instantiateViewControllerWithIdentifier in Storyboard - ios

I've made a tabbar controller with two views (standard setup from the template). First view is accessing an array within an dataController object. When I tap to the second view on the tabbar, I want the dataController reference to be set on the second viewController's dataController property.
I use call
SecondViewController *vc = [[self storyboard] instantiateViewControllerWithIdentifier:#"SecondViewController"];
vc.dataController = self.dataController;
However, when I call my countArrayObjects on the secondViewController's dataController property, I always get 0 back - eventhough there should be objects in the array and I can't figure out why?
I've set the identifier on the secondViewController in MainStoryBoard and I have no crashes, the property just isn't set (I think).
For testing purposes I call the instantiateViewControllerWithIdentifier from a simple button, before tapping on to the secondView. And I call the countArrayObjects from viewDidLoad on secondViewController.
Any ideas?

Hmmm... I was having the same problem. At the moment, the only way I got around this is to test for the views superview being nil - which as its accessing the view selector of the class fires up the view did load event...
both of us are doing something wrong here though...
This is the test code I wrote...
SummaryViewController *sc = [self.childViewControllers objectAtIndex:0];
if(sc.view.superview == nil) sc.checkInTime.alpha = 0;
//-- by inspecting the value, it will call the viewDidLoad method of the controller.
It works, but it's wrong.

Related

Is there any way to avoid calling viewdidload method like tabbarcontroller?

I'm developing an application which will work based on maps. So once user opens MapViewController then I will load some data every 5 seconds.
I'm using navigation controller(Push view controller).
So every time when user goes to MapViewController viewdidload method calling. I don't want like that.
That's why I'm trying to avoid viewdidload method like tabbarcontroller.
Is there any way to achieve this?
viewDidLoad is getting called because your MapViewController is getting deallocated when you pop it off of the top of your navigation controller. When you recreate the view controller, it's getting allocated all over again, and the view loads again. If you keep a reference to MapViewController in the class containing your navigation controller, then ARC will not deallocate the object, and you can use this reference to push it back onto the stack so viewDidLoad will not get called again.
Edit: Adding code for reference:
MapViewContoller *mapViewController; // declared globally so there's a strong reference.
- (void) openMapViewController {
if (!mapViewController) {
mapViewController = [self.storyboard instantiateViewControllerWithIdentifier: MapViewControllerID];
}
[self.navigationController pushViewController: mapViewController, animated: YES];
}
Try this
-(void)clickForPush{
// declarre viewcontroller e.g 'saveRecipeVC' instance globally in interface
if (!saveRecipeVC) {
saveRecipeVC = [self.storyboard instantiateViewControllerWithIdentifier:SaveRecipeVCID];
}
[self.navigationController pushViewController:saveRecipeVC animated:YES];
}
viewDidLoad is intended to use when,not possible or efficient to configure 100% of an interface in a XIB. Sometimes, a particular property you wish to set on a view isn't available in a XIB. Sometimes, you use auto layout, and you realize that the editor for that is actually worse than writing auto layout code. Sometimes, you need to modify an image before you set it as the background of a button.
If you dont want to do these things make your viewDidLoad empty. Than avoiding. Or
Add code conditionaly into your viewDidLoad.
(void)viewDidLoad {
[super viewDidLoad];
if(condition) {
// put your code here
}
}

ios Delegate Objective-c data sending from 2nd view controller to 1st view controller

I have 2 view controllers . First one is UIview controller and second one is table view controller.
I want to send data 2nd (table view controller) to first(uiview Controller) after the selection of rows of 2nd view controller.
For this i have written a delegate protocol.
But my delegate protocol is not working...
I figured out the problem.The object of second view controller that i am creating.
address = [[second_viewcontroller alloc] init];
address.delegate = self;
is different from self of second_viewcontroller view controller page.
How to make this two same.
self = [[second_viewcontroller alloc] init];
your problem my delegate protocol is not working... I figured out the problem.The object of second view controller that I am creating. address=[[second_viewcontroller alloc]init]; address.delegate=self; is different from self of second_viewcontroller view controller page.
It's clear say that way you create the second_viewcontroller object is not right.
You have to create the object from ViewController storyboard identifier.
First give the Storyboard ID to ViewController from Storyboard.Follow this step to Giving the Storyboard ID.
Select the particular ViewController in Storyboard.
Go to IdentityInspector.
Under IdentityInspector, There is identity section and add the Storyboard ID In "Storyboard ID" Field.
Syntax For Creating a ViewController Object.
Second_viewController *aVC = [self.storyboard instantiateViewControllerWithIdentifier:#"Second_viewController"];
aVC.delegate = self;
I assume that you are calling the Second_ViewController from storyboard instead of doing programmatically.
In that case, the correct instance of Second_ViewController can be accessed in prepareForSegue. For that, you need to set a Storyboard segue identifier, eg "Second_ViewController"
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([segue.identifier isEqualToString:#"Second_ViewController"]) {
SecondViewController *aSecVC = segue.destinationViewController;
// Register the Delegate to self.So when we call the delegate method from secondVC, SendMessage will be call of ViewController
aSecVC.delegate = self;
}
}
If you use alloc-init or instantiateViewControllerWithIdentifier, when you are using a storyboard push segue, it will create another instance.
Yes as your instantiating a new instance of the second view controller. From what I could make out from your question, I guess if you obtain the instance of your secondViewController from the Navigation Stack it should work
I created a sample project for you to get the basic knowledge of how to pass data backward using NSUserDefaults. try this in GitHub. hope this will help to you. project url Pass data backward using NSUserDefaults in Objective-C

NSMutableArray always initiates on load

I have declared an array in viewcontroller.h:
#property (nonatomic, strong) NSMutableArray *array;
In viewcontroller.m I put this code inside the implementation of the controller:
#synthesize array = _array;
In viewDidLoad-method I have this at the beginning:
if (_array == nil){
NSLog(#"arr was null");
_array = [[NSMutableArray alloc] init];
}
After the code above, I add an object to the mutable array this way:
[_array addObject:#"1"];
However, when I go from a controller to another in the simulator, the _array is always nil which allocate the array from scratch and all the old values disappear. What am I doing wrong?
Updated:
Im not using any navigation controller. Im using modal push. In ctrl2 I have override the method prepareForSegue putting this relevant code:
ViewController1 *ctrl1 = segue.destinationViewController;
ctrl1.anothervar = 3;
The real "redirection" to ctrl1 is done inside the method "tableView" in ctrl2 (when a use select an option). The code looks like this:
[self performSegueWithIdentifier:#"select_game_to_ctrl1" sender:self];
The ctrl1 has been given the identifier "select_game_to_ctrl1" (through storyboard)
Your problem is the way you are navigating.
If you go from VC Ctrl1 to ctrl2 with a segue, you should NOT return from ctrl2 back to Ctrl1 via another normal segue. What that does is to create a new, blank instance of Ctrl1 and add that on top of your other view controllers. Since you create a new instance of Ctrl1, its viewDidLoad method gets called, and it creates a new, different array. The other copy of Ctrl1 is still there also, covered by ctrl2 and the new instance of Ctrl1 you just created.
How to fix it depends on what kind of segue you're using. If you're going from Ctrl1 to ctrl2 with a push segue (managed by a navigation controller), you should set up the return from ctrl2 back to ctrl1 as a pop.
If you've going from Ctrl1 to ctrl2 via a presentModalViewController call, then you want to go back using dismissViewControllerAnimated:completion:.
The third option is to set up an unwind segue, but that's not really needed/appropriate when you're simply returning directly to the view controller you just came from.
If you need more help then tell us what kind of segue you are using to get from Ctrl1 to ctrl2, and post your prepareForSegue method from Ctrl1.
EDIT: The solution to your problem is in bold above.

instantiateViewControllerWithIdentifier and pass data

I am using Storyboard in my app and I want to pass data from one view to another view.
Instead of using segues I am using instantiateViewControllerWithIdentifier. In this case I am instantiate from my first TableViewController to a NavigationController which has a second TableViewController attached because I need the navigation in the second TableViewController. Now I want to pass data from my first TableviewController, depending which row was clicked, to my second TableviewController. In this case newTopViewController would be my NavigationController but my problem is now how to pass data from firstTableViewController to the secondTableviewController.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *identifier = [NSString stringWithFormat:#"%#Top", [menuArray objectAtIndex:indexPath.row]];
UIViewController *newTopViewController = [self.storyboard instantiateViewControllerWithIdentifier:identifier];
}
If you instantiate a navigationController, you can use the viewControllers property to get the inner viewController of the navigation controller.
Something like this:
UINavigationController *navigationController = [self.storyboard instantiateViewControllerWithIdentifier:identifier];
MBFancyViewController *viewController = navigationController.viewControllers[0];
// setup "inner" view controller
viewController.foo = bar;
[self presentViewController:navigationController animated:YES completion:nil];
newTopViewController.anyVariableToShow= anyVariableToSend;
I do this pretty often on a few of my apps...
//Create new VC
CookViewController *detailViewController = [self.storyboard instantiateViewControllerWithIdentifier:#"CookVC"];
//Set recipe
[detailViewController setRecipe:recipe];
//Pop over VC (can be pushed with a nav controller)
[self presentPopupViewController:detailViewController animationType:MJPopupViewAnimationFade];
If you aren't using a navigation controller or segues, then I think you need to reconsider your app design.
Actually it's not just a data pass problem as this is a program control and data transfer question together.
Even you would have to rethink about your app's concept, as you'd like to use storyboard without the meaning of storyboard, it's up to you and I hope you have good reason to do what you do.
So when you decided not to use segue you lost the new and comfortable way of instantiating a new controller and transferring data with it and you have to do the transfer of control and the data in two distinct steps. When you instantiate another scene in storyboard (like you do with instantiateViewControllerWithIdentifier:) you just instantiated a new controller and transferred the control but not the data. Just think about it as you instantiated a new controller from a xib in an old way (so you have to use initWithCoder: or awakeFromNib in the second view controller as the storyboard will not call initWithName:bundle:), but did not do anything more.
So you will have a new controller (it named in the identity part of the second storyboard) which is hanging in the universe without any relationship or connection with anything else (as the storyboard picture illustrates it nicely) and you could do with it what you'd like.
So you'd like to do something and you need data from the previous storyboard (ViewController). What you need is making available those data to the second storyboard(ViewController), and as you know there are lot of solution for this which were available long time before even storyboard is existed.
So regarding your code, the "data transfer" is depending on your design, whether the two controllers are subclasses of each other or whatsoever...
If you don't like to deal with subclassing and like to decoupling them as much as possible, the best way just make a property of your data in the first controller and refer to them from the second (after importing the first's .h file) and just refer to it in it's viewDidLoad or in initWithCoder: or anywhere where you need them, as
secondViewControllerdata = firstViewControllerdata.thatDataProperty
Of course you can do the same in reverse and make a property of the second controller and refer to it in your first view controller.
You can define some parameter in UIViewController to receive data:
#property (assign) int param1;
#property (retain) NSMutableArray *param2;
and use below to pass the data:
[newTopViewController setParam1:XX];
[newTopViewController setParam2:XX];

UIViewController -dealloc method not called

I am working with Automatic Reference Counting.
I have a custom UIViewController subclass and whenever I call -presentViewController: animated:completion: or remove its view from the superview I would like to NSLog something like "I am dealloced" so I know that the view controller has successfully been removed. I have implemented the -dealloc method in my view controller. However I started a test project where I just had two UIViewController instances (no retain cycles) and -dealloc is not called either when I push the second UIViewController modally or when I remove the superview or when I remove it from the parent view controller. Am I missing something ? In my original project (not the test case) Instruments shows me that those controllers leave a memory footprint that I can't get rid off.
If you want to switch view controllers, and have the one you're switching away from be deallocated, then just switch the root view controller of the window. So, if you're in VC1 and want to go to VC2, then do this in VC1:
VC2 *vc2 = [[VC2 alloc] init]; // or however else is appropriate to get an instance of this class
self.view.window.rootViewController = vc2;
If you haven't created any property to point to vc1, then it will be deallocated after making this switch.
If you want to use a modal presentation or a modal segue (to get the animation when you switch controllers), you can still get the initial controller to be deallocated by switching the root view controller after the presentation from the viewDidAppear method of vc2:
-(void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
self.view.window.rootViewController = self;
}
To get a print when the View Controller is deallocated you can implement the dealloc method as
- (void) dealloc {
NSLog(#"The instance of MyViewController was deallocated");
}
Then to get a print when the View Controller left the view you can implement
- (void) viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
NSLog(#"The instance of MyViewController left the main view")
}
If you use -presentViewController:animated:completion: you are retaining the parentViewController every time you call this method. ModalViewControllers are simply pushed on top of the other ViewController.
ModalViewControllers are only designed for some kind of information / User Input and stuff like that. If you want to dealloc the ParentViewController you have to deal with your own implementation.
dealloc method isn't called when the class is retained (or something in this class is retained) and not reeleased. It is justly for projects with both ARC and without it. So check your code twice.

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