For both forge.event.messagePushed.addListener and forge.urlhandler.urlLoaded.addListener:
Whenever I fire a forge.document.reload() or document.location.reload() after the app was started using a push notification or urlhandler, either of those events will fire again.
I think trigger.io saves the notification/urlhandler data somewhere in the location in such a way that upon reload the app thinks that it was triggered again by either of those events.
Any way to clear that data?
Related
Does the iOS app go to the background when we make the call using tel://123456789 ?
I have an iOS app that requires to log any outbound event happening through our app (like sending mail, calling, etc).
For Calling
we use some thing like :
in this case dialler opens up and makes the call but pause or resume events never gets
triggered . So basically we dont have hook/event after the call was ended to make the log
entry for call .
Though while replicating the same flow on android proper events(resume, pause) gets fired.
For Mail
we use some thing like :
in this case mail client of the user gets opened and our hybrid app goes to background and once mail is sent and the user returns to the app "resume" event gets fired
We need something similar for the phone call. Any pointers will be really appreciated.
You could try to listen to the click on the a tag then trigger that event yourself if it is not triggered by Cordova, that way you don't have to change your code. Using jQuery:
$('your_a_tag').on('touchstart', function(event){
$(document).trigger('pause');
});
Alternatively, you could open a support ticket on cordova-ios repo.
I have a coaching app that has a section where I can push realtime updates out to the players like: "No Practice - Do to inclement weather, practice will be pushed until Friday"
I have been trying to figure out how to send automatic notifications when I update this UpdatesTableView with a new post. Like "New Update Posted".
I post my updates to the Firebase Database. There must be a way to listen for changes and when there is to push a notification out to all the users?
I already have firebase notifications set up in my app but I have to utilize the Firebase console to push these notifications every time i push an update. Does anyone know how to automate this? Thanks!
You can easily do that by listening/Observing to any data change at a particular location in firebase. If new child is added to that path, associated block will be called.
In your case, you can observe UpdatesTableView. and whenever you post any update, call the block which will send notification to all users.
If you are using Swift:
func observe(_ eventType: FIRDataEventType, with block: #escaping (FIRDataSnapshot) -> Void) -> UInt
If you are using Objective C:
- (FIRDatabaseHandle)
observeEventType:(FIRDataEventType)eventType
withBlock:(nonnull void (^)(FIRDataSnapshot *_Nonnull))block;
According to official firebase documentation :
observeEventType:withBlock: is used to listen for data changes at a particular location. This is the primary way to read data from the
Firebase Database. Your block will be triggered for the initial data
and again whenever the data changes.
And, Whenever you would like to stop listening to data changes, you can Use removeObserverWithHandle
Use removeObserverWithHandle: to stop receiving updates. - parameter:
eventType The type of event to listen for. - parameter: block The
block that should be called with initial data and updates. It is
passed the data as a FIRDataSnapshot. - returns: A handle used to
unregister this block later using removeObserverWithHandle:
For more and detailed information, Read iOS firebase#Attaching Observers to read data Documentation.
Also, For sending Notifications to users effieciently, you can use Firebase Notification. Have a look at it. i dont know about your usecase properly, But i think this will help.
I also stucked with same problem where I wanted to show notification to users whenever data changes in Firebase irrespective of application in foreground or background.
I achieved it by binding ChildEventListener with a service which keeps running in background. At every childAdded event data is stored in sqlited db and a new notification object is created and shown to user.
don't know if it's possible, but I have an app that prompts for a number to call. Then the "phone app" is called and the call goes on as usual
After the call ends I would like to trigger an event that makes the user "rate" the call made, always inside this app. I don't need to store any info from the call just done, since the call was already triggered from my app, so I already have the number
Is there a way to trigger those kind of events in iOS?
You need to use CTCallCenter and add a callEventHandler to be notified about state changes to the call.
I have two questions regarding Remote Control Events on iOS:
I know that music applications are registered to remote control events and then can receive such events from the iPhone's player widget.
Let's say I want my app to fire such events, is that possible?
How does headphones for example generate those events?
Without private API, you cannot send remotecontrol event to your application.
The reason is we cannot create such an Event (UIEvent) to send out by using:
[[UIApplication sharedApplication] sendEvent:anEvent];
You can, however save a registered event then play back by calling the above-function.
I don't know if it possible for headphone events but with private API, you can send some events like: home button press, power button press or mouse events (not tested).
You should read this book:
http://www.amazon.com/gp/product/1118057651/ref=pd_lpo_sbs_dp_ss_1?pf_rd_p=1535523702&pf_rd_s=lpo-top-stripe-1&pf_rd_t=201&pf_rd_i=0321278542&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=0T2AMHJCEEKJN41YJHD5
It'll be a hard work to make this works.
Take a look at GSEvent to know how to send an event to OS (iOS).
Edit: I've found 2 event types in GSEvent.GSEventType:
kGSEventHeadsetButtonDown = 1018,
kGSEventHeadsetButtonUp = 1019,
PS: - this use private API so it will be rejected if you post this app to AppStore.
I have an iOS application where I need to persist a set of data after the application HARD CLOSES (when the user double clicks the Home button and slides the application upwards). Then, when the application comes back to the foreground, I need to fetch that data and do something with it. I'm just not sure where I need to put that logic for Application Hard Close and Resuming the Application.
In your AppDelegate
When your app is going to be closed, but still in Multitasking menu the following method is getting called
-(void)applicationWillResignActive:(UIApplication*)application
If after 3 minutes user doesn re-open your app this method is going to be called
-(void)applicationDidEnterBackground:(UIApplication*)application
If user re-opens your app from multitasking menu the following method is getting called
-(void)applicationWillEnterForeground:(UIApplication*)application
If user is going to close your app from multitasking menu this method is getting called(you will have limited time to perform some logic here)
-(void)applicationWillTerminate:(UIApplication*)application
When user presses home twice applicationWillResignActive and applicationDidEnterBackground is called. You can save data here.
When user opens app, applicationWillEnterForeground is called, you get data which you save and process.
When a user hard-closes the application, the UIViewController's Delegate's method called applicationWillTerminate. Here I can catch and save the model data before it's all destroyed.
Then when a user launches the application again, there are many choices like didFinishLaunchingWithOptions where I can grab the data stored to disk.
Your app no longer gets an applicationWillTerminate call ever. You are simply silently killed while in the background. You have to write your app to save state in the applicationDidEnterBackground handler, as nmh describes. That's your only option.