UIAutomation through command line on a real device - ios

I know starting from Xcode 4.2 it is possible to run UIAutomation scripts through command line. I've tried this and is working perfectly fine for me in simulator. I'd like to know how to get this run in an actual device.I searched and got the command for running on device as,
instruments -w <device_id> -t /Developer/Platforms/iPhoneOS.platform/Developer/Library/Instruments/PlugIns/AutomationInstrument.bundle/Contents/Resources/Automation.tracetemplate
application -e UIASCRIPT
script -e UIARESULTSPATH <results path>
What exactly should I give in the application, is it the path to ipa or something else?
Advance Thanks

You need to give it the path to the .ipa file. It actualy only needs the app name so you can just pass in the app name.
Very Important : The app needs to be installed on the device, Instruments will not install the app on the device, it will only run a installed app on the device

Related

.net MAUI not able to debug on physicle iPhone

I've been following this blog for getting started with MAUI on macOS.
https://dev.to/davidortinau/installing-net-maui-on-macos-4mmc
I have everything set up as instructed but the tutorial only show how to start your project on the ios simulator.
I tried plugging my iPhone UUID into this command below but it gives me an error saying that it couldnt find the simulator. I dont want it to run on simulator. I need to find a way to start the app in the physical iPhone.
dotnet build -t:Run -f net6.0-ios -p:_DeviceName=:v2:udid=02C556DA-64B8-440B-8F06-F8C56BB7CC22
I'm on version 6.0.102
Has anyone been having the same issue?
If you want to use a physical device, don't use the :v2:udid= prefix. So the command simply becomes: dotnet build -t:Run -f net6.0-ios -p:_DeviceName=02C556DA-64B8-440B-8F06-F8C56BB7CC22

Reset iOS app from commandline

I'm building a tool for building an iOS app and running UIAutomation on it. So far I've been targeting the iOS Simulator and I've run into a hiccup moving to running on real devices.
I have a feature where the tool reinstalls the app between each test, so that it always runs from an uninitialized and known state, which currently uses xcrun simctl uninstall and obviously doesn't work for real devices. I'm looking for something similar for real iOS devices.
Another working solution would be to reset the app through some nifty command.
I'm not interested in any UI based solutions, it has to run from a commandline.
iDeviceInstaller supports uninstalling/installing on real devices.
Uninstall:
/usr/local/bin/ideviceinstaller -U <app_bundleID> -u <device_UDID>
Install:
/usr/local/bin/ideviceinstaller -i <pathToIPA> -u <device_UDID>
We wrote an automation bridge in Illuminator that should allow you to send arbitrary commands to your application (in both the simulator and on real hardware).
It is accessed via the command line through a ruby script.

Having an issue Running instruments using terminal

I have used this below command to run automation template using instruments.
instruments -t /Applications/xcode5.0.2/Xcode.app/Contents/Applications/Instruments.app/Contents/PlugIns/AutomationInstrument.bundle/Contents/Resources/Automation.tracetemplate ~/Library/Application\ Support/iPhone\ Simulator/7.1/Applications/93F12976-0667-4180-904A-95ECA172C78C/myapp.app -e UIASCRIPT /Users/myUserName/Desktop/TestScript.js
This command is able to open the simulator and my app in the simulator but, its not running the TestScript.js file, because when this file is loaded into instruments its adding up escape sequences in my code, which is ruining my code and not allowing to run the script.
did anybody face this issue before?
Or any body has any suggestion on running instruments using terminal.

Automation testing with instruments on device

I am trying to follow this post to run UIAutomation scripts on iOS devices from command line, but i can't make it work.
This is the command i am currently using :
instruments -t /Applications/Xcode.app/Contents/Applications/Instruments.app/Contents/PlugIns/AutomationInstrument.bundle/Contents/Resources/Automation.tracetemplate /Users/X/Library/Developer/Xcode/DerivedData/TestiPhoneAutomation2-dyufpxsavtdqkybpagcoawdudzid/Build/Products/Debug-iphoneos/TestiPhoneAutomation2.app -e UIASCRIPT "/Users/X/Workspaces/TestiPhoneAutomation/test2.js" -e UIARESULTSPATH "/Users/X/Workspaces/TestiPhoneAutomation2/" -w 80bf5b...UDID...dfb52543 -v
It works well on simulator (replacing the Debug-iphoneos by Debug-iphonesimulator, it also ignore the -w in this case), but if i launch it using an application compiled for device it crash (i tried with release and debug, i get the same result).
The error i'm getting is :
posix spawn failure; aborting launch (binary ==
/Users/X/Library/Developer/Xcode/DerivedData/TestiPhoneAutomation2-dyufpxsavtdqkybpagcoawdudzid/Build/Products/Debug-iphoneos/TestiPhoneAutomation2.app/TestiPhoneAutomation2).
2012-10-03 12:10:36.609 instruments[76151:1603] Recording cancelled :
At least one target failed to launch; aborting run Instruments Trace
Error : Failed to start trace.
I got this same error, but I didn't have multiple copies of Instruments running. I got this working by putting the -w UDID arguments before the application, and only using the name of the application (with the application already deployed to the device).
The command line I used is the following (with Xcode 4.6):
instruments -t /Applications/Xcode.app/Contents/Applications/Instruments.app/Contents/PlugIns/AutomationInstrument.bundle/Contents/Resources/Automation.tracetemplate -w <device_id> <app_name> -e UIASCRIPT <path_to_script> -e UIARESULTSPATH <path_to_results>
Pls check the sequence of UDID in command line in fact for all parameters also run on debug version of build only. Hope this works, because its working for me.
For anyone else having this problem, I'll explain what worked for me and how I solved this.
I did the ps command to see which processes are running. I found that instruments was still running. I then did killall instruments and that killed the instruments process. I then did my instruments command and it worked perfect after that.

Can't run UIAutomationTest from command line

I have an iOS application, and I want to put it in continuous integration. The strategy I'm using to do that is trying to run the tests from the command line.
I'm trying to do it using the following script:
TRACETEMPLATE="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/Instruments/PlugIns/AutomationInstrument.bundle/Contents/Resources/Automation.tracetemplate"
instruments -t $TRACETEMPLATE build/Release-iphonesimulator/MyApp.app -e UIACSCRIPT "UnitTests/SomeTest.js"
SomeTest.js is a simple javascript file that I can run in Instrumentation inside Xcode and it works. I build my application using:
xcodebuild -alltargets -sdk iphonesimulator5.1
and this generates the MyApp.app. I can run the application from Xcode in the simulator just fine, however, when I try to run by the instruments, I get a box saying that there is an unknown error and in the command line it prints:
2012-05-15 15:32:59.928 instruments[17548:1d03] Recording cancelled : At least one target failed to launch; aborting run
Instruments Trace Error : Failed to start trace.
Can anyone give me any help/suggestions about what might be happening and how can I fix this?
Also, it always open the iPad simulator? Can I make it that it opens any simulator I want?
I was getting this same error and nearly pulled my hair out trying to solve it. The error messages are completely unhelpful.
What ended up being the problem for me was the .app file that I was pointing to. Once I found the "right" .app file that was deeply buried in the 5.1 Simulator folder, I was able to finally run UIAutomation tests from the command line with Xcode 4.3.
The path to the .app that worked for me:
~/Library/Application\ Support/iPhone\ Simulator/5.1/Applications/{string-of-numbers-and-letters}/MyApp.app/
Here is the full command I'm using to run UIAutomation tests from the command line with Xcode 4.3:
instruments -t /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/Instruments/PlugIns/AutomationInstrument.bundle/Contents/Resources/Automation.tracetemplate ~/Library/Application\ Support/iPhone\ Simulator/5.1/Applications/{string-of-numbers-and-letters}/MyApp.app/ -e UIASCRIPT /Path/To/TestFile.js
Hope this helps someone else, as the documentation out there for this is extremely lacking.
Update
Note that as of Xcode 4.5.2, the automation template location has changed from that on my original answer:
/Applications/Xcode.app/Contents/Applications/Instruments.app/Contents/PlugIns/AutomationInstrument.bundle/Contents/Resources/Automation.tracetemplate
The correct location of the Automation.tracetemplate, as of Xcode 4.5.2, is /Applications/Xcode.app/Contents/Applications/Instruments.app/Contents/PlugIns/AutomationInstrument.bundle/Contents/Resources/Automation.tracetemplate
The paths for the command line invocation of UIAutomation has changed slightly over the past couple of years. I have written a few bash shell scripts that work together which can launch your UIAutomation test file in a way that works with Xcode 4.4.1.
See this gist: https://gist.github.com/3605692#comments
In a nutshell, the key command ends up being:
instruments -t $INSTRUMENTS_TEMPLATE $APP_PATH -e UIASCRIPT $SCRIPT_PATH -e UIARESULTSPATH $RESULTS_PATH
My scripts show the variable substitutions needed. The other benefit is that iOS simulator apps have often changing GUID as part of their path. My script will find them, so you don't have to hard code the temporary GUID in your builds / scripts / command line invocations.
sorry, my english is very bad.
As the easiest way to run this script from Teamtsity? Each assembly - the numbers and letters are different.
Not the easiest way:
clean the simulator prior to assembly
find the folder with the program, and it contains these numbers and letters, written in the variable.
This variable, such as writing the script.
Maybe there's a way easier to take from these numbers?
The Build Configuration should be debug than Release. That was the reason for the error in my case.
You can change Build Configuration in 'Edit Schemes' and by choosing the Profile tab. Verify that build tab also is in debug mode.
I did the ps command to see which processes are running. I found that instruments was still running. I then did killall instruments and that killed the instruments process. I then did my instruments command and it worked perfect after that.

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