iOS: Singleton class for storage in UITableView app - ios

I got a app that uses navigation controller and tableViews and I want to create a class to do some simple storage of information that stays persistent while navigating through the different views without saving to disk.
I can either create an singleton with only class methods, but in this case I´d need to create
the collection class holding the data as an instance variable (as #properties don´t work with class methods). I only ever see objects declared in properties in iOS, so is this frowned upon?
The class would look something like this
header:
+ (BOOL) addObject: (id) object;
+ (BOOL) removeObject: (id) object;
+ (NSInteger) count;
and privately I´ll have an NSArray for storage
NSArray *cache;
But is this a good way of achieving the task? or would it be possible to have a non-singelton class with instance methods and use that same instance of the class in the different table views? if so, how would I do that?

First, ALL readwrite properties auto-synthesize instance variables (unless you implement BOTH setter AND getter).
Second, if that information is global to the entire (or most of the) App, a singleton is just what you need. You don't need to keep it as a property (or an ivar). It's a singleton, it keeps its own pointer.
If you still want to go with a property, you will have to pass it some how to every VC in your App (prepareForSegue:sender: probably if you're using storyboards).

First figure out what global information you need. Then figure out what objects you already have that have a lifetime consistent with that global information, and which are logically associated with the info. Eg, if you need an array of info to "back up" a UITableView, store the pointer to that array in the table view data source instance.
It is rarely necessary to create a "singleton", and having lots of singletons is usually a sign of poor programming.

Related

Using an Array Variable in All Views

In an app that I am working for, I need array variable that can be used in all UIViews. Currently when the array is changed in a view it is stored in the database, and when I need the updated version of the array in the previous view, I use the viewWillAppear method and retrieve the updated array from the database. While going to another view by a segue, I use the passing data by prepareForSegue, but if I use the back button, or just change the screens via tab bar, I use the viewWillAppear and a query.
Is there any way that when the array is created in a view, the data in it will be accessible in all views?
As I've stated in my comment, singletons are generally frowned upon for a myriad of reasons. However, there is much debate on this topic:
What is so bad about singletons?
Having said that, the best way I know to make a variable globally available for the session is by creating a singleton.
struct myArray {
static var data: [Int] = []
}
You could set this singleton up to fetch the records using CoreData and store the current working version in a static variable for quick access.
note: I am really very curious to see some other approaches.
Singleton
Singleton is basically a global variable that you can use them in any views, but some developers experience some bugs and difficulties, use it at your own risk, I recommend this method when you're definite that you will use that data a lot (STILL RISKY), but this method is like goddess of data handling :).
Create a NSObject subclass and call it DataManager.swift (I call it data manager cause it handle data.) as following:
import UIKit
class DataManager: NSObject {
//Store Data Globally
static var someData: NSArray! //This Boolean, you can choose whatever you want.
}
the static is what keep your data live.
Now you can store and receive someData from anywhere like you handle any data type like this.
//Store
DataManager.someData = []
//Receive
print(DataManager.someData)

iOS Objective C View Controller Not Using Properties

Let's say I have a simple app that is loading data into a table view. It then allows you to view details (etc).
My table view controller on first load looks something like this below.
Notice I am not using an "property" declarations for these variables. Is this OK? Are there any disadvantages regarding the way memory is then handled?
#interface TblVC ()
{
MBProgressHUD *hudLoad; // new up loading while I go get data
NSMutableArray *results; // set to results after loading data
CLLocationManager *locManager; // get location in view load
}
#end
#implementation TblVC
{
}
- (void)viewDidLoad
{
// spin up the above variables here which can then be used in other methods inside view controller
}
Just use properties. There is absolutely no reason to use the old-style instance variables anymore.
Apple's documentation on properties goes into detail about the benefits. https://developer.apple.com/library/ios/documentation/cocoa/Conceptual/ProgrammingWithObjectiveC/EncapsulatingData/EncapsulatingData.html
An instance variable is unique to a class. By default, only the class and subclasses can access it. Therefore, as a fundamental principal of object-oriented programming, instance variables (ivars) are private—they are encapsulated by the class.
By contrast, a property is a public value that may or may not correspond to an instance variable. If you want to make an ivar public, you'd probably make a corresponding property. But at the same time, instance variables that you wish to keep private do not have corresponding properties, and so they cannot be accessed from outside of the class. You can also have a calculated property that does not correspond to an ivar…
Without a property, ivars can be kept hidden. In fact, unless an ivar is declared in a public header it is difficult to even determine that such an ivar exists.
A simple analogy would be a shrink-wrapped book. A property might be the title, author or hardcover vs. softcover. The "ivars" would be the actual contents of the book. You don't have access to the actual text until you own the book; you don't have access to the ivars unless you own the class.

Have multiple instances of a class point to one object #property

I will try to make this question as understandable as possible. I am implementing core data in my app, and I need to access the NSManagedObjectContext from around 10,000 different instances of a class (this class extends UIView). The Core Data stores what is displayed on these instances and the class builds it.
Everything that I have found so far uses View Controllers, of which you only have one instance, so you can just alloc init the VC in AppDelegate, set an #property for NSManagedObjectContext and be on your way. This does not work for my program.
What I want to do is have many instances of my CoreDataHelper class (which I will alloc init in the class that I have around 10,000 instances of, which all have a property pointing to the same NSManagedObjectContext. Is this a possible way to do it or will I have to make my program less flexible by moving all of the code to create the 10,000 different objects to the View Controller?
Sure, just put your NSManagedObjectContext in a singleton and all your instances can access the single class.
It does not matter if you get your managed object context from a singleton or from your app delegate (where presumably you the core data stack is set up by default).
To follow the pattern suggested by Apple with view controllers, do the exact same thing with your views: give them a #property of type NSManagedObjectContext and set it during initialization. Seems straight forward enough.
The advantage of the singleton is that you do not even need the property on your view but can call the singleton instead. But why go there? From your comments I understand that you do not really know how a singleton works. You don't need it. Go with the class property solution.
One more caveat: with your setup, you are seriously braking the MVC architecture by giving the views access to your data. Instead, you should indeed have a view controller do this and then populate your views with the retrieved data. I do not think that there is a compelling reason to deviate from this principle.

Casting of [UIApplication sharedApplication].delegate

I've got a test project to use the private data object on several view controller.
(I've downloaded it from web & git-hub)
- (ExampleAppDataObject*) theAppDataObject;
{
id<AppDelegateProtocol> theDelegate = (id<AppDelegateProtocol>) [UIApplication sharedApplication].delegate;
ExampleAppDataObject* theDataObject;
theDataObject = (ExampleAppDataObject*) theDelegate.theAppDataObject;
return theDataObject;
}
First question is, theDelegate was casted with AppDelegateProtocol, even this applications UIApplication delegate name was ViewControllerDataSharingAppDelegate, and there's no warning. I can't under stand why, maybe it's because that was a id type?
(AppDelegateProtocol is a custom delegate protocol he declared in the AppDelegate.)
Second, it shows this kind of code on every view controller, and it seems like just a single-ton pattern.
I don't think this is not the best way to transfer data between view controller.
Which is the best way to transfer object data type?
Thanks.
Creating a protocol decouples the code somewhat from the specific implementation. You could conceivably have several applications, each of which uses its own custom class as an app delegate, but all implementations conform to the AppDelegateProtocol.
I used to use the app delegate to hold global data and methods a lot when I first started in iOS.
However, that fills your app delegate with app-specific code.
I've shifted away from that approach recently, and use a data container singleton (and perhaps a utility methods singleton as well.) As is typical for a singleton, I define a class method that lets me fetch the singleton. I add properties to my singleton as needed to store data, and then just use the class method to get a pointer to the singleton. I write my class method to lazy load the singleton.
Its also easy to make your data container singleton persistent by making it conform to NSCoding. Then every time you get moved to the background, just save your singleton somewhere. On app launch, read it in.

Recipes to pass NSManagedObjects amongs UIViewControllers

Within an application it's possible to have different UIViewControllers that need to share the same NSManagedObject. I'm usually do the following:
#interface CustomController : UIViewController
#property (nonatomic, retain) ProductNSManagedObject* productManaged;
#end
Then when I istantiate CustomController I inject it like the following:
customController.productManaged = ....
once done, CustomController is responsible to release it.
This approach works well (I don't know if is it correct), but what to do when a controller need that object but it's not a direct child of the controller that has that object? e.g.
MainController -> ChildController -> SubChildController -> ....
where MainController has the managed object.
Do I have to create a lot of intermediary properties or do I need to execute a fresh NSFetchRequest or something else?
The same aspect could be applied to the NSManagedObjectContext. Searching around I've found that the context can be grabbed from the application delegate that posseses it (if any). But this approach lacks of flexibility as Marcus Zarra wrote in passing-around-a-nsmanagedobjectcontext-on-the-iphone.
Any suggestions? Thank you in advance.
I create a singleton object that contains the managed object context that will be used throughout the application. I put any supporting code related to the data (e.g., persistent store coordinator) inside this singleton and keep all of the view and controller information separated from it.
In one case, I need a managed object context for another thread. It became apparent that it would be useful to refactor and put that context inside the same singleton. Then merging between the two contexts can be done inside the singleton.
This has helped me manage my code. You might consider it.
This is a very common question (see here and here for related ones). As I wrote in the answers for the related questions, you should stay away from singletons and create a separate object that will take care of object instantiation, of creating the object graph for your application. This separate object can hold references to all shared objects and supply them to the objects being built, so that none of your regular objects has to keep a reference to something just to pass it as a dependency to other objects. See this blog post for more rationale against singleton misuse and for further pointers, especially the articles by Miško Hevery.
I have created a sample Xcode project that shows how to wire an app without singletons, keeping the coupling low and resolving other singleton issues. It’s very simple at the moment, I will add more common use cases later.

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