web-workers in Rails projects - ruby-on-rails

I try to use web workers to be able to run several javascript codes at the same time. To start the worker I put the following into my javascript code section:
var worker = new Worker("my_task.js");
worker.onmessage = function(e) {
console.log('Worker said: ', e.data);
};
worker.postMessage("test");
my_task.js is the same folder as the file that holds the code above. This is how my_task.js looks like:
self.addEventListener('message', function(e) {
self.postMessage(e.data);
}, false);
But there seems to be a problem with Ruby on Rails (version 3.2.1):
Started GET "/users/my_task.js" for 127.0.0.1 at ...
...
...
ActiveRecord::RecordNotFound (Couldn't find User with id=my_task)
As you can see Rails tries to send an http get request when the script is started.
How can I solve this problem? Is there a better way to use web workers in Rails projects?
Thanks

Put my_task.js in /public/javascripts
In your javascript code where the worker is created, use the following ERB: var worker = new Worker("<%= javascript_path "my_task.js" %>");
Add .erb to the extension of whatever file the above javascript code is found in. So if it's mypage.js, it becomes mypage.js.erb.
The above works for me on Rails 4.2.0, ruby 2.0.0p598

Put my_task.js in the public folder.

the above <% javascript_path %>
and lib/assets/javascripts worked for me using Rail5

Related

How to set up ActionCable with Importmaps in Rails 6? (MRI and Jruby)

Actioncable - an overview.
I am using jruby 9.2.16 (hence ruby 2.5.7) with rails 6.1.6.1.
I am not sure if only in development or only without ssl (wss) Actioncable can be used with the simple client side:
var ws = new WebSocket('ws://0.0.0.0:3000/channels');
ws.onmessage = function(e){ console.log(e.data); }
But at least I didn't get it running to do "Streaming from Channel" using wss in production, as it works locally (visible starting 'redis-cli' in terminal, and then 'monitor').
So I tried to implement the actioncable client scripts and hence 8 days got lost.
First I struggled with the fact that there is no description which is somehow complete. Many people publish particular solutions, but this is like gambling: maybe you are lucky.
Second, files are named in a way that seems to be general even though they are only about actioncable (the folder 'javascript', or 'application.js')
It is misleading to not call them 'actioncable_files' and 'actioncable_app.js' and voilà there are problems because of several files with the same name.
The next problem is, that lots has to be changed only, because the orderly structure of files is ignored. Javascripts no longer are in assets, but why?
They could be in assets/javascripts/actioncable/ ?
So manifest.js has to be changed, and even attributes have to be added in application.rb (attr_accessor :importmap). Something you find after some days in a forum.
but even more confusing: importmap is a gem, which requires some directories and which somehow has to be installed (rake app:update:bin, rails importmap:install) and someone wrote, the order of the gems were relevant but you cannot only deinstall actioncable gem, because rails depends on that. Dependencies could be organized using a permutation of priority.
importmaps is not working in firefox, so you need shims additionally
But in the end, everything what importmap does, looks like reinventing the wheel to me: it loads javascript files. Something, that can be done easily manually.
Also importing modules is possible in simple javascript. And what else then a javascript file shall it be, that the browser finally will work with?
Now importmap creates from a string '#rails/actioncable' another string 'actioncable.esm.js', which in my case (after 8 days of working 15 h to get it to work, still is not found automatically.
I cannot find that file, or any description where it is generated, or if it is only a link, or has to be compiled somehwere, but it looks to me, as if importmap is completely redundant and only makes things very complicated. I don't understand the benefit from writing a string 'xyz' which is translated in a laborious way to set up into another string 'xyz_2', which also might not be found. And if there are variables, they can be loaded directly using the same idea like action_cable_meta_tag.
Technically Actioncable is only doing what Faye did before. So why do we need all that so called "modern" way, which I think only is reinventing the wheel?
So, I would like to create a description on how to install actioncable in an easy way - without unnecessary tools and clearly.
But first I need to get it to work on my own. And therefore the question is: what shall I do due to:
GET http://0.0.0.0:3000/actioncable.esm.js net::ERR_ABORTED 404 (Not Found)
Thanks everyone for any idea!
I've never set up ActionCable before and never used it (except second hand through Turbo::Broadcastable). Seems like you had quite the journey. I used rails guides and rails github to set it up.
First of all, from importmap-rails:
Note: In order to use JavaScript from Rails frameworks like Action Cable, Action Text, and Active Storage, you must be running Rails 7.0+. This was the first version that shipped with ESM compatible builds of these libraries.
https://github.com/rails/importmap-rails#installation
Challenge accepted. I'll use mri for now (I'll try with your versions later, to see if anything weird comes up).
ActionCable
$ rails _6.1.6.1_ new cable --skip-javascript
$ cd cable
# https://github.com/rails/importmap-rails#installation
$ bin/bundle add importmap-rails
$ bin/rails importmap:install
# ActionCable guide seems rather crusty. Until this section:
# https://guides.rubyonrails.org/v6.1/action_cable_overview.html#connect-consumer
# A generator for the client side js is mentioned in the code comment.
$ bin/rails g channel chat
# Oops, generated server side rb as well.
# This should really be at the start of the guide.
# app/channels/chat_channel.rb
class ChatChannel < ApplicationCable::Channel
def subscribed
# NOTE: just keep it simple
stream_from "some_channel"
end
end
The directory app/javascript seems generic, because it is. This is for all Javascript stuff, used by shakapacker, jsbundling-rails, importmap-rails and others. I've described it a bit here: https://stackoverflow.com/a/73174481/207090
// app/javascript/channels/chat_channel.js
import consumer from "./consumer"
consumer.subscriptions.create("ChatChannel", {
connected() {
// NOTE: We have to check if our set up is online first,
// before chatting and authenticating or anything else.
console.log("ChatChannel connected")
},
disconnected() {},
received(data) {}
});
To broadcast a message, call this somewhere in your app [sic]:
ActionCable.server.broadcast("some_channel", "some message")
Ok, we have to make a controller anyway:
$ bin/rails g scaffold Message content
$ bin/rails db:migrate
$ open http://localhost:3000/messages
$ bin/rails s
Also, channels have to be imported somewhere, to load on the page. javascript_importmap_tags in the layout only imports application:
https://github.com/rails/importmap-rails#usage
<script type="module">import "application"</script>
<!-- ^ -->
<!-- this imports the pinned `application` -->
Makes sense to import channels in application.js. Can't import ./channels/index because it has require. We'd have to use node for it to work or do something else to import all the channels. Manual way is the simplest:
// app/javascript/channels/index.js
// NOTE: it works a little differently with importmaps that I haven't mentioned yet.
// skip this index file for now, and import channels in application.js
// app/javascript/application.js
import "./channels/chat_channel"
Browser console shows missing #rails/actioncable. Nobody told me to install it yet. Use pin command to add it:
https://github.com/rails/importmap-rails#using-npm-packages-via-javascript-cdns
$ bin/importmap pin #rails/actioncable
Refresh the browser:
ChatChannel connected chat_channel:5
We got our javascript on the page. Let's make it broadcast:
# app/controllers/messages_controller.rb
# POST /messages
def create
#message = Message.create(message_params)
ActionCable.server.broadcast("some_channel", #message.content)
end
<!-- app/views/messages/index.html.erb -->
<div id="chat"></div> <!-- output for broadcasted messages -->
<!-- since I have no rails ujs, for my purposes: bushcraft { remote: true } -->
<!-- v -->
<%= form_with model: Message.new, html: { onsubmit: "remote(event, this)" } do |f| %>
<%= f.text_field :content %>
<%= f.submit %>
<% end %>
<script type="text/javascript">
// you can skip this, I assume you have `rails_ujs` installed or `turbo`.
// { remote: true } or { local: false } is all you need on the form.
function remote(e, form) {
e.preventDefault();
fetch(form.action, {method: form.method, body: new FormData(form)})
form["message[content]"].value = ""
}
</script>
We know we're connected. The form is submitting to MessagesController#create without refreshing where we're broadcasting to "some_channel". All that's left is to do is output data on the page:
https://guides.rubyonrails.org/v6.1/action_cable_overview.html#client-server-interactions-subscriptions
// app/javascript/channels/chat_channel.js
// update received() function
received(data) {
document.querySelector("#chat")
.insertAdjacentHTML("beforeend", `<p>${data}</p>`)
}
ActionCable done. Now let's fix importmaps.
Importmaps
Something I didn't mention before and it is super important to understand.
Everything works, but, only in development, I explained why here:
https://stackoverflow.com/a/73136675/207090
URLs and relative or absolute paths will not be mapped and more importantly will bypass the asset pipeline sprockets. To actually use importmaps, all the files in app/javascript/channels have to be mapped, aka pinned, and then referred to only by the pinned name when importing.
# config/importmap.rb
# NOTE: luckily there is a command to help with bulk pins
pin_all_from "app/javascript/channels", under: "channels"
pin "application", preload: true
pin "#rails/actioncable", to: "https://ga.jspm.io/npm:#rails/actioncable#7.0.3-1/app/assets/javascripts/actioncable.esm.js"
# NOTE: the big reveal -> follow me ->------------------------------------------------------------------^^^^^^^^^^^^^^^^^^
# NOTE: this only works in rails 7+
# pin "#rails/actioncable", to: "actioncable.esm.js"
# `actioncable.esm.js` is in the asset pipeline so to speak and can be found here:
# https://github.com/rails/rails/tree/v7.0.3.1/actioncable/app/assets/javascripts
For some info on pin and pin_all_from:
https://stackoverflow.com/a/72855705/207090
You can see the importmaps this creates in the browser or in the terminal:
$ bin/importmap json
{
"imports": {
"application": "/assets/application-3ac17ae8a9bbfcdc9571d7ffac88746f5a76b18c149fdaf02fa7ed721b3e7c49.js",
"#rails/actioncable": "https://ga.jspm.io/npm:#rails/actioncable#7.0.3-1/app/assets/javascripts/actioncable.esm.js",
"channels": "/assets/channels/index-78e712d4a980790be34a2e859a2bd9a1121f9f3b508bd3f7de89889ff75828a0.js",
"channels/chat_channel": "/assets/channels/chat_channel-0a2f983da2629a4d7edef5b7f05a494670df3f99ec6a22a2e2fee91a5d1c1d05.js",
"channels/consumer": "/assets/channels/consumer-b0ce945e7ae055dba9cceb062a47080dd9c7794a600762c19d38dbde3ba8ff0d.js"
}# ^ ^
} # | |
# names you use urls browser uses
# | to import ^ to actually get it
# | |
# `---> importmaped to ----'
For importmaps info (not the importmap-rails gem):
https://github.com/WICG/import-maps
Importmaps do not import anything, they map name to url. If you make name look like url with /name, ./name, ../name, http://js.cdn/name there is nothing to map.
import "channels/chat_channel"
// stays unchanged and is now the same as
import "/assets/channels/chat_channel-0a2f983da2629a4d7edef5b7f05a494670df3f99ec6a22a2e2fee91a5d1c1d05.js"
// because we have an importmap for "channels/chat_channel"
You don't want to use the second form with an absolute path in you js files, because the digest hash changes on file updates to invalidate the browser cache (this is handled by sprockets).
Convert all the imports:
import consumer from "./consumer"
import "./channels/chat_channel"
to match the pinned names:
import consumer from "channels/consumer"
import "channels/chat_channel"
// import "channels" // is mapped to `channels/index`
// TODO: want to auto import channels in index file?
// just get all the pins named *_channel and import them,
// like stumulus-loading does for controllers:
// https://github.com/hotwired/stimulus-rails/blob/v1.1.0/app/assets/javascripts/stimulus-loading.js#L8
Jruby
Same setup on jruby. I just installed it and updated my Gemfile:
# Gemfile
ruby "2.5.7", engine: "jruby", engine_version: "9.2.16.0"
gem "activerecord-jdbcsqlite3-adapter"
gem "importmap-rails", "< 0.8" # after version 0.8.0 ruby >= 2.7 is required
First error, when starting the server:
NoMethodError: private method `importmap=' called for #<Cable::Application:0x496a31da>
importmap= method is defined here:
https://github.com/rails/importmap-rails/blob/v0.7.6/lib/importmap/engine.rb#L4
Rails::Application.send(:attr_accessor, :importmap)
In jruby it defines private methods when used this way:
>> A = Class.new
>> A.attr_accessor(:m)
>> A.new.m
NoMethodError (private method 'm' called for #<A:0x5f2f577>)
The fix is to override the definition in you app, or make those methods public:
# config/application.rb
module Cable
class Application < Rails::Application
# make them public
public :importmap, :importmap=
config.load_defaults 6.1
end
end
That's it. No other issues. You should expect some set backs anyway, because you're using jruby which is quite behind the mri. Ruby 2.5 EOL'd on Apr 05, 2021. You can't expect latest gems to play nice with old ruby versions.

How to use a 3D stl viewer on Ruby on Rails

I found this javascript plugin that allows to visualize STL files in 3D:
https://www.viewstl.com/plugin/
The example works very well, the problem is that I can not find how to put that into a rails template. I took all the javascript files to my assets/javascript, then I added the respective '// ​​= require' in aplication.js, I took the small script with the div:
<div id="stl_cont" style="width:500px;height:500px;margin:0 auto;"></div>
<script>
var stl_viewer=new StlViewer(
document.getElementById("stl_cont"),
{ models: [ { filename:"viewstl_plugin.stl" } ] }
);
</script>
and put them in my template but it does not work. Watching the console of my browser I found the following error: ReferenceError: importScripts is not defined. I saw that it has to do with web workers and that an importScripts only works inside them but this problem does not appear in the test.html so I guess something I'm doing wrong when putting them in rails that blocks or prevents the correct operation of importScripts.
I apologize for my lack of fluency in English.
Help :(

JavaScript won't work in Heroku deployment but works locally

I wrote this function in app/assets/javascripts/expand.js
$( document ).ready(function() {
var open = $('.toggle-expand'),
a = $('ul').find('a');
open.click(function(e){
e.preventDefault();
var $this = $(this),
speed = 500;
if($this.hasClass('active') === true) {
$this.removeClass('active').next('.expandable').slideUp(speed);
} else if(a.hasClass('active') === false) {
$this.addClass('active').next('.expandable').slideDown(speed);
} else {
a.removeClass('active').next('.expandable').slideUp(speed);
$this.addClass('active').next('.expandable').delay(speed).slideDown(speed);
}
});
});
The script works fine locally and behaves as expected, but when I deploy to Heroku it stops working entirely.
for reference, here is the HTML that the script is acting on:
<ul>
<li>
<h2>text here</h2>
<div class="expandable">
...more stuff here
</div>
</li>
...more li tags here
</ul>
Debugging I have already done:
I've been able to replicate the problem in my development environment by changing a line in development.rb to config.assets.debug = false. I don't know enough about rails to gain any insight from that.
I precompiled all the assets with RAILS_ENV=production bundle exec rake assets:precompile. and pushed that up.
after that didn't work I tried precompiling again after a git rm -r public/assets/
When that did not work I then used the developer tools on chrome or firefox to look through all the uglified js being loaded in my production environment. I saw that my functions appear to have been loaded, but then I'm not seeing the functionality I expect so I don't know what's going on there either.
To see what I saw you can go to https://www.shopperbot.com/about and look at the resource https://www.shopperbot.com/assets/application-db55113ff25f4decb133ccb74aa98298822de2381cddc0ae3fa8c03b65180dd0.js It's a huge file so you will want to search for the word expandable. that word is unique to the function in question.
I am still very new to rails so I am not sure where to go from here. I could try changing the location of my js but I don't think that would be ideal. Does anyone have any suggestions?
Because this all works fine in my local environment... I suspect I'm making some beginner's mistake that can be fixed with some magic 1 liner out there that I have not yet found.
As Jan Klimo pointed out in a comment I had removed the google maps API and still had functions expecting the API to exist. Those errors caused my script to not function.
The solution was to remove all references to the removed API.

Karma + Rails: File structure?

When using the karma javascript test library (née Testacular) together with Rails, where should test files and mocked data go be placed?
It seems weird to have them in /assets/ because we don’t actually want to serve them to users. (But I guess if they are simply never precompiled, then that’s not an actual problem, right?)
Via this post: https://groups.google.com/forum/#!topic/angular/Mg8YjKWbEJ8
I'm experimenting with something that looks like this:
// list of files / patterns to load in the browser
files: [
'http://localhost:3000/assets/application.js',
'spec/javascripts/*_spec.coffee',
{
pattern: 'app/assets/javascripts/*.{js,coffee}',
watched: true,
included: false,
served: false
}
],
It watches app js files, but doesn't include them or serve them, instead including the application.js served by rails and sprockets.
I've also been fiddling with https://github.com/lucaong/sprockets-chain , but haven't found a way to use requirejs to include js files from within gems (such as jquery-rails or angularjs-rails).
We ended up putting tests and mocked data under the Rails app’s spec folder and configuring Karma to import them as well as our tested code from app/assets.
Works for us. Other thoughts are welcome.
Our config/karma.conf.js file:
basePath = '../';
files = [
JASMINE,
JASMINE_ADAPTER,
//libs
'vendor/assets/javascripts/angular/angular.js',
'vendor/assets/javascripts/angular/angular-*.js',
'vendor/assets/javascripts/jquery-1.9.1.min.js',
'vendor/assets/javascripts/underscore-min.js',
'vendor/assets/javascripts/angular-strap/angular-strap.min.js',
'vendor/assets/javascripts/angular-ui/angular-ui.js',
'vendor/assets/javascripts/angular-bootstrap/ui-bootstrap-0.2.0.min.js',
//our app!
'app/assets/javascripts/<our-mini-app>/**',
// and our tests
'spec/javascripts/<our-mini-app>/lib/angular/angular-mocks.js',
'spec/javascripts/<our-mini-app>/unit/*.coffee',
// mocked data
'spec/javascripts/<our-mini-app>/mocked-data/<data-file>.js.coffee',
];
autoWatch = true;
browsers = 'PhantomJS'.split(' ')
preprocessors = {
'**/*.coffee': 'coffee'
}
I found this project helpful as a starting point. https://github.com/monterail/rails-angular-karma-example. It is explained by the authors on their blog.
It's an example rails app with angular.js and karma test runner.

Aptana / Eclipse Support for "js.erb", "css.erb" files

I'm working on jRuby on Rails app in Eclipse. I recently install Aptana to better support the rails files. This provides reasonable highlighting and support for most file types includes "html.erb" files but not for other *.erb files.
It's driving me insane their must be some editor that doesn't give me a damn syntax error when I use ruby tags in js.erb files. It seems like such a basic function.
Any advice is appreciated. I am open to pretty much anything I just want some way to write javascript in erb files without a million syntax errors after every ruby tag.
This example give me a syntax error in the editor despite working perfectly fine when I run the app:
<%= render :partial => 'qunit/frame_wrapper_top' -%>
module("Carousel");
asyncTest('Slider Right Button', 1, function() {
setTimeout(function() {
var center_image = frame.find('.carouselContainer li img.current').attr('id');
var e = $q.Event("click");
$('.navButton_right').trigger( e );
setTimeout(function(){
start();
var current_center = frame.find('.carouselContainer li img.current').attr('id');
notEqual( current_center, center_image, "New item is in center");
}, 1000);
},1000);
});
I'm also looking for an editor or IDE that can handle .js.erb. Aptana (3.0.9 or 3.2.0) only seems to recognise the ERB part, the JS does not get highlighted. Maybe Emacs+nXhtml will work.
Update: nXhtml does do the job for emacs. Load the file in your ~/.emacs as described in the README, then M-x eruby-javascript-mumamo-mode !

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