Note: when I tap the row, then the app crashes.
I'm trying to implement adding a new cell on a user's tap. I found that there was a similar example in WWDC 2011's table view demonstration. Here's my code from my table view.
Here is the error:
2013-03-19 20:04:28.672 Project[51229:c07] *** Assertion failure in -[UITableView _endCellAnimationsWithContext:], /SourceCache/UIKit_Sim/UIKit-2380.17/UITableView.m:1070
Here is my code from the table view.
#interface MyPFQueryTableViewController : PFQueryTableViewController <PFLogInViewControllerDelegate, PFSignUpViewControllerDelegate>
#property (nonatomic, strong) NSIndexPath *controlRowIndexPath;
#property (nonatomic, strong) NSIndexPath *tappedIndexPath;
#implementation MyPFQueryTableViewController {
ListItemObject *listDetail;
}
#synthesize controlRowIndexPath;
#synthesize tappedIndexPath;
-(void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
PFObject *object = [self.objects objectAtIndex:indexPath.row];
[object deleteInBackgroundWithBlock:^(BOOL succeeded, NSError *error) {
[self loadObjects];
}];
}
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath object:(PFObject *)object {
static NSString *CellIdentifier = #"listCell";
PFTableViewCell *cell = (PFTableViewCell *)[tableView dequeueReusableCellWithIdentifier:#"listCell"];
if (cell == nil) {
cell = [[PFTableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell
cell.textLabel.text = [object objectForKey:self.textKey];
//cell.imageView.file = [object objectForKey:self.imageKey];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
[super tableView:tableView didSelectRowAtIndexPath:indexPath];
//if user tapped the same row twice let's start getting rid of the control cell
if([indexPath isEqual:self.tappedIndexPath]){
[tableView deselectRowAtIndexPath:indexPath animated:NO];
}
//update the indexpath if needed... I explain this below
indexPath = [self modelIndexPathforIndexPath:indexPath];
//pointer to delete the control cell
NSIndexPath *indexPathToDelete = self.controlRowIndexPath;
//if in fact I tapped the same row twice lets clear our tapping trackers
if([indexPath isEqual:self.tappedIndexPath]){
self.tappedIndexPath = nil;
self.controlRowIndexPath = nil;
}
//otherwise let's update them appropriately
else{
self.tappedIndexPath = indexPath; //the row the user just tapped.
//Now I set the location of where I need to add the dummy cell
self.controlRowIndexPath = [NSIndexPath indexPathForRow:indexPath.row + 1 inSection:indexPath.section];
}
//all logic is done, lets start updating the table
[tableView beginUpdates];
//lets delete the control cell, either the user tapped the same row twice or tapped another row
if(indexPathToDelete){
[self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPathToDelete]
withRowAnimation:UITableViewRowAnimationNone];
}
//lets add the new control cell in the right place
if(self.controlRowIndexPath){
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:self.controlRowIndexPath]
withRowAnimation:UITableViewRowAnimationNone];
}
//and we are done...
[tableView endUpdates];
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if([indexPath isEqual:self.controlRowIndexPath]){
return 45; //height for control cell
}
return 70; //height for every other cell
}
- (NSIndexPath *)modelIndexPathforIndexPath:(NSIndexPath *)indexPath
{
int whereIsTheControlRow = self.controlRowIndexPath.row;
if(self.controlRowIndexPath != nil && indexPath.row > whereIsTheControlRow)
return [NSIndexPath indexPathForRow:indexPath.row - 1 inSection:0];
return indexPath;
}
#end
The problem is in your didSelectRowAtIndexPath method. You have:
[tableView beginUpdates];
//lets delete the control cell, either the user tapped the same row twice or tapped another row
if(indexPathToDelete){
[self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPathToDelete]
withRowAnimation:UITableViewRowAnimationNone];
}
//lets add the new control cell in the right place
if(self.controlRowIndexPath){
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:self.controlRowIndexPath]
withRowAnimation:UITableViewRowAnimationNone];
}
//and we are done...
[tableView endUpdates];
Before you make any calls to tell the table to add or remove any rows, you must update your data source with by adding or removing data. The table will check how many sections and rows there are before and after your add/remove rows. The number of sections and rows after the change must properly reflect how much data you add/remove with how many rows you add/remove.
And of course you must implement the numberOfRowsInSection method.
What does your - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section look like?
This error happens when you try to add or delete a row from the UITableView, but the number of rows that you claim to be in the section after the update in that method is not consistent with the new data that should be loaded.
Ex, if your numberOfRowsInSection always returns 4 and you add a row in that section, the tableView will want it to be 5, but it will not be so it will crash. You need to keep track of how many rows are in each section and return that number.
Related
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView beginUpdates]; // tell the table you're about to start making changes
if ([indexPath compare:self.expandedIndexPath] == NSOrderedSame) {
self.expandedIndexPath = nil;
} else {
self.expandedIndexPath = indexPath;
}
[tableView endUpdates]; // tell the table you're done making your changes
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if ([indexPath compare:self.expandedIndexPath] == NSOrderedSame) {
return 200.0; // Expanded height
}
return 44.0; // Normal height
}
- (void)pieChart:(XYPieChart *)pieChart didSelectSliceAtIndex:(NSUInteger)index
{
This is a function of getting the index , when clicking a pie chart.
what i need to do is expand the corresponding row of table when pie is selected
}
#end
If i got your idea you need to select the row at index path
- (void)pieChart:(XYPieChart *)pieChart didSelectSliceAtIndex:(NSUInteger)index
{
// get indexPath with index
// remember if you have few sections then you will need to update inSection:0 value
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:index inSection:0];
[yourTableView selectRowAtIndexPath:indexPath
animated:NO
scrollPosition:UITableViewScrollPositionNone];
// This will also Highlighted the row. Then delegate
[yourTableView.delegate someTableView didSelectRowAtIndexPath:indexPath];
}
I have a tableview which can be expanded on selecting the cell and collapses on selecting again. When you select, the cell should expand and display a label and when you select again it collapses and hides the label . The expanding and collapsing works fine, but if i scroll the tableview after expanding a cell it behaves weird. Once it goes out of the view and comes back , the cell will have the expanded cell's height but the label which is supposed to be shown in expanded cell is hidden.If i select the cell again it collapses and displays the label. I use ,
- (CGFloat)tableView:(UITableView *)t heightForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [self tableView:t cellForRowAtIndexPath:indexPath];
if([self cellIsSelected:indexPath])
return cell.frame.size.height+35;
return cell.frame.size.height;
}
- (BOOL)cellIsSelected:(NSIndexPath *)indexPath {
// Return whether the cell at the specified index path is selected or not
NSNumber *selectedIndex = [self.selectedIndexes objectForKey:indexPath];
return selectedIndex == nil ? FALSE : [selectedIndex boolValue];
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// Deselect cell
NSLog(#"Select cell:%#",indexPath);
[self.tableView deselectRowAtIndexPath:indexPath animated:TRUE];
if([self pickTaskForIndexPath:indexPath].productSpecialMessage){
BOOL isSelected = ![self cellIsSelected:indexPath];
NSNumber *selectedIndex = [NSNumber numberWithBool:isSelected];
[self.selectedIndexes setObject:selectedIndex forKey:indexPath];
PickTaskTableviewCell *cell= [self.tableView cellForRowAtIndexPath:indexPath];
cell.message.hidden=false;
cell.messageLabel.text=[self pickTaskForIndexPath:indexPath].productSpecialMessage;
cell.messageLabel.lineBreakMode=NSLineBreakByTruncatingTail;
cell.messageLabel.numberOfLines=3;
if(cell.messageLabel.hidden==true){
cell.messageLabel.hidden = false;
} else {
cell.messageLabel.hidden = true;
}
NSLog(#"message:%#",cell.messageLabel.text);
[cell layoutIfNeeded];
}
self.tableView.rowHeight=UITableViewAutomaticDimension;
[self.tableView beginUpdates];
[self.tableView endUpdates];
}
indexPath is added to the selectedIndexes on didSelectRowAtIndexPath
Please help me
Cells should be configured only within cellForRowAtIndexPath. When a state change occurs that makes a cell need to look different, just reload that cell.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
PickTaskTableviewCell *cell = (PickTaskTableviewCell *)[tableView dequeueReusableCellWithIdentifier:#"cell"];
// everything else you do to configure the cell goes here, then ...
// check the logic here, we want one condition that tells us whether to show the labels
if([[self cellIsSelected:indexPath] && self pickTaskForIndexPath:indexPath].productSpecialMessage){
// don't need these here
//NSNumber *selectedIndex = [NSNumber numberWithBool:isSelected];
// [self.selectedIndexes setObject:selectedIndex forKey:indexPath];
// PickTaskTableviewCell *cell= [self.tableView cellForRowAtIndexPath:indexPath];
cell.message.hidden=false;
cell.messageLabel.text=[self pickTaskForIndexPath:indexPath].productSpecialMessage;
cell.messageLabel.lineBreakMode=NSLineBreakByTruncatingTail;
cell.messageLabel.numberOfLines=3;
cell.messageLabel.hidden=NO;
} else {
cell.message.hidden=YES;
cell.messageLabel.hidden=YES;
}
NSLog(#"message:%#",cell.messageLabel.text);
// don't need this here
// [cell layoutIfNeeded];
return cell;
}
Selection (and presumably deselection) cause the need to update the cell, so...
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// don't deselect it here, just reload it
// more on this later...
[self.selectedIndexes setObject:selectedIndex forKey:indexPath];
[self.tableView reloadRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
}
// probably do the same in didDeselectRowAtIndexPath:
One last (optional) point. There's no need to maintain your own list of selected index paths, UITableView does that for you, so you could delete your selectedIndexes property and just use the table view methods, e.g....
- (BOOL)cellIsSelected:(NSIndexPath *)indexPath {
// Return whether the cell at the specified index path is selected or not
return [[self.tableView indexPathsForSelectedRows] containsObject:indexPath];
}
I know there is a method called [tableView cellForRowAtIndexPath:indexPath]; which we can use to get cell at given indexPath.But i want to expand row when the row tapped.using this code-
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Deselect cell
[tableView deselectRowAtIndexPath:indexPath animated:TRUE];
// Toggle 'selected' state
BOOL isSelected = ![self cellIsSelected:indexPath];
// Store cell 'selected' state keyed on indexPath
NSNumber *selectedIndex = [NSNumber numberWithBool:isSelected];
int sec = indexPath.section;
int row = indexPath.row;
NSString* indexpathStr = [NSString stringWithFormat:#"%d-%d", sec, row];
[selectedIndexes setObject:selectedIndex forKey:indexpathStr];
// This is where magic happens...
[tableView beginUpdates];
[tableView endUpdates];
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
CGFloat height = 0.0;
if([self cellIsSelected:indexPath]) {
//problem here
CalEventCell* cell = (CalEventCell*)[tableView cellForRowAtIndexPath:indexPath];
[self setDescriptionFrame:cell.descriptionLbl];
height = cell.descriptionLbl.frame.size.height+cell.eventLbl.frame.size.height +20;
}
else
height = 60;
return height;
}
when a row tapped i call beginUpdates and endUpdates methods on tableview and change row height in heightForAtIndexPath method.The problem is that as you can see i call cellForAtIndexPath from heightForAtIndexPath and in cellForRow there is beginUpdates method call which turn into a call to heightForRow and this loop never ends and program crash with EXC-BAD-EXCEP.
So any other method to get cell from indexPath or any other way to do so? Any help would be appreciated.
Take an array to store the selected indices and then reload that tableview.
If you tap that cell height will expand and again if you will tap it will decrease its height.
Check out the below code.
// Add a mutable array to your class
NSMutableArray *selectedCellArray;
// Initialise it in `viewDidLoad`
-(void)viewDidLoad
{
[super viewDidLoad];
selectedCellArray = [[NSMutableArray alloc] init];
}
// Add selected indices in selectedCellArray
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Deselect cell
[tableView deselectRowAtIndexPath:indexPath animated:TRUE];
[tableView reloadData];
if (![selectedCellArray containsObject:indexPath])
[selectedCellArray addObject:indexPath];
else
[selectedCellArray removeObject:indexPath];
[tableView beginUpdates]; // Animate the height change
[tableView endUpdates];
}
// Write the UI Updation in HeightForRowAtIndexPath Method
-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
CGFloat height = 0.0;
if (selectedCellArray.count>0) {
if ([selectedCellArray containsObject:indexPath]) {
CalEventCell* cell = (CalEventCell*)[tableView cellForRowAtIndexPath:indexPath];
[self setDescriptionFrame:cell.descriptionLbl];
height = cell.descriptionLbl.frame.size.height+cell.eventLbl.frame.size.height+20;
return height;
}else{
height = 60.f;
return height;
}
}
return height;
}
Hope This Helps
You should call below lines of code on your didSelectRowAtIndexPath method
[tableView beginUpdates];
[tableView reloadRowsAtIndexPaths:#[[NSIndexPath indexPathForRow:row inSection:sec]] withRowAnimation:UITableViewRowAnimationNone];
[tableView endUpdates];
When row will be reloaded cellForRowAtIndexPath:indexPath and heightForRowAtIndexPath methods will be called where u can expand cell's height
You can't use cellForRowAtIndexPath in heightForRowAtIndexPath if you are using reusable cells. You need to calculate the height in some other way. The simplest way that would likely work for you would be to keep a prototype cell in your class that you only use for sizing purposes.
Try this:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[your_tableView reloadData];
}
In my UIViewController, I have a table view whose cells show text. The datasource and delegate of the UITableView is my UIViewController. The text to be showed by the cells is stored in an NSMutableArray.
I am able to populate the cells with the text initially, but I also want to implement a functionality, when a user clicks on a specific row the cell gets removed and the table is reloaded.
Here's my code and it's details:
taskList is a NSMutableArray
png images are ones that i need to add in every cell
my table contains only one section
the last row of the table will always show "Create New Task" with a "+" sign as an image
as user adds other task (handled by a separate controller), the taask gets added to the current table.The task will have a "-" sign image.
When user clicks on such a row, it will get deleted from the table
UIViewController's code:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
taskList = [[NSMutableArray alloc] init];
addNewTask = [[AddTaskViewController alloc] init];
[taskList addObject:#"Create New Task"];
[taskList addObject:#"aaaaa"];
[taskList addObject:#"bbbbb"];
[taskList addObject:#"ccccc"];
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
indexNumberInTaskList = [taskList count] - 1;
return [taskList count];
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell;
cell = [tableView dequeueReusableCellWithIdentifier:#"myCell"];
if(cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"myCell"];
}
if(indexNumberInTaskList >= 0)
{
cell.textLabel.text = [taskList objectAtIndex:indexNumberInTaskList];
if(indexPath.row == ([taskList count] - 1))
{
cell.imageView.image = [UIImage imageNamed:#"add.png"];
}
else
{
cell.imageView.image = [UIImage imageNamed:#"remove.png"];
}
indexNumberInTaskList = indexNumberInTaskList - 1;
}
return cell;
}
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
int selectedRow = indexPath.row;
if(selectedRow == ([taskList count]-1))
{
[self presentViewController:addNewTask animated:YES completion:NULL];
}
else
{
[taskList removeObjectAtIndex:indexPath.row];
[self.createDaily reloadData];
}
}
The least amount of code way would be:
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
[self.modelArray removeObjectAtIndex:indexPath.row];
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
}
These are only required to batch multiple changes together:
[tableView beginUpdates];
[tableView endUpdates];
You can use didSelectRowAtindexPath method of tableview
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[arrayData removeObjectAtIndex:indexPath.row];
[tableView beginUpdates];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow: indexPath.row inSection:0]] withRowAnimation:UITableViewRowAnimationRight];
[tableView endUpdates];
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[YourArr removeObjectAtIndex:indexPath.row];
[YourTbl reloadData];
}
Under your -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath delegate method,
(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath`
NSArray *toBeDeleted = [[NSArray alloc] initWithObjects: indexPath];
// Data deletion
[tableData removeObjectAtIndex:(indexPath.row)];
[tableView beginUpdates];
[tableView deleteRowsAtIndexPaths:toBeDeleted withRowAnimation:UITableViewRowAnimationFade];
[tableView endUpdates];
}
Edit: seems everybody has the same answer!
Add this method
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[arrData removeObjectAtIndex:indexPath.row];
[tableView beginUpdates];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow: indexPath.row inSection:0]] withRowAnimation:UITableViewRowAnimationRight];
[tableView endUpdates];
}
Suppose there is Custom Cell A & B of different Height.
Custom Cell A is loaded Default on UITableView. When User will Select Cell A it will remove that Cell and Add Cell B to that Position and vise versa. It will do the animation of re-sizing in Accordion style.
To do this, you should have a property (or key if using a dictionary) in your data array to keep track of what cell you want at each indexPath, and use an if-else statement in cellFroRowAtIndexPath to dequeue the correct cell. In didSelectRowAtIndexPath, you would check that property, set it to the opposite one, and then reload the table. You would also need to implement heightForRowAtIndexPath, and check that same property to determine which height to return.
After Edit:
If you just need to keep track of one selected cell, then create a property (I call it selectedPath) to hold that value and check it in heightForRowAtIndexPath and cellForRowAtIndexPath. I created two cells in the storyboard, one a simple UITableViewCell and the other a custom cell of class RDCell. I'm not sure if this gives the animation you want, but give it a try and see if it's close:
#import "TableController.h"
#import "RDCell.h"
#interface TableController ()
#property (strong,nonatomic) NSArray *theData;
#property (nonatomic) NSIndexPath *selectedPath;
#end
#implementation TableController
- (void)viewDidLoad {
[super viewDidLoad];
self.theData = #[#"One",#"Two",#"Three",#"Four",#"Five",#"Six",#"Seven",#"Eight"];
self.selectedPath = [NSIndexPath indexPathForRow:-1 inSection:0];
[self.tableView reloadData];
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return self.theData.count;
}
-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
if ([self.selectedPath isEqual:indexPath]) {
return 90;
}else{
return 44;
}
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
if ([self.selectedPath isEqual:indexPath]) {
RDCell *cell = [tableView dequeueReusableCellWithIdentifier:#"RDCell" forIndexPath:indexPath];
cell.label.text = self.theData[indexPath.row];
return cell;
}else{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Cell" forIndexPath:indexPath];
cell.textLabel.text = self.theData[indexPath.row];
return cell;
}
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
NSIndexPath *oldPath = self.selectedPath;
self.selectedPath = indexPath;
[self.tableView reloadRowsAtIndexPaths:#[indexPath,oldPath] withRowAnimation:UITableViewRowAnimationAutomatic];
}
**Got this amazing Solution, its working great...**
#implementation NetworkCentreTable
{
NSMutableArray *arr;
BOOL chk;
int onSelectCount;
NSIndexPath *onSelectTrack;
}
- (void)viewDidLoad
{
[super viewDidLoad];
arr=[[NSMutableArray alloc] initWithObjects:#"1",#"1",#"1",#"1",#"1",#"1",#"1",#"1",#"1",nil];
onSelectCount=0;
static NSString *CellIdentifier1 = #"NetworkCell2";
UINib *nib = [UINib nibWithNibName:#"NetworkCentreCellBig" bundle:nil];
[self.tblNetworkCentre registerNib:nib forCellReuseIdentifier:CellIdentifier1];
}
#pragma mark -
#pragma mark Custom Network TableView delegate and Datasource
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return [arr count];
}
-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{
return 1;
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
static NSString *CellIdentifier1 = #"NetworkCentreCell";
static NSString *CellIdentifier2 = #"NetworkCentreCellBig";
if(self.selectedRowIndex && indexPath.row == self.selectedRowIndex.integerValue)
{
NetworkCentreCell *cell = (NetworkCentreCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
UIViewController *controller=[[UIViewController alloc] initWithNibName:CellIdentifier2 bundle:nil];
cell=(NetworkCentreCell *)controller.view;
return cell;
}
else
{
NetworkCentreCell *cell = (NetworkCentreCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
UIViewController *controller=[[UIViewController alloc] initWithNibName:CellIdentifier1 bundle:nil];
cell=(NetworkCentreCell *)controller.view;
return cell;
}
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
onSelectCount++;
NSLog(#"num=%d",onSelectCount);
self.selectedIndexPath = indexPath;
[tableView reloadRowsAtIndexPaths:#[indexPath] withRowAnimation: UITableViewRowAnimationNone];
self.selectedRowIndex = [NSNumber numberWithInteger:indexPath.row];
[self.tblNetworkCentre deselectRowAtIndexPath:indexPath animated:YES];
//First we check if a cell is already expanded.
//If it is we want to minimize make sure it is reloaded to minimize it back
if( onSelectCount==1 )
{
[tableView beginUpdates];
NSIndexPath *previousPath = [NSIndexPath indexPathForRow:self.selectedRowIndex.integerValue inSection:0];
self.selectedRowIndex = [NSNumber numberWithInteger:indexPath.row];
onSelectTrack=indexPath;
[tableView reloadRowsAtIndexPaths:[NSArray arrayWithObject:previousPath] withRowAnimation:UITableViewRowAnimationFade];
[tableView endUpdates];
}
if(onSelectTrack.row!=indexPath.row)
{
[tableView beginUpdates];
[tableView reloadRowsAtIndexPaths:[NSArray arrayWithObject:onSelectTrack] withRowAnimation:UITableViewRowAnimationFade];
[tableView endUpdates];
onSelectTrack=indexPath;
onSelectCount=0;
[self tableView:tableView didSelectRowAtIndexPath:onSelectTrack];
}
if(self.selectedRowIndex.integerValue == indexPath.row && onSelectCount==2)
{
[tableView beginUpdates];
self.selectedRowIndex = [NSNumber numberWithInteger:-1];
[tableView reloadRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
onSelectCount=0;
[tableView endUpdates];
}
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
if(self.selectedRowIndex && indexPath.row == self.selectedRowIndex.integerValue)
{
return 280;
}else{
return 85;
}
}
You can call [yourTableview reloadData] in didSelectRowAtIndexPath method.
Then in numberOfRowsInSection give a new count. In heightForRowAtIndexpath specify the custom heights.
In cellForRowAtIndexpath add custom cells.