchase receipts.

Using undocumented fields in an App Store Receipt

OK I'm working on a app where the user purchases the app from the App Store, gets access to the app for a year, and then after the year has passed they are sent to an In-App Purchase screen where they can purchase a subscription for continued access.
(this is not the subscription model I'd implement if it were up to me, but the client insists that it follow this model)
In order for it to work, though, I need a reliable way to check when the app was purchased, in order to calculate when the first year of access ends. Following the suggestions in one of the answers in...
iOS App Purchase Date
...I've gotten the app receipt and I can find all the data fields that the documentation says there are, but there are also a few others including "original_purchase_date" (not the one in the IAP receipt array; the one for the app receipt itself). This would appear to be what I want. However this field is undocumented.
As far as I can tell, Apple security operates via a form of "Security Through Obscurity/Diversity", so it's been difficult to find further information about these undocumented data fields. My concern is that I might use the data from this field, and then discover that it was only there in sandbox mode and actual receipts don't have it. Worse, what if I reference that field and then Apple releases a new iOS update that completely discards that field from its implementation? Undocumented features are even less reliable than deprecated features, after all.
My question is this: is there a reliable source of information somewhere where I can find out what Apples intends regarding this field? Or better yet, is there another, safer way of achieving the system my client wants?
You have to implement it as a free app that requires a subscription IAP. Paying for an app cannot be its subscription cost.
Check rule 11.12 here: https://developer.apple.com/app-store/review/guidelines/#purchasing-currencies
Apps offering subscriptions must do so using IAP, Apple will share the
same 70/30 revenue split with developers for these purchases, as set
forth in the Program License Agreement
Implementing it the way your client wants will result in rejection.

How to synchronize/verify in-app recurring subscriptions with a web server (cross platform subscription)

We run a SAAS Web app and are going to be launching our app in Apple’s app store (up to now we’ve had a mobile Web app).
We want to offer the ability to purchase a subscription in app due to the ease of use for our customers. No problem, we know how to do that.
The question we have is whether there is an easy way to keep our web app's db updated with the user’s current subscription status so if they access our Web app we know whether their subscription is valid.
Ideally it would be great if Apple offered a web hook option where they would post an update to a url on our server. From what I've read this isn't an option.
We can always post the data to our server from the iPhone app when the user logs in, but if the user doesn’t log in on the iPhone for a while the subscription status recorded on our server will be out of date.
How are other people handling this? Are we missing something?
Update:
The closest I've found is this thread: https://forums.developer.apple.com/message/70707#70707
The app gets a receipt the first time it buys a subscription or
restores a subscription. The app can send that original receipt to
anyone's server. Anyone's server can then use that orignal receipt to
verify the current subscrition anytime it wants. You can't do that
with a non-renewing subscription but with a non-renewing subscription
the user must purchase the extension from the iOS device each time
period.
Followed up with this:
https://hetzel.net/2011-04-01/server-side-auto-renewable-subscription-receipt-verification/
And from Apple it sounds like they definitely do not make any provisions on their end for synchronization:
Cross-Platform Considerations
Product identifiers are associated with a single app. Apps that have
both an iOS and OS X version have separate products with separate
product identifiers on each platform. You could let users who have a
subscription in an iOS app access the content from an OS X app (or
vice versa), but implementing that functionality is your
responsibility. You would need some system for identifying users and
keeping track of what content they’ve subscribed to, similar to what
you would implement for an app that uses non-renewable subscriptions.
Late to the party, but I think this is a relevant reply to this question:
https://stackoverflow.com/a/47537279/543423
Hopefully this is helpful to someone :)

iOS in-app purchase for a paid app

I created an app which is a paid app. Now I want to make it free so more user can download the app and use in app purchase to limit some features. But some user already paid to buy my app. How can I implement in app purchase for new user at the same time keep full feature access to old user?
If you connect to your server for registering user info, you can always create an API which executes on app launch to verify that user is full access user or not.
But I am afraid your case is not the above one.
In that case you would require to sync your data (some encrypted key in this context) with iCloud and when application is launched you can verify the type of user.
Using data in iCloud is more safer as compared to keychain as it covers device format scenario. But definitely not foolproof.
Other solution can be using Apple Purchase Receipt to verify the version of previous purchase. But this is only supported since iOS7.
Checkout some opensource libs to understand the parsing of receipts:
https://github.com/rmaddy/VerifyStoreReceiptiOS
So combining multiple strategies is the only answer for your question.
You can do this by reading the App Store receipt. The receipt contains the version number and date of the original purchase.
There are two main caveats: first, this only works on iOS 7 and above. Secondly, Apple don't include code for parsing the receipt (so it's not too easy for users to hack I understand). There are, however, onen source libraries, though using a common one will be less secure.
There are no perfect solutions to this scenario.
Suggestion 1:
Roll out one last paid update. In this update, use keychain to store those IAP flags. Then in the free version, check for these flags in keychain. This will work even if app was deleted and reinstalled with the free version later. But it will not work if the device is being reset completely whether due to some iOS version updates or user's unless a backup and restore also is involved.
Suggestion 2:
Not quite a suggestion. But I have seen similar apps on AppStore have just rollout free version. Then app incurred bad reviews from those previous users!
This is a simple example, but if you're working with a database on a server (not on the phone itself), can't you use a boolean for each feature you plan on selling, and just set that boolean to true for all users currently in the database. This is assuming true means they've bought the feature, and false means they haven't bought it.
You could run this query once after releasing your updated app, and then every user after that would have a default value of false for these features you're selling.

How to 'fake' a restore in-app purchase for previous app users when moving from paid to free

Our app is moving from paid to free, and in the process, moving a key functionality from being included to activating via In-App purchase. Obviously, we don't want current users who paid for the app functionality to be charged again in the In-App purchase for functionality they already had. So on the update by the user, we want to 1) identify current users and 2) make it so they don't see the In-App purchase in the first place, sort of 'faking' the In-App purchase so that the app will appear to them exactly as it did before.
The app does not have a backend, so we have to determine current users from new by examining the saved user data fields for certain values. I do understand that if a previous user has deleted the app from their device that nothing can be done, and I don't mind charging them for the In-App purchase, since they never used the app anyway.
But for those current users who update and assuming we can examine the saved user data and determine that they are current users, what would be a good way to bypass the In-App purchase and make the app look like they already got it, when in fact they never paid for it? Thanks!
Here's what I would do - keep in mind this will take some time:
Set up a server (I prefer EC2) with mySQL on it. Plenty of tutorials about this.
Submit an update to your app that sends the user's UUID to your server.
Wait. This is the hardest part. You'll need to wait until satisfactory majority has updated to your app. That majority percentage is up to you to figure out. It could take months for this to happen.
Make your new, free, app send the UUID to the server.
Check to see if the UUID is in the DB.
If it is, set whatever you would have set when an in-app purchase was made to true.
You have several options:
Free in-app purchase for a limited time:
You would create a free tier in-app purchase content and release an update that somehow makes the user sign up for it. This way, when your user switches devices they can restore the purchase and regain the functionality.
Wait for a period so most people use the in-app purchase content
Change the tiers and release your app as free
Dual versions
Make a demo version of your app. Note this can be rejected by Apple.
Create a file in the filesystem
Make a file in the filesystem and save into iCloud. The app will check for the file and thats how you would determine if the user has paid for the app (or should buy the in-app purchase).
iCloud will synchronise the file between user's devices and it will make sure that whatever device the user uses the app will see the user as 'paid'.
I hope this helps, currently having this problem myself.

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