Test driven development on iOS for network connections - ios

Struggling to find a good TDD process on iOS for network connection tests.
At the moment I am manually testing the functionality by manually switching off / on my Mac network connection.
Any suggestions?

If you are test-driving, I would remove the real network from the picture. I'd mock out the API which returns an error code or throws an error (Kiwi has a nice ability to replace real methods during tests) to force it to respond the way you'd like.
If you're not sure how the API will respond in your circumstance, I would spike that using network link conditioner or other methods with copious logging in your program. Once you determine how the condition looks to your program, go back to TDD with mocks.
It's often useful to wrap the network API with your own class to give you a more stable thing to mock.

Network Link Conditioner. You can download it from developer.apple.com

Related

How to get a list of IP of all devices on the LAN?

We used the library SimplePing, but multiple challenges of our network scanner sometimes some devices were not found. ie This scanner does not work reliably.
Prompt another library or a more reliable algorithm for IOS?
Perhaps I need to write a ping using sockets:
socket(AF_INET,SOCK_DGRAM,IPPROTO_ICMP)
But what further code?
You can see the implementation of ping utility in FreeBSD source code: https://svnweb.freebsd.org/base/release/10.1.0/sbin/ping/ping.c?view=markup
Don't be afraid to read source codes of existing implementations for any platforms, because they all use the same basis, and your app will not be an exception.
Btw, you can compile C-code for your app written in Objective-C.
Update.
And here is a good explanation about how to use sockets: http://www.linuxhowtos.org/C_C++/socket.htm
Not all devices respond to ICMP PING (which is what you're using). Are there specific devices that are never discovered? If so, do they respond to the "ping" command?
If it is more erratic, then you need to start with network traces (most commonly using wireshark). You need to determine if the pinged machine received the ping, and separately whether your device received the response. You will generally want to build a small, private network for this so you can control the hardware.
Generally speaking, it is easier to initially develop this kind of code in the simulator rather than a device. Does it work more reliably in the simulator?
Are you receiving errors? Are there firewalls involved? (Firewalls often swallow ICMP without generating errors.)
You're going to need a lot more specific diagnostic information beyond "does not work reliably." You need to know exactly which pieces do and don't work. Did you send the packet? Did they receive the packet? Did they send the response? Did you receive the response? Without those basic data, it's very hard to troubleshoot networking.

Network Debugging iOS Application

Is there a library or plugin out there that will allow me to capture all network requests made by my iOS application (in DEBUG mode only of course) and store the requests in a file?
I am aware of Pony Debugger, but it only let's you view the network requests in Chrome Developer Tools Dashboard. I want an actual file I can process at a later time.
I find myself using Charles http://www.charlesproxy.com/ fairly often. You can use it to proxy in the simulator or you can set turn the proxy on and then proxy your iOS device over it. It's also nice to simulate network problems like latency and slower speeds (you can use network link conditioner as well but it's a pain to keep going back to the settings app). They have a free trial so you can decide if it's right for you.
If your using AFNetworking there is a library, AFHTTPRequestOperationLogger that will allow you to easily print all requests and responses to the console. I know it's not a file but with a little work you could pull the logs off your device for later inspection.
Lastly if those options don't suite your fancy you can roll your own solution with NSURLProtocol. It probably wouldn't be much work and there is a ton of information out there on it. NSHipster did a writeup a couple of years ago http://nshipster.com/nsurlprotocol/.

Checking cisco network device rules programmatically

I want to be able to show (by device) open/blocked status for a given protocol between two devices/ports on a network. In other words, I need to output a list of network devices (firewalls & switches) between Server A and Server B and indicate whether the request should (according to each device's rules) be allowed through or blocked.
I'm starting with the Cisco networking devices, which are centrally managed by Cisco's Security Manager (CSM) application (version 4.2). I'm new to network management automation programming and want to make sure I'm not overlooking an obvious best way to handle this.
So far it's looking like I'll need to periodically export and ETL device rules out of CSM (they have a perl script that I can call to do this I believe) and into a separate database, then write some custom SQL code to determine which devices on a route between two hosts/ports will allow or block traffic of the given protocol?
Am I on the right track, or is there a better way to go about this?
If I understood your question, I think you can run a TCL script inside the Cisco equipments do collect the necessary information and transfer it to a central server, form there import it to a database and then correlate that information.
Hope that helps you in your work.

How to fake network connection type changes in iOS simulator?

I would like to test my iOS application with all the network conditions possible, including quality of the connection (offline, poor, good) and carrier (WiFi, 3G). For the former, others have already suggested using the Network Link Conditioner, e.g. here:
iPhone simulator - simulate 3G connection
which is just fine for the bandwidth and packet loss, but unfortunately it isn't able to change the carrier type that is reported to the simulator. So I'm looking for a not-so-hacky way of simulating changes in the carrier type. I said not-so-hacky because I have already come up with a hacky solution which, moreover, is incomplete as it can only deceive code which explicitly depends on Apple's famous Reachability module. (Though if anyone is interested, I can post it here.)
Is there a way to hijack/tamper with what the SystemConfiguration API reports?
I use the excellent OHHTTPStubs library to test these things.
You even specify the types of connections you want to mock and their speed. And it's easy to create mock network returns in the tests. Which means you're not testing across an actual network so your tests are more determinate.
Use the Network Link Conditioner that the Xcode tools provides
install it using this: Installing Apple's Network Link Conditioner Tool

Communication architecture choice in an IOS / Linux application?

I have a software architecture problem.
I have to design an IOS application which will communicate with a Linux application to get the state of a sensor, and to publish an actuator command. The two applications run in a Local network with an Ad-Hoc WiFi connection between the IOS device and the Linux computer.
So I have to synchronize two values between two applications (as described in figure 1). In a Linux/Linux system, I resolve this kind of problem thanks to any publisher / subscriber middleware. But how can I solve this problem in an IOS / Linux world ?
Actually the Linux application embed an asynchronous TCP Server, and the IOS application is an asynchronous TCP client. Both applications communicate through the TCP Socket. I think that this method is a low level method, and I would like to migrate the communication layer to a much higher level Service based communication framework.
After some bibliographic research I found three ways to resolve my problem :
The REST Way :
I can create a RESTful Web Service which modelize the sensor state, and which is able to send command to the actuator. An implementation of a RESTful web service client exists for IOS, that is "RESTKit", and I think I can use Apache/Axis2 on the server side.
The RPC Way :
I can create on my Linux computer a RPC service provider thanks to the libmaia. On the IOS side, I can use xmlrpc (https://github.com/eczarny/xmlrpc). My two programs will communicate thanks to the service described in the figure below.
The ZeroConf way :
I didn't get into detail of this methods, but I suppose I can use Bonjour on the IOS side, and AVAHI on the linux side. And then create custom service like in RPC on both side.
Discussion about these methods :
The REST way doesn't seem to be the good way because : "The REST interface is designed to be efficient for large-grain hypermedia data transfer" (from the Chapter 5 of the Fielding dissertation). My data are very fined grain data, because my command is just a float, and my sensor state too.
I think there is no big difference between the ZeroConf way and the RPC Way. ZeroConf provide "only" the service discovering mechanism, and I don't need this kind of mechanism because my application is a rigid application. Both sides knows which services exists.
So my question are :
Does XML RPC based method are the good choice to solve my problem of variable synchronization between an iPhone and a Computer ?
Does it exist other methods ?
I actually recommend you use "tcp socket + protobuf" for your application.
Socket is very efficient in pushing messages to your ios app and protobuf can save your time to deliver a message instead of character bytes. Your other high level proposal actually introduces more complications...
I can provide no answers; just some things to consider in no particular order.
I am also assuming that your model is that the iOS device polls the server to synchronize state.
It is probably best to stay away from directly using Berkeley sockets on the iOS device. iOS used to have issues with low level sockets not connecting after a period of inactivity. At the very least I would use NSStream or CFStream objects for transport or, if possible, I'd use NSURL, NSURLConnection, NSURLRequest. NSURLConnection's asynchronous data loading capability fits well with iOS' gui update loop.
I think you will have to implement some form of data definition language independent of your implementation method (RES, XML RPC, CORBA, roll your own, etc.)
The data you send and receive over the wire would probably be XML or JSON. If you use XML you would have to write your own XML document handler as iOS implements the NSXMLParser class but not the NSXMLDocument class. I would refer JSON as the JSON parser will return an NSArray or NSDictionary hierarchy of NSObjects containing the unserialized data.
I have worked on a GSOAP implementation that used CFStreams for transport. Each request and response was handled by a request specific class to create request specific objects. Each new request required a new class definition for the returned data. Interactivity was maintained by firing the requests through an NSOperationQueue. Lots of shim here. The primary advantage of this method was that the interface was defined in a wsdl schema (all requests, responses, and data structures were defined in one place.
I have not looked at CORBA on iOS - you would have to tie in C++ libraries to your code and change the transport to use CFStreams Again, lots of shim but the advantage of having the protocol defined in the idl file. Also you would have a single connection to the server instead of making and breaking TCP connections for each request.
My $.02
XML RPC and what you refer to as "RESTful Web Service" will both get the job done. If you can use JSON instead of XML as the payload format, that would simplify things somewhat on the iOS side.
Zeroconf (aka bonjour) can be used in combination with either approach. In your case it would allow the client to locate the server dynamically, as an alternative to hard-coding an URL or other address in the client. Zeroconf doesn't play any role in actual application-level data transfer.
You probably want to avoid having the linux app call the iOS app, since that will complicate the iOS app a lot, plus it will be hard on the battery.
You seem to have cherry picked some existing technologies and seem to be trying to make them fit the problem.
I would like to migrate the communication layer to a much higher level Service based communication framework
Why?
You should be seeking the method which meets your requirements in terms of available resources (should you assume that the client can maintain a consistent connection? how secure does it need to be?) However besides functionality, availability and security, the biggest concern should be how to implement this with the least amount of effort.
I'd be leaning towards the REST aproach because:
I do a lot of web development so that's where my skills lie
it has minimal dependencies
there is well supported code implementing the protocol stack at both ends
it's trivial to replace either end of the connection to test out the implementation
it's trivial to monitor the communications (if they're not encrypted) to test the implementaiton
adding encryption / authentication does not change the data exchange
Regards your citation, no HTTP is probably not the most sensible for SCADA - but then neither is iOS.

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