Location-aware iOS app with background support design issue - ios

I have location services enabled for updating locations when app in background, and I also listen for location updates when app in foreground, displaying a map. What should be the best way to design this scenario in iOS? I've thought about some options:
1) Having an instance of a class with a locationManager member that is its delegate itself. Then, in the body of the didUpdateToLocation delegate method, something like:
- (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation
{
if (!background) {
// Perform some processing and notify the view controller which displays the map
// by means of Notification Center
}
else {
appDelegate.bgTask = [[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^{
[[UIApplication sharedApplication] endBackgroundTask:appDelegate.bgTask];
appDelegate.bgTask = UIBackgroundTaskInvalid;
}];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// Perform some data processing
// Close background task
if (appDelegate.bgTask != UIBackgroundTaskInvalid) {
[[UIApplication sharedApplication] endBackgroundTask:appDelegate.bgTask];
appDelegate.bgTask = UIBackgroundTaskInvalid;
}
});
}
}
(Note: I'm not sure if having location services enabled as background service, it is needed to perform the processing of locations as if it were a finite background task...). The instance of such class could be a member of AppDelegate, and start listening for locations when entering background or calling the instance from the viewModel displaying the map. So, AppDelegate would have a reference to the instance managing the locationManager, and the map viewController would have a reference to AppDelegate, or communicate also by means of Notification Center.
2) Having the locationManager member directly in AppDelegate, and being the delegate itself.
Would it be better to encapsulate de locations listening and management in a different class, or handle it directly in AppDelegate? Having into account that I have to be able to listen for locations and perform some tasks both in foreground and in background.
Thanks in advance

I think your best strategy is to have a singleton instance of a class that is a locationManager delegate. This instance would be responsible to filter whatever comes back from locationManager and ultimately assigns the location to one of its properties, let's call it myLoc.
This solves your centralized logic issues where the location needs post-processing after being acquired.
Second, in order to get the correct UIViewControllers and other class instances to do what they need when the location is updated, I suggest you use Key-Value Observing (KVO) on myLoc. I assume you know how that works. The reason I suggest KVO is that you need to trigger changes in multiple areas of the code based on the location being changed, and KVO is made for that kind of pattern.

I would like to add more to #Rikkles answer by saying that you can create a BaseViewController, which is a subclass of UIViewController and has an instance of your singleton locationManager class too.
This approach allows us to move all the redundant code like, checking reachability, showing activity indicator,getting user location, etc to only one place and will be available to all other classes implementing it.

Related

CLLocationManager stopUpdatingLocation doesn't stop

Below are some snippets of my code
BOOL checkingForLocation;
.
.
.
- (IBAction)LocationButtonTapped:(id)sender {
[locationManager startUpdatingLocation];
checkingForLocation = YES;
}
.
.
.
- (void)locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray<CLLocation *> *)locations {
[locationManager stopUpdatingLocation];
// locationManager = nil;
if (checkingForLocation) {
checkingForLocation = NO;
NSLog(#"here");
// fetch data from server using location and present view controllers
}
}
didUpdateLocations is called multiple times because locationManager is continually updating the location per startUpdatingLocation. My app has a bug where the code within if(checkingForLocation) runs multiple times and renders the view multiple times causing undesired results.
1) Why is it that stopUpdatingLocation doesn't stop further calls to didUpdateLocations?
2) Furthermore, if the checkingForLocation has already been set to NO why does the subsequent calls to didUpdateLocations still treat checkingForLocation as YES. Is there a race condition there?
Through searching other SO questions, I found that setting locationManager = nil will stop the extra calls to didUpdateLocations, which it does fix the issue in my case, but no real explanation. It seems that stopUpdatingLocation should take care of that. Any insight is much appreciated.
Thank you,
didUpdateLocations: can be called frequently and at any time because of its async nature and optimisations :
Because it can take several seconds to return an initial location, the
location manager typically delivers the previously cached location
data immediately and then delivers more up-to-date location data as it
becomes available. Therefore it is always a good idea to check the
timestamp of any location object before taking any actions. If both
location services are enabled simultaneously, they deliver events
using the same set of delegate methods.
Actually, if you uncomment locationManager = nil; it should help, but if you want to use your checkingForLocation property, you should make the assignment synchronised. #synchronized(self) is the easiest way in this case.

How to run a function while the ios app is running?

I want execute a function all time while my ios App is running.
What is the class where I need write this function, in the delegate?
I'm confused because if I declared this in viewContorller and change to other viewController this break. Or there is a function like
func locationManager(manager:CLLocationManager, didUpdateLocations locations:[AnyObject]) {
that this is running all time?
Thanks!
If you are referring specifically to didUpdateLocations, this is a method that you don't call directly, but rather the OS calls to deliver location updates to you any time it receives them. While it's typically recommended that your location code is handled by some singleton somewhere to consolidate/encapsulate all the location logic, if you create a CLLocationManager and tell it to startUpdatingLocations, that method will be called constantly** by the OS without you having to deal with timers, loops etc.
** When the app is backgrounded the location updates will stop, and when the app comes back to the foreground the location updates will resume without you needing to restart them. These can come as often as once per second, but once again relies on the OS determining the location of the devices and delivering those updates to you.
If you're referring to anything else that is a different answer, but I suspect you're referring directly to location updates.
I suggest to put the function in another file, and use an NSThread
- (void)createThread
{
[NSThread detachNewThreadSelector:#selector(startBackgroundJob) toTarget:self withObject:nil];
}
- (void)startBackgroundJob
{
[self performSelectorOnMainThread:#selector(monitorApp) withObject:nil waitUntilDone:NO];
}
- (void)monitorApp
{
}

iOS Location Manager and sequential processing

I have a LocationManager in a viewController from where I want to listen for significant changes in user's location. Then, when locationManager:didUpdateToLocation:fromLocation: triggered, I perform some data processing by calling a custom object that is a private property of the same viewController and is always the same object:
- (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation
fromLocation:(CLLocation *)oldLocation
{
if (dataProcessor == nil) {
dataProcessor = [[DataProcessor alloc] initWithDefaultValues];
}
[dataProcessor processData:someData];
}
The method called by the dataProcessor, in turn, later makes calls to another self methods, and the whole processing performed by this dataProcessor may have not finished before locationManager:didUpdateToLocation:fromLocation: is reached again and then another [dataProcessor processData:someData] call is made.
My question is, what is supposed to be the behavior in this situation? Being the same object called, is the second call queued till the first one has finished? Or could the second call be executed between the call of the different methods called from the first processData call? I don't know how to see and debug this in Xcode. I need to ensure that data processing is performed and completed in the order in which new locations are notified by the Location Manager. I am not currently making use of any thread I've created, nor GCD queues, nor semaphores, because I am not sure what is really happening there and I don't know if I need any of those features.
Thanks a lot
processData method will be executed as a serial queue, because it's executed on a main thread.
http://developer.apple.com/library/ios/#documentation/General/Conceptual/ConcurrencyProgrammingGuide/Introduction/Introduction.html

iOS - Application delegate - Calling didBecomeActive with CLLocationManager

I've a typical problem. In my application, I'm handling the application delegate method
- (void)applicationDidBecomeActive:(UIApplication *)application
to refresh the UI.
As my application won't be terminated and running in background, when ever the app comes to active state, this method is being called and working fine.
But in one of my view controller, i'm creating CLLocationManager object
self.locationManager = [[CLLocationManager alloc] init];
self.locationManager.delegate = self; // send loc updates to myself
The problem is that, when this location manager object is being created, application delegate's "applicationDidBecomeActive" is also being called which is not necessary for me to handle. How should I neglect the call when location manager object is being initialized?
It's strange that such a call occures, but if there is no way to stop it, just make a flag in your defaults, smth lke callAfterSettingDelegate,and in your DidBcomeActive check if it was called after that, ignore this call and set that flag to nil.

Why is my CLLocationManager not responding to startMonitoringForRegion?

At the bottom (in AppDelegate.m) you can see my CLLocationManager delegate methods, none of them get called. I'm using a GPX file, but even if the regions do not get entered or exited, the delegate method didStartMonitoringForRegion should be called.
SomeOtherClass.m
AppDelegate appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
[appDelegate.locationManager startMonitoringForRegion:regionToMonitor desiredAccuracy:kCLLocationAccuracyNearestTenMeters];
AppDelegate.h
#interface AppDelegate : UIResponder <UIApplicationDelegate,CLLocationManagerDelegate>
#property (nonatomic, retain) CLLocationManager *locationManager;
AppDelegate.m
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
if (locationManager==nil) {
locationManager = [[CLLocationManager alloc] init];
locationManager.delegate = self;
}
return YES;
}
-(void)locationManager:(CLLocationManager *)manager didEnterRegion:(CLRegion *)region {
NSLog(#"Did enter region");
}
-(void)locationManager:(CLLocationManager *)manager didExitRegion:(CLRegion *)region {
NSLog(#"Did exit region");
}
-(void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error {
NSLog(#"Fail");
NSLog(#"%#", [error description]);
}
-(void)locationManager:(CLLocationManager *)manager didStartMonitoringForRegion:(CLRegion *)region {
NSLog(#"Did start monitoring for region: %#", region.identifier);
}
First of all you should add the following Location manager delegate method, and see if for some reason the region monitoring registration failed:
- (void)locationManager:(CLLocationManager *)manager monitoringDidFailForRegion:(CLRegion *)region withError:(NSError *)error {
NSLog(#"%#",error);
}
Second, the region monitoring is a system shared resource.
The documentation states that it allows you limited number of regions to monitor (not specifying any number unfortunately) and mentioning that if another app register additional regions to monitor, some of your apps monitored regions, might be discarded.
Third, region monitoring is not using any GPS technology. It only uses the cellular antenna of your network operator and whenever you change a cell tower, it fires an system event that loops through all monitored regions and see if a region is within the new area you are now located.
This means that you should expect less accuracy in the service and therefore you should increase the radius you are setting for a region.
Finally if your app is completely terminated and NOT suspended, then your app will receive in the app delegate inside the:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
a UIApplicationLaunchOptionsLocationKey in the launchOptions dictionary.
It's your responsibility then to reinitialize your location manager, get the current location and fire a local push notification to the user, within the limited time your application live state has.
As the app is not going to run normally at that stage, but in a limited background mode state.
Also if you want to test the app in the simulator, you should add a track.gpx file to your project and set the simulator to track mode.
Make sure that the 2 locations you put in the simulator are not very distant (as it might take quite long time for the tracking to complete) and set them in a path, where it will enter your monitored region.
Then see if you get any callbacks.
Do not test it with your device, as you need to actually walk a couple of blocks to see any real interaction with the device :-)
Not entirely sure why it wouldn't receive your callbacks. I'll cover a few things I'm noticing and you can see if they help.
You are not setting the desiredAccuracy or distanceFilter in your location manager. They should default to something, but if your locations in the GPX aren't within the accuracy of the regions, it could just be not getting close enough to trigger.
The method you are using to start monitoring has been deprecated in iOS 6. You can add the accuracy to the location manager and leave that off your call.
It would be helpful to see how you are creating your CLRegion to monitor, regionToMonitor. If it is being created ok as soon as you start monitoring, you should see the hollow purple location arrow show up. You should also receive the delegate call -didStartMonitoringForRegion. If neither of these are showing up, then you probably just have an issue with your location manager setup.
One suggestion would be to create your own location manager class and turn it into a singleton. This will prevent you from accidentally initializing multiple delegates and getting multiple calls. It also gives you one clean class to contain all your callback methods.
I don't see anything wrong with the code you've included, so I'm guessing the problem lies in the code you haven't included. Check to make sure your location manager code is being initialized and make sure your CLRegion is being created correctly. Hope this helps. I'll be happy to update my answer if you include more code and we find out what the true issue is.

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