stop a sound from playing objective c? - ios

- (void)viewDidLoad {
[super viewDidLoad];
[audioPlayer stop];
NSString *Path = [[NSBundle mainBundle] pathForResource:#"Keep the Shoes Moving" ofType: #"m4a"];
NSURL *URL = [[NSURL alloc] initFileURLWithPath: Path];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:URL error:&error];
audioPlayer.numberOfLoops = -1;
[audioPlayer play];
[[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications]; }
What happens with this is every time I navigate back to this viewController it plays another track. So then I have two tracks playing over each other. How would I get this to stop??

Store your AVAudioPlayer instance in a property and call it’s stop method when you want it to stop playing.

Related

Stop background sound when leaving the initial View Controller

My app has looped background music that plays over the initial view controller.
- (void)viewDidLoad {
[super viewDidLoad];
NSURL *url = [NSURL fileURLWithPath: [NSString stringWithFormat:#"%#/bgMusic.mp3", [[NSBundle mainBundle] resourcePath]]];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
audioPlayer.numberOfLoops = -1;
[audioPlayer play];
}
When leaving the initial view controller I want the music to stop, so I used the code below, but instead it restarts.
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[audioPlayer stop];
}

iOS: playing sound while other apps are playing

in my app i need to play alert sounds.
if another app (like spotify) is running, when i run my code it stops the music from spotify whenever the alert sound plays.
is there anyway to avoid this?
this is my play sound code:
- (void)playSendSound
{
NSString* path;
NSURL* url;
path = [[NSBundle mainBundle] pathForResource:#"soundBit" ofType:#"aif"];
url = [NSURL fileURLWithPath:path];
player = nil;
player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:NULL];
[player play];
}
You are using AVAudioPlayer to play your alert sound and sure it will stop whatever music that is playing.
Modify your code to the following:
NSString* path;
NSURL* url;
path = [[NSBundle mainBundle] pathForResource:#"soundBit" ofType:#"aif"];
url = [NSURL fileURLWithPath:path];
player = nil;
player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:NULL];
NSError *error = nil;
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:&error];
[player play];
This should prevent the sound that is playing to stop when you play your alert sound.
Hope this helps.

Having trouble with audio timing

I am having trouble with my audio.
here is the code:
AVAudioPlayer *audioPlayer;
NSString *audioPath = [[NSBundle mainBundle]pathForResource:#"Cheering" ofType:#"mp3"];
NSURL *audioURL = [NSURL fileURLWithPath:audioPath];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:audioURL error:nil];
[audioPlayer play];
It will not play like this. The code steps through just fine but no audio. If I put a break on the last line and then step through it plays properly. I have tried everything I can to get this to work but have no clue where to go from here.
It is acting like it needs a delay before the play command.
Try this Sure It will Works
NSURL* url = [[NSBundle mainBundle] URLForResource:#"Cheering" withExtension:#"mp3"];
NSAssert(url, #"URL is valid.");
NSError* error = nil;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:nil];
if(!audioPlayer)
{
NSLog(#"Error creating player: %#", error);
} else
{
[audioPlayer play];
}
Did you try
[audioPlayer prepareToPlay]
before you actually try to play it?
https://developer.apple.com/library/ios/DOCUMENTATION/AVFoundation/Reference/AVAudioPlayerClassReference/Reference/Reference.html#//apple_ref/occ/instm/AVAudioPlayer/prepareToPlay

Objective C - IOS - Xcode 4.6.2 - can't hear sound from mp3 files

I'm following in a tutorial on how to play mp3 sounds when pressing a button.
I created a button (playSound).
I added it to the view controller interface:
- (IBACTION)playSound:(id)sender;
in the implementation I declared the needed header files and I wrote the following:
#import "AudioToolbox/AudioToolbox.h"
#import "AVFoundation/AVfoundation.h"
- (IBAction)playSound:(id)sender {
//NSLog(#"this button works");
AVAudioPlayer *audioPlayer;
NSString *audioPath = [[NSBundle mainBundle] pathForResource:#"audio" ofType:#"mp3"];
//NSLog(#"%#", audioPath);
NSURL *audioURL = [NSURL fileURLWithPath:audioPath];
//NSLog(#"%#", audioURL);
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:audioURL error:nil];
[audioPlayer play];
}
I'm not getting any errors. the NSlogs are logging the URL fine, and now I have no clue where to look further. I also checked if my MP3 sound was maybe damaged, but that was also not the case. all i hear is a little crackling noise for 1 second. then it stops.
You declared a local variable audioPlayer to hold a pointer to the player. As soon as your button handler returns the player is being released before it has a chance to play your sound file. Declare a property and use it instead of the local variable.
In YourViewController.m file
#interface YourViewController ()
#property (nonatomic, strong) AVAudioPlayer *audioPlayer;
#end
or in YourViewController.h file
#interface YourViewController : UIViewController
#property (nonatomic, strong) AVAudioPlayer *audioPlayer;
#end
Then replace audioPlayer with self.audioPlayer in your code.
try this its working for me
in .h
AVAudioPlayer * _backgroundMusicPlayer;
in .m
NSString *backgroundMusicPath = [[NSBundle mainBundle] pathForResource:#"Theme" ofType:#"mp3"];
NSURL *backgroundMusicURL = [NSURL fileURLWithPath:backgroundMusicPath];
NSError *error;
_backgroundMusicPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:backgroundMusicURL error:&error];
[_backgroundMusicPlayer setDelegate:self]; // We need this so we can restart after interruptions
[_backgroundMusicPlayer setNumberOfLoops:-1];
[_backgroundMusicPlayer play];
Edited
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:#"Name of your audio file"
ofType:#"type of your audio file example: mp3"];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:nil];
audioPlayer.numberOfLoops = -1;
audioPlayer.delegate=self;
[audioPlayer play];
Try this and let me know. Make sure you set the delegate for audioPlayer.
Firstly re add your music file in your project , then try this code
With the log you can see error.
NSError *error;
NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:#"bg_sound" ofType:#"mp3"]];
AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc]
initWithContentsOfURL:url
error:&error];
if (error){
//Print Error
NSLog(#"Error in audioPlayer: %#",
[error localizedDescription]);
} else {
audioPlayer.delegate = self;
[audioPlayer prepareToPlay];
[audioPlayer setNumberOfLoops: -1];
[audioPlayer play];
audioPlayer.volume=1.0;
}
Make sure your music files are properly added in project

IOS: AVAudioPlayer management memory

I have this method to play an mp3:
- (void) playSound:(NSString*)sound{
NSString *path = [NSString stringWithFormat:#"%#/%#",
[[NSBundle mainBundle] resourcePath],
sound];
NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
player = [[AVAudioPlayer alloc] initWithContentsOfURL:filePath error:nil];
[player prepareToPlay];
[player play];
}
everytime I call this method I get a new string "sound" and then I must alloc everytime this AVAudioplayer "player"; I want release it when I stop it or when it finish...is it possible?
Try the below instruction
yourViewController.h
#interface yourViewController : UIViewController <AVAudioPlayerDelegate>
yourViewController.m file for add function
-(void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
//play finished
}
Declare the AVAudioPlayer Object below code
AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL
fileURLWithPath:[[NSBundle mainBundle]
pathForResource:#"audio" ofType:#"mp3"]] error:NULL];
audioPlayer.delegate = self;
audioPlayer.currentTime=0.0f;
[audioPlayer prepareToPlay];
[audioPlayer play];
Thanks..!
Take a look at AVAudioPlayerDelegate.
It has the methods audioPlayerDidFinishPlaying:successfully: and audioPlayerDecodeErrorDidOccur:error: that should let you do what you want.

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