UIImageView not loading in UITableViewCell until scrolled - ios

I am having a problem with a UIImageView I am setting inside tableview:cellForRowAtIndexPath: for some reason when the UITableView loads the bottom cell half in view dose not have the a Image loaded into the UIImageView like the rest of the UITableViewCells, however once I scroll then it works itself out.. But once doing so the top UItableViewCell then drops its image! untill i scroll that back into full view.
What I have done is created the UITableViewCell in Interface Builder and i have a blank UIImageView, I then set the UIImage I am going to place inside the UIImageView in ViewDidLoad then inside tableview:CellForRowAtIndexPath: I set it then return the cell.
heres the code
//.m
- (void)viewDidLoad
{
//..
storageCalcIconImage = [UIImage imageNamed:#"CALC.png"];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
SeriesSearchResultItem *myObj = [[SeriesSearchResultItem alloc] init];
if (indexPath.section == 0) {
//call obj array with all of the values from my sorting algorithum
myObj = (SeriesSearchResultItem*)[dataArrayOfObjects objectAtIndex:indexPath.row];
//.. assinging storageCalcIconImage inside if statment
firstSpaceImage.image = storageCalcIconImage;
//..
}
return cell;
}
there is lots happening in tableView:CellForRowAtIndexPath but I decided to drop the stuff that wasnt related to the image problem.. hopefully you guys can see an error I am making that I havent yet... any help would be greatly appreciated.

This is an expected result from the use of reusable cells inside a tableView. If you want to avoid this behavior you should create a cell for each rows of your tableView instead of using dequeueReusableCellWithIdentifier.
Expect huge performance impact if you have a lot of rows to display though.

Related

UItableviewcell Reuse issue in ios

Hello guys i think almost everyone who is in ios development may come across the issue of reuse of the UITableCell by using following code line.
RZRestaurantListingCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
I have search lot about this but not getting any desire answer so please help me out in this case.
I have the same issue as most of iPhone developer having after reusing the cell.
I have the UIProgressView inside my cell and one button is there for downloading the video and i am showing the progress there in progress view how much is left.
So Now what i have problem is when i have more data and going out of the screen at that time i am press the download button on very first row of the UITableviewCell then i am scrolling down so the progress also shown in bottom random one cell so the UI changes in two cell rather then one.
You need to implement -prepareForReuse method in your custom cell class and set all cell properties to default value.
- (void)prepareForReuse
If a UITableViewCell object is reusable—that is, it has a reuse
identifier—this method is invoked just before the object is returned
from the UITableView method dequeueReusableCellWithIdentifier:. For
performance reasons, you should only reset attributes of the cell that
are not related to content, for example, alpha, editing, and selection
state. The table view's delegate in tableView:cellForRowAtIndexPath:
should always reset all content when reusing a cell. If the cell
object does not have an associated reuse identifier, this method is
not called. If you override this method, you must be sure to invoke
the superclass implementation.
Refer here for more, https://developer.apple.com/library/ios/documentation/UIKit/Reference/UITableViewCell_Class/#//apple_ref/occ/instm/UITableViewCell/prepareForReuse
You need to assign a progress value inside the - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
RZRestaurantListingCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
// If the cell is reused, the `-prepareForReuse:` of `UITableViewCell` will be called.
//!! Assign current progress value to this cell, otherwise, the progressBar.value may look like a random value.
//!! Because the current cell is reused from a disappeared cell.
cell.progressBar.value = ... ;
return cell;
}
The design may be complex, because the progress may be updated continuously when the cell is on the screen.
Use prepareforreuse method to clear content of cell before using it... e.g.
-(void)prepareForReuse
{
[super prepareForReuse];
self.textLabel.text = #"";
self.detailTextLabel.text = #"";
self.imageView.image = nil;
}

Why table view is getting slow after implementing rating stars in iOS?

I am trying to implement rating stars by using kDRATING VIEW .i have used following code in cellForRowAtIndexpath method but it causes my app to become slower.
If it try to allocate and initialise this in viewdidload method then it when i scroll up and down ,the stars fluctuates . please help in this regard
self.rating = [[KDRatingView alloc] initWithFrame:CGRectMake(0, 0, 60,20)];
[self.rating rateKDRatingView:2.80 outOf:3.0];
[cell.rating addSubview:self.rating ];
return cell;
It sounds like you need to look into UITableViewCell reuse because when you scroll a UITableViewCell out of the screen it will call cellForRowAtIndexPath again to remake this cell when it is back in view and that can cause flickering and memory consumption.
You are adding the KDRatingView to the rating view on the cell so I guess you have a custom cell, so why not instead have the KDRatingView inside the custom cell and just update its value when you need to.
Try this solution with some cell reuse:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"RatingCell";
RatingCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(cell == nil){
// initialisation code
cell = [RatingCell new];
}
// setting code
[cell setRatingViewValue:2.8 outOf:3.0];
}
That way it only creates the cell once, so it won't slow down your app. Then each time the cell would have been recreated it just updates the cells rating (and anything else you need to set) instead.
Then you just need to implement the setRatingViewValue:outOf: method in your custom cell to update the KDRatingView that you need to have added and positioned in your custom cell upon initialisation.

self.tableView reloadData is not working to vertically center my label text

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"MyCell";
MyCustomCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
if (cell == nil)
cell = [[MyCustomCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
Movie *movie = [self.movies objectAtIndex:indexPath.row];
cell.title.text = movie.title;
cell.subtitle.text = movie.subtitle;
cell.subtitle.numberOfLines = 0;
[cell.subtitle sizeToFit];
return cell;
}
I am calling reloadData from two places. One is from the end of a loadInitialData function, which is called from viewDidLoad.
A second one is being called from viewDidAppear, although this is inconsequential to my problem, because it existed before it and exists without it.
I initially load 3 rows of sample data, with titles and subtitles. Now what happens is my subtitle text is vertically centered when this window first launches. If I grab the table and scroll is high up, all of a sudden my [cell.subtitle sizeToFit] goes into action, and my text goes to the top vertically, which is desired.
So my issue is... why is the text vertically centered from the beginning? reloadData doesn't work either. When I return from adding a new row, all rows but the newly added row are vertically aligned to top as they should. The new row is incorrectly vertically centered.
Why doesn't this work? Everything seems good. New data is added etc. Via NSLog statements, I have verified numberOfRowsInSection is immediately called after reloadData is called.
So why does the aligning of the text vertically to the top not work?
Thanks!
This is probably because the UITableViewCell has not yet been layed out and so it does not have a size yet. Try doing the sizeToFit in this UITableViewDelegate method
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
I am not sure this will work, but it worth trying.
Add [cell setNeedsLayout]; before you return the cell so it will layout the cell before presentation.

Wrong image load in uicollectionviewcell when scrollling

I am using a UICollectionview to show a lot of Custom cells (250 more or less).
Those cells have a main Image and some text. As the images have to be downloaded from the Internet I am using the external library AsyncImageView to do the lazy load stuff.
But the problem is that the reusable property of the cells are making me crazy.
When I scroll the images appear in the wrong cells. How can I add a tag or something to the images apart from the indexpath to avoid the problem?
Maybe AsyncImageView has a solution to the problem which I ignore ...
Or another alternative would be a better choice?
Any clue?
Thanks in advance
Edit: A simplified version of my code
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath{
static NSString *identifier = #"Cell";
CollectionComercioCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:identifier forIndexPath:indexPath];
if (cell == nil){
}
else{
[[AsyncImageLoader sharedLoader] cancelLoadingImagesForTarget: cell.myImage];
}
cell.myImage.imageURL = nil;
cell.myImage.image = nil;
cell.myImage.hidden = TRUE;
cell.myImage.imageURL = [[myArray objectAtIndex:indexPath.row] getLogoUrl];
cell.myText.text = [[myArray objectAtIndex:indexPath.row] getName];
cell.myImage.hidden = FALSE;
return cell;
}
CustomCell.m
- (void)prepareForReuse
{
[super prepareForReuse];
self.myImage.image = nil;
}
Make sure you set the image to nil in your cellForRowAtIndexPath: method. This way it will stay at least empty until the new image is loaded.
As you mentioned in your comments to the question that this is works if you scroll slow and not when you scroll fast you could maybe override - (void)prepareForReuse on your custom cell.
But be aware that Apple warns you not to use it for content changes:
For performance reasons, you should only reset attributes of the cell
that are not related to content, for example, alpha, editing, and
selection state. The table view's delegate in
tableView:cellForRowAtIndexPath: should always reset all content when
reusing a cell. If the cell object does not have an associated reuse
identifier, this method is not called. If you override this method,
you must be sure to invoke the superclass implementation.

When creating my UITableViewCells, why is the init never called? (Resulting in blank cells?)

In my UITableView, I recently changed the structure of the cell from formerly just putting UILabels in the contentView of the cell, to adding two UIViews (CellFront and CellBack, on top of one another) into the contentView (so I can achieve a sliding effect by sliding the top one off and revealing the lower one) and adding the UILabels to the top UIView.
However, now, for whatever reason, the cells never get init'd and as a result my UITableView is full of blank cells.
My cell gets created as follows (ArticleCell is a subclass of UITableViewCell):
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = nil;
ArticleInfo *articleInfo = [self.fetchedResultsController objectAtIndexPath:indexPath];
// Checks if user simply added a body of text (not from a source or URL)
if ([articleInfo.isUserAddedText isEqualToNumber:#(YES)]) {
CellIdentifier = #"BasicArticleCell";
}
else {
CellIdentifier = #"FullArticleCell";
}
ArticleCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
if (cell == nil) {
cell = [[ArticleCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// If the user simply added a body of text, only articlePreview and progress has to be set
cell.preview = articleInfo.preview;
// If it's from a URL or a source, set title and URL as well
if ([articleInfo.isUserAddedText isEqualToNumber:#(NO)]) {
cell.title = articleInfo.title;
cell.URL = articleInfo.url;
}
return cell;
}
But I set a breakpoint on the initWithStyle method above within the if statement and it never gets called:
What would cause this? I'm deleting the app and building it from scratch every time, so data is definitely being added to the UITableView, but all the cells are blank. And I can tell a bunch of cells are being added as I have disclosure indicators on all of them, and the table view just gets filled with empty cells with the indicators only.
What am I doing wrong?
try
ArticleCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
instead of
ArticleCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
the first one is the old standard way. It will not create a cell for you. While with the second a cell will be created form the storyboard. So if you use storyboards you should use indeed the method you are using now, but it will never go info the if branch, as the cell will never be nil.
when instantiating form storyboard, initWithStyle:reuseIdentifier: is never called. Either set everything up in -initWithCoder: or -layoutSubviews

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